DCS WORLD: Moduli Eagle Dynamics

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 3 agosto 2019, 0:46

NineLine - Community Manager ha scritto:
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DCS: Bf 109 K-4 Jagdflieger Campaign Available!

The Jagdflieger campaign for the Bf 109 K-4 by Reflected Simulations is now available for purchase from the DCS e-Shop and save 20%




It's March 1944, the beginning of the end. The Reich has become a fortress without a roof. The large formations of Allied four motors have become daily visitors. Come, join the German Luftwaffe in these dire times. Jump into one of JG26's Messerschmitt Bf-109-s and find out what it’s like to attack the "fat cats" head-on, or to take off in a hail of bullets from the attacking Mustangs. Watch the Allied forces land on the beaches of Normandy and support the retreating Wehrmacht. Let all the details immerse you in this semi-historical campaign and make you feel like a young Jagdflieger fighting a lost battle, where, like 1944, survival is the most you can hope for.

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Key Features:

  • 12 semi-historical missions focusing on JG26 from March to July 1944
  • A detailed background story, mission contexts and checklists
  • Detailed briefings and briefing images, including separate PDF mission files
  • Unique kneeboard graphics for each mission
  • Over 250 specially recorded voice-over messages and radio broadcasts
  • Historically accurate custom skins
  • A wide array of missions including free hunt, intercept, bomber escort and ground attack


Launch of the ED Miles!

On 1st August 2019 at 0900, we launched the new ED Miles rewards system!

ED Miles are similar in many ways to airline miles and can be earned/awarded and used as follows:

  • Regardless if a product has just been released, is already on sale or in pre-purchase, you will always earn ED Miles on the price you paid for the purchase. For each purchase, you will earn 10% of the Purchase Price in ED Miles. As an example: if you purchase something for USD 29.99 you will be awarded 2990 ED Miles worth USD 2.99 on the DCS World e-Shop.
  • You can use ED Miles to purchase any product participating in the program, regardless if they are just released, already on sale, or as a pre-purchase!
  • There is no limit on the number of ED Miles you can use for a purchase. If you have enough ED Miles, you can even pay for an entire product just using ED Miles.
  • ED Miles earned are valid for three calendar years from the time of your last DCS World e-Shop purchase.


Note that ED Miles cannot be redeemed for cash or any other conversion, and a list of 3rd parties participating in the program will be provided at launch.



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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 5 agosto 2019, 21:36

NineLine - Community Manager ha scritto:
DCS: F/A-18C Hornet - STEP Change for JSOW/JDAM

The team has adjusted the logic for how and when STEP is available for JSOW and JDAM weapons. You will no longer find it on the Stores page. Instead you must, in the Stores Page:

1) Go to JDAM (or JSOW) DSPLY
2) Select QTY
3) Select 2 or more Stations
4) Hit RTN
5) You will now see STEP for selected weapons

Below is a quick and dirty video showing just that




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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 9 agosto 2019, 2:16

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates

Despite some good videos on using the Litening targeting pod with laser-guided bombs, there still seems to be some confusion. Here is a simple checklist:

1- Master Arm to ARM.
2- Master Mode to AG.
3- Select an LGB (LG82, LG83, or LG84) from the SMS page.
4- Set LGB MODE to AUTO (PB 5). Will show as CCIP until Target Point is set.
5- Set LGB MFUZ to OFF (PB 4).
6- Set LGB EFUZ to INST (PB 3).
7- Set LGB CODE to 1688 (or any valid code that matches the pod code) (PB 1 and then UFC)
8- FLIR switch on SNSR panel to ON.
9- LTD/R switch on SNSR panel to ARM.
10- Display FLIR on DDI/MPCD (FLIR at PB 6 on TAC page).
11- Sensor Control Switch (SCS) in direction of the display with FLIR. For example: if FLIR is on the right DDI, press SCS right. TDC assignment indicated by diamond in top/right corner.
12- Slew FLIR crosshair over target using TDC slew [, . / ;].
13- Designate FLIR pointing location as Target Point by pressing [ENTER] or depress TDC switch. Attack mode switches from CCIP to AUTO with ASL and Target Point on HUD.
14- Enable (box) TRIG (PB 11) on FLIR page.
15- Ensure FLIR UFC CODE matches LGB CODE.
16- Conduct standard LGB AUTO attack. Line up velocity vector with ASL and hold down weapon release button [RALT + Spacebar] shortly before bomb fall line passes through the velocity vector.
17- At 15 seconds before Time To Impact (TTI), press and hold trigger button [Spacebar] to fire the laser. In general, conduct attack between 20-25k at no less than 350kts.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 12 agosto 2019, 2:03

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 14 agosto 2019, 14:20

Wags - ED Team ha scritto:



DCS: F/A-18C Hornet - Hornet Mini-Updates

We will soon be releasing the AGM-84D Harpoon anti-ship cruise missile into the DCS World Open Beta. This will be very much a work-in-progress but will still provide most of the fundamentals of using this weapon system. Later in early access we will add R/BL mode (once the SEA mode of the A/G radar is included) and the pop-up (POP) terminal attack mode.

You can read about the Harpoon in much greater detail in the DCS World Open Beta Hornet Guide that can be found in:

C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\Doc

There are known issues regarding the damage level the Harpoon can inflict and guidance of multiple Harpoons without re-setting launch parameters.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 16 agosto 2019, 18:09

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 24 agosto 2019, 2:04

NineLine - Community Manager ha scritto:
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DCS: F-16C Viper Update

As we draw closer to the early autumn 2019 early access release of the Viper, progress has been rapid. You can find a list of our planned early access features here.

Our viper is already dropping bombs in CCIP and CCRP modes and strafing targets, and the navigation systems, flight model, and art is quite far along. The current focus is on rockets, air-to-air weapons and radar, the landing gear and underside of the aircraft, and tuning the flight model.

Next week we will start regular instruction videos. The first will be a cockpit orientation, and following that will be taxi and takeoff, waypoint navigation, VFR landings, and then unguided bomb attack.

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DCS: UH-1H Huey - WORLDS APART Spring 2025

Download now from the E-shop.




This is a story-driven campaign that places you in the role of a German Bell UH-1H Helicopter Pilot serving in the “WOLF PACK” squadron, a unit of the German Light Aircraft Group (Heeresflieger).

You are part of a four-person crew that consists of your Commanding Officer Peter Berger, two Gunners Hans and Tom, and you, Frank, as the right seat co-pilot. Fly missions with your squadron leader, WOLF ONE, and other helicopter and fixed-wing units. Missions include other air, ground, and naval forces from different countries. You will conduct day and night unarmed transport, armed patrol in various weather conditions.

  • 12 challenging missions
  • More than 1400 voice-overs
  • Voice actors with an American, German, and Russian accents
  • And more than 170 pages detailed documentation
  • Mission-specific information that is integrated into the kneeboard pages

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 29 agosto 2019, 1:34

USSR_Rik - ED Team ha scritto:
DCS 2.5.5.34864 Stable update

Introduced F/A-18C Aggressors BFM campaign by Maple Flag
Introduced Bf 109 K-4 Jagdflieger Campaign by Reflected Simulation

  • DCS World
    AI Wingmen will no longer call out “Tally Bandit” if bandits are within 4km of each other, this is to cut down on the number of “Tally Bandit” calls.
    Scripting Engine. Function coalition.getAllCargos and coalition.getStaticObjects corrected.
    Bug with misaligned yellow boxes in tutorial missions is fixed.
    Corrected Stinger MANPADS guidance.
    Fixed bug when aircraft with Search Then Engage task attack Air Defenses when Air Defense checkboxes are unchecked.
    Corrected Linebacker and Avenger SAMs exceeding elevation of missile trajectory that could cause a miss on low level targets.
    Redesign of the Mission Editor MAP, SAT, ALT buttons in bottom information bar.
    Time setting fields restored in the AVI recording panel.
    In the Mission Editor, when LATE ACTIVATION is unchecked - VISIBLE bef. ACTIVATION checkbox will be grayed-out (disabled).
    Reworked Audio Settings volume sliders sensitivity. ’World’ slider now only affects external views.
    Stinger and Igla manpad missiles. Corrected guidance logic and the motor and booster data.
    AGM-88 HARM will now update emitter tracking while the missile is in flight for better accuracy against slow-moving targets.
    Improved the AGM-84E Harpoon launch effects.
    MP. SSE. Dynamically spawned and hidden units will no longer be visible to clients.
    MP. Serverlist: Fixed only 16 symbols being visible in the server player names.
    MP. JTAC will now respond to all wingmen, not just the group lead.
    Encyclopedia. Fixed KDO mod.40.
    Fixed ground unit AI sometimes getting stuck on a bridge if the terrain leading up to the bridge is above it.
    SSE: Corrected Unit.getPosition() function.
    Fixed incorrect behavior of aircraft AI on the carrier deck if you give control to AI (takeoff from parking).
    PAI : AV-8B AI will landing to deck vertically, not as conventional aircraft.
    AGM-154A now corrected for wind conditions
    Increased draw distance of static objects to compare to AI/Player objects
    Increased draw distances of Map objects
    Kuznetsov carrier. The AI aircraft will takeoff with the “takeoff from ramp” (parking hot) type of start.
    Su-34. Default payload with X-59M displayed incorrectly in simulation fixed.
    DCS can be closed by pressing Close window in taskbar.
    The render distance of the static objects in the optics devices is adjusted.
    F10 map view will not show a small caliber shells.
    ME. When you copy and paste a group with EPLRS tasking the group Id tied to the task will be changing.
    ME: column width in units list saved between sessions
    ME: read only mission doesn't corrupted now when user attempts to save them
    SSE. world.getMarkPanels is returning correctly.
    CAP-9M adjusted mass and drag index.
    Logbook. Fixed A-A kills scoring issue.
    Tasks ‘Follow’ and ‘Escort’ can be performed now at the ‘Takeoff’ waypoint
    Fixed mass and type of the double rockets payloads (player’s A/C no more makes unexpected roll after rockets launch, rockets in twin payloads can be launched in salvo mode)

  • DCS F/A-18C
    HUD TD box now shows a hemisphere over it when both ownship and donor classify a contact as friendly.
    Extending the landing gear after a belly landing will no longer cause an explosion.
    Fixed loss of Gun use after firing off all Mavericks.
    Zuni Rockets no longer pause after every 4 rockets.
    Hydra Rockets no longer stop firing after 4 rockets.
    PLID & STEP functions have been added to the SA Page - Currently WIP.
    INTERVAL BOMBING in AUTO & CCIP modes has been fixed.
    Wing fold function removed from auto start sequence on CV.
    Pilot kneeboard is now functional.
    Corrected NVG graphics artifacts.
    The initial release of the AA/ANQ-28 Litening Targeting Pod (WIP). Other modes like air-to-air mode, INR tracking, additional HUD symbology, and slave to target point, and other functions will be added later in early access.
    STEP data now matches Radar Data for a selected target.
    SA page STEP marker doesn't pass through all displayed contacts - fixed
    SA page EXPAND option added
    JDAM TOO mode does not respect WPTs loaded as TOO MSN 1 or TOO MSN 2 - fixed
    Radar shows target as hostile even if DL and NTCR are turned off - fixed
    Fixed a crash that could happen when trying to restart AUTO at the end of a WP route.
    Fixed disabling AUTO in mid-route could break AUTO sequence.
    TDC movement now shuts off STEP.
    Radar altimeter is now set correctly at zero before Hornet start-up.
    Updated the Hornet Guide.
    Fixed CTD when setting bomb interval.
    Added work-in-progress AGM-84D Harpoon in BOL mode (for single player first)
    AGM-65F IR Option WHT/BLK now only changes proper elements and not entire screen
    TGP FOV no longer changes when MAV is selected and on screen
    FLIR - LTD/R - LST Key Assignments now available in Options
    EXPAND will close when target is lost
    EXPAND will not affect the Radar causing loss of targets
    SCS Depress no longer controls Point/Area Track selection
    Added Litening Pod to centerline station in single missions.
    Laser latch function works in different way randomly fixed.
    AGM-65F will be possible to fire when if it's slaved by pod.
    TGP Zoom will not controls Radar elevation in FLIR page.
    Added input commands for FLIR, LTD/R, LST/NFLR switches.
    Digital Map: electric circuit, TV screen condition for camera fixed.
    Moving map fixed after GPS warmed up.
    FLIR polarity switch no longer effects Maverick picture

  • DCS: Bf-109K-4
    Fixed the MW50 gauge animation.
    Ammunition counters are now pre-set.
    Ammunition counter dials now work with assigned axis.

  • DCS Fw 190 D-9
    Asymmetric loadouts are prohibited.
    Fixed artificial horizon not being powered.
    Turn indicator working again

  • DCS Fw 190 A-8
    Adjusted gun sight glass tint.
    Increase/Decrease RPM Mouse Tips in wrong place was removed.
    Control stick connectors and lamp intensity animation added.
    Clock connectors and animation corrected.
    Added animation for the CB covers.
    Light animation tuned. CockpitLocalPoint coordinates, cockpit external geometry edited.

  • DCS A-10C
    Corrected training missions (no longer stuck while waiting for user response).
    A-10C LWS could not see other aircraft lasers from more than 3-4 km; this has been increased to 10 km.
    Crash when user changed TAD profile after cold start fixed

  • DCS F-15C
    Throttles step movement input commands will work.

  • DCS F-5E
    Fixed odd yawing behavior over 300 knots.

  • DCS NS430
    Better shadow bias and sampling.
    Increased shadow map resolution on high option.
    Optimizing bias for terrain shadow map.
    Adaptive splitting of shadow cascade for camera near and cockpit view, optimized shadow map sampling.

  • DCS WWII Assets Pack
    KDO.G.40 corrected.

  • DCS Yak-52
    Some gauges appear to stay dark even in sunlight - fixed.

  • Combined Arms
    Units will no longer fire unless they have a direct line of sight to the commanded target.
    Adjusted the sound volume of the Igla MANPAD.

  • Campaigns
    DCS BS2 Republic: Minor changes in 05 mission
    P-51D High Stakes Campaign: 10th - targets moved to clearings, 9-th - oil tanks replaced.
    A-10C BFT Campaign by Maple Flag. Mission BFT09 - Updated pattern altitude trigger.
    FC3: F-15C campaign. Added missing voice-over to mission 00. Adjusted success criteria for mission 03 to be less restrictive.

  • DCS F-14B by Heatblur Simulations
    Slightly increased G at which wing structural failure will occur
    Adjusted pitch moments for flaps, speedbrake and power
    Adjusted yaw damping with flaps down
    Fixed wing sweep program indicator in bomb mode
    Bomb mode now doesn't stick
    ASH better handles spawn heading errors on carrier
    Fixed INS drift due to DCS reporting different aircraft heading before and after spawn.
    Fixed ASH wrong wind calculations, fixes bomb fall line inaccuracy at high wind speeds.
    Installed anti-lag filter in the INS alignment routines - should reduce INS drift from lags.
    Fixed afterburners being invisible - pending further improvement
    Fixed invisible RIO DDD lights
    Fixed invisible TID HCU lights

  • DCS AV-8B N/A by RAZBAM
    CTD when entering a new waypoint bug fix.
    INS Stuck on invalid steerpoint bug fix.
    EHSD not clearing after un-designating a target bug fix.
    EHSD does not display range to waypoint bug fix.
    EHSD Waypoint numbering corrected when using SEQ bug fix.
    Kneeboard now displays the AWLS channel list.
    RWR Codes updated to include J-11A and F-14B.
    TPOD Slave bug fix (Known issue it will not track moving vehicles locked by the DMT).
    Kneeboard update: Target points 1 to 4 display (WiP).

  • DCS M-2000c by RAZBAM
    PCA/HUD logic modified.
    Master Arm functionality modified.
    MAGIC and CAN (AA guns) can only be selected by HOTAS.
    Special modes switch functionality modified.
    RWR Codes updated to include J-11A and F-14B.
    Please see notes in ED Forums to learn about new PCA/HUD logic
    Disabled keyboard input file bug fix.
    MAGIC Select/Visor Down bug fix.
    MAGIC Select improved.
    Specific HUD page for POL.
    POL behaviour fixed.

  • DCS AJS-37 Viggen by Heatblur Simulations
    Reduced probability Rb15s fired in random group mode will target the same ship.
    Removed invalid error-warning in dcs.log output.
    Fixed ARAK rocket pods causing destructive aircraft roll

  • DCS C-101 by AvioDev
    Added pitch trim indicator light operation (it was previously working trim light test only, now the light illuminates also when trimming, via normal or emergency trimming, front and rear cockpit). (C-101EB and C-101CC).
    Added functionality of ADI DH light to both front and rear cockpit (it illuminates now when a/c altitude is below decision height).
    GA light in rear cockpit ADI illuminates now as well (previously only front cockpit GA light was operative).
    Partially fixed multicrew sync for canopies.
    Fixed rear map box cover, now it doesn't open when activating rear canopy jettisoning lever.
    Further work on multicrew sync for canopies, will be totally fixed in the next update.
    Completed multicrew canopies synchronization (fixed pending bugs).
    Fixed multicrew canopies initial synchronization at cold start, and when 2nd pilot enters the aircraft (any seat).
    Fixed canopies animation jitter when observed from another station in multicrew aircraft (external views only).
    Partially opened canopy (canopy closed with locking lever in forward position, which means canopy won't close completely) is visible now in other station (client or server).

  • Known issues:
    Trees shadows quality is degraded
    F/A-18C: Client aircraft doesn't show in MSI in radar page

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 30 agosto 2019, 14:03

Wags - ED Team ha scritto:
DCS: F-16C Viper - Viper Mini-Updates




This video has been created to provide you an understanding of what-is-where in the cockpit of the DCS: F-16C Viper flight simulation by Eagle Dynamics. In later videos, we will often reference items pointed out in this video.

The early access release date is planned for autumn 2019.

All images and video are from in game; there are no “real world” images used.

Our Viper is currently in development and will be released into early access later this year. In the meantime, you can pre-order now and save 20%:

DCS e-Shop: https://www.digitalcombatsimulator.com/ ... les/viper/

Steam: https://store.steampowered.com/app/1090 ... 16C_Viper/

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 31 agosto 2019, 0:54

NineLine - Community Manager ha scritto:
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DCS: F-16 Viper Academic Video #1: Cockpit Tour

Here is the first of the much-anticipated academic video series by executive producer Matt “Wags” Wagner. Enjoy this video that details the office for the DCS World Viper pilot. This video will give you a good idea of what is where and how detailed this new module will be. This orientation will be the basis for later Viper academic videos. It has been checked over by real-world Viper pilots to make sure you are getting the best Viper experience-to-date.




Wake Turbulence Visualization

You have been experiencing wake turbulence in DCS for a few months now, but as in real life, you haven't yet seen it. Now using particle visualization, we can show you the turbulence in action for the first time.




DCS: Bf 109 K-4 Jagdflieger Campaign Available on Steam!

The Jagdflieger campaign for the Bf 109 K-4 by Reflected Simulations is now available for purchase from the DCS Steam Store


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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 6 settembre 2019, 23:22

NineLine - Community Manager ha scritto:
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DCS WWII Asset Pack News

We know many of you are excited to have new additions to the WWII Asset Pack and today we can show you that the skies and seas will be a little busier. First, we have the Douglas A-20 Havoc G. This variant came into service in February of 1943, and was the most produced version of the Havoc. It has two Wright R-2600 14 cylinder radial engines and is equipped with six fixed 12.7 mm Browning machine guns in the nose and two 12.7 Browning machine guns in a dorsal turret. It can carry up to 4000lbs of bombs and was considered a formidable light attack bomber. We believe it will be a great addition for missions in DCS WWII.

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Coming to the waters of DCS WWII is the Type VIIC German U-boat. A workhorse of the German Navy starting in 1940, this U-Boat saw extensive action throughout the war. In 1942 the German navy experimented with what was called “U-flak”, adding extra anti-air protection to their submarines. While this worked for a short time, the RAF made their own adjustments, and the U-flak boats were discontinued and converted back to standard attack boats.

New Model for the T-72B3 coming

Coming soon to the DCS World battlefields is an updated model of the T-72B3. This upgraded version of the T-72B saw action in Syria and is destined to keep the type operational into the foreseeable future. The tank is equipped with a 125 mm smoothbore main gun, a 12.7 mm roof-mounted machine gun, and a coaxial 7.62 mm machine gun. It can also fire the 9M119 and M119M guided missiles. It is equipped with the same armor used on the T-80 and T-90 main battle tanks. This new model should bring a lot more immersion to not only ground attack missions, but Combined Arms as well.


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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 7 settembre 2019, 17:13

Wags - ED Team ha scritto:
DCS: F-16C Viper - Viper Mini-Updates




In this DCS: F-16C Viper video, we'll take a look at the basics of landing the Viper in a Visual Flight Rules (VFR) overhead break pattern.

This is from a pre-release build and is very much work-in-progress. We plan to release the Early Access version in early Autumn 2019.

Our Viper is currently in development and will be released into early access later this year. In the meantime, you can pre-order now and save 20%:

DCS e-Shop: https://www.digitalcombatsimulator.com/ ... les/viper/

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 9 settembre 2019, 16:50

Wags - ED Team ha scritto:
DCS: F-16C Viper - Viper Mini-Updates




In this DCS: F-16C Viper video, we'll take a look at how to taxi and takeoff in the F-16C Viper. This is from a pre-release build and is very much work-in-progress. We plan to release the Early Access version in early Autumn 2019.

Pre-order now and save 20% on our e-Shop at:
https://www.digitalcombatsimulator.com/ ... les/viper/

Or, Steam at:
https://store.steampowered.com/app/1090 ... 16C_Viper/

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 11 settembre 2019, 3:23

VR - ED Team ha scritto:
DCS 2.5.5.35461 Stable Update
  • DCS World
    ChinaAssetPack. Add HQ-7 Launcher and Radar Vehicles
    URAL-4320T now takes damage as expected
    Naval Units now have health bars on the F10 map
    ME. Trigger Zone of Search Then Engage task no longer freezes for relocation in some conditions.
    Dedicated Server. Issues with -norender and AI not attacking now fixed.
    ME. Error after clicking the Add button in tab Suppliers that appeared in some cases is fixed.
    Corrected trees shadows.
    In external view, the SPAAA ZSU-23 can cause lag, memory leak and even crash if stuck - fixed.
    ME. Error when click on task Embarking, after changing infantry group - fixed.
    ME. GUI Error when trying to select tasks "Radio usage when contact" in some cases - fixed.
    SSE. RAlt+J command will not breaks unit name of the object for the scripting engine.
    SSE. Coalition.addStaticObject unable to spawn objects on ships - fixed.
    The spreading under fire of ground units - restored.
    AI aircraft will not react to lock by undetectable optical systems.
    Nose illumination lights don't longer illuminate the nose - fixed.
    F10 map. The names of enemy airfields will not float away in the Fog of War mode.
    MP. If setting is not enforced in mission file, used setting is not displayed on MP UI - fixed.
    ME. Error when use the selecting arrows from stop condition with LAST WPT - fixed.
    ME. Error when trying to delete cloned task - fixed.
    Added interface variable 'ammo_type_default' for assignment of default munition mix for aircraft canons.

  • DCS F/A-18C
    JSOW/JDAM Launch Zones will now update when switching to TGP TGT Point
    Maverick no longer tries to lock while during slew to TGT Point with Non-Realistic TDC Slew Option
    Weapon Programming no longer retained after the aircraft is shut down
    Auto-bombing no longer affected by unselected waypoint altitude
    AGM-65E(F) indicates RDY when Master ARM is SAFE - fixed.
    Added some more input commands for FLIR controls on Right Console on Sensor Panel for 3-pos switches in category "Special For Joystick".
    AGM-65 FOV can be changed even when not selected.
    Aircraft position initialization, WPT designation isn't canceled by range if aircraft position is invalid.

  • DCS MiG-21bis by Magnitude 3 LLC
    Adjusted alpha channel for afterburner flame effects. (WIP)
    Added missing floodlights.
    Corrected directional sounds
    Increased volume of external engine sound.

  • DCS Christen Eagle II by Magnitude 3 LLC
    Decreased volume of structural stress sounds.
    Corrected error from having the module show up twice in the mission editor.

  • DCS F-14 Tomcat by Heatblur Simulations
    NEW: JESTER can now tune radar elevation for a specific distance and altitude
    Added JESTER Elevation Menu
    Adjusted trim speed
    Adjusted pitch damping
    Adjusted power at low speeds
    Adjusted Speedbrake drag
    Adjusted pitch moment with gear and flaps
    Adjusted High AOA buffeting to start at higher alpha
    Fixed VF-24 Livery
    Gave JESTER a bit more trust in his pilot, adjusted his eject criteria
    Fixed swapped x and y in map markers, will work with JESTER again
    Fixed possible right engine flameout bug on in-air respawn
    Added new Quickstart mission “Watching the Devildog - Laser Guided Bombs”
    Added SP and COOP (2 Crews) version of Watching the Devildog
    More Tweaking to Afterburners (which remain WIP)

  • DCS 2000C by RAZBAM
    Weapons System Command enabled.
    Radar search behavior updated to simulate real radar:
    Radar antenna in TWS will not follow locked target.
    Contact icons can disappear if they are not inside the radar sweep.
    Contact icons now display on which bar they are located.
    Following keybinds are modified:
    - Special Modes FWD to Weapons SystemCMD FWD
    - Special Modes AFT to Weapons SystemCMD AFT
    - Target Unlock/Special Modes Deselect to Weapons SystemCMD Depress
    Updated Mission 06 of the campaign:
    - fixed the AI flight lead behaviour. He will now drop bombs from the
    - south and return to the anchor point.
    - fixed rare problem with the AI flight lead not taxiing.

  • DCS AV-8B by RAZBAM
    Full set of 20 training missions made by Baltic Dragon is now available.

  • DCS C-101 by AvioDev
    Added cockpit lighting synchronization in multicrew.
    Fixed anti-collision light that could be off disregarding cockpit switch position at hot start.
    Fixed not working animation of rear canopy of another human controlled C-101 in multiplayer.
    Fixed again forward canopy synchronization so that partially opened canopy of human controlled C-101 is visible now for another player in multicrew.
    Radioaltimeter DH light will not illuminate now above 2000 ft.
    Added wing condensation effect.
    Fixed several knobs inputs binding to keyboard or HOTAS (like markers, ignition light and MPR dimmers, stby horizon caging etc).

  • DCS Su-27
    Corrected Su-27 training mission "Internal 30 mm Cannon".

  • DCS Spitfire IX
    Added german Spitfire flight manual
    Sun glare issues fixed

  • DCS F-5E
    Combat Mix set as default munition mix for cannon.

  • DCS Fw 190 A8 "Anton"
    Adjusted frontal cockpit glass frame sizing
    Adjusted frontal glass opacity and color

  • DCS Fw 190 D9 "Dora"
    Adjusted frontal cockpit glass frame sizing

  • Campaigns
    F-15C: The Georgian War campaign by Baltic Dragon:
    - M10: Adjusted windsock position to prevent interference with AI flights.
    - M11: Adjusted windsock position to prevent interference with AI flights.
    - M12: Prevented Flanker despawning after landing from triggering an ROE violation.
    - M14: Adjusted trigger logic to allow player to escape ambush without being fired upon.
    F-15C Aggressors BFM Campaign by Maple Flag
    - Corrected Tanker speeds, altitudes, radios and TACANs
    - Updated documents to add tanker info
    - Corrected some voice over triggers to stop overlaps

Bye
Phant
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Phant
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Messaggi: 14282
Iscritto il: 19 settembre 2003, 15:14
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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 11 settembre 2019, 3:40

Wags - ED Team ha scritto:
DCS: F-16C Viper - Viper Mini-Updates

It's a bit dark of course, but I thought some of you might like to see the work-in-progress night lighting of the cockpit. This image has console and instrument lights on, as well as the flood lights. I am also running an indicator and VMU test.


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Wags - ED Team ha scritto:
DCS: F-16C Viper - Viper Mini-Updates




In this DCS: F-16C Viper video, learn how to use the M61A1 20mm cannon to strafe ground targets and use unguided rockets. This is from a pre-release build and is very much work-in-progress. We plan to release the Early Access version in early Autumn 2019.

Pre-order now and save 20% on our e-Shop at:
https://www.digitalcombatsimulator.com/ ... les/viper/

Or, Steam at:
https://store.steampowered.com/app/1090 ... 16C_Viper/

Bye
Phant
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