DCS WORLD: Moduli di Terze Parti

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Phant
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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 19 agosto 2019, 1:45

Facebook.com/RazbamSims ha scritto:
*WIP*

Left: HUD mag slave changes and radar elevation indicator test.
Right: Analog vs digital effects symbols test and bar swipe indicator.

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https://www.facebook.com/RazbamSims/pho ... &__tn__=-R

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 24 agosto 2019, 2:34

Facebook.com/RazbamSims ha scritto:
M-2000C RDI Test.

1. This is how the real RDI radar behaves
2. The pilot must work harder now to keep the contacts inside the radar detection cone. Knowing how to use the radar antenna elevation is a must.
3. Only the locked contact (TWS and STT) has continuous tracking.



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https://www.facebook.com/RazbamSims/pos ... 2511096373

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 24 agosto 2019, 2:39

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FONTE https://www.facebook.com/dekaironworksi ... &__tn__=-R
Facebook.com/Deka Ironwork Simulations ha scritto:
HSD with SA (datalink & rwr), and AG radar WIP.

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https://www.facebook.com/dekaironworksi ... 2260153907

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 4 settembre 2019, 1:22

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 11 settembre 2019, 3:28

VR - ED Team ha scritto:
DCS 2.5.5.35461 Stable Update
  • DCS World
    ChinaAssetPack. Add HQ-7 Launcher and Radar Vehicles
    URAL-4320T now takes damage as expected
    Naval Units now have health bars on the F10 map
    ME. Trigger Zone of Search Then Engage task no longer freezes for relocation in some conditions.
    Dedicated Server. Issues with -norender and AI not attacking now fixed.
    ME. Error after clicking the Add button in tab Suppliers that appeared in some cases is fixed.
    Corrected trees shadows.
    In external view, the SPAAA ZSU-23 can cause lag, memory leak and even crash if stuck - fixed.
    ME. Error when click on task Embarking, after changing infantry group - fixed.
    ME. GUI Error when trying to select tasks "Radio usage when contact" in some cases - fixed.
    SSE. RAlt+J command will not breaks unit name of the object for the scripting engine.
    SSE. Coalition.addStaticObject unable to spawn objects on ships - fixed.
    The spreading under fire of ground units - restored.
    AI aircraft will not react to lock by undetectable optical systems.
    Nose illumination lights don't longer illuminate the nose - fixed.
    F10 map. The names of enemy airfields will not float away in the Fog of War mode.
    MP. If setting is not enforced in mission file, used setting is not displayed on MP UI - fixed.
    ME. Error when use the selecting arrows from stop condition with LAST WPT - fixed.
    ME. Error when trying to delete cloned task - fixed.
    Added interface variable 'ammo_type_default' for assignment of default munition mix for aircraft canons.

  • DCS MiG-21bis by Magnitude 3 LLC
    Adjusted alpha channel for afterburner flame effects. (WIP)
    Added missing floodlights.
    Corrected directional sounds
    Increased volume of external engine sound.

  • DCS Christen Eagle II by Magnitude 3 LLC
    Decreased volume of structural stress sounds.
    Corrected error from having the module show up twice in the mission editor.

  • DCS F-14 Tomcat by Heatblur Simulations
    NEW: JESTER can now tune radar elevation for a specific distance and altitude
    Added JESTER Elevation Menu
    Adjusted trim speed
    Adjusted pitch damping
    Adjusted power at low speeds
    Adjusted Speedbrake drag
    Adjusted pitch moment with gear and flaps
    Adjusted High AOA buffeting to start at higher alpha
    Fixed VF-24 Livery
    Gave JESTER a bit more trust in his pilot, adjusted his eject criteria
    Fixed swapped x and y in map markers, will work with JESTER again
    Fixed possible right engine flameout bug on in-air respawn
    Added new Quickstart mission “Watching the Devildog - Laser Guided Bombs”
    Added SP and COOP (2 Crews) version of Watching the Devildog
    More Tweaking to Afterburners (which remain WIP)

  • DCS 2000C by RAZBAM
    Weapons System Command enabled.
    Radar search behavior updated to simulate real radar:
    Radar antenna in TWS will not follow locked target.
    Contact icons can disappear if they are not inside the radar sweep.
    Contact icons now display on which bar they are located.
    Following keybinds are modified:
    - Special Modes FWD to Weapons SystemCMD FWD
    - Special Modes AFT to Weapons SystemCMD AFT
    - Target Unlock/Special Modes Deselect to Weapons SystemCMD Depress
    Updated Mission 06 of the campaign:
    - fixed the AI flight lead behaviour. He will now drop bombs from the
    - south and return to the anchor point.
    - fixed rare problem with the AI flight lead not taxiing.

  • DCS AV-8B by RAZBAM
    Full set of 20 training missions made by Baltic Dragon is now available.

  • DCS C-101 by AvioDev
    Added cockpit lighting synchronization in multicrew.
    Fixed anti-collision light that could be off disregarding cockpit switch position at hot start.
    Fixed not working animation of rear canopy of another human controlled C-101 in multiplayer.
    Fixed again forward canopy synchronization so that partially opened canopy of human controlled C-101 is visible now for another player in multicrew.
    Radioaltimeter DH light will not illuminate now above 2000 ft.
    Added wing condensation effect.
    Fixed several knobs inputs binding to keyboard or HOTAS (like markers, ignition light and MPR dimmers, stby horizon caging etc).

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 11 settembre 2019, 19:35

Facebook.com/RazbamSims ha scritto:
Now it is possible to set targets for the JDAMs with the CAS page.

Targets are selected on the F10 map and loaded into the ATHS system.
Remember the correct use of JDAMs require careful planning BEFORE starting the flight.
The letter T indicates that the target is loaded into a targetpoint. T43 = Targetpoints 4 and 3.

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 15 settembre 2019, 21:43

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