DCS WORLD: Moduli Eagle Dynamics

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Iscritto il: 19 settembre 2003, 15:14
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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 15 novembre 2019, 18:08

VR - ED Team ha scritto:
DCS 2.5.5.5.39384 Stable
  • DCS World
    Carrier aircraft bouncing when landing at an airfield should now be fixed
    FLAK 38 no longer using Russian Ammo
    ME. Corrected some tabs that was not disappearing after unit removing.
    AI Helicopters. Fixed rolling-off runway in some cases.
    ME. Fixed error when you сlick on task WW2: Big Formation (or Escort) in some cases.
    AI Aircraft. Aerobatic task will work even on the end waypoint.
    ME. Incorrect waypoint switch in the Switch Waypoint task fixed.
    AI ships. Ship smoke will not be visible before ship activation.
    ME. Payloads. When editing someone else's mission, the request to save the payload will be only once (not infinite).
    Fixed process of randomization that causes the incorrect replay of tracks.
    MP. Triggers. MP client will not ignore the time set for messages by mission design.
    ME. GUI Error when click on airplane group after type change fixed.
    Aircraft explodes after landing when started from carrier after rearming fixed.
    AI helicopter. Corrected the contact model when player take control of AI helicopter landed on the sea-shelf platform. Helicopter will not sink into platform.
    WMR VR Corrected cross eye effect.
    GUI Error when use Template with disabled module fixed.
    AI Tanker has no lights on for refuelling in moonlight night - fixed.
    Helicopter AI taking off from hold position instead of runway on Kobuleti airfield - fixed.
    MP. There is a current issue that has been affecting the Hornet, and now the F-14 in multiplayer, users are reporting seeing these aircraft bouncing at times, like many hundreds of feet above and below the surface or carrier deck - fixed.
    Ground AI. Manpads will not try to shoot through buildings.
    AI Aircraft detecting optical locks - fixed again.
    ME. GUI Error when you try to open task Embarking - fixed.
    MP. Carrier. AI Using carrier Blast deflector not sync'd with clients - fixed.
    ME. Custom payload is not saved for next session - fixed.
    ME. GUI Error when click on task Embarking after use Static template - fixed.
    ME. Bullseye coordinates reversed - fixed.
    MP. Dedicated Server. Trigger END MISSION has no effect - fixed.

    AI Combat skill changes - See Newsletter for more info.
    AI better conservation of ammo vs heavily damaged or destroyed aircraft - See Newsletter for more info.
    WWII AI aircraft. Corrected ground attack pattern.
    Plane disappears when assign control to AI, after player takes off from the deck - fixed.
    Added textures with PBR for AGM-84D/H.
    ME. The ISOLINES option in the map options removed as obsolete.
    Rearming. GBUs will not appear with unfolded fins.
    MP. Dedicated Server. Webgui: hardware related local and remote access to dedicated server fixed
    Wingman collides with player on a cold start from deck - fixed.
    Wingmen remain on deck in some cases - fixed.
    MP. Dedicated Server. Force disabled VR with --norender option.

    MP. Fixed Server Crash at woAIPlane::set_Air_Target_Offset
    ME. Remade a saving payloads from external mission procedure.

    Autotrim option deleted. This feature requires tuning.

    Corrected AGM-62 info in the encyclopedia.
    Corrected armor of some vehicles.
    Bullets of M134 minigun will be less powerful.
    MP. Server in the servers list will not flashing while refresh in progress.
    Fixed Su-33 radio menu error when bolting from Kuznetsov.
    VKB Gunfighter Pro joystick customized profiles added for A-10C, F-5E, F-16, F-18, Ka-50, MiG-15.

    Serverlist refresh will not infinite looping when user pressed F5 too often.
    AIM-7. Fixed bug that caused the missile seeker to not see chaffs.

    Distant sand storm effect will not overlap a smoke effect that is close to player.
    Distant sand storm effect will not overlap a HUD glass.
    HUD only view (LAlt+F1). Kneeboard is disabled by default.
    Semi active missiles will not produced crash of game in some conditions.
    FPS decreases significantly during server list refresh - fixed.

    MP. Restored direct connect by IP.
    MP. Fixed direct connect by DNS-name.
    Error window appears on request picture calls to AWACS (F5) - fixed

  • DCS: F-16C Viper
    Master Caution should be clearable as expected
    RWR and other sounds now properly installed for Viper (sounds still placeholders)
    Adjusted HUD visibility over cockpit geometry.
    Engine control switch animation through guard is fixed .
    Fixed unlimited weapon rearming.
    EHSI font corrected, NO DATA page added.
    CARA indication for high altitude fixed.
    Oxygen emergency lever clickability and input fixed.
    Oxygen flow indicator fixed.
    Audio for radio communications identifying players aircraft fixed.
    External sound update.
    Loop in DED TILS ILS freq fixed.
    AOA indexer lights logic fixed.
    AOA bracket will appear on HUD after lowering nose landing gear, fixed.
    Changed PROBE HEAT to spring loaded TEST.
    Added RU localization for Viper startup.
    IFF HUD data overlapped / fuzzy - fixed.
    Inconsistent response from ground crew with canopy closed - fixed.
    AAR with cold start fixed.
    Cockpit. Lighting textures tuned. Console panels textures updated (text readability improved).
    CCIP line will point in TVV sign center point.
    Default frequency on UHF backup panel fixed.
    Speedbrake sound dynamics update.
    UHF backup panel: status function fixed.
    Radio frequencies increments fixed.
    Flashlight fixed.
    Fixed switching between CCRP-CCIP if you use last bomb with CCRP.
    Waypoints on FCR and HSI misaligned - fixed.
    ILS CMD STRG disables if ILS power removed, fixed.
    Added damage of some elements WIP.

    Low and Out Warning now played for both Chaff and Flare
    Paddle switch change reference pitch and roll attitude in addition to altitude.
    Fixed KIAS calculation in FLCC, fixed low speed warning tone.
    Tone sounds update.
    Low speed warning tone has priority over LG warning horn.
    UHF backup panel - wrong numbers on frequency window fixed.
    Default radios to SQL.
    Implemented basic IFF
    IFF contacts on FCR page, wip
    Added current interrogating status to OSB16
    Added emergency jettison, WIP.

    INS Implemented (WIP)
    TONE and SQUELCH switches animation corrected.
    Corrected some texture glitches in cockpit.
    Rudder pedals will not intersect wall when brakes depressed.
    Engine Feed Selector fixed.
    Fuel imbalance fixed.
    SAI cage knob fixed.
    Radio Presets cycling on the DED page.
    EPU Run Light turns off sooner using the EPU/GEN Test Switch.
    Selecting TACAN band fixed.
    CDI sensitivity fixed.
    The 3 and 7 pylons will be able to correctly changed payloads with corresponding launchers and racks.
    Corrected sun glare on the canopy.
    Added selective jettison section to F-16C guide.
    Fixed weapon release after partial jettison, fixed weapon count on AG page after jettison

    Fixed crash with rockets firing after selective jettison

  • DCS: F/A-18C
    Harpoon Options now refresh properly when switching to new station after launching missile.
    Harpoon POP maneuver implemented now.
    Updated Russian manual.
    Fire control application now calculates wind for rockets.
    Changing laser code for GBU changes code for AGM-65E if carried - fixed.

    Added RU localization for Hornet SP missions.
    RWR symbols corrected.

    Harpoon will switch back to BOL from R/BL mode when a target point is no longer available
    Initial release of the AGM-62 Walleye, WIP
    F/A-18C net phantom ladder will not extended into flight.

    Fixed bug where AGM-62 Walleye could not be released if the aircraft starts from ground.
    JDAM JSOW TOO mode weapon release not always working - fixed.

    AGM-62 TV picture will not duplicated on the central MFCD.
    AWW-13 link pod will not interact with Maverick missiles.
    Maverick TV picture will be B/W on the central MFCD, not greenish.
    Corrected JDAM's drop sequence.
    AGM-62 explosive power increased to appropriate amount.
    Pod feed goes to static after AGM-62 impact.
    Switching from TGP TGT Point back to CCIP no longer breaks CCIP
    Pod no longer loses link with Walleye on drop via ground reload
    Delay now works on the AGM-62 - 30ms delay
    setting interval bugs the CCIP line out - Fixed

    Fixed DCS hangs on SA page.

    Fixed skins: VFA-106 and VFA-106 high visibility.

  • DCS A-10C
    Restored the extending boarding ladder.

  • DCS Ka-50
    Shkval optics will not track targets that are obstructed by buildings.

  • DCS: Mi-8MTV2
    Fixed sequence of rockets firing.

    Restored missing sound of fire UPK-23-250 when it’s loaded to 5th hardpoint.

    Is now possible to assign joystick next commands:
    • - Cargo Hatch View
      - Set Gunner Seat
      - Show Gunners Panel

  • DCS Su-33 by ED
    Fixed radiomenu error after bolts from carrier.

  • DCS A-10A
    Kneeboard in HUD only view (LAlt+F1) will not overlap TV screen, moved to left side.

  • DCS Fw 190 A-8
    Fixed prop governor on cold plane.
    Electrical circuit breakers correction that had an influence on gear selection and weapon usage.

    Added the ability to assign radiator open/close function to the keyboard

  • DCS Spitfire IX
    Corrected engine sounds (External, Cockpit, Distance).

    Corrected engine sounds.

  • DCS UH-1H
    Startup mission trigger fix.

  • DCS SA342 Gazelle by Polychop Simulations
    Fixed not working sounds.
    Fixed duplicated controls entries.
    Fixed RWR symbols.
    Added NVG capabilities to SA342L and SA342Mistral.
    Corrected Mistral missile.

  • DCS C-101 by AvioDev
    DH light will not illuminate now, when triggered, if secondary DC bus is not powered or RAD ALT CB is pulled.
    Added radio altimeter switch functionality.
    Added canopy fracturing lever functionality and effects (depressurization, visual effect and sound).
    C-101CC main altimeter baro setting synchronization in multicrew: the rear cockpit main altimeter uses the forward cockpit altimeter pressure setting.
    C-101EB VHF radio (ARC-134) multicrew synchronization implemented.
    Added explosive depressurization to Mission Editor failures.
    Several fixes regarding canopies functionality both in multicrew and in single player.
    Corrected radio altimeter name in ES localization (Radioaltímetro <-> CC Radioaltímetro).
    Added depressurization due to damage of front or rear canopies.
    Improved fractured canopy model and texture of cockpit view.
    Cabin will depressurize now when ejecting.
    Fixed binding to keyboard and HOTAS of ARC-164 UHF radio knobs and switches.
    Added IFF Reply Test Lamp and IFF Test Light control inputs, which were missing.
    Fixed Standby Horizon Pitch Reference Adjust binding to keyboard and HOTAS.
    Added hypoxia (oxygen starvation) effect.
    Added ARC-164 (C-101EB UHF radio) multicrew synchronization.
    Cockpit labels are now readable when using low textures option (increased resolution).
    Fixed binding to keyboard and joystick of ARC-134 (C-101EB VHF radio) knobs and switches.
    Fixed binding to keyboard and joystick of C-101CC V/TVU-740 radio knobs and switches.
    Implemented binding to keyboard and joystick of console and instrument lights dimmers.
    Implemented binding to keyboard and joystick of cabin temperature control.
    Implemented binding to keyboard and joystick of intercom knobs and dials for C-101EB and C-101CC.

    Fixed ADF-60 frequency select knobs for keyboard and joystick binding.
    Implemented binding to keyboard and joystick of SCAR control panel, SCAR display panel and RGS2 sight knobs.
    Implemented binding to keyboard and joystick of IFF panel knobs.
    Implemented binding to keyboard and joystick of AoA indicator knob.
    Improved cockpit lighting in external view.
    Fixes in ADF-60 keyboard input: Function selector switch TEST position is spring loaded now. Gain knob is functional now.
    Fixed HSI digits brightness binding to keyboard and joystick, that got broken with latest updates.
    Binding to keyboard and joystick of DH (Decision Height) set knob.
    Implemented binding to keyboard and joystick of FD pitch adjustment knob of ADI.
    Fixed crash in V/TVU-740 multiplayer sync.
    Stick pitch trim button is now animated.
    Airbrake throttle switch is now animated.
    Added toggle function for airbrake (“B” key).
    Fixed brightness of ADI/HSI digits in C-101CC rear cockpit - made independent from the forward cockpit ADI/HSI brightness.
    Altimeter baro setting knob moves now correctly when binding it to keyboard and joystick (Main and Stby altimeters of C-101CC and altimeter of C-101EB).
    Fixed CC ADI/HSI brightness control by keyboard.
    Solved some errors (amber color) in inputs, related to UHF and VHF radios.
    Solved issue with Kneeboard current position mark point not working when using keyboard, and amber color error in control inputs.
    Solved amber color error of optical sight brightness in control inputs.
    Fixed typo in ES version affecting amber error in control inputs, regarding an Armament CB.
    Fixed amber error in control inputs regarding IFR Hood.
    Fixed an ES localization issue causing an amber color error in some intercom control inputs.
    Added binding to keyboard and joystick of Optical Sight Brightness (knob animation for now).
    Added binding of keyboard and joystick to emergency fuel lever.
    Fixed binding to keyboard and joystick of TACAN volume knob and mode dial.
    Fixed gyro platform sync button (synchronizer and heading set) behaviour: it now turns correctly left and right and heading synchronizes accordingly.
    Fixed VHF-20B keyboard control for the radio mode and sound volume.
    Fixed binging to keyboard and joystick of Gyro Platform knobs.
    Fixed binding to keyboard and joystick of VHF/NAV equipment VIR 31A knobs (mode and volume).
    Fixed clock set function and animation - now clock hands and knob can be adjusted and moved smoothly and in a realistic coordinated manner.
    Map box cover will move properly now (slowly instead of instantly) when using keyboard or joystick commands.

    Added animation and functionality of following control stick and throttle elements:
    • -Flight Control Stick GA Button
      -Flight Control Stick TCS Button
      -Rain Repellent Button (system not implemented)
      -Stores Release Button
      -Stores Release Guard
      -Fixed Weapons Trigger
      -Trigger Safety Catch
      -Fuel Enrichment Button
      -MPR Button
      -PTT Button
      -Sight Range Selector Handle in throttle grip

    Fixed Standby Artificial Horizon pitch adjustment.
    Fixed MPR function, it now disengages once electrical power is lost.
    Implemented optical sight brightness (both forward and rear cockpits).
    Optical sight depression rotaries are now correctly animated ( i.e. do not change values in an instantly manner), the first one is limited to value 2, other two got cycled animation.
    Optical sight AUTO/MAN/TEST stich got TEST position spring-loaded.
    Removed AFM_LODS and SFM_LODS folders.
    Fixed Enrich label in throttle.
    Added red texture to Trigger Safety Catch.
    Removed SFM binaries from the module config, removed redundant C-101CC FM dll (single dll is used for both aircraft with FM varied with input parameters).
    Trigger can be depressed (animation) only if safety catch is unlocked (both cockpits).
    Stores Release Button can be depressed (animation) only if guard is open (both cockpits).
    Control input names reorganization (WIP).
    Increased opening speed of map box when using keyboard or joystick buttons.
    Improved animation of PTT Pushbutton.
    Smoke will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface).
    Any weapon release and gun trigger will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface).
    Reorganized and edited names of Smoke System in control inputs.
    Fixed Throttle model of C-101EB (removed MPR button).
    Fixed duplicate texture in canopy frame area of external model.
    Command “Force cursor to show on/off” can be also mapped now to mouse.
    Fixed pilot harness external 3D model.
    Added default keyboard mapping for Stores Release and Trigger.
    Improved AOA indexer 3D model.
    Fixed 3D model of ejection seat once ejected and separated from pilot.
    Modified auto-trim due to airbrake extension, to make it stop when reaching airbrake extension/retraction limits.
    Added airbrake auto-trim cutout malfunction.

    Fixed engine sound that was broken in the latest update (real engine sound still WIP).
    Fixed startup training mission. "VOR ON" step after startup will not pass without moving the NAV Volume selector in VOR-ILS-MB equipment.
    Gear up and gear down commands added.
    Gear emergency extension works now when using input command.
    AoA indicator does not jump anymore from max to min and vice-versa when turning the knob with keyboard or joystick button.
    Control stick can now be hidden using keyboard or joystick commands, not only click-spot.
    "Ventilación Emergencia / Emergency Ventilation" depressurizes now cockpit.
    Gear override button (crash button) has now a press and release function.

    Added Fuel Enrichment Button functionality.
    Linked C-101EB idle click-spot to throttle model.
    Normal brakes are lost now when hydraulic power is lost. Braking only available through parking brake.
    Fuel enrichment will only work if engine computer is ON.
    Added engine computer failure (manual mode).
    Improved clock needles 3D model.
    Throttle friction wheel can now be assigned to keyboard and joystick.
    Removed throttle friction wheel from rear cockpit.

  • DCS F-14B by Heatblur Simulations
    Add bindable toggles for AFCS panel
    Add bindable toggles for Pilot Display Control Panel (PDCP)
    Add correct default axis assignments for Thrustmaster TPR pedals
    Ignore STAB switch in all radar PD modes (always earth stabilized in PD)
    Fix radar altimeter aural warning remaining on forever when fix is lost while it was on
    Reduced radar altimeter inaccuracy over water
    Radar altimeter accuracy now also depends on the depth of water; it is more accurate over shallow water
    Improved trimmer behavior
    A/G impact point solution over water jitters less now (this affected rockets the most)
    Fixed INS confusing spawn position if 2nd ship was too close to the carrier
    Fixed TTG on dest not working if dest was left of the nose
    Fixed being unable to detect small RCS aircraft
    Fix not correctly identifying aircraft carrier when on deck in a tight battlegroup
    Added CAP-9M/CATM-9 to allowable stores
    Updated mission fail trigger logic for Quickstart “Watching the Devildog - Laser Guided Bombs”
    Updated mission fail trigger logic for “Watching the Devildog” SP and Coop versions
    Further tweaking of pitch moment with flaps
    Further tweaking of pitch damping
    Improvements to flight model testing systems

    Fixed Padlock not working
    Fixed CTD on back to spectator after flight is delayed
    Possibly fixed CTD when using ACLS/Autothrottle - please give us feedback.
    Fixed untracked contacts in TWS not timing out
    Added F-16 to the RWR threat library.
    Added HQ-7 to the RWR threat library.
    Slightly reduced drag while maneuvering to improve maneuvering performance above Mach 1
    Further improvement of internal FM Test Systems
    Adjusted high drag penalties for fully deployed slats/flaps at high speeds
    Tweaks to buffet and full flap/slat deployment drag at high speed
    Small adjustment to AB thrust at mach 1.2

    Fix for ripple bombs counting empty stations
    Adjust default Num0 snap cockpit view
    Fixed missing weapons for wingman in Normandy Dissimilar Air Combat Training Quickstart mission
    Removed A2G set command for "Watching the Devildog" SP and COOP carrier start versions
    Added Cage The Bear campaign cold start version. Thank you Kaba!
    Several fixes to Cage the Bear hot start version. Thank you Kaba!
    Fix for TCS line-of-sight not displayed on HUD in TCS slave mode (TCS slaved to radar) when it is tracking
    Fix the ever-so-slightly misaligned radar scan coverage lines on TID
    Reduced chaff effectiveness against AIM-54C
    Added AIM-7F to loadouts
    Updated to latest AIM-7M
    Fixed smoothing errors on rear of fuselage
    Improved appearance of exterior canopy
    Re-positioned HGU-33 knob for visor-down in exterior (int pending)
    Updated shader defs
    Tweaks to memory management
    Fix to ACLS wing drop in close when HDG and ALT hold are engaged
    Adjusted drag penalty for full flap deployments at high speed
    Adjusted buffet for slat and full flap deployments at high speed
    Fix to buffet at full flaps

  • DCS AJS-37 by Heatblur Simulations
    Fix to 80% ground collision-warning always on in HÖJD mode.
    Fix to ejection not working.
    Fix to intermittent CTD when using Weapon selector + LD-Bombs.
    Fixed CTD related to changing cartridges.

    Idle-cut off command for Warthog HOTAS or similar throttle.
    Probable fix to erroneous glideslope indication with TILS.
    Guard against undefined behavior when selecting Bx-waypoint without loading data cartridge before.

  • DCS M-2000C by RAZBAM
    VTH Radar elevation bar is now visible only in BA2 and BAH modes
    Fix for MAG unlock, slaved and not
    Radar TWS heading arrow fixed
    RDI lock ranges changes for all close combat modes
    Mag lock triangle resized to match radar square
    VTB colors changed to match real one
    RDI contacts detection fix when exiting from close combat modes
    WSC AG memorize feature fix, now will save PCA/AG setting and will reset hud to NAV
    Fix for CNM Neutral (PCA) when pressed in close combat modes.
    RDI in TWS will now have a single bar tracking
    BA2 re enabled as next to BAH
    Radar unlock available only via WSC depress
    TDC position and radar range doesn't reset after unlock or close combat modes exit

    Cockpit Textures:
    • - Updated and Added all New textures
      - Added English cockpit livery
      - Changed Textures to match the color of modern Cockpits used today in the Ada
      - Remapped new items and altered existing items older Cockpit Mods will not work!


    3D Model:
    • - Removed older VHF Analog Radio
      - Added newer VHF Digital Radio
      - Changed UHF Radio to be more accurate
      - Added Hand Lantern
      - Changed "Sec Carb" Cover to be more accurate
      - Removed Pneumatic Hammers from Canopy Frame (not in operations anymore)
      - Changed Canopy Frame to be more accurate
      - Changed Ejection Seat adjustment operation
      - Changed Ejection Seat Harness
      - Added Gun Camera Wiring
      - Added NVG Filters
      - Added NVG Goggle Mount and Goggles with Carry Bag
      - Removed older Eclair Control Unit
      - Added new ECM Indicator
      - Added/Remodeled various items within the existing 3D model for better edges/shapes and accuracy
      - Added JVN/NVG Switch for Night Operations with NVG
      - Changed the Flood Lights now used with modern Cockpits used today in the Ada


    Coding:
    • - Added F-16c to RWR database
      - Implemented new Radio
      - Implemented new ECM
      - Changed Radio stations to match real aircraft - Now 1-20
      - Correct Spacing on INS Panel Display
      - Enabled Easy Comms with new radio
      - Enabled new EEF Button to mute warning lights to match real airframe
      - Enabled new NVG’s with multi position interactions

  • DCS AV-8B by RAZBAM
    Cockpit Textures:
    • - Fixed Spelling mistakes


    Coding:
    • - Corrected drag index calculations
      - Implemented Bingo for VREST page
      - Implemented Cruise for VREST page
      - Added F-16c to RWR database

  • DCS MiG-21bis by Magnitude 3 LLC
    Implemented special menu option to test the new SPO-10 function.

    Note: Labeled as “Experimental Features” which upon activating, will switch to an updated version. Users who do not wish to participate in testing, should leave it unchecked, which will basically allow the use of the current and default version of the SPO-10.
    Leave feedback at: https://leatherneck-sim.mantishub.io

  • DCS MiG-19P by Razbam
    Increased automatic flaps up behavior to 500 kmh and allow flaps to come back down when speed is reduced and still commanded down
    MiG-19P Paintkit
    Russian flight manual
    Weathered and Factory fresh cockpit textures officially added. Selectable now from the module special options (you can delete the mod as it´s included in the module now)
    New main menu and loading screen wallpapers
    New cockpit and external model with VR improvements
    Fixed seated pilot being ejected 500 meters away from the cockpit

  • Campaigns
    M-2000C Red Flag Campaign by Baltic Dragon. Mission 7: fixed issue with AI flights not following player.
    Worlds Apart 2026 Campaign by Low Level Heaven. All missions updated with bug fixes and improvements.
    Mi-8 Oilfield: Fixed crash of Mi-26 at start of the 5th mission. Removed AI Yak-40 that collides with Mi-26 in 1th mission.

    P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

    • Revised triggers
      AI follow tasks fixed
      Dozens of new voice overs added to help the flow of the missions
      More ambient effects added
      More ambient AI flights added
      Map markers added to aid navigation where needed
      Stock radio callouts reduced as much as possible


    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

    • Revised triggers
      AI follow tasks fixed
      AI FW altitude fixed in mission 4
      AI rules of engagement fixed in missions 5, 8 and 9
      Pre-landing waypoint added to avoid a slow flying home in mission 3
      New voice overs added
      More ambient effects added


    Spitfire IX The Big Show Campaign by Reflected Simulations:

    • Revised triggers & timings
      AI follow tasks fixed
      Dozens of new voice overs added to help the flow of the missions
      More ambient effects added
      More ambient AI flights added
      Map markers added to aid navigation where needed
      Stock radio callouts reduced as much as possible


    A-10C Sturmovik campaign - fixed bug with frequency.


F/A-18C Aggressors BFM Campaign by Mapple Flag:
  • - Added manual INS alignment instructions in briefing and kneeboard.
    - Updated radio frequencies for channels.
    - Updated voice over trigger timing.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
  • - Enemy units hidden on F10 map.
    - Adler 1 and 2 will drop their bombs in mission 5.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
  • - Enemy units hidden on F10 map.
    - Mission 14: enemy aircraft changed to FW-190A-8s, as it happened in real life.

Spitfire IX The Big Show Campaign by Reflected Simulations:
  • - Enemy units hidden on F10 map.
    - Mission 1: altitudes of enemy units adjusted

A-10C Basic Flight Training Campaign by Maple Flag:
  • - Corrected Flight Examiner aircraft altitude and waypoint timing in Missions 12.

    UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development. Updated missions 7, 8, 9.
    The Museum Relic Campaign by Apache600. Updated MiG-15 and F-86F skins.

Bye
Phant
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Phant
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Messaggi: 14316
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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 15 novembre 2019, 18:26

NineLine - Community Manager ha scritto:
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Stable Release updated

After a relatively large number of Open Beta updates, we have released a substantial update to the Stable version of DCS World. Among the many highlights of the new Stable version, users will now be able to enjoy the Early Access version of the DCS: F-16C Viper. Other highlights include:
AGM-62 Walleye II and AWW-13 Data Link Pod for the DCS: F/A-18C Hornet
Many updates and fixes to 3rd Party modules such as the C-101 and M-2000C

You can read the entire changelog here.

Our next Open Beta is set for 20 November 2019 and is planned to include:

F-16C Viper features
  • Track While Scan (TWS) radar mode
    AUTO steerpoint sequence mode
    Corrected flight director (sherm) behavior
    Functional CMDS (countermeasures) DED page
    New stores drag implementation
    Initial data link (Link 16 / MIDS)
    External lights
    Centerline fuel tank
    Corrected lock maintenance when switching master mode
    Corrected radar lock-only RWR indication
    Corrected INS steerpoint change
    Corrected HMCS enable/disable HOTAS command


F/A-18C Hornet features
  • Aft Pod Antenna Option


Following the 20 November 2019 Open Beta, we will heavily focus on the Hornet to include such items as Track While Scan (TWS) and AACQ radar modes, updates to the targeting pod, and updates to existing weapons systems and countermeasures.

Development Report #5

Supercarrier - "Population" of our new aircraft carrier is not limited to the flight deck but also the sailors and pre-flight crew of the island. Following the early access release, it will later it will be possible to occupy the Air Boss and Landing Signal Officer (LSO) locations in both 2D and VR. All of this will be available in the new DCS: Supercarrier module. In the meantime, please enjoy these work-in-progress images.

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Spitfire Sound Updates

We have greatly improved all the Spitfire LF Mk.IX engine and propeller sounds. New sounds were recorded from an actual Spitfire Mk.IX and added to the game. Our sound engine factors in altitude, airspeed, engine RPM, manifold pressure, and many other elements. You can hear the dramatic difference from within the cockpit and outside the aircraft. The update is available in the current Open Beta and will be available in today’s Stable version!

Enjoy this video highlighting the updated sounds.




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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 20 novembre 2019, 18:40

BIGNEWY - ED Community Manager ha scritto:
DCS World 2.5 Changelog and Updates of Open Beta

News of our new VoIP in-game feature:

DCS Voice chat gives our players the possibility to talk within DCS multiplayer sessions without the need to use other applications. It's based on WebRTC technology and brings high-quality audio communication to the game right out of the box.

For the initial release, Voice chat contains one common room and separate rooms for each coalition with free movement between common and chosen coalition rooms. Soon after the release, we'll add support of user-created rooms with the possibility to create a personal audio chat for you and your friends. Also, you can choose to use an open mic or Push-to-talk function.

We have huge plans for further development of the feature including automatically created rooms for multi-crew, radio support with real radio visibility depending on the power of actual radio units and terrain, etc.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 22 novembre 2019, 19:07

NineLine - Community Manager ha scritto:
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Thanksgiving Sale 2019 Starts today!




Open Beta Delay

We planned and announced the release of our next Open Beta on the 20th of November 2019. However, due to substantial technical issues faced in the development of certain F-16C Viper features we were compelled to move the Open Beta release to the 27th of November 2019. As a small bonus for your patience we have prepared a Thanksgiving gift – our new VoIP in-game feature:

DCS Voice Chat gives our players the possibility to talk within DCS multiplayer sessions without the need to use other applications. It's based on WebRTC technology and brings high-quality audio communication to the game right out of the box.

For the initial release, DCS Voice Chat contains one common room and separate rooms for each coalition with free movement between common and chosen coalition rooms. Soon after the initial release, we'll add support of user-created rooms with the possibility to create a personal audio chat for you and your friends. Also, you can choose to use an open mic or Push-to-talk function.

We have huge plans for further development of the feature including automatically created rooms for multi-crew, radio support with real radio visibility depending on the power of actual radio units and terrain, frequency-based coms etc.

F/A-18C Aggressors BFM Campaign Released to Steam

The F/A-18C Aggressors BFM Campaign is now available from Steam.

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Development Report #6

  • Working with our partners at Deka Ironwork, we plan to release the DCS: JF-17 Thunder on December 4th, 2019. It will be available from both the DCS World e-Shop and Steam. Stay tuned for more details!
  • The team has been cranking away on the F-16C Viper, but we needed a few more days to complete the announced features for the next Open Beta. Eagerly awaited features of the next F-16C update will be the Track While Scan (TWS) radar mode, initial data link, external lights, centerline fuel tank, and more. Following this Open Beta, our modern-day fixed-wing jet dev team will focus on the Hornet’s targeting pod, TWS and other radar modes, updates to weapons like the JDAM and JSOW, and more.
  • Supercarrier work continues to revolve around the deck crew animations, improved lighting and visual effects as well as the LSO station. We are on track to release the Early Access of this module in the very near future.
  • Both the A-10C and Ka-50 new cockpits are progressing well with a lot of work invested into realistic textures and effects. We will use these products to take cockpit night lighting to the next level.
  • The Mi-24 cockpits are progressing well and we should be able to show you the first renders in the very near future.
  • The P-47 is looking beautiful inside and out and our flight model engineers have been very busy tuning the flight dynamics to match the real aircraft based on excellent references and first-hand pilot experience.
  • The visual effects of the new WWII damage model are now getting most of the focus because the internal damage effects and the physics are nearly complete. It’s just as important for the damage to look correct as the impact on systems and aircraft performance.
  • The basics of the dynamic campaign simulation engine are working in the map view and we’ve been using this to test the RTS element of the system. To support this, we’ve been adding new icons to the map for items like factories, warehouses, logistic units, and more. Work is also underway on providing visual indications of ground force movements and emplacements in the map view.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 24 novembre 2019, 16:57

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates

Much of the team is now focused on big updates for the Hornet! This entails Track While Scan radar mode, AACQ, SPOT, new targeting pod features, improvements to the flight dynamics (like ground effect issue), and others. December should be a great month for the Hornet.


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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 24 novembre 2019, 16:59

Wags - ED Team ha scritto:
DCS: F-16C Viper - Viper Mini-Updates

This is an introduction to using the Track While Scan (TWS) radar mode of the F-16C. This is a useful mode to build situational awareness in air-to-air combat and guide multiple AIM-120 AMRAAMs simultaneously.

The most important commands you will be using are the HOTAS commands for:

- Target Management Switch (TMS) Forward
- Target Management Switch (TMS) Right

You can find these in the Controls/HOTAS category

With the Viper TWS mode ready to go for the next Open Beta, our team is now developing TWS for the Hornet.




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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 25 novembre 2019, 2:29

Wags - ED Team ha scritto:
DCS: F-16C Viper - Viper Mini-Updates

In the next Open Beta update, we will be adding the data link (Link-16 with MIDS) to our F-16C. This is a very useful tool for building situational awareness and more effectively managing wingmen. This will be implemented for both single- and multi-player.

The initial version is work-in-progress and further elements will be added during the early access period.




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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 25 novembre 2019, 18:13

Wags - ED Team ha scritto:
DCS: F-16C Viper - Viper Mini-Updates

FOR NEXT OPEN BETA UPDATE

In a previous video we looked at the Track While Scan (TWS) mode of the F-16C. In this short video, we’ll look at how to use it with the AIM-120 AMRAAM air-to-air missile to simultaneously engage up to six targets.

The operation is quite simple:

1- Set the group of track targets as system targets (TMS right)
2- TMS right again to bug (designate) the closest target
3- Launch an AIM-120, then TMS right to cycle to the next in priority sequence, and then launch the next AIM-120
4- Rinse and repeat

Notes

All targets must be within the 25-degree scan area until their onboard seeker takes over.

Target will only get a search radar hit when engaged in this mode, until the AIM-120's radar goes active.




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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 27 novembre 2019, 0:51

Wags - ED Team ha scritto:
DCS: F-16C Viper - Viper Mini-Updates

In the next Open Beta update, we will be releasing a series of updates to the DCS: F-16C. Some of these were covered in previous videos like the Track While Scan (TWS) radar mode and data link. This video provides a basic functionality look at other features like the Counter Measures Dispenser System (CMDS) manual option programming, the external lighting panel, and more.




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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 30 novembre 2019, 0:56

NineLine - Community Manager ha scritto:
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Thanksgiving Sale 2019 Continues!

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DCS: UH-1H Huey - WORLDS APART Spring 2025 on Steam!

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Development Report #7

DCS Voice Chat Roadmap -

  • Q4 2019
    • Bug fixing of the initial release
    • Illumination of the PTT button while transmitting


    Iteration 1 - Q1 2020
    • User-created rooms
    • Auto-created rooms for multi-crew
    • Auto-created rooms for key frequencies set in the Mission Editor


    Iteration 2
    • Show the name of the user who is talking at the moment
    • Possibility to tune volume of own mic
    • Possibility to put on/off the voice of any user
    • Possibility to tune the volume of any user
    • Mic self-test
    • Software boost of the audio signal


    Iteration 3
    • Frequency-based coms
    • Encrypted radio
    • Possibility to work with few radios simultaneously


    Iteration 4
    • Radio effects on voice transmission
    • Real radio visibility depending on the power of actual radio units and terrain


    Iteration 5
    • Comm jamming effect with additional zones for EW

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 2 dicembre 2019, 19:49

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates

A little update on TWS for the Hornet... Progress has been very fast with the remaining items just being:

1- L&S HUD steering
2- Expand (EXP) sub-mode
3- SCAN RAID sub-mode

Other than that, it is functionally complete, and certainly on track for later this month.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 7 dicembre 2019, 0:41

NineLine - Community Manager ha scritto:
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DCS: JF-17 Thunder by Deka released!

The DCS: JF-17 Thunder by Deka Ironworks is now available for download:

DCS World e-Shop
DCS Steam




JF-17 is a single-seat, single-engine, multirole light fighter that jointly developed by AVIC Chengdu and Pakistan Aeronautical Complex (PAC). The design phase of JF-17 "Thunder" finished on May 31st, 2002, and the maiden flight was made on August 25th, 2003. The first plane delivered to PAF (Pakistan Air Force) in 2007. Currently, several different blocks of JF-17s are in service in Pakistan and Myanmar air forces. There are also several countries interested in purchasing this fighter jet. On February 27th, 2019, "Thunder" has withstood the test of actual combat and helped PAF win an appreciable victory.

"Thunder" is a type of fighter that specifically tailored for PAF. The development plan of her predecessor can even be traced back to 1985. At first, PAF was only looking for a fighter that can replace Shenyang J-6 (Chinese version of Mig-19), but they were not satisfied with Chengdu’s J-7M. After more than 20 years of development, the final product "Thunder" becomes completely different from J-7M.

"Thunder" has a bubble canopy of great view, pretty strake-wing layout and advanced avionics. KLJ-7 radar provides excellent air to ground capability. WMD-7 targeting pod can help "Thunder" searching for targets in combat. Although "Thunder" has small size, remember that: she is one of the most advanced fighter jets in the DCS World.

Key features of the DCS: JF-17 "Thunder" include:

  • Nonlinear industry-level high fidelity 6DOF rigid-body flight model with real-life aerodynamic coefficients
  • Line-by-line recreated real-life full authority longitudinal fly-by-wire system and lateral/directional control augmentation system with various modes and control law reconstruction on malfunction.
  • Highly detailed aircraft exterior model: skin winkle, faded paint, oil residue and other details; even the position of each rivet is faithfully restored.
  • A highly-detailed 6DOF cockpit. Three massive MFCDs with advanced HOTAS interface help you master the plane, as well as the battlefield.
  • Accurately simulated sub-systems: communication and navigation systems, fire control systems, store management system, electro-mechanical management systems, air data system, DTC card, warning system, defense system, hydraulic system, pneumatic system, electrical system, environment conditioning system, oxygen system, external/cockpit light system, power plant control system, zeroizer system, eject seat system, and g-suit etc.
  • Detailed malfunction/failure simulation: the module has over 200 system malfunctions and more than 100 damage partitions covering near 100 onboard devices; mutual malfunction effects between systems are also simulated.
  • KLJ-7 radar can track 10 targets and attack 2 targets at the same time. KLJ-7 can also search/track surface (ground and sea) moving targets.
  • Advanced stand-off attack capability: including LS-6 and GB-6 glide bombs, C-802AK anti-ship missile and CM-802AKG Man-In-the-Loop (MITL) missile.
  • WMD-7 targeting pod can be used to search/track surface targets, identify air targets and provide guidance for laser-guided weapons.
  • Advanced electronic warfare system: including chaff/flare dispense systems (OESP), KG-600 self-protect jamming pod that can locate radiation source and missile approach warning system (MAWS) installed on the tail.
  • On-board datalink supports battlefield situation sharing between JF-17s and between AWACS.
  • Detailed radio command options for ground crew interactions.
  • Player-friendly configurations in Special Option.
  • Air to air refuelling capability (Plan to add later).
  • Campaigns for JF-17 in the Caucasus theatre (TBD).


DCS: JF-17 Thunder Tutorials

If you have purchased, or are planning on purchasing the JF-17 and want to learn how to get her in the air, then check out some of these great tutorials. You can find a collection of them in our new Tutorial section here, or check out some of the content creators directly such as the Grim Reapers and Redkite!

DCS: Supercarrier Preview Video

We are excited to share with you the first, extended look at the Supercarrier module coming to DCS World! Supercarrier includes an incredibly detailed Nimitz-class aircraft carrier with all the details you’d expect like realistic 3D objects, textures, lighting, and animations. This module also introduces new features to DCS World like an animated deck crew, interactive Landing Signal Officer (LSO) station, and CASE I, II, and III carrier landing radio communications.

DCS: Supercarrier Preview Video:




Stay tuned for more details as we approach its release.

Thrustmaster Special 10th anniversary Release

There was an exciting announcement from Thrustmaster this week as they released a new HOTAS Magnetic Base and the F-16C Viper™ HOTAS Add-On Grip. Both of these coming to celebrate 10 years of the HOTAS Warthog™ Flight Stick and to celebrate the release of the eagerly-anticipated DCS: F-16C Viper module.

HOTAS Magnetic Base

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Thrustmaster is now giving members of its flight sim community the opportunity to totally customize and build their own dream setup from the ground up, thanks to the launch of a standalone version of its beloved HOTAS Magnetic Base for the very first time ever. The ability to purchase the base on its own gives simmers a level of adaptability that they’ve only been able to dream about until now, allowing them to use any of their favorite Thrustmaster add-on flight sticks (sold separately) with the base — and ushering in a brand-new era of optimized, fully customizable flight experiences for each and every user. The HOTAS Magnetic Base also proudly sports an eye-catching logo paying homage to the HOTAS Warthog™ Flight Stick’s 10th anniversary, sure to appeal both to collectors and old-school simmers looking to give their flight setup a dramatic instant upgrade.

HOTAS Magnetic Base key features:

Detachable metal plate for desk or cockpit-style use, with special 10th-anniversary graphic.
The base features H.E.A.R.T Hall Effect AccuRate Technology, with 3D (Hall Effect) magnetic sensors for surgical precision that won’t decrease over time.
Super stable weighted base (weighs more than 4.4 lb / 2 kg without a flight stick grip installed).
The base is compatible with all flight simulation games.
Compatible on PC with the following Thrustmaster flight stick grips: HOTAS Cougar™, HOTAS Warthog™, F-16C Viper™ and F/A-18C Hornet™.

F-16C Viper™ HOTAS Add-On Grip

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The availability of the Thrustmaster F-16C Viper™ HOTAS Add-On Grip, a life-size (1:1 scale) namesake replica of the real F-16C Viper™ flight stick, coincides with the recent early-access launch of the F-16C Viper module in the legendary DCS combat flight simulation game.

Inspired by the incredible success of the HOTAS Warthog™ Flight Stick (still the benchmark against which all other joysticks are judged), the grip integrates perfectly — and natively — with the DCS: F-16C Viper module, specially designed to replicate in minute detail the strike fighter aircraft whose outstanding versatility continues to make it a favorite of air forces around the globe. The real-world F-16C Viper™ is a supersonic multirole fighter jet in large-scale production, featuring renowned adaptability to meet the demands of a wide variety of different combat situations.

This is certainly an exciting chance for members of Thrustmaster’s community to once again access the very best in terms of flight sim quality and feel currently available, in order to truly get the most out of the breathtaking gaming experience delivered by this new DCS module that simmers everywhere can’t stop raving about.

F-16C Viper™ HOTAS Add-On Grip key features:
Life-size (1:1 scale) replica of the real F-16C Viper™ flight stick.
100% metal design incorporating durable, industrial-grade materials for an authentic feel and maximum product lifespan.
19 action buttons in total, plus one 8-way “point of view” hat switch.
Native integration in the game DCS via the dedicated DCS: F-16C Viper module (core game free and module sold separately).
Backward-compatible with the two key joystick bases in Thrustmaster’s revered flight simulation ecosystem: HOTAS Warthog™ and HOTAS Cougar™ (sold separately). Easily place the grip on your HOTAS Warthog™ or HOTAS Cougar™ base!

Although the product is, of course, compatible with all of the most popular flight simulation games, the F-16C Viper™ HOTAS Add-On Grip above all represents a real extension of the DCS: F-16C Viper module, for which — and this bears repeating — it features native integration!

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 9 dicembre 2019, 1:34

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates

In our march to added TWS on 18 December for the Hornet, we've now added SCAN RAID and EXP (Expand) sub-modes to TWS.

Expand (EXP). When there is an L&S target in TWS mode and EXP is pressed, the display will change to a 10 nm range with a 20-degree azimuth scan. The display range on the right side of the display will indicate the 10 nm scan area (for example: 30 at the top and 20 at the bottom). Despite the 20-degree azimuth scan, the legend will still indicate the previous setting and the b-sweep line will not freeze on the L&S.

This mode simply zooms in on that area, but the TWS scan operation, target rankings, etc. does not change.

Filed tracks that are outside of the display will be on the edge of the display and flash.

SCAN RAID Mode. This is selected from the SCAN RAID button on the throttle and it concentrates the TWS scan to a small area to break out closely spaced targets. When enabled, the scan is centered on the L&S target. It is displayed in a standard range and azimuth format in 10 nm zoomed in display at 22-degrees of azimuth, with a 2-bar elevation. The b-sweep line is frozen on the L&S target and SCAN RAID appears at the bottom of the display.

When in this mode, track files and raw hits are displayed. If a new L&S target is designated, the RAID SCAN will move to that location. Filed tracks that are outside of the display will be on the edge of the display and flash.

When selected, AUTO scan centering is automatically selected and cannot be unselected while in this mode.

---

We will continue de-bugging these and TWS as a whole, and we still need to add L&S HUD indications when in TWS.


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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 12 dicembre 2019, 20:06

Wags - ED Team ha scritto:
DCS: F-16C Viper - Viper Mini-Updates

A new element being added to the DCS: F-16C Viper is wing flex and twisting. This provides a much more dynamic and interesting behavior to the wing as you takeoff, maneuver the aircraft and high-G, fly low and fast in turbulence, and even release heavy ordnance. This is the next large element that we are adding to the external model of the Viper. Following this, our next external model task for the Viper is to complete the texture template and create several more skins.




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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 13 dicembre 2019, 16:43

NineLine - Community Manager ha scritto:
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Polychop Announces the OH-58D Kiowa for DCS World

Here is a small excerpt from the Polychop Simulations announcement, you can read the full announcement on our forums here.

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Development Report #8

Damage Model - As we enter the home stretch on the new Damage Model for WWII Fighters, we are working hard to create and tune new effects for all aspects. We are excited to show you how they are looking so far, and how they will look even more incredible when you finally see it for yourself.


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