Periferiche, componenti, software, anche non legati ai simulatori
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Phant
- Capitano
- Messaggi: 14324
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
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Contatta:
Messaggio
da Phant » 28 ottobre 2018, 17:34
Vyrtuoz ha scritto:
Tacview 1.7.3 is available
Download: HERE
- Release Date: Thu, 27 Sep 2018
- Operating System: Windows® 32-bit / 64-bit
- File Size: 239.8 MB
Aside numerous fixes, this update mainly brings a brand-new C++ SDK. For support reasons, this SDK is currently available only to Tacview Enterprise users. It may eventually become available to the public, but this will be for a later update.
Now, this also means that the Lua SDK available to everyone has been improved! It offers an extended API so you can draw more things in the 3D view and better analyze the telemetry of active objects.
Don’t forget that you can press CTRL+R to instantaneously reload your Lua scripts. Very handy for quick development!
The documentation available in C:\Program Files (x86)\Tacview\AddOns\ has been updated. And more samples have been added for Lua as well as for C++ addons. Since the API is identical for both languages, you can grab ideas from any sample and almost just copy/paste the code in your own creation.
If you need more API function, just let me know, I will be glad to add them to the next releases.
To close the loop, Tacview 1.7.4 will finally bring a C# SDK which will offer identical features as the Lua and C++ APIs.
- FEATURES & CHANGES
Brand new C++ SDK to create addons for for Tacview Enterprise
Added South Africa country definition to DCS World exporter
Current UTC time is displayed again in orange in the 3d view
Add-ons custom menus are now sorted in alphabetical order
Added support for torpedoes
Integrated Aegean theater v2.0 for BMS 4.33.5 (terrain and objects database)
Improved FSX/P3D/SuperBug support
- FIXES
Fixed a rare crash when merging, one by one, files containing incoherent data
Fixed artifacts at the junctions of terrain tiles (Tacview 1.7.2 regression)
Fixed altitude in ATC labels was not properly displayed for objects under water level like submarines or torpedoes
Bye
Phant
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Phant
- Capitano
- Messaggi: 14324
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
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Contatta:
Messaggio
da Phant » 28 ottobre 2018, 17:37
Vyrtuoz ha scritto:
Tacview 1.7.4 is available
Download: HERE
- Release Date: Fri, 26 Oct 2018
- Operating System: Windows® 32-bit / 64-bit
- File Size: 262.6 MB
Behold the new trimming tool! With it, you can now select and keep only the most relevant part of your last flight. Share smaller files with your friends and enjoy debriefings which go right to the point!
This version also brings the long-awaited C# SDK for Tacview Enterprise customers. With an API which is virtually identical to the Lua and C++ ones, it is now possible to quickly develop powerful addons for Tacview.
Dedicated to BMS pilots: Thanks to Olivier Beaumont aka “Red Dog”, Tacview now offers by default the maps of the most popular BMS battlefields. No more fussing with download and configuration files, enjoy right away more comfortable debriefings over Korea, ITO, Aegean and the Balkans. To reduce the installer size, I have not included all the possible maps, so just let me know if you think that I have missed an important theater map which should be in Tacview by default.
As usual, this version brings a few fixes as well as some optimizations in the telemetry manager. Check the release notes for more details.
- FEATURES & CHANGES
Added brand new C# SDK to develop addons (Tacview Enterprise)
Integrated BMS VFR maps from Olivier Beaumont aka Red Dog (http://www.combatsimchecklist.net/)
Added a tool to trim telemetry data before and after current point in time
It is now possible to remove objects from the telemetry data
Optimized the telemetry manager: file loading is now 15% faster
- FIXES
Fixed minor bugs in Lua and C++ APIs
Only valid DLL add-ons are now added to the Add-ons menu (secondary DLL are now ignored)
Tacview does not crash anymore when trying to load a DLL addon with invalid dependencies
Bye
Phant
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Phant
- Capitano
- Messaggi: 14324
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
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Contatta:
Messaggio
da Phant » 25 settembre 2019, 18:12
Vyrtuoz ha scritto:
Tacview 1.8.0 is available
Download: http://tacview.net/download
- Release Date: Fri, 6 Sep 2019
Operating System: Windows® 32-bit / 64-bit
File Size: 293.0 MB
This year, I worked closely with military partners to improve Tacview for real-life playback and debriefing. Most of these improvements are also relevant to flight simulators and are now available to everyone in this brand-new release.
This includes better support for small and big screens, more UI modularity, the possibility to display local time (at last ), as well as a new tool to measure distance between the selected object and any other object or even a point on the ground.
I have also been working hard to improve performance, notably the loading speed of custom textures.
Thanks to the help of my partner BuzyBee, numerous airports and maps are now included in Tacview distribution, Tacview database has been greatly extended, and many 3D models have been integrated. This simplifies the installation process by reducing the need to download and manually install add-ons and asset packs for debriefings.
Right now, I am focusing more on Tacview 2.0. So, if you feed a slow down in Tacview 1.x dev, this means that Tacview 2.0 is progressing faster I am currently working on the core engine which is starting to run on all platforms from cell phones to computers. This first step takes some time, but it is also important, because this will establish a clean base on top of which the rest will be built. The next step will be to port most of Tacview components to the new engine: internal tools, telemetry recorder, installer. Then I will start rewriting Tacview main application.
- FEATURES & CHANGES
NOTICE: Windows XP is not supported anymore (definitive)
DCS: Added support for DCS World dedicated server (proper exporter installation)
DCS: Added DCS: Normandy 1944 Map runways
DCS: Added DCS: Persian Gulf Map runways
DCS: Updated DCS: NEVADA NTTR Map runways
BMS: Added support for Falcon BMS 4.34 database format
BMS: Integrated Aegean 2.5 for BMS 4.33
BMS: Added all BMS Korea airports
IL2: All battlefield textures have been integrated in Tacview
IL2: Added most IL2 WWI/WWII aircraft to Tacview database
Added a brand-new shot log
Added an option to automatically pause on shot log events
On pause, the current shot log event is now displayed in the 3D view
BEGIN/END buttons have been replaced by PREVIOUS/NEXT SHOT LOG EVENT commands
Added CTRL+LEFT/RIGHT to jump to previous and next shot log event
Added a brand new UI for the 3D view, more usable, and scalable
It is now possible to display local time via a custom offset
Added an option to remove objects from the 3D view context menu
Added an option to add object on the ground from the 3D view context menu
It is now possible to specify the altitude of a new object above ground level
When an object is manually added to the world, it is now automatically selected
Double clicking on dockable windows has been disabled to prevent any mistake
Double clicking in the 3D view now selects the object under the mouse cursor instead of switching to fullscreen
It is now possible to force an object to be alive from the objects list
Objects dead/alive status is now restored on next dead/alive event regardless of the forced state
You can now press SHIFT+CTRL to display mouse cursor world and bullseye coordinates
The playback control bar has been moved to a dockable window
The active object list has been moved to a dockable window
Added CTRL+N shortcut to deselect primary and secondary objects
The time slider now displays target time during a drag operation
Drag & drop a file on Tacview with the CTRL key will merge it with the existing telemetry
When opening a new file, only important objects are automatically selected instead of any other object
When opening a new file, the camera will now be centered on the battlefield
Optimized terrain custom textures loading time
Added support for 8-bit PNG custom tiles textures
SDK: Added LuaFileSystem 1.7.0
SDK: Added support for 32-bit in the C# SDK
SDK: Added more options to manipulate the camera via the SDK API
SDK: Added C++ API to import telemetry data files via the command line, menus and drag & drop
- FIXES
The acmi 2.x file loader was not properly handling flight events
Telemetry export tool was not exporting native coordinates (U, V, Heading) when available
Ground objects were removed from the battefield when destroyed (Tacview 1.7.3 regression)
Fixed crashes in C# Math.Vector API
Tacview.Telemetry.Get*Transform pitch was inverted and yaw was not normalized
Object properties edition now works as expected and supports all measurement units
Terrain textures cache size was too big when running 32-bit Tacview on 64-bit systems
It was not easy to dynamically add a SA-6 STR on the battlefield (wrong name in the database)
Violet objects were improperly displayed in blue in the 3D view object list
Mouse and keyboard focus is now set to the 3D view when switching to full screen
Dockable windows could be hidden under Windows taskbar
Cursor keys to control playback where not working in free camera mode
Current license will now be the most powerful product key between user and system keys
Invalid samples in GAE files are now more gracefully handled
It is now possible to add an object on top of another one from the 3D view
The Ka-50 3D model was twice the size it should have been
Bye
Phant
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Ariete
- Primo Aviere
- Messaggi: 120
- Iscritto il: 27 luglio 2013, 17:17
- Simulatore: DCS: F-16C Viper
- Località: Salerno
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Contatta:
Messaggio
da Ariete » 28 febbraio 2020, 9:36
Buongiorno a tutti,
una domanda, premetto che mi sono letto tutte le pagine di questo 3d, ma non ho trovato una risposta a questo mio quesito:
quando apro in tacview una registrazione di una track precedentemente effettuata con DCS noto che è molto "scattosa", mentre
i video che vedo su youtube, sono di gran lunga più fluidi .... dipende da tacview e da qlc impostazione oppure dipende da un qlc
parametro di registrazione della track in DCS ????
Grazie mille per ogni eventuale risposta
Alex "Ariete" Princi
Aspirante Allievo
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Simulatori: DCS
Moduli: F16C - F18 - C.A. - AV8B
Terrains:Caucasus - Nevada - Persian Gulf - Syria
Hardware: - Intel i7 4790K - MSI Fatality Z87 Professional - 32Gb RAM - SSD 1Tb Kingstone
Periferiche: Throttle thrustmaster COUGAR + Pedaliera + Base Stick VIRPIL - LENOVO RIFT S - TAVOLETTA HUION INSPIRION
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Ariete
- Primo Aviere
- Messaggi: 120
- Iscritto il: 27 luglio 2013, 17:17
- Simulatore: DCS: F-16C Viper
- Località: Salerno
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Contatta:
Messaggio
da Ariete » 28 febbraio 2020, 11:13
ok ho risolto ... ho aggiornato i driver della scheda video
=========================================================================
Simulatori: DCS
Moduli: F16C - F18 - C.A. - AV8B
Terrains:Caucasus - Nevada - Persian Gulf - Syria
Hardware: - Intel i7 4790K - MSI Fatality Z87 Professional - 32Gb RAM - SSD 1Tb Kingstone
Periferiche: Throttle thrustmaster COUGAR + Pedaliera + Base Stick VIRPIL - LENOVO RIFT S - TAVOLETTA HUION INSPIRION
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Phant
- Capitano
- Messaggi: 14324
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
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Contatta:
Messaggio
da Phant » 17 novembre 2021, 0:12
Vyrtuoz ha scritto:
Tacview 1.8.6 is out!
As the pace of development on Tacview 2.0 increases, Tacview 1.8 is switching more and more to maintenance mode.
However, Tacview 1.8 is still a great test bed for experimenting with simplified versions of new features. As such, this update still brings cool new tools along the usual quality of life improvement and bug fixes.
For example, whenever it is supported by your flight simulator and your aircraft, you can now display the flight controls position as well as the pilot sight. Together with the optional display of aircraft course, you have now all the tools to analyze the exact behavior of the pilot and pinpoint habits to improve stick and rudder skills.
As usual, the Lua SDK has been considerably extended. For example, it is now possible to create real dialog boxes to directly interact with the user. If you are interested into creating Lua addons, feel free to share your work or ask for help on our discord channel!
BuzyBee and I would like to thank again everyone for your support and feedback!
Download: http://tacview.net/download
- FEATURES & CHANGES
ADDED support for IGC files (International Gliding Commission)
ADDED support for TGA files (16, 24 and 32 bit)
ADDED support for pilot’s head movements for DCS World local player
ADDED options to display aircraft heading, course, lift and pilot line of sight (when available)
ADDED display of selected aircraft course
ADDED Controls position can now be displayed in the 3D view when data available
ADDED DCS World F-5E, F-16C, F/A-18C, L-39, M2000C controls positions
ADDED Mach number is now recorded from Flight Simulator / P3D
ADDED CAS to X-Plane (local aircraft)
ADDED Angle of Slip to telemetry export, charts and SDK
ADDED support for dialog boxes in the Lua SDK
ADDED Copy/paste coordinates from Google Maps via CTRL+SHIFT+LEFT_CLICK / CTRL+V
ADDED a new upgrade webpage for Tacview enterprise users
ADDED Hercules 3D parachute objects (donation from Asta)
IMPROVED CSV files support
IMRPOVED EAG files support
IMPROVED CAS to be calculated based on Mach speed when possible
IMPROVED DCS World Mirage 2000C advanced telemetry
IMPROVED Turn rate addon calculations and support for different units
IMPROVED support of lineSTPT in BMS DTC files
IMPROVED static buildings support
IMPROVED Flight Simulator and X-Plane exporters are now resilient to these simulators crashes
IMPROVED area covered by DCS: Persian Gulf Map
IMPROVED the last ten logs are now saved in %temp%\Tacview\
IMPROVED Lua API now uses 256 KiB text buffers instead of 4 KiB for text samples
- FIXES
FIXED some textures tiles displayed at the wrong position on Earth
FIXED potential crashes when running out of memory when loading textures in 32-bit
FIXED DCS World export script was not installed if SRS one was installed before
FIXED DCS World export script would not install on a fresh DCS World
FIXED DCS World exporter default settings were not properly installed
FIXED rare crash when launched with exotic user locale / language
FIXED control list was displayed when launched for the first time from CMO
FIXED display of Landed *close to* Sochi Adler event instead of Landed *at* Sochi Adler
FIXED several bugs in the Lua API
Bye
Phant
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Phant
- Capitano
- Messaggi: 14324
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
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Contatta:
Messaggio
da Phant » 17 novembre 2021, 0:16
Vyrtuoz ha scritto:
Tacview 1.8.7 is out!
I know, I know, it’s been a while since a new stable build of Tacview has been released! This is because I am working a lot on Tacview 2, plus I wanted to implement as many of your requests as possible in this 1.8.7 release. It is hard to know when to stop.
At last, everybody can now enjoy more than six months of updates for all simulators as well as real-life flights including new 3D models, new maps, new weapons, improved exporters, improved importers, more accurate telemetry numbers in all phases of flight, new visual options, and more options for dedicated servers.
This year, Tacview was notably used for Volfa 21 debriefings (a French / NATO military exercise spanning several weeks). Following the exercise, we have implemented a multitude of little fixes and improvements which will benefit everybody concerning stability and ergonomics for tactical debriefings. Other improvements, which require more (re)work of the code, will be integrated later in Tacview 2.
This new version also brings native ADS-B radio signal recording via a USB dongle and an antenna! Which means that you can now see flights taking place over your head, without any Internet connection or ADS-B server account. This first implementation will be improved depending on how popular this tool will be.
The terrain engine has also been pushed to its limits to display even more detailed textures and elevation data. Four times more accurate than before, to be specific. Pushing the engine so much revealed several display bugs (high frequency noise, holes, junction errors…) which have been fixed in this version. The framerate should remain similar to previous versions of Tacview. It is only when you are providing high-resolution textures for specific places, that (a lot) more memory and CPU will be required.
Download: http://tacview.net/download
- FEATURES & CHANGES
ADDED support for real-time ADS-B radio telemetry
ADDED anticipatory trails
ADDED option to choose between IAS, CAS, TAS in cockpit view (when possible)
ADDED option to display or not objects names and labels in the 3D view
ADDED support for more KML files
ADDED support for FlySight GPS files
ADDED support for DCS: Marianas map
ADDED support for DCS: Mi-24P Hind
ADDED new DCS World Syria Map and Channel Map runways
ADDED textures for DCS: Persian Gulf Map
ADDED Aegean theater of operations v3.0 for BMS 4.35.2
ADDED Kuwait theater of operations for BMS 4.35.1
ADDED MidEast theater of operations for BMS 4.35.2
ADDED Nevada theater of operations 4.35.1 for BMS 4.35.2
ADDED Taiwan theater of operations 4.35.3 for BMS 4.35.1
ADDED support for new classes of objects in BMS theaters
ADDED 4 additional audio/video media windows
ADDED command line option /MaxFrameRate:xx to reduce CPU usage and power consumption
ADDED more choices of auto-scale and labels size
ADDED "tacviewExportPath" in options.lua so each instance of DCS World can record data in different directories
IMPROVED renderer to use by default discrete GPU for 3D rendering instead of APU
IMPROVED textures filtering thanks to anisotropic filtering x4
IMPROVED maximum terrain resolution by a factor of 4
IMPROVED terrain accuracy
IMPROVED video playback is now done via Windows Enhanced Video Renderer
IMPROVED event log weapon min/max range is now displayed till 5 seconds after time-out
IMPROVED Time-Shift tool ergonomics
IMPROVED Track Injector ergonomics
IMPROVED EAG files support
IMPROVED only global waypoints are now listed in objects lists
IMPROVED Korea & Balkans database and terrain for BMS 4.35.2
IMPROVED max frame rate is now limited to 120 instead of 200
IMPROVED cost lines and underwater terrain for custom elevation maps
IMPROVED buildings can now fire shells/bullets (but this will not be displayed in the log)
IMPROVED it is now possible to merge static/dynamic data with real-time recorded telemetry
IMPROVED Facebook and Twitter icons are now gone when using an enterprise license
IMPROVED shot log colors are now inverted to better show what is coming next
IMPROVED roll and pitch are now ignored in satellite view for a clearer picture of the battlefield
- FIXES
FIXED crash when running out of memory during custom texture loading
FIXED rare crash when streaming real-time telemetry
FIXED rare memory leak for some errors in Lua addons
FIXED corruption on exit which could cause random UI layout on next startup
FIXED random mouse jumps during camera rotation
FIXED 3D view would rotate forever to the right after locking the session with [WIN+L]
FIXED AOA & AOS calculation during heavy g-force turns
FIXED course vector was showing future instead of present
FIXED file-save command was disabled during real-time telemetry
FIXED invalid objects selection after removing an object from the world
FIXED grey scale and color adaptive modes were not working anymore for terrain textures
FIXED objects list not updated after editing object name/type/color
FIXED events not always updated after reloading a log (Event Log addon)
FIXED Telemetry.Clear() was disconnecting the real-time telemetry
FIXED not possible to go under water with the free camera in most maps
FIXED SRTM30 loading not working properly since Tacview 1.8.4
FIXED "random" holes in terrain
Bye
Phant
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Phant
- Capitano
- Messaggi: 14324
- Iscritto il: 19 settembre 2003, 15:14
- Località: Olbia
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Contatta:
Messaggio
da Phant » 7 novembre 2022, 0:47
Vyrtuoz ha scritto:
Tacview 1.8.8 is out!
I know, it’s been six months since the last update… This is because I am now focused on Tacview 2 development: Currently working the brand new 2D/3D Vulkan/Metal renderer which – ultimately – should offer much higher performance compared to Tacview 1. Don’t know how much faster yet, but the goal is to be able to display millions synthetic buildings and trees on the ground, so any action taking place low and slow (from tanks to helicopters), will have a nicely detailed debriefing.
Meanwhile, in parallel, with the help of BuzyBee, we are continuing to update Tacview 1 content, fixing bugs, and developing news addons to help you with everyday flights as well as special events streaming.
I still cannot promise any release data for Tacview 2, be assured that I am working hard on it!
Download: http://tacview.net/download
- FEATURES & CHANGES
ADDED CTRL + mouse wheel to zoom in and out on charts Y axis
ADDED objects colors can now be customized via Data-ObjectsColors.xml
ADDED support for Cyan and Yellow colored objects
ADDED support for DCS: AH-64D
ADDED new DCS World Syria Map terrain and runways
ADDED Mach number to X-Plane advanced telemetry
ADDED terrain & data layers options for ARMA 3 (no data is yet included)
ADDED support for grenades
ADDED remote controls API for C++/C#/Lua addons
ADDED Excel file import to the database builder addon
ADDED Control Zone add-on to display control zone of selected aircraft (for dogfighting)
ADDED Airboss add-on to display hits during real-time telemetry (later will display kills)
ADDED support for radar range gate properties & display
ADDED numerous entries to the database
IMPROVED media synchronization when playback is paused and during online debriefing
IMPROVED custom textures loading order is now the same as declaration order
IMPROVED lag spikes filtering in telemetry charts
IMPROVED X-Plane exporter is now using the most recent non leap year for current time instead of hardcoded one
IMPROVED csv importer now sets object name based on the csv filename
IMPROVED Korea & Balkans database and terrain for BMS 4.35.3
IMPROVED Terrain downloader addon by removing hardcoded path
- FIXES
FIXED helicopter vs plane type detection for X-Plane 11.30+
FIXED anticipatory trail display during real-time telemetry
FIXED beginning of speed curves in charts
FIXED visual oscillations during scrolling of some charts curves
FIXED flight-log names readability in some rare cases
Bye
Phant