Digital Combat Simulator World (DCS World) 2.5 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
The download comes with one of the most powerful mission planners ever designed, full network play and more than 156 AI weapons systems, 105 ground vehicles and trains, 50 air defense systems, 19 ships and 84 AI aircraft permitting you to plan and play highly sophisticated missions. DCS World is massively extensible through additional DCS modules as well as user-made add-ons and mods which you can purchase and download from our site.
DCS is a true "sandbox" simulation that is also designed to cover multiple time periods of interest such as WWII, Korean War, Vietnam, Gulf War and others. Current regions to battle include the Caucasus, Nevada Test and Training Range, and Normandy 1944. New maps in development include the Persian gulf, Syria and others.
DCS World is fundamentally a deep, authentic and realistic simulation designed also to offer a more relaxed gameplay to suit the user and his particular level of experience and training. The ambition is to hand hold users from novice pilot all the way to the most advanced and sophisticated operator of such complex weapons systems as the A-10C Warthog or the F/A-18C Hornet. The only next step is the real thing! thing!
DCS WORLD
Minimum system requirements (LOW graphics settings): OS 64-bit Windows 7/8/10; DirectX11; CPU: Intel Core i3 at 2.8 GHz or AMD FX; RAM: 8 GB (16 GB for heavy missions); Free hard disk space: 60 GB; Discrete video card NVIDIA GeForce GTX 760 / AMD R9 280X or better; requires internet activation.
Recommended system requirements (HIGH graphics settings): OS 64-bit Windows 8/10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 120 GB on Solid State Drive (SSD); Discrete video card NVIDIA GeForce GTX 1070 / AMD Radeon RX VEGA 56 with 8GB VRAM or better; Joystick; requires internet activation.
Recommended VR systems requirements (VR graphics settings): OS 64-bit Windows 8/10; DirectX11; CPU: Core i5+ at 3+ GHz or AMD FX / Ryzen; RAM: 16 GB (32 GB for heavy missions); Free hard disk space: 120 GB on Solid State Drive (SSD); Discrete video card NVIDIA GeForce GTX 1080 / AMD Radeon RX VEGA 64 or better; Joystick; requires internet activation.
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DCS WORLD: WWII (Europe - Pacific)
DCS WORLD: WWII (Europe - Pacific)


- Superblu
- Tenente Colonnello
- Messaggi: 6021
- Iscritto il: 4 maggio 2008, 17:23
- Simulatore: DCS: F-16C Viper
- Contatta:
Re: DCS WWII: Europe 1944
Mah.. vedremo.. tra i nomi ce n'è uno che mi fa pensare 




F-16C MM 00-042
"There's no such thing as a natural-born pilot." - Chuck Yeager
S! Ruger
My Rig:
Corsair HX850i, Gigabyte X470 Aorus Ultra Gaming, AMD Ryzen5 5600X
G.Skill RipjawsV 32GB DDR4-3200, MSI RX6800XT
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- Primo Aviere Capo
- Messaggi: 8467
- Iscritto il: 4 marzo 2008, 21:55
- Simulatore: DCS: Ka-50 Black Shark
Re: DCS WWII: Europe 1944
bella news
personalmente sono contento 


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- Sottotenente
- Messaggi: 612
- Iscritto il: 7 gennaio 2009, 14:49
- Simulatore: DCS: AH-64D
- Località: Trento
Re: DCS WWII: Europe 1944
Ecco la conferma che aspettavo con entusiasmo!! spero solo di non invecchiare prima
L'idea di base proposta è proprio quella che ho sempre sostenuto: pochi velivoli e ben simulati 




Simulatori: DCS (A-10C, KA-50, P-51, UH-1H, CA); FSX; IL2; X-Plane
Hotas: Saitek X52; Saitek ProRudderPedals; TrackIR4
Re: DCS WWII: Europe 1944
Byeluthier1 ha scritto:
DCS WWII: Europe 1944: Kickstarter Primer
We'll be launching our kickstarter in about 24 hours, or, in the worst case, about 30 hours.
If you're not sure about what DCS WWII: Europe 1944 is, please read the official announcement or join the discussion here.
There are a few very important points we'd like to make:
1. The project is at a very early stage.
Normally, video game development goes something like this. You go through some initial planning and discussion. You agree on budget and schedule, then begin the development. After some months, or maybe even years, you arrive at a playable mock-up or maybe a pre-alpha version. You announce the project, show what you have to the fans, and move forward.
With DCS WWII, we're doing something different. We are in the very early initial design stage. If things were done the normal way, we'd be about six months away from an official announcement.
Why then are we doing this? Because we are not working with a publisher. When we looked at our budget and our schedule, we realized we'd be cutting it very close and we'd really need a bit more money and a bit more time to really do things comfortably. So we decided to go the kickstarter route. It should give us the freedom to really perfect our game; and perhaps even allow us to make a larger product if we manage to hit our stretch goals.
And so, we're back to the main point. The project is very, very early. Normally we would not show it to the public at this stage.
We could wait six months and go kickstarter then – but then we'd lose the stretch goal option. If we don't start on, say, a flyable B-17 today, if we wait six months to begin, then we delay its release by six months as well.
So, we know how the community lives to scrutinize every pixel and every word. So please keep in mind that things are not just WIP. They're so far away from final, they're all the way back at the other end. They're "initial".
Kickstarter changes a lot of things on our end, so please accept it as a change on yours. We're showing you the project six months before we normally would. Please keep that in mind in all future discussion.
2. Kickstarter can fail.
Here's how it works.
We are asking for a relatively minor initial sum on kickstarter which is needed to put in a few extra features and really polish and perfect the product.
We obviously need a large number of people to back the project to even hit the initial sum.
If you back the project, but over the course of the kickstarter campaign we fail to reach the initial goal, then the campaign fails and all the money is returned to backers. We the developers receive nothing.
However if we do manage to excite enough fans to back the project in the next 30 days, and we hit our initial goal, then this opens the road to the real meat of the campaign: stretch goals. All money raised will go towards development. If we manage to hit additional stretch goals, we will add a lot more exciting stuff to the project, most importantly new aircraft and new gameplay maps.
However that will require a significant community effort. Larger stretch goals will require thousands and thousands of backers; it'd require the equivalent of everyone who ever bought DCS: P-51 to come in with the purchase price they paid in the next 30 days and back our kickstarter to hit some of the larger stretch goals.
Possible? We hope so. But we'll need help.
3. We need your help!
What we really need for our project to succeed is exposure.
If you back our project, please tell your friends about it.
Even if you cannot back our project, but are excited about it, tell your friends.
DCS WWII: Europe 1944 requires a large concentrated community effort to become successful.
If you are a journalist, please get in touch.
If you are a member of a flight sim community, please mention our kickstarter on your forums. If your friends have questions, send them here, or send us to them.
We only speak English and Russian. If you are a member of an international flight sim community, help us spread the word in your language!
Please help us get there. We cannot do it on our own!
Phant


- Jay
- Capitano
- Messaggi: 2905
- Iscritto il: 28 settembre 2012, 21:29
- Simulatore: DCS: A-10C Warthog
- Località: Gonnesa (CI)
Re: R: DCS WWII: Europe 1944
Ho dato un contributo, più alla filosofia di base che al progetto ww2 che mi interessa relativamente 


A-10C MM 11-040
"The A-10C adds the infamy to the scorn, it kills you with a loud fart noise"
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- Sottotenente
- Messaggi: 612
- Iscritto il: 7 gennaio 2009, 14:49
- Simulatore: DCS: AH-64D
- Località: Trento
Re: DCS WWII: Europe 1944
Anch'io ho contribuito! L'idea è l'unica davvero valida nel panorama attuale della simulazione WWII e i ragazzi (Oleg e Ilya in particolare) che in precedenza avevano fatto la storia dei simulatori oggi devono riscattarsi da una brutta esperienza. Hanno fatto la scelta di non scendere più a compromessi con le case di produzione e portare avanti i loro progetti in maniera autonoma (al contrario dei loro vecchi compagni) e per questo auguro loro il miglior successo!


Simulatori: DCS (A-10C, KA-50, P-51, UH-1H, CA); FSX; IL2; X-Plane
Hotas: Saitek X52; Saitek ProRudderPedals; TrackIR4
Re: DCS WWII: Europe 1944
Sfida aperta.....
- RugerOne
- Colonnello
- Messaggi: 9465
- Iscritto il: 27 agosto 2004, 13:49
- Simulatore: DCS: Velivoli Storici AMVI
- Località: ..::Ancona::..
- Contatta:
Re: DCS WWII: Europe 1944
Mah dai speriamo bene.. E staremo a vedere.. Per ora CLOD e BoS non hanno rivali .. Valuteremo anche questo..
Scenario sempre il solito però eh!? Intendo per noi di IL2 .
S!
Scenario sempre il solito però eh!? Intendo per noi di IL2 .
S!



Simulatori: IL2 series, DCS series.
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Re: DCS WWII: Europe 1944
Nessuno ancora ha capito che vogliamo la Corea???????!!!!!RugerOne ha scritto:Mah dai speriamo bene.. E staremo a vedere.. Per ora CLOD e BoS non hanno rivali .. Valuteremo anche questo..
Scenario sempre il solito però eh!? Intendo per noi di IL2 .
S!

- Irpus
- Capitano
- Messaggi: 2041
- Iscritto il: 8 giugno 2006, 1:14
- Simulatore: IL2 Sturmovik
- Località: Avellino\Salerno
Re: R: DCS WWII: Europe 1944
Ma infatti!!!King ha scritto:Nessuno ancora ha capito che vogliamo la Corea???????!!!!!RugerOne ha scritto:Mah dai speriamo bene.. E staremo a vedere.. Per ora CLOD e BoS non hanno rivali .. Valuteremo anche questo..
Scenario sempre il solito però eh!? Intendo per noi di IL2 .
S!
Quale occasione sarebbe stata migliore di quella in cui il "mondo" DCS si butta su velivoli non contemporanei come hanno cominciato a fare con il Mustang per dare nuovi stimoli con uno scenario ormai da troppo trascurato come la Corea! Un F-86 o un MiG-15 realizzati allo stesso livello del P-51D sarebbero fantastici, senza contar gli altri! E uno scenario nuovo avrebbe fatto benissimo anche agli altri moduli della serie.
Occasione sprecata...speriamo solo che abbiano progetti in tal senso...

Simulatore : Il-2 Sturmovik 1946
Verkauft mein Gewand, ich fahr in Himmel
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- Primo Aviere Capo
- Messaggi: 8467
- Iscritto il: 4 marzo 2008, 21:55
- Simulatore: DCS: Ka-50 Black Shark
Re: DCS WWII: Europe 1944
stupendo!!!!