Digitalcombatsimulator.com ha scritto:
DCS 2.9.9.2280
Presented new campaigns:
- DCS: AH-64D Outpost Campaign by Stone Sky.
DCS: F-16C Dragon's Fury Campaign by SorelRo.
- DCS World
Spotting dots size in VR adjusted to be smaller in certain cases based on feedback. We are still working on different preset logic for VR. (Please be advised that setting “Improved spotting dots” does not affect presence of spotting dots in VR, please read the setting tooltip).
Fixed: Memory leak connected to a ship water trail effect accumulating over the time in mission.
Fixed: AI SAM track targets without line of sight in some cases. This will improve air defense units engaging aircraft behind cover.
Fixed: In some cases, AI EWR is not responding on the client side in MP.
Fixed: AI wingmen collisions during landing on the ship in some cases.
Fixed. AI aircraft “Horizontal AAA Evade” advanced waypoint reaction to threat action not working.
Fixed: AI aircraft sometimes ignore bombing waypoint action.
Fixed: AI wingman starts taxiing before leading Player moves.
Fixed: AI delay in initial ground units column start moving.
Fixed. AI Vehicles will not go to the first WP when Go To Waypoint is used.
Fixed: AI Ground unit deviation from route if route is looped.
Fixed: AI Wingman collision when executing a command Go Pincer Right.
Fixed: AI F-4E is able to independently guide multiple AGM-12s simultaneously.
Fixed: AI F-4E will not engage with AGM-65 in some cases.
Fixed: First data link transmission causing short (10ms) stutter.
Fixed: AWACS line of sight check for datalink does not work over long distances (approx. >100 nm).
Fixed: Wind makes aircraft AI make erratic turns to waypoints.
Fixed. F-117A and Ka-27 new collisions added to fix corrupted, olderer damage model.
Fixed: Several other aircraft models are fixed to address “Corrupt damage model” errors in logs.
Fixed: 1135M Rezky frigates disappear when viewing from a great distance, before other ship types.
Fixed: TZ-22(Kraz-258B1) and S-75(ZIL-131) take no damage, new collisions added.
Fixed. ChinaAssetPack. Gyrocopter no weapon hit collision.
Fixed: “Group Alive Less Than” trigger not working.
Fixed: Transport.dll crash related to BTR-80, BTR-82 destruction.
Fixed: Excessive static noise on all FM radio transmissions.
Fixed: Contrails visible in IR view.
Fixed: Set “F4” view camera usage distance restriction as for “F2” view camera.
Fixed: Effects initialized on inactive aircrafts.
Fixed: API: onPlayerDisconnect() and onGameEvent('disconnect') do not provide the correct error code.
Fixed: Not showing VR mask at certain graphical settings.
Fixed: AI MQ-9. Removed unrealistic four points AGM-114 payload.
Fixed: Uncontrolled helicopter trying to fulfill trigger tasks.
Fixed: Performance drop when looking at exhaust smoke effect.
Fixed: NASAMS launch pad legs lowered.
Fixed: B-52H gear tires have very little contact with ground.
Fixed: User can't connect to server with direct IP and password if incorrect server IP was previously entered.
Fixed: AI S-3B after parking dismount crew with wrong skins.
Fixed: Graphical glitches on destroyed parked “uncontrolled” aircraft.
Fixed: Trigger.action.markupToAll only shades in freeform shapes if drawn clockwise. Thanks to the Closed Beta Team!
Fixed: ME. Zone radius is displayed incorrectly after moving the mark.
Fixed: Next icon selection under cursor in the map units layer.
Fixed: Freeze when use unhook near cargo on the ship in MP.
Fixed: “S_EVENT_LAND” is not triggered for player aircraft landing for carriers in some cases.
Fixed: Radio messages not playing audio files from mission.
Fixed: All airfield icons are aligned in the same direction in the select role MP screen.
Weapons: AIM-120 constant lead angle guidance added to avoid missile twitching when it has not enough velocity to retain target within gimbal limits.
Weapons: Legacy schema missiles were tweaked with more adequate speedgate bandpass, radial velocity calculation and probability of target change.
Weapons: Adjusted AIM-7 reaction to ECM+ chaff exploit.
Weapons: R-24 and RGM-84D missiles control surface animation correction.
Weapons: Fixed AGM-84H sometimes fails to guide without DL13 pod.
Weapons: Added the ability to restrict proximity fuze functioning to negative closure rates only.
Weapons: SM missiles guidance and aerodynamics tweaked, decreased random distance error, adjusted DLZ.
Weapons: FFG Oliver Hazard Perry class changed SAM SM-2MR missile with SM-1MR RIM-66.
Weapons: SAM SM-1 cannot effectively engage KH-22.
Weapons: Added new 3D models for SM family and booster jet effect.
Weapons: HARM boost and sustain duration tweak.
Weapons: Fix for SA-19 - 9M311 missile wild oscillations.
Weapons: Added GBU-8 HOBOS bomb (F-4E pending switch to it).
Added. ChinaAssetPack. 3 PLANAF J-15 Skin for Su-33 (Made by Wyvern).
Added: AI SH-60B added to list of units for Brazil.
Added: New Zealand country added.
AI Improvement: Aircraft AI attack logic with Anti-Radiation missiles changed to use the appropriate number of missiles per target depending on missile gen.
AI Improvement: Aircraft AI added loft attack maneuver (example is case with F-4E lofting Shrike missiles)
Improvement: Effects. Optimization of the cluster munitions effects: fixed stuck effects in some cases and added LOD's technique for clustered emitters.
Improvement: ME. Static units auto link to the ship if they are placed over the ship deck.
Improvement: ME. DDG Arleigh Burke class weapon selection panel added.
Improvement: Unpacking trigger sounds to the dedicated server is removed, it does not need to play them like a client.
Improvement: Added 'Restart Later' option instead of an automatic restart after major menu settings change.
Launcher:
- Fixed. DCS button on the Social media page
Fixed. Links to changelog
Fixed. Login data saved in local log files (not saving anymore)
Fixed. Updater silently loops, preventing update when out of disk space.
Known Issue: At the moment of spawn in cockpit initial camera position may rotate slightly (minor)
- DCS: F-16C Viper by Eagle Dynamics
Fixed: MFD Brightness setting independent between pages.
Fixed: Missile Override will now save master modes.
Fixed: TMS Up flow with FCR and WPN error.
Fixed: Missing WPT number on some pages on DED.
Fixed: CCIP post designate steering line does not work.
Fixed: TMS with FCR as SOI is not operating correctly.
Fixed: FLCS Pitch commands cap out at ~65% - Pitch has ~35% dead zone at the end of the axis.
Fixed: Lessons. Improve spelling of RU texting.
Fixed: Automatic steerpoint sequencing not disabled in A-G, FIX, or manual A-CAL.
Fixed: FCR is not breaking FTT or MTT when steerpoint or sighting point is changed.
Fixed: TNDL Track altitude rounds differ between HSD and HAD.
Fixed: Viper -152nd livery has typo on title.
Fixed: TWS hands-on cursor scan option is not working correctly.
NOTE: Work continues on the Sniper ATP, Flight Model and FLCS tuning, and DTC.
- DCS: F/A-18C by Eagle Dynamics
Added carriage of 2x GBU-32 on BRU-55.
Fixed: Track memory timer issue.
Fixed: HACQ and LACQ stop working.
Fixed: STT lock takes longer and can't be achieved if maneuvering.
Fixed: Unable to TDC depress on a jamming target symbol.
Fixed: Radar very low Pd at any range.
Fixed: NCTR data seems to be retained after aircraft unlock.
Fixed: All ACM modes reverting to previous non-ACM search mode after breaking lock.
Fixed: Bump Acquisition deletes the original trackfile.
Fixed: ACM modes inconsistency - "Ghost Locks”.
Fixed: Cannot interact with false targets.
Fixed: AACQ and Spotlight don't work correctly together.
Fixed: Hot start aircraft set default waypoint units to meters.
Fixed: Range-resolved trackfiles and bricks go through the AOT dugout.
Fixed: Rockeye and CBU-99 Mk339 MFUZ shows VT2 instead of OFF.
Fixed: STT from VS no target information is displayed.
NOTE: Most of the current F/A-18 work revolves around the DTC, flight performance, radar tuning, and Multi-Sensor Integration (MSI).
- DCS: AH-64D by Eagle Dynamics
Added Air Targeting Mode. DCS: AH-64D | Radar Air Targeting Mode (COMING SOON)
Updated AH-64D Early Access Guide.
- Please refer to the two most recent entries on the Latest Changes page (which can be found after the Table of Contents) for updates that have been included in the latest version of the guide.
Fixed: Crash in avionics Hellfire.
Fixed: AGM-114L cannot lock onto static units placed via ME.
Fixed: Instant Action mission: SA-5 Elimination.
Fixed: SCUD Busters Mission Kneeboard coord.
Fixed: IAFS fuel incorrect on rearm. When installed, the IAFS will be correctly refueled along with the main fuel tanks.
Fixed: C-Scope symbols not displayed for FCR data received via datalink.
Fixed: Model glitches in the FCR items.
NOTE: Work continues on the Flight Model and SCAS with focus on stability and yaw control.
- DCS: A-10C II Tank Killer by Eagle Dynamics
Fixed. Position of the air refueling connector.
Fixed. Flaps behavior in the Autostop sequence.
- DCS: CH-47F by Eagle Dynamics
Added. Longitudinal Cyclic Trim (LCT) functionality in automatic and manual modes. LCT reduces fuselage nose down attitude as speed increases by tilting the rotors according to airspeed between 60 and 150 knots. This allows the fuselage to remain level for cargo and troops.
Added. Differential Air Speed Hold (DASH) functionality (WIP). As you increase speed, the DASH, (a long tube in the flight controls with an actuator on each end) will increase in length. If you move the cyclic back to center, the aircraft will still maintain airspeed. This allows you to keep the cyclic in a more natural, centered position when flying at higher airspeeds.
Added. ARC-201D and ARC-220 radios (WIP).
Fixed. Picture on the refuel/rearming screen.
Fixed. Thrust control lever animations.
Fixed. 3D model. Some elements of the thrust control lever are not connected to the lever itself.
Fixed. Radalt dimmer not working.
Fixed. RWR symbols are black when signal is lost instead of dashed.
Fixed. White marks on the RWR screen become black in some situations.
Fixed. Gunners desync in multicrew.
Fixed. Master caution light is not synchronized in multicrew.
Fixed. The Trimmer Reset function is no longer working.
Fixed V3 has incorrect correct freq range.
Fixed. Local and Zulu time are equal on CDU.
Fixed. Incorrect active radio shows in the Voice Chat panel.
Fixed. Flare firing barely audible in external view.
Fixed. Engines do not start without boost pumps on.
Fixed. Ball moves in the incorrect direction when flying the ball.
Fixed. No force feedback option.
Fixed. Logbook not registering any data.
Fixed. Rotor blade and fuselage physics corrected. Pitch angle at different speeds.
Improvements to many MFD and CDU pages.
Continue working on synchronization (WIP).
NOTE: Great progress has been made on the Advanced Flight Control System (AFCS) and is undergoing testing and tuning. Among other things, it will provide automatic turn coordination and several auto-pilot modes.
- DCS: Mi-24P Hind by Eagle Dynamics
Added: Mi-24P Afghanistan Weapons practice mission.
Fixed: Rearming causes the side door to be visually closed if it was open before that but logically it stays open and triggers cabin seal warning if not closed.
Fixed: Radio source selector tooltip: R-828 and JADRO positions in wrong order.
Improved: Refactor of hit detection logic for Petrovich AI to more correctly report target miss.
Known Issue: we are aware about sporadic gun shooting lag if the pilot is trying to shoot a gun while there are two human crew members present. We are working on isolating the issue and fixing the issue.
NOTE: Progress made on the full manual and its English translation is in its proofreading and editing phase. RI-65 audio warning system has new audio phrases recorded for the English version and we are working on their integration.
- DCS: Supercarrier by Eagle Dynamics
Fixed: Airboss: player can't return to Boss view after Select Role window.
Fixed: S-3B - incorrect AoA indexer repeater lights logic.
NOTE: Programming of the new deck crew logic and animations is complete and undergoing final tests. While not quite ready for this update, it is around the corner.
- DCS: WWII Asset Pack by Eagle Dynamics
Fixed. EWR FuSe-65 Würzburg-Riese has no DM
Fixed. Ju88 A-4 flap intersects with LTF5b during landing
Fixed. Infantry walking and running animations
Added. WW2 British Soldier for Canada and Australia
- DCS: Fw 190 A-8 by Eagle Dynamics
Fixed: Adjustable Stabilizer can be seen through
Fixed: Double application of brakes
- DCS: Fw 190 D-9 by Eagle Dynamics
Fixed: Range Scale wrong on the EZ 42 Gun Sight
Fixed: Double application of brakes
Fixed. High RPM engine’s sound
- DCS: Bf 109 K-4 by Eagle Dynamics
Fixed: Double application of brakes
Fixed. Broken texture on the damaged wing
Fixed. Wrong broken wing part
- DCS: P-47D by Eagle Dynamics
Fixed: Double application of brakes
- DCS: P-51D by Eagle Dynamics
Brakes Tuned (too weak)
- DCS: TF-51D by Eagle Dynamics
Fixed. Exhaust flames
Fixed: Double application of brakes
- DCS: Yak-52 by Eagle Dynamics
Added. AChS-1 clock glows at night
FIxed. Bort numbers
- DCS: F-4E Phantom II by Heatblur Simulations
NEW: Added WSO Startup Procedure Training Lesson
NEW: Added depression tables for cannon and rockets to the kneeboard
NEW: JESTER-AI: Jester Nav Improvements Part 2:
- Added VIP_SILENT waypoint for ME (like VIP but without distance callouts)
Fixed a bug where JESTER would switch flyover waypoints assigned as HOLD (now holding properly)
You can now assign any WPT type as a holding waypoint in the ME by typing HOLD in the waypoint name field
JESTER will now report the new steering after it's physically in on the Nav Comp (previously he was saying it in the meantime)
When applicable, the waypoint name will appear instead of coordinates in the Jester Nav Menu
Waypoint coordinates latitide and longitude precision limited to 3 digits after comma (implementation change not to make strings unnecessarily long, no gameplay impact)
INS alignment state is now shown in the JESTER Nav menu wheel info
NEW: JESTER-AI: Added 20 new set commands for the JESTER-AI:
- PROXY_Jester_tune_ARC_164_channel = 20015
PROXY_Jester_tune_TACAN_channel = 20016
PROXY_Jester_deviate_to_tgt_zone = 20017
PROXY_Jester_add_wpt_after = 20018
PROXY_Jester_resume_flightplan = 20020
PROXY_Jester_designate_wpt = 20021
PROXY_Jester_set_cap_time = 20022
PROXY_Jester_eject_WSO = 20023
PROXY_Jester_radar_power = 20098
PROXY_Jester_radar_polar = 20097
PROXY_Jester_radar_range = 20096
PROXY_Jester_radar_maneuver = 20095
PROXY_Jester_radar_scan = 20094
PROXY_Jester_radar_aspect = 20093
PROXY_Jester_radar_rcvr_fine = 20092
PROXY_Jester_radar_rcvr_coarse = 20091
PROXY_Jester_radar_track = 20090
PROXY_Jester_radar_display = 20089
PROXY_Jester_radar_man_vc = 20088
PROXY_Jester_radar_pulse = 20087
PROXY_Jester_radar_mode = 20086
PROXY_Jester_dispense = 20085
PROXY_Jester_air_to_air = 20084
PROXY_Jester_video_select = 20083
PROXY_Jester_laser_code = 20082
PROXY_Jester_context_short = 20081
PROXY_Jester_context_long = 20080
PROXY_Jester_context_double = 20079
PROXY_Jester_unlock_tgt = 20078
PROXY_Jester_set_laser_code = 20024
PROXY_Jester_set_wrcs_drag = 20025
PROXY_Jester_set_wrcs_alt_range = 20026
PROXY_Jester_set_wrcs_ew_dist = 20027
PROXY_Jester_set_wrcs_ns_dist = 20028
PROXY_Jester_set_wrcs_advance = 20029
PROXY_Jester_set_wrcs_range = 20030
We will pin an in depth guide on the ED F-4 Forums within the next couple days
JESTER-AI: Fixed JESTER asking for alignment type on hotstart
JESTER-AI: Fixed JESTER asking for alignment type too often
Systems: Fixed an issue with the RWR TGT SEP function
Systems: Tuned INS errors
Systems: Changed default position of ext-fuel switch, now prefers OUTBOARD over CENTER
Systems: Adjusted autostart to incorporate the new alignment types
Weapons: Corrected CL Interlock for Gunpod and 1xMk-84 (lit but launch allowed)
- BRU-5/A with single store allows launch, despite light on (applies to "1xMk-84" and gunpod)
Weapons: Fixed SUU-23 Gunpod having 639 instead of 1234 rounds
Visual: Adjusted WRCS lamp range
Visual: Made WRCS lamps dimmable
Visual: Fixed UHF repeater brightness dropping too low
Visual: Improved HUD shutter animation
Visual: Improved TGT INSERT/FREEZE lamp art
Visual: Reverted previous attempt for a better throttle AB detent animation, will be reattempted later
Sound: Reverted the J-79 and canopies sound updates due to a severe bug - will be re-added as soon as possible.
AI: Mitigating Pave Spike issues by giving the plane a Laser Designator:
(this allows the AI to also lase bombs without Pave Spike equipped, but that is better than not being able to lase at all)
AI: F-4 AI learned how to use the trigger. Fixes most weapon issues. Remaining:
- CBU-1/2 "pods" (AI thinks its a normal CBU, not a dispenser)
If the AI goes for a DIVE attack it tends to overshoot slightly
AI: Fixed incorrect definition of Pave Spike Sensor
Missions: Updated several training missions:
- Lesson 05:
- Removed 2x external tanks from aircraft (according to lesson plan)
Set internal fuel to 80% (according to lesson plan)
Lesson 06:
- Re-armed the 4x AIM-9L to the aircraft, which became missing after a previous DCS Update
Missions: Updated Red Flag mission 1, and 2 by Sedlo
Missions: Updated Afghanistan IA BFM mission by Sedlo
Missions: Updated Afghanistan IA missions by Activity
Missions: Updated missions by Reflected
Missions: Updated Frog-7 mini campaign mission 1 and 2:
- Fixed AI issues with takeoff runway and target attack (M1)
Removed single unit which required High Digit Sams (M2)
Inputs: Added hardware micro-interruption protection for Jester Context Command
Inputs: Added direct binds for Jester Context Action (SHORT, HOLD, DOUBLE)
Workaround for those who experience issues with the “smart bind”
Manual: Updated in-game manual
Localization: Updated Chinese localization - thank you Alphabet_Ghost!
Liveries: IAF Toad Livery updated to use better Camo Colors - thank you Fish!
- DCS: F-14 Tomcat by Heatblur Simulations
NEW: Added IA Caucasus Speed & Angels Practice mission by Reflected (thank you!)
Fixed a potential CTD with JESTER-AI
Fixed the STT TWS track extrapolation issue
Updated ECM to work with the new ECM API from DCS
Removed VR-specific bindings, as requested by ED
ALQ-167 is now mounted on BRU-32 adapter
Fixed not allowing Mk-82, Mk-83, GBU-12, GBU-16 with TARPS
Add CBU-99 to the available weapons arsenal
Added support for launching chaff from Expanded Chaff Adapter
- Uses pilot bomb release button in A/G mode with interval timer
Replaced the Hand Drawn TARPS Icon
Updated the AN/APQ-167 Textures (removed Airforce Stencils, added Navy Stencil and painted it in Medium Gray)
Converted the MAK79 Textures to be “.dds” instead of “.png”
Updated “Watching the Devildog” mission
Updated IA Caucasus Fear the Bones by Reflected
Updated IA NTTR Zone 5 - 1v1 DACT vs F-5 mission by Reflected
Updated Chinese Localization (thank you, Alphabet Ghost!)
- DCS: AJS37 Viggen by Heatblur Simulations
Fix for AI dropping BK90s out of parameters
Fix for dynamic TacNo showing on liveries that should not have them
Updated the Manual RC2.1
- DCS Mirage F1 by Aerges
Systems:
- Fixed NWS high sensitivity being not enabled at first start of a mission.
Fixed NWS having excessive effect on steering.
F1BE: Rear seat NWS high sensitivity button is initialized now in the pressed position at hot ground start (same like at the forward seat).
Fixed the wheel brakes light randomly flashing at the first launch of a mission with cold ground start.
Fixed oscillating behavior in FFB introduced in the previous patch for some FFB configurations.
Increased lower limit for FFB force to 20%.
Radar:
- Now, when APS (TWS) mode is entered, the radar automatically switches to 60 degrees, one line scan. Previously it was not entering APS until those scan parameters were selected in the cockpit.
Fixed the inability to automatically lock a target in auto acquisition modes - TEL/BZ.
Transitions between 30 and 60 degrees areas, and between 1 line and 4 lines scans now don't cause the radar screen to be cleared.
Input:
- Added "Telemeter/zone scanning switch - BPZ (BZ)" default assignment to inputs.
Added missing input command for 'Fuel quantity reset thumbwheel' decrease action.
F1BE: rear seat TACAN channel selectors and VOR/ILS frequency selectors now work with axis input.
F1BE: fuel system and VOR/ILS now correctly handle keyboard and axes input - previously when an action was activated from the rear seat, it also went to the forward seat.
F1BE: Fuel Quantity Reset Thumbwheel now can be controlled by keys input at the rear seat.
Fuel Quantity Reset Thumbwheel is now accelerated with time when controlled by keys.
'VOR/ILS-OFF-TACAN' and 'Omnibearing' keyboard/joystick inputs will work only when the player is at the front seat.
Fixed TACAN and VOR/ILS channel/frequency knobs animation, when those are controlled by a joystick axis.
The 'Fuel quantity reset thumbwheel' is now correctly animated when keys are used to increase/decrease fuel amount.
F1BE: The following switches can't be activated from the rear seat anymore with keyboard/joystick: 'Radar BZ/OFF/TL' switch, 'Fuel dipper' switch.
Sound:
- Added canopy fracturing sound.
F1BE: Fuel counter 'click' sound will now not be constantly heard anymore, when forward and rear seat readings are different.
F1BE: Added missing fuel counter 'click' sound in the rear seat.
Textures and liveries:
- Added mipmaps to all liveries textures to gain refresh rate at different distances (LODs).
Fixed Jordan Air Force (DDA) livery.
Improved gear textures (WIP).
General:
- Minor edits in Special Options visual layout.
- DCS: C-101 Aviojet by AvioDev
Fixed wingspan value. It affects the ability to set the aircraft at some start positions on some airdromes.
Fixed self-oriented nose wheel yaw animation.
Fix in first training mission. Detailed description of step 36 (audio panel setting).
HM knob on the Audio Control Panel is now initialized in 'ON' (pulled) position.
HOT MIKE (Hot Mic) and CALL functions in Voice Chat have been reworked:
- When CALL is selected at another seat, it will override INT and HM volumes of the current seat. Master Volume knob will be used for crewmember voice volume control.
When PTT is pressed with INT mode selected at another seat, it will override HM volume of the current seat. INT volume knob will be used for crewmember voice volume control.
Otherwise when HM is selected at another seat, it will enable HM volume knob for crewmember voice.
- DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
Fixed. LOD issue: MB339 cockpit disappears if you are a certain distance/zoomed out enough
Fixed. CTD during mission loading
Fixed. Gunsight Depression Settings
Fixed. Rear pilot not visible in external view
Fixed. IFR hood not visible in external view
Fixed. Rear canopy glass not broken after a rear pilot eject
Added. Flight Director System
Removed. gunsight depression tables from kneeboard (no longer applicable)
Updated Flight manual:
- Fixed. Missing translations
Added. Special Option description
Added. Flight Director System description
Improved suspension behavior
Improved coloured smokes (red and green)
- DCS: JF-17 by Deka Ironwork Simulations
Fixed. HSD radar TWS/RWS contact should not show heading without trackfile
Fixed. HSD radar contact without IFF identification should appear as yellow square
Fixed. A-G radar SPI placement bug when in narrow (30 or 60 deg) FOV
Fixed. Remove DST page debug info
Fixed. Training 02 subtitles for brake pressure
Fixed. Training 03 take-off runway direction
Fixed. Training 04 story no longer continues after too-quick landing
Updated. HSD can show radar contact without joining datalink
- We will further update HSD page and its OSB functions later
Updated. MFCD DATA-NAV page info
- Add L5 to toggle baro-alt reference source (QNH/QFE)
Baro knob will adjust the value for selected source (QNH or QFE)
Baro knob clickable type changed (need rebind for your control device)
QNH will be automatically set to match mission brief only if born in air.
- DCS: Combined Arms by Eagle Dynamics
Fixed gearbox Leopard 1A3 (added second reverse gear, gear ratios adjusted).
- DCS: South Atlantic by RAZBAM Simulations
New:
- New custom Helo Pads around main cities and in popular areas (a lot more to come)
Added extra low detail grass for improved low level visuals
Fixed:
- Normals not showing correctly in tree'd areas (error from last update)
Optimisations across road networks
Corrected FLIR on some traffic vehicles
Corrected texture mismatch on different road merging junctions
Various models Z-fighting fixed
Removed model errors from logs
South West side fields at Punta Arenas have been adjusted
- DCS: South Atlantic Assets Pack
New:
- Added L118_Unit Field Artillery Gun Default Green and Desert Livery Available
Added Atlantic Conveyor (Known Issue with AI Spawns)
San Carlos fortification
Updated:
- All Frigates now have decreased turn radius
Frigates now Roll in the turn.
Frigates Now use ship smoke particle system
Fixed:
- Seacat returns to home position to reload all missiles simultaneously reload period set to 5 minutes.
Frigates Increased Distance of finding Obstacles
Larc-V Naming on F10 Map
Castle Class Main Gun sound
Castle Class SAM RWR
Santafe LOD 1 set to 20Km
- DCS: Kola map by Orbx
New:
- Added ENAN Andoya Airfield
Added RU59 Alakourtti Airfield
Added new towns and villages around each airfield
Added some missing rivers and lakes
Added missing islands East of Kallax Airfield
Fixed:
- Vector data cleanup
Kemi Tornio: AI updated to prevent planes blocking passage by moving towards each other
Smoothed forest borders
Artifact clean up under the bridge in Severomorsk
- DCS: Syria Map by Ugra Media
New:
- New airfields: Ben Gurion, Hatzor, Palmashim, Tel Nof.
New models for airport terminals, notably Ben Gurion tower.
Added Airbus A300 and An-26 airplanes in the airfield scenes of Deir ez-Zor, Latakia, Marj Ruhayyil, Nejrab, Beirut, Damascus, Tabqa, Ben Gurion.
Added destruction models for original objects: Bank of Cyprus, Beirut SkyGate, Limasol KEAN Factory, Paphos Terminal, Sheraton Adana Hotel, Dam Ataturk, Dam Tishrin, Ben Gurion terminal.
Improved:
- Optimized models of small objects.
Improved models of Airbus A300 and An-26 airplanes.
Improved min textures on the texture of the ground and objects.
Improved two military bases with helipads.
Improved refinery scene south of Palmashim.
Fixed:
- Fixed bugs in Akrotiri and Paphos airfields
Fixed bugs in terrain and vector data.
Fixed bugs in common scenes and scenes of military bases.
Fixed a bug with the collision of helipads on the roofs of the Bank of Cyprus and Sheraton Adana Hotel.
Fixed license plates on cars and inscriptions on buildings.
- DCS: Normandy Map by Ugra Media
New:
- New airfields: Eastchurch, Headcorn and Hawkinge
Added three original sites: Basilica Sacré Coeur, Palace of Versailles and Hampton Court Palace.
Added high flags at forts and major cities.
Improved:
- Optimization of models and scenes.
Improved the scene of the bridge near the Palace of Westminster.
Improved Notre-Dame de Paris model.
Fixed:
- Fixed bugs in airfields with the same call signs.
Fixed bugs in terrain, vector data and common scenes.
- Campaigns
DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking
- Added bonus mission "Operation Redeemer," available as Mission 16 in the campaign menu.
Added "Operation Redeemer" coop version - fly it with your friends! (UH-1, CH-47, and AH-64 client slots available) - You can find the mission in the campaign folder, subfolder "coop."
Moved UN Camp Tyre to a new location due to the Syria map update (applies to all missions).
Adjusted "Quest" message format for better appearance with GUI scaling and on lower resolutions.
Mission 01. Updated location and trigger zones for Camp Tyre in accordance with the latest map update.
Mission 02.Repaired Checkpoint Foxtrot VHF beacon.
Mission 03. Updated hospital landing location and trigger zones to reflect the latest Syria map update.
Mission 04. Removed debug message.
Mission 07. Adjusted cutscene to fit the new layout of Naqoura following the latest Syria map update.
Mission 09. Made all weapon loadouts available at the FARP.
Mission 13. Adjusted cutscene to fit the new layout of Naqoura after the latest Syria map update.
DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
- Multiple versions of Agile Spear showing in the Campaign menu of DCS World. - Fixed. My bad. Thank you Nineline.
Mission 7 - Unable to score 100 points. Scoring fixed.
Mission 8 - Unable to complete the entire mission. Fixed. Thanks PheonixFC3.
Mission 10 - Pig Flight not starting and following. Fixed. Thank you CptJocco
Mission 11 - JTAC not lasing, Pigs not attacking when ordered. Fixed. Thank you ornitus.
DCS: P-51D Debden Eagles Campaign by Reflected Simulations
- Mission 3 scripting error workaround
Frequencies and coalitions updated due to map update
DCS: P-47D Wolfpack Campaign by Reflected Simulations
- Mission 3 added a few safeguard triggers
DCS: Spitfire IX The Big Show Campaign by Reflected Simulations
- Frequencies and coalitions updated due to map update
DCS: Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
- Frequencies and coalitions updated due to UGRA's map update
Bye
Phant