DCS WORLD: Moduli Eagle Dynamics

Area dedicata ai simulatori di volo
Rispondi
Avatar utente
Phant
Tenente
Tenente
Messaggi: 10536
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 20 luglio 2019, 1:59

Immagine


Bye
Phant
Immagine

Avatar utente
Phant
Tenente
Tenente
Messaggi: 10536
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 25 luglio 2019, 1:28

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates

Probably the the most anticipated new feature of the Hornet is the targeting pod. As mentioned earlier, we will start with the Litening pod due to it being used by the USMC and similar to what we already created for the A-10C (hardly a cut-and-paste though). Attached is an image of it in action.

It is important to understand that this is neither an ATFLIR or Litening pod ala A-10C. It is a Litening pod that uses standardized Hornet Mission Computer (MC) data export.

Most of the core AG functions are in the game and working, with the big ones still being worked on being the setting a Target Point via the TGP (critical for AUTO and TOO mode attacks) and, AREA vs POINT tracking . After the initial release, we will continue to flesh out the pod to include AA mode, control pages, and additional functions/symbols.

Our engineer assigned to the pod is working very, very hard on this and we are pushing to release it as soon as possible.


Immagine

Bye
Phant
Immagine

Avatar utente
Phant
Tenente
Tenente
Messaggi: 10536
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 27 luglio 2019, 0:49

NineLine - Community Manager ha scritto:
Immagine

DCS: F-16C Viper Trailer

The official Viper reveal trailer is here! Created by our video producer “GlowingAmraam”, the video highlights the beautiful lines, performance, and capabilities that will make the Viper a must-have module for DCS World. Thank you for the tremendous support and we hope you enjoy it!




Order the Viper now from our e-Shop and save 20%

The Viper pre-order is also available on Steam for 20% off:

The F-16C is a single-seat, single-engine multirole fighter that was developed in the 1970s. More than 4,500 units were manufactured and are operated today by 26 countries where the aircraft performs numerous missions that include air superiority, close air support, precision bombing, air defense suppression, reconnaissance and more. Few other aircraft can match its versatility, maneuverability, firepower, and huge production numbers.

Nicknamed the Viper by its pilots, the F-16 was designed with a reclined seating position for high G tolerance and a single-piece bubble canopy for exceptional visibility and comfort. Its lightweight and powerful F-110-GE-129 engines provide a greater than 1:1 thrust ratio.
Housed in the nose of the Viper is a multifunction APG-68(V)5 radar. The aircraft can also be equipped with multiple sensors such as the LITENING targeting pod and HARM Targeting System (HTS).

The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general-purpose bombs, rockets, canister munition, Mavericks, laser- and GPS-guided bombs, and more. The F-16 provides endless gameplay in DCS World!

Bye
Phant
Immagine

Avatar utente
Phant
Tenente
Tenente
Messaggi: 10536
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 29 luglio 2019, 1:32

Wags - ED Team ha scritto:
DCS: F-16C Viper - Viper Mini-Updates

As most of you have probably already discovered, this week we released the first cinematic trailer for the Viper. Cato did a fantastic job as always, and the trailer brings across the just how fun this aircraft will be. Flying the DCS: F-16C Viper is great on a 2D monitor, but it really shines in VR.

In August I will start the Viper academic videos, with the first being a cockpit tour (like what I did for the Hornet). After that will come navigation and then takeoff / VFR pattern landing.

Much of the work is centered on tuning the flight model and FLCS, programing the Stores Manager System (SMS), and initial weapons. “Viper Team” is making fast progress and it is coming together at the fastest rate I have ever seen a module develop. On the art side, most of the focus is now on the landing gear (animations and texturing), and after that he will overhaul the external textures (we have a placeholder currently).

In addition to open source documents and Subject Mater Experts (SMEs), another very helpful resource is visiting Viper squadrons to talk with pilots and get seat time in the real simulators. I was earlier at Luke AFB, but it was largely a bust due to Lockheed Martin. However, this week I was down at the 192nd FW in Tucson with T-Day and I got over an hour in a Block 42 simulator. While not Block 50 and using a different OFP than our planned Viper, there was a huge amount of commonality. There were many “light bulb moments” in understanding the operation and how to properly fly the Viper. It is a very, very different bird than flying the Hornet, and it took me a bit to stop trying to fly it like a Hornet (particularly how you land it). Fun fact: When T-Day was flying our Viper in VR, he fractured the metal attachment between the stick and the base due to the amount of force he is used to applying. The force sensitive stick took awhile to get used to (much greater pounds of force per G than I expected), but it was very much like the Realsimulator FSSB base. It is also an incredibly easy aircraft to get up and running. Assuming the ground crew set up the cockpit, it’s a much, much easier aircraft to cold start than the A-10C and Hornet.

It was also an ideal time for me to be down at the 162nd FW because a buddy of mine, “Frodo”, graduated the F-16 Basic School (B-School) and I was able to attend his gradation ceremony. Frodo is also a big DCS fan and it’s great to see that some of the products I worked on over the years perhaps played a small part in his great accomplishment (he also won the AA and AG awards for his class).


Immagine Immagine

Bye
Phant
Immagine

Avatar utente
Phant
Tenente
Tenente
Messaggi: 10536
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 31 luglio 2019, 17:38

Chizh - ED Producer ha scritto:
DCS 2.5.5.34108 Open Beta

Supported new Bf 109 K-4 Jagdflieger Campaign by Reflected Simulation

  • DCS World
    Stinger and Igla manpad missiles. Corrected guidance logic and the motor and booster data.
    AGM-88 HARM will now update emitter tracking while the missile is in flight for better accuracy against slow-moving targets.
    Improved the AGM-84E Harpoon launch effects.
    MP. SSE. Dynamically spawned and hidden units will no longer be visible to clients.
    MP. Serverlist: Fixed only 16 symbols being visible in the server player names.
    MP. JTAC will now respond to all wingmen, not just the group lead.
    Encyclopedia. Fixed KDO mod.40.
    Fixed ground unit AI sometimes getting stuck on a bridge if the terrain leading up to the bridge is above it.
    Scripting Engine: Corrected Unit.getPosition() function.
    Fixed incorrect behavior of aircraft AI on the carrier deck if you give control to AI (takeoff from parking).
    PAI : AV-8B AI will landing to deck vertically, not as conventional aircraft.

  • DCS F/A-18C
    The initial release of the AA/ANQ-28 Litening Targeting Pod (WIP). Other modes like air-to-air mode, INR tracking, additional HUD symbology, and slave to target point, and other functions will be added later in early access.
    Marking a target on the SA page with PLID now is shown correctly on the radar page.
    Sharing PLID info in Multiplayer displayed correctly to and from donors.
    STEP data now matches Radar Data for a selected target.
    SA page STEP marker doesn't pass through all displayed contacts - fixed
    SA page EXPAND option added
    JDAM TOO mode does not respect WPTs loaded as TOO MSN 1 or TOO MSN 2 - fixed
    Radar shows target as hostile even if DL and NTCR are turned off - fixed
    MSI: donor HAFU not displayed on RADAR page - fixed
    Fixed a crash that could happen when trying to restart AUTO at the end of a WP route.
    Fixed disabling AUTO in mid-route could break AUTO sequence.
    TDC movement now shuts off STEP.
    Radar altimeter is now set correctly at zero before Hornet start-up.
    Updated the Hornet Guide.
    Fixed CTD when setting bomb interval.

    After this Open Beta, the next big system to add will be the AGM-84D Harpoon anti-ship missile.

  • DCS: Bf-109K-4
    Fixed the MW50 gauge animation.
    Ammunition counters are now pre-set.
    Ammunition counter dials now work with assigned axis.

  • DCS F-5E
    Fixed odd yawing behavior over 300 knots.

  • DCS A-10C
    A-10C LWS could not see other aircraft lasers from more than 3-4 km; this has been increased to 10 km.

  • DCS A-10A
    Canopy glass at opened canopy removed

  • DCS Fw 190 D-9
    Asymmetric loadouts are prohibited.
    Fixed artificial horizon not being powered.

  • DCS Fw 190 A-8
    Light animation tuned. CockpitLocalPoint coordinates, cockpit external geometry edited.

  • DCS AV-8B N/A by RAZBAM
    TPOD Slave bug fix (Known issue it will not track moving vehicles locked by the DMT).
    Kneeboard update: Target points 1 to 4 display (WiP).

  • DCS M-2000c by RAZBAM
    Disabled keyboard input file bug fix.
    MAGIC Select/Visor Down bug fix.
    MAGIC Select improved.
    Specific HUD page for POL.
    POL behaviour fixed.

  • DCS C-101 by AvioDev
    Added pitch trim indicator light operation (it was previously working trim light test only, now the light illuminates also when trimming, via normal or emergency trimming, front and rear cockpit). (C-101EB and C-101CC).
    Added functionality of ADI DH light to both front and rear cockpit (it illuminates now when a/c altitude is below decision height).
    GA light in rear cockpit ADI illuminates now as well (previously only front cockpit GA light was operative).
    Partially fixed multicrew sync for canopies.

  • Campaigns
    FA-18C Aggressors BFM Campaign by Maple Flag: Corrected Tanker speeds, altitudes, radios and TACANs. Updated documents to add tanker info.
    DCS BS2 Republic: Minor changes in 05 mission
    P-51D High Stakes Campaign: 10th - targets moved to clearings, 9-th - oil tanks replaced.

Bye
Phant
Immagine

Avatar utente
Phant
Tenente
Tenente
Messaggi: 10536
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 31 luglio 2019, 17:49

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates




This is a first look at the Litening pod for the Hornet! It’s still early days, and this is very much work-in-progress. As an introduction video, this is provided to help you understand some of the basics and how to use it to set TOO targets for INS/GPS-guided weapons. In videos coming soon, I will delve into using the pod with laser-guided bombs, laser Mavericks, Laser Spot Search (LSS) mode, and setting target points for AUTO unguided bomb attacks.

Other elements will be coming to the pod like HUD symbology, INR and snow plow modes, additional reticles, AA mode, and more.

Bye
Phant
Immagine

Avatar utente
Phant
Tenente
Tenente
Messaggi: 10536
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 1 agosto 2019, 2:26

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates




In the previous video we looked at the basic features of the Litening targeting pod on the Hornet and how to use it to designate targets for GPS-guided weapons. In this video we’ll look at how to use the pod to direct laser-guided bombs, laser Mavericks, and how to use the Laser Spot Search (LSS) mode to locate an off-board laser designation (single player and multiplayer).

Other elements will be coming to the pod like HUD symbology, INR and snowplow modes, slaving options, additional reticles, AA mode, and more.

Bye
Phant
Immagine

Avatar utente
Phant
Tenente
Tenente
Messaggi: 10536
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 3 agosto 2019, 0:46

NineLine - Community Manager ha scritto:
Immagine

DCS: Bf 109 K-4 Jagdflieger Campaign Available!

The Jagdflieger campaign for the Bf 109 K-4 by Reflected Simulations is now available for purchase from the DCS e-Shop and save 20%




It's March 1944, the beginning of the end. The Reich has become a fortress without a roof. The large formations of Allied four motors have become daily visitors. Come, join the German Luftwaffe in these dire times. Jump into one of JG26's Messerschmitt Bf-109-s and find out what it’s like to attack the "fat cats" head-on, or to take off in a hail of bullets from the attacking Mustangs. Watch the Allied forces land on the beaches of Normandy and support the retreating Wehrmacht. Let all the details immerse you in this semi-historical campaign and make you feel like a young Jagdflieger fighting a lost battle, where, like 1944, survival is the most you can hope for.

Immagine

Key Features:

  • 12 semi-historical missions focusing on JG26 from March to July 1944
  • A detailed background story, mission contexts and checklists
  • Detailed briefings and briefing images, including separate PDF mission files
  • Unique kneeboard graphics for each mission
  • Over 250 specially recorded voice-over messages and radio broadcasts
  • Historically accurate custom skins
  • A wide array of missions including free hunt, intercept, bomber escort and ground attack


Launch of the ED Miles!

On 1st August 2019 at 0900, we launched the new ED Miles rewards system!

ED Miles are similar in many ways to airline miles and can be earned/awarded and used as follows:

  • Regardless if a product has just been released, is already on sale or in pre-purchase, you will always earn ED Miles on the price you paid for the purchase. For each purchase, you will earn 10% of the Purchase Price in ED Miles. As an example: if you purchase something for USD 29.99 you will be awarded 2990 ED Miles worth USD 2.99 on the DCS World e-Shop.
  • You can use ED Miles to purchase any product participating in the program, regardless if they are just released, already on sale, or as a pre-purchase!
  • There is no limit on the number of ED Miles you can use for a purchase. If you have enough ED Miles, you can even pay for an entire product just using ED Miles.
  • ED Miles earned are valid for three calendar years from the time of your last DCS World e-Shop purchase.


Note that ED Miles cannot be redeemed for cash or any other conversion, and a list of 3rd parties participating in the program will be provided at launch.



Bye
Phant
Immagine

Avatar utente
Phant
Tenente
Tenente
Messaggi: 10536
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 5 agosto 2019, 21:36

NineLine - Community Manager ha scritto:
DCS: F/A-18C Hornet - STEP Change for JSOW/JDAM

The team has adjusted the logic for how and when STEP is available for JSOW and JDAM weapons. You will no longer find it on the Stores page. Instead you must, in the Stores Page:

1) Go to JDAM (or JSOW) DSPLY
2) Select QTY
3) Select 2 or more Stations
4) Hit RTN
5) You will now see STEP for selected weapons

Below is a quick and dirty video showing just that




Bye
Phant
Immagine

Avatar utente
Phant
Tenente
Tenente
Messaggi: 10536
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 9 agosto 2019, 2:16

Wags - ED Team ha scritto:
DCS: F/A-18C Hornet - Hornet Mini-Updates

Despite some good videos on using the Litening targeting pod with laser-guided bombs, there still seems to be some confusion. Here is a simple checklist:

1- Master Arm to ARM.
2- Master Mode to AG.
3- Select an LGB (LG82, LG83, or LG84) from the SMS page.
4- Set LGB MODE to AUTO (PB 5). Will show as CCIP until Target Point is set.
5- Set LGB MFUZ to OFF (PB 4).
6- Set LGB EFUZ to INST (PB 3).
7- Set LGB CODE to 1688 (or any valid code that matches the pod code) (PB 1 and then UFC)
8- FLIR switch on SNSR panel to ON.
9- LTD/R switch on SNSR panel to ARM.
10- Display FLIR on DDI/MPCD (FLIR at PB 6 on TAC page).
11- Sensor Control Switch (SCS) in direction of the display with FLIR. For example: if FLIR is on the right DDI, press SCS right. TDC assignment indicated by diamond in top/right corner.
12- Slew FLIR crosshair over target using TDC slew [, . / ;].
13- Designate FLIR pointing location as Target Point by pressing [ENTER] or depress TDC switch. Attack mode switches from CCIP to AUTO with ASL and Target Point on HUD.
14- Enable (box) TRIG (PB 11) on FLIR page.
15- Ensure FLIR UFC CODE matches LGB CODE.
16- Conduct standard LGB AUTO attack. Line up velocity vector with ASL and hold down weapon release button [RALT + Spacebar] shortly before bomb fall line passes through the velocity vector.
17- At 15 seconds before Time To Impact (TTI), press and hold trigger button [Spacebar] to fire the laser. In general, conduct attack between 20-25k at no less than 350kts.

Bye
Phant
Immagine

Avatar utente
Phant
Tenente
Tenente
Messaggi: 10536
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 12 agosto 2019, 2:03

Immagine


Bye
Phant
Immagine

Avatar utente
Phant
Tenente
Tenente
Messaggi: 10536
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 14 agosto 2019, 14:20

Wags - ED Team ha scritto:



DCS: F/A-18C Hornet - Hornet Mini-Updates

We will soon be releasing the AGM-84D Harpoon anti-ship cruise missile into the DCS World Open Beta. This will be very much a work-in-progress but will still provide most of the fundamentals of using this weapon system. Later in early access we will add R/BL mode (once the SEA mode of the A/G radar is included) and the pop-up (POP) terminal attack mode.

You can read about the Harpoon in much greater detail in the DCS World Open Beta Hornet Guide that can be found in:

C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\Doc

There are known issues regarding the damage level the Harpoon can inflict and guidance of multiple Harpoons without re-setting launch parameters.

Bye
Phant
Immagine

Avatar utente
Phant
Tenente
Tenente
Messaggi: 10536
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 16 agosto 2019, 17:59

Chizh - ED Producer ha scritto:
DCS 2.5.5.34644 Open Beta
  • DCS World
    AGM-154A now corrected for wind conditions
    Increased draw distance of static objects to compare to AI/Player objects
    Increased draw distances of Map objects
    Kuznetsov carrier. The AI aircraft will takeoff with the “takeoff from ramp” (parking hot) type of start.
    Su-34. Default payload with X-59M displayed incorrectly in simulation fixed.
    DCS can be closed by pressing Close window in taskbar.
    The render distance of the static objects in the optics devices is adjusted.
    F10 map view will not show a small caliber shells.
    ME. When you copy and paste a group with EPLRS tasking the group Id tied to the task will be changing.
    SSE. world.getMarkPanels is returning correctly.
    CAP-9M adjusted mass and drag index.
    Logbook. Fixed A-A kills scoring issue.

  • DCS F/A-18C
    Added work-in-progress AGM-84D Harpoon in BOL mode (for single player first)
    AGM-65F IR Option WHT/BLK now only changes proper elements and not entire screen
    TGP FOV no longer changes when MAV is selected and on screen
    FLIR - LTD/R - LST Key Assignments now available in Options
    EXPAND will close when target is lost
    EXPAND will not affect the Radar causing loss of targets
    SCS Depress no longer controls Point/Area Track selection
    Added Litening Pod to centerline station in single missions.
    AIM9 boresight reticle restored.
    Laser latch function works in different way randomly fixed.
    AGM-65F will be possible to fire when if it's slaved by pod.
    TGP Zoom will not controls Radar elevation in FLIR page.
    Added input commands for FLIR, LTD/R, LST/NFLR switches.
    Digital Map: electric circuit, TV screen condition for camera fixed.
    Moving map fixed after GPS warmed up.

  • DCS: Fw 190 D-9
    Turn indicator working again

  • DCS F-14B by Heatblur Simulations
    Slightly increased G at which wing structural failure will occur
    Adjusted pitch moments for flaps, speedbrake and power
    Adjusted yaw damping with flaps down
    Fixed wing sweep program indicator in bomb mode
    Bomb mode now doesn't stick
    ASH better handles spawn heading errors on carrier
    Fixed INS drift due to DCS reporting different aircraft heading before and after spawn.
    Fixed ASH wrong wind calculations, fixes bomb fall line inaccuracy at high wind speeds.
    Installed anti-lag filter in the INS alignment routines - should reduce INS drift from lags.
    Fixed afterburners being invisible - pending further improvement
    Fixed invisible RIO DDD lights
    Fixed invisible TID HCU lights

  • DCS C-101 by AvioDev
    Fixed rear map box cover, now it doesn't open when activating rear canopy jettisoning lever.
    Further work on multicrew sync for canopies, will be totally fixed in the next update.

  • DCS F-15C
    Throttles step movement input commands will work.

  • DCS NS430
    Better shadow bias and sampling.
    Increased shadow map resolution on high option.
    Optimizing bias for terrain shadow map.
    Adaptive splitting of shadow cascade for camera near and cockpit view, optimized shadow map sampling.

  • DCS WWII Assets Pack
    KDO.G.40 corrected.

  • Campaigns
    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulation. Corrected custom livery scripts of P-51D.
    A-10C BFT Campaign by Maple Flag. Mission BFT09 - Updated pattern altitude trigger.
    FC3: F-15C campaign. Added missing voice-over to mission 00. Adjusted success criteria for mission 03 to be less restrictive.

  • Known issues:
    AGM-84D “Harpoon” in multiplayer flies with wrong trajectory
    Trees shadows quality is degraded

Bye
Phant
Immagine

Avatar utente
Phant
Tenente
Tenente
Messaggi: 10536
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 16 agosto 2019, 18:09

Immagine


Bye
Phant
Immagine

Avatar utente
Phant
Tenente
Tenente
Messaggi: 10536
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 22 agosto 2019, 0:54

USSR_Rik - ED Team ha scritto:
DCS 2.5.5.34864 Open Beta
  • DCS World
    ME: column width in units list saved between sessions
    ME: read only mission doesn't corrupted now when user attempts to save them
    Tasks ‘Follow’ and ‘Escort’ can be performed now at the ‘Takeoff’ waypoint
    Fixed mass and type of the double rockets payloads (player’s A/C no more makes unexpected roll after rockets launch, rockets in twin payloads can be launched in salvo mode)

  • DCS F/A-18C
    FLIR polarity switch no more affects on Maverick picture
    AGM-84D Harpoon network trajectory fixed

  • A-10C
    Crash when user changed TAD profile after cold start fixed

  • DCS F-14B by Heatblur Simulations
    Fixed black wings/TCS pod due to texture corruption

  • DCS AJS-37 Viggen by Heatblur Simulations
    Fixed ARAK rocket pods causing destructive aircraft roll

  • DCS C-101 by AvioDev
    Completed multicrew canopies synchronization (fixed pending bugs).
    Fixed multicrew canopies initial synchronization at cold start, and when 2nd pilot enters the aircraft (any seat).
    Fixed canopies animation jitter when observed from another station in multicrew aircraft (external views only).
    Partially opened canopy (canopy closed with locking lever in forward position, which means canopy won't close completely) is visible now in other station (client or server).

Bye
Phant
Immagine

Rispondi

Torna a “Simulatori”