We are currently working on a new Instant Action Generator (IAG) that will replace the existing Fast Mission Generator. The IAG is designed to be user-friendly and allow you to easily and quickly set up simple air-to-air and air-to-ground missions without having to use the Mission Editor. The primary objective of the IAG is to allow more mission content in an easy-to-use interface. Missions can range from simple dogfights, to bomber escorts, to close air support missions, and much more. The IAG allows you to choose your aircraft, map, and mission type, hostile forces, and then tune the mission generation with more detailed variables.
The IAG is designed to work equally well across all eras of combat aviation in DCS and work with all aircraft and maps. It will be a free update to DCS.
Get ready for a wealth of DCS improvements that will add new features, resolve bugs, and optimise performance, especially in multiplayer environments. Here is what you can look forward to:
Aircraft AI and Ground AI
The latest update will include fixes and improvements to both Aircraft AI and Ground AI behaviour. For aircraft, issues such as cargo doors on the AI Mi-8 helicopter remaining open during transportation tasks and helicopters having difficulty landing will be fixed. The carpet bombing task will work correctly when a priority target is set and weapons free. Additionally, fighters will perform better in cruise missile interception scenarios. For Ground AI, bridge crossing is being improved along with route following behaviour. The BTR-80 and BTR-82 will deploy a bow-wave shield when crossing water. Please stay tuned for the upcoming changelog.
Weapons
Weapon behaviour will see several important fixes, particularly for the AIM-54C's lock reacquisition issue. AI units will properly use APKWS rockets. Additionally, the R-27R/ER missiles will be adjusted to track cruise missiles effectively, and a new China Asset Pack addition will introduce the HJ-12 Anti-Tank Guided Missile (ATGM). Other improvements will include updates to the Sea Eagle missile, which will have a collision model that can be intercepted.
Terrain Engine
The terrain engine will receive notable optimizations, including better VRAM usage, disk streaming, and CPU utilisation for rendering scenery models. This enhances performance across maps, especially in VR. Additionally, issues like crashes at mission start in certain maps (Afghanistan, Kola, and Sinai) and graphical artefacts when zooming or panning in map modes have been addressed. These optimizations will contribute to a smoother and more stable gameplay experience, especially in complex and processor intensive situations.
Other important improvements will include cargos no longer being destroyed when dropped, improved oil and water leak effects for World War II aircraft, and the Arleigh Burke Close-In Weapon System (CWIS) use against missiles is improved.
F/A-18C & F-16C Aircraft Improvements
Recent updates and bug fixes across various aircraft, including the F-16C and F/A-18C, are part of our ongoing commitment to refining the simulation and completing all release and post-Early Access support commitments. We have addressed a wide range of issues, from minor graphical glitches to more significant systems-related bugs that affect gameplay.
The F-16C Viper will see improvements in its radar including fixes to Track While Scan (TWS) multi-designations, more reliable soft-locks in Range While Scan (RWS) and Dual Track modes, added the ability to interact with false targets, corrected Hot Lines, and improved Pulse Doppler (PD) tracking. For ground-pounders, Maverick slaving to the Sensor Point of Interest (SPI) issues will be addressed.
One of the biggest, and most requested changes, is the ability to select the Flight Control System dead zone gradient to either a realistic setting best used for force-sensitive joysticks or to exactly match the Controls Manager deadzone value. You will be able to select this in the next update.
Despite being out of Early Access, the F/A-18C has and will continue to be supported with new features and fixes. In the next update, the F/A-18C will receive updates to its avionics and weapon systems. These updates are based on player feedback and extensive testing, they include adjustments to the radar BIAS behaviour, Joint Helmet Mounted Cueing System (JHMCS), training missions, fuzes and more. Stay tuned for the full changelog!
Although not ready for the next update, the F/A-18C is also undergoing an extensive review and re-work of the flight model and flight control system. Other F/A-18C features are still planned for the project like more Multi-Sensor Integration (MSI) features, loft symbology and data for JDAM and JSOW, and the Mk-77.
Since the Early Access release of the DCS: CH-47F, our team has been working diligently on adding new features and addressing known issues. We look forward to releasing the next version of DCS that will include the following improvements:
The external model will be improved with new skins for Japan and Turkey and improved pilot models. In the flight deck, Cyclic and Thrust Control Lever animations have been improved, the addition of 1st person view pilots, and fixed mirror and glass reflections. The gunners will also see improvements with the addition of the ramp gunner, optional M240H machine guns, the addition of a gunner’s control window, and corrected AI gunner behavior by player-controlled aircraft.
A great deal of work has also gone into the avionics systems, some of the more notable changes will include the addition of the ARC-164 radio, detailed MFD start up pages, new COMM page via the SYST menu, fuel display on the HSD page, radio frequencies and Caution/Advisory Field on MFD pages, separate HSD zoom for each MFD, HSD DME, VOR, TACAN, VORTAC, and VOR/DME symbols, Reference Bug, Speed Fields, and Wind Arrow/Speed Indicator on the HSD, Heading Angle and Track Angle Indicators, and more HSD orientation options. Some of the improvements encompass a more accurate Flight Plan Line, size of VSD systems, and color of fuel bar based on total fuel quantity. We’ve also addressed several bugs like total fuel bar quantity value and other fuel indications, simple radio use, and more.
Rounding out our upcoming CH-47F changes is support for Force Feedback joysticks, Night Vision Goggle option for gunners, an improved steering animation, and multiplayer freezing.
In parallel for a later update, a great deal of work continues on Digital Advanced Flight Control System (DAFCS) and Longitudinal Cyclic Trim (LCT).
Coming soon to the Mission Editor is the ability to group together units, objects, trigger zones, and drawings into a larger group that can be moved as a whole using ‘click and drag’. You can also copy, paste, delete, and rotate them. This makes the process of creating missions in DCS much easier and faster, particularly when using hot keys.
Planned Improvements to DCS Updater
The amount of disk space required for an update will be reduced to the size of new files with no additional space for intermediate processing. This will assist those of you with little remaining disk space.
Parallel unpacking and checking of large files. This aims to drastically reduce the unpacking time and the time for verification of files.
Please note that the updater downloads and unpacks all new files before deleting the replaced ones to keep DCS in an operable state as long as possible and to reduce the update installation time. This allows updates to be paused or cancelled without breaking the game. For restricted disk space scenarios, it is possible to create an update mode where old files are deleted before downloading new ones. However, you will not be able to run DCS until the update is completed. With the upcoming integration of the DCS Updater into the launcher, downloading of updates in the background while running the game will be possible.
The next update will feature substantial enhancements to DCS weather in particular a new state-of-the art fog and dust rendering system. This highly immersive solution, which took more than 8’500 man hours to develop, allows both automatic and manual fog generation and accounts for sensor and AI line-of-sight blocking. It is calculated with our future spherical Earth in mind and can be highly variable based on density and altitude. It supports self-shadowing, blends with clouds, and is fully animated with moving cloud banks.
Scenes from the early morning and evening hours are particularly convincing and offer a surprisingly realistic atmosphere.
Existing owners of the DCS: F-5E will be able to purchase this beautiful remaster of a classic light-weight tactical fighter for only USD $9.99. With in excess of 7’000 man hours invested, we are confident you won’t miss this great value for money. All owners of DCS: F-5E not wishing to upgrade can enjoy their aircraft as is. It will continue to be supported for the foreseeable future as this is an optional update, however on release of DCS: F-5E Remaster, the existing version will no longer be available for purchase.
Key Features of the Remastered DCS: F-5E:
Remastered external model based on the latest graphics technologies to create a highly accurate and realistic model. New external animations have also been added.
Remastered cockpit with greatly improved resolution, glass surfaces, and attention to detail.
Addition of a 1st person view pilot in the cockpit view.
New afterburner effects. (coming soon)
New vortices effect based on the aircraft’s angle of attack. (coming soon)
Numerous bug fixes and tunings such as damage modelling, sensors, and avionics.
Existing functionality:
Professional Flight Model that accurately mimics the performance and flight characteristics of this legendary fighter.
Detailed modelling of the F-5E instruments, engine, radios, fuel, electrical, and hydraulic systems.
16 Missions and 10 Interactive Training Missions.
Full and Quick Start manuals.
Both the DCS: F-5E Remaster and the existing DCS: F-5E will receive many improvements and fixes including certain corrections to radar operation, weapon adjustments including new laser-guided bomb loading options, avionics improvements, mirrors, wing bend and flex animations, high angle attack audio buffet, gun smoke behaviour, and more.
We have updated the INS + GPS White Paper with more details to further answer DCS: F-16C pilot questions.
Key highlights include:
INS Functionality: Understanding how the INS performs dead reckoning using accelerometers and gyros, and how errors such as Schuler Oscillation can affect navigation over time.
GPS Insights: Examines how GPS measures aircraft position, the challenges posed by ionospheric delay and multipath effects, and the advantages of military GPS signals.
Kalman Filtering: Understanding how the Kalman filter optimally blends INS and GPS data, enhancing navigation precision while maintaining autonomy against potential GPS discrepancies or spoofing.
Practical Applications: Learning about the INS FIX procedure to correct accumulated errors, especially when GPS is unavailable or after poor alignment, and the importance of using aircraft sensors for target acquisition to ensure maximum accuracy.