DCS WORLD: Moduli Eagle Dynamics

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Iscritto il: 27 marzo 2014, 14:55
Simulatore: IL2 Sturmovik

Re: DCS WORLD: A-10C - BS2 - FC3 - DWS

Messaggio da Scion » 8 gennaio 2015, 11:15

Jay ha scritto:Mah, FC3 promette divertimento ma in realtà (a parer mio) è molto più noioso di imparare un modulo completo.
Flanker ha scritto:11$ per FC3... li vale tutti!!!
Un pò per curiosità, un pò approfittando della cifra modesta con gli sconti, ho preso FC3.

Per chi - come me - spesso non ha tempo per un simulatore "vero", ma cerca un'oretta di svago senza impegno, non mi sembra un brutto prodotto. L'unica cosa è che l'F-15 mi risulta incontrollabile: vabbè che anche nella realtà è una bella bestia, ma sto iniziando a pensare di avere un problema col controller a questo punto.... :lol:

Certo, BMS è tutt'altra cosa... :ave:

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Re: DCS WORLD: A-10C - BS2 - FC3 - DWS

Messaggio da Aviators » 22 gennaio 2015, 20:36

mudspike.com ha scritto: Q&A WITH MATT WAGNER, PRODUCER – EAGLE DYNAMICS

Matt Wagner, longtime Producer for Eagle Dynamics, agreed to field some questions we had about product development for DCS World 2…

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Can you update us on progress towards DCS World 2? In what quarter might we expect a release?

The team is working very hard on DCS World 2, with the primary focus on the new graphics engine. DCS World 2 is in pre-alpha, internal testing but we hope to make it available for open Alpha testing in the first half of this year. I am leery to give a quarter, much less a day, because we continue to find new blocking bugs during internal testing and finding new ways to improve the product. I can assure you that no one wants to release DCS World 2 to the world more than the Eagle Dynamics team. However, we see no point in doing so if there are blocking-level bugs that make it unplayable.

How is progress coming on the L-39?

Progress is good and the initial 6 DOF cockpit is now mated to the external model and flying in DCS. In parallel, a lot of work is on-going regarding the cockpit systems and flight dynamics. We hope to have some images and videos available in February.

Is multi-crew functionality something we’ll see upon the L-39 release or is that something that will follow on?

Multi-crew aircraft for multiplayer is certainly something we plan, and aircraft like the L-39 are certainly scheduled to take advantage of this. While this feature will not be ready in time for the release of the L-39, we are pushing to have it available in 2015.

Is the announced Strait of Hormuz map waiting on EDGE and DCS World 2 and what level of completion would you estimate the new theater is at?

Art work (3D terrain mesh, textures, and objects) of the Strait of Hormuz map started a few months ago once the art aspects of the NTTR map were wrapping up. The Hormuz map is well underway and making good progress. The current work is only in relation to the art, and that is in the 60% completion ballpark. Doing the UAE alone has been a massive amount of work. A close look of the urban areas of Dubai and Abu Dhabi should make that evident. At this time, the Hormuz map just exists in the map viewer environment and has not been ported into DCS World 2 yet.

The Strait of Hormuz theater implies that perhaps additional adversary forces would be expected. Can we expect to see Iranian specific aircraft and vehicles included with the theater or will those assets be added to DCS World in a broader sense?

To flesh out the Hormuz map, we will certainly be adding the countries of Iran and UAE to DCS World 2. Thankfully, many of the units already exist in DCS World and will simply need to be re-skinned. We will also investigate adding some re-made and new units.

What is the plan for updating the naval assets given the obvious Persian Gulf location for the Strait of Hormuz? Will aircraft carriers be updated and improved?

Our first priority will be on the aircraft and ground units. After that, we will investigate expanding the naval forces. The exception to this of course will be a new Nimitz-class CVN for the Hornet.

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Similar question to the above question about the Strait of Hormuz theater – is NTTR awaiting EDGE and DCS World 2?

Unlike the Hormuz map, the NTTR map is now operating within DCS World 2 and 99% of the work on this map now involves getting the map to function correctly within that environment. This includes such items as AI aircraft operating correctly from airbases, effects like water, object collisions, lighting, static objects placed on the map, shadow projections, and performance optimization.

With regards to naval operations, will there be improvements to include things such as the marshal stack, case I,II,II recoveries, refueling tankers, LSO, and deck activity?

We have been working with a couple of Hornet pilots on this and we now have a detailed design document that covers this. We hope to be able to implement in detail.

How is progress coming on the F/A-18C and do we have an estimated year/quarter for when we might see it?

Work on the F/A-18C continues and will accelerate in 2015. There are new technical challenges that this aircraft has posed. The first is the air-to-surface radar, which is now showing good results. The second major area is a PFM for supersonic aircraft. In many ways, the F-15C and Su-27 have been used as test-beds to build the technology for the Hornet flight model. Without a doubt, this has been the most complex and challenging aircraft that Eagle Dynamics has developed. As such, this project is taking longer than any of our prior products.

Will all modules purchased under the umbrella of DCS World 1.x be usable in DCS World 2.x without additional upgrade fees?

Yes, they will all work perfectly well in DCS World 2 with no upgrade fee.

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Are we any closer to seeing a dynamic type campaign engine in DCS World – is it something that ED has considered?

Our priority focus is still on the mission editor and we see several areas that need to be fixed and improved. Not only will this allow better missions/campaigns for our entertainment audience, it also goes a long way to satisfying the needs of our professional clients. We have however been doing research on this topic and have created internal design documents of how we could approach this using the DCS World structure. It is something we are considering to do once the time is right and we have the needed staff expertise.

With the Su-27 The Ultimate Argument DLC campaign being released recently, are you at liberty to reveal any other DLC campaigns that may be in development?

We are currently working on two campaigns for the NTTR map. They are both centered on the player taking part in RED FLAG exercises… one for the F-15C and one for the A-10C. We are doing these in close cooperation with the author Steve Davies and pilots that have flown multiple RED FLAGs. These campaigns will be very realistic to the actual exercises and include a wealth of briefing and background material. Going back to the previous question, it would never be possible to do these campaigns justice using a dynamically generated campaign system.

Would ED ever consider splitting DCS World into WW2 and Modern Era products?

No, that is certainly not in the cards. “DCS is a world simulation engine permitting the user to operate or direct a growing number of combat and civilian aircraft, ground vehicles and ships, from different historical eras, in different geographical locations and at different levels of fidelity. It is a true “sand box” simulation.” To separate the different era aircraft into separate products would be greatly counter-productive. We have a very strategic look at DCS World encompassing decades of combat aviation. We are clearly in the beginning stages, but as the stables of aircraft grow and maps are added, the concept will flesh-out and we will have created something very special.

Are there any surprises coming down the pipe from ED? You’ve proven you can do jets, props, helicopters, and to some extent with Combined Arms, vehicles. Is there a plan to have DCS level non-airborne asset modules such as vehicles and ships?

One of the bigger growth areas you are likely to see in 2015 for DCS World for 2015 will be Combined Arms and the ground element of the simulation. This is an area we are just starting to tap into, but we certainly have some interesting things planned on this front.

Will DCS World 2 include much needed upgrades to AI logic and if not will it become a priority once DCS World 2 is released?

There are several AI elements that we are working on for DCS World 2. Chief amongst those is AI air combat, ROE logics, and radio comms. Another big area we hope to give some much needed love in 2015 is the ATC system.



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Re: DCS WORLD: A-10C - BS2 - FC3 - DWS

Messaggio da Aviators » 23 gennaio 2015, 20:10



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Re: DCS WORLD: A-10C - BS2 - FC3 - DWS

Messaggio da Jay » 23 gennaio 2015, 21:10

Slurp
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A-10C MM 11-040
"The A-10C adds the infamy to the scorn, it kills you with a loud fart noise"

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Re: DCS WORLD: A-10C - BS2 - FC3 - DWS

Messaggio da Phant » 24 gennaio 2015, 1:37

E' lo stesso video by Frooglesim (montato senza commento + musica) pubblicato qualche giorno fa.

Bye
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Re: DCS WORLD: A-10C - BS2 - FC3 - DWS

Messaggio da Phant » 10 febbraio 2015, 23:24

Immagine Immagine

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Re: DCS WORLD: A-10C - BS2 - FC3 - DWS

Messaggio da Aviators » 13 febbraio 2015, 18:06

Eagle Dynamics ha scritto: DCS Mid-Winter Sale!

Warm up these cold February nights with a new DCS module!
Starting at 18:00 (Moscow time) on Friday the 13th, and lasting for three days, we are offering a huge 70% off sale on most DCS products from our e-shop at:

http://www.digitalcombatsimulator.com/en/shop/

DCS: F-86F Sabre: $49.99 to $14.99 (70% off)
DCS: Fw 190 D-9 Dora: $49.99 to $14.99 (70% off)
DCS: Bf 109 K-4: $49.99 to $14.99 (70% off)
DCS: UH-1H Huey: $49.99 to $14.99 (70% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $14.99 (70% off)
DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off)
DCS: A-10C Warthog: $39.99 to $11.99 (70% off)
DCS: Black Shark 2: $39.99 to $11.99 (70% off)
DCS: P-51D Mustang: $29.99 to $8.99 (70% off)
DCS: Combined Arms: $19.99 to $5.99 (70% off)
F-15C for DCS World: $9.99 to $2.99 (70% off)
A-10A for DCS World: $9.99 to $2.99 (70% off)
Su-25 for DCS World: $9.99 to $2.99 (70% off)
Su-27 for DCS World: $9.99 to $2.99 (70% off)
DCS: MiG-21Bis: $49.99 to $37.49 (25% off)
Have fun!

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Re: DCS WORLD: A-10C - BS2 - FC3 - DWS

Messaggio da Aviators » 13 febbraio 2015, 18:07

109 e mi8 presi :D

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Re: DCS WORLD: A-10C - BS2 - FC3 - DWS

Messaggio da vov » 14 febbraio 2015, 0:19

Aviators ha scritto:109 e mi8 presi :D

Ma chi ti da tutti questi soldi? Aviators!!!!!!??? :ot:

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Re: DCS WORLD: A-10C - BS2 - FC3 - DWS

Messaggio da vov » 14 febbraio 2015, 4:32

hey aviators non ho resistito e anche io ho preso il messerschmitt :grande: :grande: Mi sarebbe piaciuto il mig 21 ma veramente non ho il tempo di studiarlo :doh: magari mi metto al tuo "six" e ti spiezzo l`ala :P :P

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Re: DCS WORLD: A-10C - BS2 - FC3 - DWS

Messaggio da Aviators » 14 febbraio 2015, 10:21

vov ha scritto:
Aviators ha scritto:109 e mi8 presi :D

Ma chi ti da tutti questi soldi? Aviators!!!!!!??? :ot:
amvi! ;) a te non arriva lo stipendio? casomai manda un pm a zakk, sicuramente ci sarà un problema amministrativo :D :D

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Re: DCS WORLD: A-10C - BS2 - FC3 - DWS

Messaggio da DragonITA » 25 febbraio 2015, 19:25

Come detto da Chromium, venerdì esce la 1.2.15 anche per la stabile. NON AGGIORNATE LA STABILE.
La missione n°2 della ECT si vola con la 1.2.14
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Simulatori: DCS World (moduli A-10C, P-51D, CA, UH-1H HUEY, FC3)
Hotas: TM Warthog

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Re: DCS WORLD: A-10C - BS2 - FC3 - DWS

Messaggio da Phant » 27 febbraio 2015, 18:41

Wags - Producer ha scritto:
DCS World Newsletter February 2015

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DCS World 1.2.15 and MiG-15bis

Both DCS World 1.2.15 and DCS: MiG-15bis are now available.

You can download DCS World 1.2.15 using the automatic updater or download the installer files here: http://www.digitalcombatsimulator.com/e ... dcs_world/

DCS: MiG-15bis can be purchased from: http://www.digitalcombatsimulator.com/en/shop/

DCS: MiG-15bis product page: http://www.digitalcombatsimulator.com/e ... /mig15bis/

We also have a series of videos to help you get started with the MiG-15bis here: http://www.youtube.com/playlist?list=PL ... -f-OTGOknR

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DCS World 2

We are nearing a point where DCS World 2 will be available for a public, alpha release. The primary work remains with sorting out some issues with the unified .exe (no longer will the front end and simulation end operate as two separate exe). We have also been using this time to give mission builders better control of AI weapon jettison, afterburner use, and restrictions of when they can attack air and ground targets. Now that the 1.2.15 update is released, the team will be focused on final testing and preparing DCS World 2 (and the NTTR map) for its debut.

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DCS: Nevada Test and Training Map

The actual art construction (elevation mesh and textures) of this map is more-or-less done with the remaining work being performance optimization and getting the AI units to operate within the map correctly (such as airfield taxi operations). As with DCS World 2, once 1.2.15 is released, this map will be the focus of testing to get it ready for its alpha, public release.
In parallel with the new map, Red Flag campaigns for the F-15C and A-10C are in active development.

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DCS: L-39 Albatros

The next aircraft to be released by Eagle Dynamics will be the L-39C and the L-39ZA. Both aircraft are in a later stage of development with most of the work now focused on the various cockpit systems and flight dynamics. This will be a fully-realized module with mouse-interactive cockpit and professional flight model. Although it will not be available at launch, two-players in the same aircraft is planned for the L-39. We see this as an important feature, not just for the L-39, but other current and future DCS modules.

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DCS: P-47D Thunderbolt

The next World War II aircraft for DCS World will be the Thunderbolt. As you can see by the images in this newsletter, the cockpit is quite far along and overall project status is moving along nicely. Once the Bf 109 K-4 is out of beta (good progress as you can see in the 1.2.15 preliminary change log), progress on this module will further accelerate.

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DCS: Spitfire IX

Following the Thunderbolt, the next of our World War II aircraft will be the glorious Spitfire IX. While not as far along as the Thunderbolt, aspects of it are underway as evidenced by the early cockpit renders seen in this newsletter.

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DCS: F/A-18C Hornet

No, it’s not a myth. Work on the Hornet continues with great progress on the air-to-surface radar. The real beam mapping mode is just about done, and once complete, the team will start work on the various sub-modes. This has been a critical new technology that had to be developed from scratch for this project.
Included in this newsletter is the current status of the 6 DOF cockpit. It is still very much a work-in-progress but project development is now accelerating.

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Hawk for DCS World

We are working closely with VEAO Simulations on preparing the Hawk for sale on the DCS e-shop. There have been a few remaining bugs that need to be resolved, but once complete, the module will be available from the DCS e-shop. In the meantime, you can download the VEAO installer here: http://forums.eagle.ru/showpost.php?p=2 ... ostcount=1
Bye
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Re: DCS WORLD: A-10C - BS2 - FC3 - DWS

Messaggio da Phant » 27 febbraio 2015, 18:55

Immagine Immagine

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Re: DCS WORLD: A-10C - BS2 - FC3 - DWS

Messaggio da Aviators » 27 febbraio 2015, 22:58

il 18 sarà subito mio! :D

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