



[Log]
Stdout = 0
Save = 0
Directory = log
Timestamp = 1
Level = 2
[Log Levels]
main = 2
flight = 4
joystick = 2
scene = 2
sound = 2
net = 2
[Server Network Settings]
Dedicated = 0
User List = userlist.txt
Scoring = scoring.txt
Status = status.txt
IP Address =
Port = 2766
Client Timeout = 10
Short Description = PROP vs JET PILON RACE (TT+TK)
Min Players = 1
Max Players = 80
Allow Resource Downloads = 1
Maximum Download Size = 1024
[Screen]
Width = 1400
Height = 1050
Depth = 32
Refresh = 0
Multisample = 1
Windowed = 0
Render Flags = 0
[Interface]
Splash = ui/tw_splash.jpg
Keyboard = keyboard.txt
Options = options.txt
UI = ui/ui.txt
Mouse Sensitivity = 4
Mouse Swap Pitch = 0
Joysticks = joysticks
[Graphics]
Gamma = 1.1
Texture Preload = 1
Max Texture Size = 1024
Terrain Detail = 25000
Object Detail = 0.5
Cloud Detail = 8
Transparency Mode = 1
Max Visibility = 24000
Anisotropic Level = 8
Full Anisotropic = 0
Terrain Mipmap = 1
Terrain Supertexture = 256
Terrain Render Level = 4
Detail Textures = 2
Environment Map = 1
Screenshot Jpeg = 1
Screenshot Jpeg Quality = 100
Stretch Main UI = 1
Stretch In-Game UI = 1
[Movies]
Width = 100
Height = 100
FPS = 10
Trigger Delay = 1
Link to Guns = 0
Key Toggle = 1
[Client Game Settings]
Units = 0
Free Move Speed = 2000
Slew Speed = 1500
Lean Speed = 0.1
Mouselook = 1
Master Volume = 0.3
Use Padlock = 1
Use Blower Assist = 1
Use Cooling Assist = 0
Dot Size = 2
Zoom 1 = 100
Zoom 2 = 80
Zoom 3 = 60
Zoom 4 = 40
Zoom 5 = 20
[Server Game Settings]
Allow Free View = 1
Allow External View = 1
Allow Observe Enemy = 1
Allow Padlock = 1
Allow Team Change = 1
Allow Full Autopilot = 1
Friendly Fire = 1
Maximum Dot Size = 2
Kill Messages = 1
Prep Time = 60
Mod = tt.mod
Scenario = /tt/scenarios/flight_test/p51vsjet_race_track_paterno.scn
Allow Blower Assist = 0
Allow Cooling Assist = 0
[Client Labels]
Scale = 1.0
Friendly Color = 0, 255, 0, 255
Friendly Target Color = 0, 255, 0, 255
Enemy Color = 255, 0, 0, 255
Enemy Target Color = 255, 0, 0, 255
Squad Color = 255, 238, 0, 255
Maximum Length = 8
[Server Labels]
Friendly Acquire = 1
Friendly Expire = 10
Friendly Show Range = 0
Friendly Height = -12
Friendly Target Acquire = 3
Friendly Target Expire = 10
Friendly Target Show Range = 0
Friendly Target Height = 10
Enemy Acquire = 3
Enemy Expire = 10
Enemy Show Range = 0
Enemy Height = -12
Enemy Target Acquire = 1
Enemy Target Expire = 10
Enemy Target Show Range = 0
Enemy Target Height = 10
Friendly Show Name = 1
Friendly Show Type = 0
Friendly Show Range Bar = 1
Friendly Target Show Name = 1
Friendly Target Show Type = 0
Friendly Target Show Range Bar = 0
Enemy Show Name = 1
Enemy Show Type = 0
Enemy Show Range Bar = 1
Enemy Target Show Name = 1
Enemy Target Show Type = 1
Enemy Target Show Range Bar = 0
[Client Network Settings]
Maximum Download Size = 0
Download Changed Resources = 1
Download Optional Resources = 1
[Login]
Name = (scrivete qui il vostro username)
Password = (scrivete qui la vostra pasword)
[Joysticks]
Saitek X52 Flight Controller = Saitek_X52_Flight_Controller.txt
CH PRO PEDALS USB = /joysticks/ch_pro_pedals_usb.txt
PPJoy Virtual joystick 1 = PPJoy_Virtual_joystick_1.txt
[Radio Lists]
1 = Vespa
ebola- ha scritto:little update on the external:
http://sandgelb.de/zip/test6.avi
Internal started, but sorry, no images yet :mrgreen:
(22:23:01) sick: the new engine already calculates projectile impact based on the actual 3D shape first
(22:23:03) sick: that's in
(22:23:14) Vespa2: it's a great addition..
(22:23:25) sick: but there's no comprehensive DM yet - i'm gonna open the DM as much as possible to scripting
(22:23:32) Vespa2: so we could have visible damages effects much more accurate than now
(22:23:39) Vespa2: nice
(22:23:40) sick: yup
(22:25:16) Vespa2: did you already introduce scripting for FM related to bombs or external fuel tank?
(22:25:31) sick: yes
(22:25:47) sick: also, modders can create entirely new part types
(22:28:49) Vespa2: BTW sick, do we need to model internal parts for the new DM?
(22:28:59) sick: nope
(22:29:47) sick: i can add that if modders want it... but it's a hell of a lot of work for something that never gets rendered on screen
(22:30:39) sick: and using them to do collision detection to model damage just results in the Really Weird damage effects you get in IL2 and WW2OL
(22:32:06) GH_Lieste: Do we have seperate engine/prop locations and mutiple engines/prop or props/engine?
(22:35:09) sick: yup!
(22:35:17) sick: i've already coded that, actually
(22:35:41) GH_Lieste: Multiple engines/multiple props? Like V22?
(22:35:49) sick: yup
(22:35:54) sick: engines are just power sources now
(22:36:01) sick: and a prop is a power target
(22:36:13) sick: arrange them as you wish
(18.50.33) Vespa: Sylvan, did you receive my email with attached the avi movie about ebola's He111 normal mapping test?
(18.54.12) sick: normal mapping: yes. brilliant! and yes, the new engine *will* allow normal maps
(18.54.19) sick: so it's not wasted effort at all!
(20:09:45) sick: in the new engine, you get to choose which animations are sent over the net and which are not
(20:10:00) Vespa2: outstanding!
(20:10:15) sick: so you can create your own new animation types, and decide if they need to be sent to the net or not
(20:10:34) Vespa2: we'll get any limit about that?
(20:10:39) sick: no limits
Sick ha confermato che la nuova versione darà la possibilità di volare attorno all'intero globo terrestre usando reali coordinate geografiche, sarà sufficiente specificare le coordinate della area in cui si desidera volare e il gioco scaricherà da internet i dati relativi alla morfologia del terreno.(20:11:40) sick: i haven't decided about built-in voice communication yet
(20:11:58) Vespa2: ok sick
(20:12:28) sick: i want to include it... but i need OpenAL on the macintosh to support recording
(20:12:47) Vespa2: just about shadows, the new engine will provide shadows in native way?
(20:12:49) sick: there has been much talk of that being implemented, but i'm not sure if it's happened yet or not
(20:12:56) GH_Lieste: External sounds have made a return yet?
(20:13:09) Vespa2: ah, external sounds....nice question
(20:13:15) sick: yes, there will be automatic native shadows in the new engine eventually. but quite possibly not in the first release.
(20:13:37) sick: again, that depends on what state OpenAL is in - i'm very much hoping YES, since i miss them!
Sui tempi proprio non voglio pronunciarmi! Cmq sick ha riferito che l'engine è praticamente completo, in questo periodo sta completando il rendering dell'atmosfera e le routine di gestione delle licenze nel caso terze Software House volessero utilizzare l'engine. BTW, sarà possibile avere il tempo dinamico con condizioni reali, anche se riferite a terreno e cielo stellato degli anni '40 (si....ci sono le 9.200 stelle più luminose nella loro corretta posizione nella volta celeste...potreste anche fare navigazione stellare.....)Ruger One ha scritto:Una domanda .. Ma quando sarà pronto l'up grade , come si integrerà nel sim , come una patch o con una nuova installazione ??