DCS WORLD --> Updates versione Stabile

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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 22 febbraio 2024, 16:41

Digitalcombatsimulator.com ha scritto:
DCS 2.9.3.51704 Stable
  • New campaigns:
    New campaign: DCS: F-15C Aggressors Air Combat Maneuvering Campaign by Maple Flag

  • DCS World
    Terrain scenery performance: optimized instancing and improved and optimized streaming.
    ChinaAssetPack. Missiles KD-20, KD-63 and C-701T switched to ED’s declaration.
    ChinaAssetPack. Bomb Type-200A switched to ED’s declaration.
    ChinaAssetPack. LS-6/GB-6 updated range table.
    ChinaAssetPack. HHQ-9 cold launch effect added.
    Input. When a single Controller Axis is bound twice (ex. with and without a modifier) on a single Game Axis, the "Axis Tune" modal fails to save its settings. Fixed.
    IR render. Fixed the square surface texture under the destroyed vehicle in FLIR.
    Weapons. APKWS RCS decreased from 0.04 -> 0.01 sq m.
    Fixed crash when one of two groups is destroyed while embarking a helicopter.
    Fixed crash when one of two groups is destroyed while embarking a vehicle.
    Fixed crash when infantry destroyed during a task Embarking.
    Fixed crash when one of two groups is destroyed while embarking a ship.
    Task Embarking, distribution doesn't work correctly for boat - corrected.
    Fixed crash while performing a task Embarking in some cases.
    Fixed exploit - aircraft can be equipped with weapons from other aircraft in some cases.
    AI aircraft. AI S-3B tanker parks on a place already occupied with static - fixed.
    Triggers. Part of group in zone - activates when it should not - corrected
    Triggers. Trigger Zone. Checking inside the attached zone.
    Effects. Rain effect is not cleared when it is turned off without restarting the DCS - fixed.
    Fixed bug when camera can attach to dead object.
    AI ground. When a SAM launcher has no LOS with its tracking radar, it still fires missiles, but they explode one second later - fixed.
    AI helicopters. Fixed IAS speed vs. wind bug.
    AI helicopters. Wheeled helicopters allow take off & landing from a parking position. "Normal" weight value was corrected.
    Control hover added Ah-64 taxi improved.
    AI helicopters. AIs collide with each other on vertical take off - fixed.
    AI wingman with data links remain on after shutdown - fixed.
    SSE. MT. Any looped outText message flashes at different intervals in Multithreading - fixed.
    AI surface. Infantry does not move after switching green state - fixed.
    AI surface. Radar SON-9 alarm state cannot be set to GREEN - fixed.
    AI surface. Ships may behave incorrectly when using the checkbox 'on land' - fixed.
    AI surface. The second group can't execute command Embarking to ship - fixed.
    AI surface. Deactivation function works only on part of units from the group - fixed.
    AI aircraft. SA342 using ATGM HOT3 missile in Hellfire style - fixed.
    Weapons. Negative weight of ATGM HOT3 payload - fixed.
    Effects. Moonlight reflection over the sea produces a blinding halo - corrected.
    Weapons. Kh-65 missiles turn around, and most don't hit their target - fixed.
    AI aircraft. The likelihood of the aircraft colliding with trees when going around mountain tops has been reduced.
    AI aircraft. AAR. AI struggles to keep the probe into the right drogue when the tanker orbits in a left turn - fixed.
    VR In cockpit cursors have become oversized and blurred - fixed.
    Effects. Flickering shadows in mirrors at night at some camera angles - fixed.
    AI aircraft. Drones were unable to launch ATGM Hellfire from high altitudes due to a missile guidance issue. Now the altitude is limited to 3600 meters.
    AI surface. S-75 (SA-2) tracking targets through mountains. LOS check restored.
    ME. Triggers. Added expanded window in trigger actions for script.
    Weapons. ATGM AT-6 and AT-9 will be lost if the launcher is destroyed.
    AI aircraft. Incorrect behavior of the helicopter during landing in some cases was fixed.
    AI aircraft. AI helicopters fail to engage ground targets in some cases - fixed.
    Crash when deactivating a ship during a helicopter task cargo transportation fixed.
    AI surface. NASAMS attacks helicopters from short distances only - fixed.
    Weapons. Corrected aiming data for GBU-10, KAB-1500-LG-Pr, KAB-1500LG, GBU-24, KAB-500L, GBU-54, GBU-12.
    DCS MT. Vehicle guns shaking during rotation - fixed.
    AI surface. Turned off exaggerated recoil when launching missiles.
    ME. GUI Error when changing ship type if AMMO tab open - fixed.
    Weapons. Increased APKWS M282 warhead power.
    AI aircraft. S-3B tanker. Mechanics of releasing the refueling basket and the refueling process have been adjusted.
    Voice chat
    • Added transparency to the VC widget window. change colors in widgets
      Fixed. MiG-15 VC radio mode does not work
      Fixed. Active radio is not highlighted in the widget

    AI surface. Freeze when performing Embarking task for ship in some cases - fixed

  • DCS: AH-64D by Eagle Dynamics
    Adding the FCR Mast-Mounted Assembly as a loadout option in the Rearm/Refuel menu.
    Fixed: Dedicated server doesn't start mission with AH-64D.
    Fixed: Crash on PLT when CPG activates AutoTrack in multicrew.
    Fixed: Setting the NVS to FIXED and pressing SLAVE crashes the game.
    Fixed: Crash while using FCR and alternate cursor trigger on FCR page.
    George AI tuning.
    Fixed: Gun - bullets go missing 3000m.
    Fixed: FCR will not operate after repair.
    Fixed: AI AH-64D gun position.
    Fixed: Missile RATE LIMIT and ROLL LIMIT are only occurring when rolling right.
    Fixed: ECS temperature errors.
    Fixed: RLWR and ADF audio channels are not synced in multicrew.
    Fixed: Inner cockpit element intersects with pilot wiper blade.
    Fixed: Renamed the rocker label on the EUFD to "DL".
    Fixed: IHADSS symbology text size is too small.
    Fixed: CPG range source is not repeated in Pilot symbology when in COOP rocket mode.
    Fixed: Switching distance from KM to NM will freeze TSD scale.
    Fixed: FCR symbology elements are not affected by the Symbology (SYM) brightness setting.
    Fixed: Command Heading chevron is not referenced to aircraft heading when Bob-Up mode is entered.
    Fixed: AGM-114L will not launch below 38 feet on Sinai map.
    Fixed: HSI Ownship reference errors.
    Fixed: AGM-114L is tracking a target but ACQ is displayed as "?SKR" in white.
    Fixed: HDG> on PAN page should be referenced to Magnetic North.
    Fixed: Leading zeros in Lat/Long Minutes are not displayed in Point Review status windows.
    Fixed: ENDR status window on TSD should be hidden when fuel flow is 0 LB/HR.
    Fixed: AUTOPAGE - OFF cannot be chosen on ASE page.
    Fixed: Activation/deactivation logic for C AUX, L AUX, and R AUX on FUEL pages.
    Fixed: Power interruption is triggering ENTR INU 1 BRST and ENTR INU 2 BRST advisories.
    Fixed: POINT ADD/EDIT is using MPD cursor position on TSD instead of coordinates on KU.
    Fixed: Nav range is not being entered when the SLAVE button is pressed if Laser range is present.
    Fixed: RFHO message should not have a LOCATION option on COM>MSG-REC page.
    Fixed: IAT messages are appearing in Pilot symbology.
    Fixed: CPG's Target STORE message not displayed on VID page in Pilot crewstation.
    Fixed: Target data from FCR TGT Report is used by FCR aircraft as its own if a scan was already performed.
    Fixed: AZ LIMIT is appearing in place of EL LIMIT when the gun turret is near the aircraft centerline.
    Fixed: AZ LIMIT, EL LIMIT, and COINCIDENCE are not interrupting the gun from firing.
    Fixed: AZ LIMIT from an inboard missile launch is being removed before the missile actually launches.
    Fixed: TEDAC "CAGE" and "LMC" lettering switched.
    Fixed: Hold mode indicator behavior when enabled/disabled.

  • DCS: F/A-18C by Eagle Dynamics
    Fixed: Cold Start Datalink not working.
    Fixed: Crash when launching HARM.
    Updated flight model and FLCS (details in newsletter)
    Added new pilot helmets HGU-68/P and HGU-68/P with NWG.
    Fixed: MFD image in some sun light exposure positions is corrupted.
    Fixed: Incorrect Bingo Caution.
    Fixed: On the ground with both engines running only FUEL tank 2 depletes.
    Fixed: Fuel temperature 1000°C on the ENG page causing the FUEL HOT caution after repair.
    Fixed: Brake check holding at Mil power.
    Fixed: RADAR ALT does not always give a warning when set on the UFC.
    Fixed: Some knobs glow when turned off.
    Fixed: Check TK PRES LO Warning with center fuel tank when climbing above 20k.
    Fixed: Harpoons sometimes self-destruct too early when using HTP.
    Fixed: Radar target heading oscillating in both STT and TWS (and LTWS) for closely spaced targets.
    Fixed: Some knobs are lit in a cold and dark cockpit.
    Fixed: ATT Switch to STBY doesn't trigger "X" on FCS.
    Fixed: Keybind for Bleed Air not working.
    Fixed: Selecting TWS from a RWS STT will recenter scan line.
    Fixed: AACQ and Bullseye information overlapping.
    Fixed: 1 Look RAID adds a "0" next to the targets.
    Fixed: TDC on the RDR ATTK and AZ/EL pages does not show info for targets other than the L&S, when in STT.
    Fixed: STT could lock the wrong target.
    Fixed: JDAM indication is crossed out on the HUD when the JDAM is not aligned.
    Fixed: SHOOT and IN LAR cues not showing on the Left DDI.
    Fixed: Jamming targets are locked in ACM regardless of distance.
    Fixed: INS alignment on CV starts as RF but then switches to CBL.
    Fixed: PPLI doesn't work on Marianas terrain.
    Fixed: WARN ALT values do not fit on the A/C page.
    Fixed: SLAM indication is crossed out on the HUD and MFD when the SLAM is not aligned.
    Fixed: Light bleeds into the cockpit around the brake pressure gauge.
    Fixed: Cannot move scan center in VS.
    Fixed: AI nozzle and nozzle covers after shutdown are incorrect.

  • DCS: F-16C Viper by Eagle Dynamics
    Fixed: Datalink doesn't work after cold start. When starting or restarting the aircraft, the MIDS switch must first be set to OFF. Only set to ON after the GPS switch has been set to ON for 60 seconds and the DED TIME page displays GPS SYSTEM.
    Fixed: Elevators remain in the position when control is released.
    Fixed: Crash may occur when exiting FCR OVRD.
    Fixed: Possible DCS crash upon release of GBU-24.
    Fixed: Possible crash when launching an IAM.
    Fixed: Markpoint created after VIP designation is offset.
    Fixed: Dogfight mode lock freezes mid-air.
    Fixed: Incorrect heading and distance to steerpoint with GBU-24.
    Fixed: Cursor Zero/SPI system not working in A-G.
    Fixed: Datalink doesn't work for maps in the Western hemisphere.
    Fixed: Holding MPO switch in OVRD commands a nose down pitch rate.
    Fixed: Training. JDAM mission wrong coords given to verify.
    Fixed: Differential stabilizer and rudder behavior in a Deep Stall with MPO engaged.
    Fixed: FLCS oscillations.
    Fixed: Maverick VIZ and TGP SPI not Working.
    Fixed: RWR BIT logic improvements.
    Fixed: AGM-65 EO sub-modes corrections.
    Fixed: Offset Aimpoint positioned incorrectly on HUD depending on previous steerpoint.
    Fixed: AGM-154A ETA and TTI incorrect.
    Fixed: DTOS/VIS/EO-VIS should not incur a slew to the Navigation cursor.
    Fixed: Cat 1 pitch oscillations at AOA limit.
    Fixed: A-G FCR mode invalid state.
    Fixed: AGR OVRD flashes GM radar return when pressed.
    Fixed: TGP mask cue erroneously flashes if TGP is placed into standby while TGP is masked.
    Fixed: 3-way switch for ANTI-SKID/PB doesn't engage Parking Brake.
    Fixed: HAD HARM target handover blanks out A-G radar.
    Fixed: Moving TDC with TGP in STBY moves SPI to present position.
    Fixed: Adverse small oscillations in TO\landing gains when banked.
    Fixed: AIM-120 SLAVE/BORE option not available.
    Fixed: Defog Lever movement.
    Fixed: HSD "FR/FL" filter function issues.
    Fixed: Changing Master Mode while TGP OVRD is enabled is causing erroneous TGP mode entry.
    Fixed: AGM-65 VIS can get locked onto steerpoint.
    Fixed: AGM-88 POS launch zone overlaps.
    Fixed: WCMD Impact timer inaccurate.
    Fixed: AGM-65 MLE scale only appearing in EO-VIS when WPN is SOI.
    Fixed: HSD FZ can cause some symbology to disappear.
    Fixed: HARM WPN TMS logic is incorrect.
    Fixed: Idle nozzle position too wide.
    Fixed: ARM L remains in HUD after R hard point disabled, and Laser arm is disabled.
    Fixed: AGM-65 VIS TMS forward on post designate can flash DLZ on HUD when no Mavericks remain.
    Fixed: Designating HAD symbol while in CCIP/STRF sub-modes causes TGP to slew away from CCIP pipper.

  • DCS: Mi-24P by Eagle Dynamics
    Some voice overs added for pilot response on sliding and turns commands
    Course set sync fix
    Added course set keybinds
    ATGM sight orientation shift bug fix (Sight orientation permanently shifts due to rotation limits - Bugs and Problems - ED Forums (dcs.world))
    Blurred rotor hub tilt animation fix
    Radio VoIP PTT button error message fix
    Potential fix for doors desync and gun delay in multi-crew

  • DCS:L-39C/ZA by Eagle Dynamics
    Fixed:FKP circle is oval in MT build

  • DCS:A-10C II Tank Killer by Eagle Dynamics
    Added. Serpents head mission
    Fixed. Jammer functions will not become unavailable if Jammer is removed
    Fixed. Engines appear to randomly cut-off when performing dives
    Fixed. IFF M4 Code Knob starts at A position
    Updated how ARC-186 control head controls and dials work.
    Added missed lines in the HSI instrument
    Fixed. Air Conditioner HOT/COLD clickable connectors are missing
    Fixed. Radio placard number does not change when setting a different number in rearming menu
    Fixed. Paveway II, GBU-54 and APKWS do not guide to TGP laser designation

  • DCS:FW 190D-9 Dora by Eagle Dynamics
    Updated whole sounds

  • DCS: F-15E Suite 4+ by RAZBAM Simulations. Version 1.8.7.232
    Fixed : RBM azimuth sector not following cursor if latched on SP
    Fixed : Cursor not synced when latched on SP
    Fixed : HRM patch video and symbology scaling slightly off causing designation errors
    Fixed : WSO MRM/SRM radar presets programming
    Fixed : Missing OBST (TFR) warning light on front cockpit
    Fixed : STT not triggering RWR alerts between F-15Es
    Fixed : AN/APG70 and AN/AAQ13 having mutual interferences
    Fixed : Swapped SRM/MRM radar presets
    Fixed : Small glitch on RBM scope refresh sides with crosswinds
    Fixed : IFF Mode 4 returning hostiles as friendlies
    Fixed : RWR Threat icons does not show true distance from aircraft
    Fixed : AG Gunsight accuracy. Note: Range to Ground is still WiP
    Fixed : LANTIRN AAQ-14 TGP still functional if pod is removed from the aircraft due to enemy action.
    Fixed : LANTIRN AAQ-13 NVP still functional if pod is removed from the aircraft due to enemy action.
    Fixed : LANTIRN TGP when RET cued is locked to the Velocity Vector Marker instead of the AG reticle
    Fixed : PACS release program keeps station boxed despite it being empty.
    Fixed : PACS release program not cleared during rearming
    Fixed : Smart Weapons PACS not updating correctly during rearm
    Fixed : CDS NOT LOADED warning message being displayed when Smart Weapons are loaded.
    Fixed : Smart Wpns sync problems during TGT XFER when both pilot and WSO push the MPDs buttons at the same time.
    Fixed : Smart Wpns PAC not sync'ing after bomb release.
    Fixed : Smart WPns XFER of a SEQ PNT always displays SEQ 1.1.
    Added : AGR radar mode
    Added : Radar elevation reset upon entering GUNS mode
    Added : Radar GUNS mode quickstep/bump
    Added : MGRS programming
    Added : AUTO AGR
    Improved : Mutual interference accuracy
    Improved : Front Cockpit Auto Acquire Switch HOTAS logic.
    Updated : AA RDR contact sticks now show Releative Heading (RH) instead of aspect
    Updated : RWR Behavior to radar lock and weapons launch.
    Updated : RWR Audio Warnings.
    Updated : Bomb fuze delay for penetration set to 0.005 seconds
    Updated : AUTO Release consent for LGBs
    Updated : Aircraft Models.
    Updated : HUD coating on combiner glass.

  • DCS: AV-8B NA by RAZBAM
    Fixed: ICS Volume control inverted
    Fixed: Aileron DROOP light logic
    Fixed: NRAS box logic
    Fixed: navigation error when INS is in NAV mode (WIP). Note: Drift error is disabled until logic is fixed.
    Fixed: Rocket slant range indicator using gun range values
    Fixed: EHSD waypoint icon displaces when selecting W/OS steering
    Added: ICS volume control keybinds.

  • DCS: MiG19P Farmer by RAZBAM
    Fixed: Taxi light not illuminating the runway
    Fixed: Landing light not working
    Fixed: Radio/ADF switch keybind not working

  • DCS: M-2000C by RAZBAM
    Added : Red radio config panel
    Added : Sec CALC rearm bind

  • DCS: Mirage F1 by Aerges
    Systems:
    • Added full IFF transponder simulation compatible with M-2000 and F-15E. Added the option to equip BE, CE and EE with mode 4 IFF (new cryptographic unit, IFF panel and warning light, only installed in a few aircraft) in the module options. The F1M will be equipped with it by default.
      The AP light test now needs AC power to take place.
      Flight control system test now needs AC power to start.
      Fixed wheel brakes control in F1BE - right brake command was also moving the left brake, while left brake command was doing nothing.
      F1BE pitch/roll/rudder trim positions are synchronised in multicrew now.
      Added PBL 201 2300 l fuel tank to flyable versions of F1. Weight, balance and aerodynamics are accounted for.
      Fixed bug in which, when central and right external fuel tanks were mounted, no fuel was consumed.
      Brake warning light no longer turns on when actuating the brakes if the gear is deployed without weight on wheels.
      Several Hydraulic System fixes were made:
      Circuit 1 and 2 accumulators were not working correctly, now fixed.
      Combat flaps and brake lights logic was incorrect with engine off, now fixed.
      Added AC electric (400 Hz) cockpit sound.
      The seat height is now initialised before the simulation is unpaused at mission start. It eliminates a sudden pilot head position move once the simulation has started.
      F1BE: Fixed not moving rear seat rudder trim switch, when using keyboard.
      The seat height adjustment switches clickspots are correctly initialised now to eliminate clickspot position misalignments before the seat is moved for the first time.
      F1BE: Added keybinds for rear seat height adjustment.
      F1BE: Forward canopy now cannot be lowered and closed before the rear canopy is closed and locked.
      Added separate input commands for stages 1 and 2 of the radar elevation increase/decrease buttons.
      Added 'Disable force feedback effects' option to the module options.
      Pilot flight controls are set to neutral now when the pilot has lost consciousness.
      Added two input commands: 'Move throttle from Idle to Stop' and 'Move throttle from Stop to Idle'.
      Added 'button-like' input entry for the throttle idle cut function. It moves throttle to ‘Stop’ when pressed, and then back to ‘Idle’ once it is released.
      The movement speed for pilot stick and rudder by keyboard was increased by a factor of two.
      Now it is possible to click the throttle out from ‘Stop’ position, disregarding the actual throttle axis input. Then, the throttle will be animated in the cockpit to the actual axis input position.


    Communications:
    • Added "Radio Selector Box defaults" section in the module options with default volume potentiometers positions.
      Now any of the default Voice Chat 'cockpit VoIP PTT' commands ('r.1', 'r.2', etc) can be used to activate transmission. It is made to reduce player effort to config (or deconflict between modules) Voice Chat input settings. Pressing any of those commands will activate Voice Chat transmission via the currently selected radio.
      Now both default Voice Chat 'cockpit int VoIP PTT' input commands can be used to activate crew communication in F1BE (given that "F1BE intercom hot mic always enabled" option is unchecked in the module options).
      Fixed radio status being incorrectly displayed as grey box (i.e. 'is turned off') in Voice Chat at hot start.
      Added "F1BE intercom hot mic always enabled" option to the module options, though Hot Mic itself is not operating correctly yet. Please use a default Voice Chat key command to talk to the crewmember (with this option unchecked).


    Pilot flight controls:
    • Throttle will not make an abrupt jump to the actual position anymore when the joystick is moved for the first time after the mission was started.
      F1B: Stick, rudder and throttle are now always at the same position at both seats.
      F1BE: Now another seat afterburner detent position is correctly taken into account, if it was modified in module options.
      F1BE: Fixed resulting stick position when Force Feedback is enabled only in one of the two seats.
      F1BE: Throttle will not jump anymore when the second crew member joins.
      F1BE: Throttle transition between own and other seat input axis positions is now smoothly animated, when the FM control is transferred between seats.


    Controls Indicator:
    • F1BE: With Combined Controls Mode disabled, and when another crewmember is present, the Controls Indicator now displays: a) other seat control input (grey index) when our seat has FM control, or b) own seat control input (white index) when other seat has FM control. In Combined Controls Mode white/grey symbols work as before.
      The throttle control input (white index) is additionally displayed in all F1 versions. It can be observed, with another crewmember being absent, when the input axis is moved with the throttle being at ‘Stop’.
      Stick/rudder positions now account for trim settings. Same applies to other seat controls positions in F1BE.
      F1BE. Controls Indicator now displays 'C' symbol before 'F' and 'R' symbols, when the Combined Controls Mode is enabled.


    Miscellaneous:
    • Default 6DOF view restrictions are now available again for user modifications (now can be edited in ViewsF1Cmn.lua).
      Throttle handle and pilot hand got animation in the external 3D model.
      Module options dialog was updated - Force Feedback related options were arranged as a visually separate group.
      Cockpit tooltip and the corresponding command name in inputs for 'Air conditioning auto/manual switch' are now the same.
      Fixed IFF Mode C clickable switch tooltip.
      Added ‘Anti-ship Strike’ task to all F1 versions.
      Minor flight manual updates were made.


  • DCS: C-101 Aviojet by AvioDev
    General:
    • Added 'Disable force feedback effects' option to module options.
      Pilot flight controls are set to neutral now when the pilot has lost consciousness.
      Fixed batteries being constantly overheated when flying at high altitudes for quite a long time.
      Changed the module options tab name from 'C-101EB' to 'C-101'.
      The idle cutoff clickspot on the throttle handle is hidden now when the throttle is advanced forward from its idle position.
      Now it is possible to click the throttle out from ‘Stop’ position, disregarding the actual throttle axis input. Then, the throttle will be animated in the cockpit to the actual axis input position.


    Communications:
    • Added 'Audio Control Panel defaults' options group to module options with default volume potentiometers positions.
      Now any of the default Voice Chat 'cockpit VoIP PTT' input commands ('r.1', 'r.2', etc) as well as both 'cockpit int VoIP PTT' commands can be used to activate transmission. It is made to reduce payer effort to config (or deconflict between modules) Voice Chat input settings. Pressing any of those commands will activate Voice Chat transmission via the currently selected radio.


    Pilot flight controls:
    • Stick, rudder and throttle are now always at the same position at both seats.
      With Combined Controls Mode disabled, stick, rudder, and throttle will be animated to the new positions according to the other seat controls input, when FM control is transferred between seats. I.e. there will be no immediate jump to the new positions. FM will take this into account, thus avoiding abrupt aircraft trajectory changes, or engine stress in the case of throttle input.


    Controls Indicator:
    • With Combined Controls Mode disabled, and when another crewmember is present, the Controls Indicator now displays: a) other seat control input (grey index) when our seat has FM control, or b) own seat control input (white index) when other seat has FM control. In Combined Controls Mode white/grey symbols work as before.
      The throttle control input (white index) can be observed now, with another crewmember being absent, when the input axis is moved with the throttle being at ‘Stop’.
      Controls Indicator now displays 'C' symbol before 'F' and 'R' symbols, when the Combined Controls Mode is enabled.

  • DCS: JF-17 by Deka Ironwork Simulations
    New: refill external fuel tank via radio menu
    Fixed: fighter-to-fighter datalink
    Fixed: GB-6 open altitude setting (now is 800-3200ft)
    Fixed: GB-6 (Cluster Bomb/SFW) dispenser accuracy
    Fixed: Type-200A cannot CCRP release over 1000 feet
    Fixed: PF12 pylon weight
    Fixed: GB-6 indicated launch range too short issue
    Adjusted: oxygen volume and consumption rate
    Prepare to switch to ED’s LS-6/GB-6

  • DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations
    Fixed: HSI course setting does not take into account the magnetic declination
    Fixed: Pitch Trim insufficient
    Improved: Flight model - Lateral stability
    Improved: Flight model - Rudder efficiency at low speed (better control in crosswind conditions)
    Improved: Collision model
    Added: MB-339 T-Bird II (Lockheed T-Bird II) livery. Version for 1989 U.S. JPATS competition.
    Added: Keybindings for the following categories (see the MB-339 forum section for the complete list):
    • MASTER CAUTION
      AHR/GPS System
      HSI Nav Modes

  • DCS: MiG-21bis by Magnitude 3 LLC
    Deleted 2 double inputs conflicted with default screenshot and active pause inputs.
    Special options: changed default ASP reticle state from GAMING to REALISTIC (unchecked). For GAMING state, the user needs to check this option.
    Added clickable polarization filter for the radar screen (controls the radar screen illumination).
    All missions checked and re-saved.

  • DCS: Christen Eagle II Magnitude 3 LLC
    All missions checked and re-saved.

  • DCS: SA-342 Gazelle by Polychop Simulations
    Exterior model art updates
    • Added: New PBR material for glass surfaces.
      Added: 3D model detail additions
      Added: Reworked damaged and destroyed 3D models
      Fixed: General PBR material improvements
      Fixed: 3D model shape and smoothing

    Overhauled and replaced all external textures and liveries in full PBR
    • Full list of added liveries

    Fixed: Athos / GOA sight now only updates when not stowed (fps gain)
    Fixed: Athos / GOA sight symbology disappearing when changing zoom levels
    Added: Opacity added to Athos / GOA symbology
    Fixed: Magnetic variation not displaying correctly
    Added: Document explaining the new French liveries in the module’s Doc folder
    Added: Kneeboard pages
    Added: Minigun tracer ratio selection (Fewer tracers for NVG operations)
    Fixed: M134 fire logic
    Updated: M134 weapon model
    Updated: M134 gunner model
    Updated: M134 sight now collimated
    Added: First iteration of AI gunner (limited to player controlled Gazelle)
    Known issues: External weapon sounds not matching correct type of weapon

  • DCS: Flaming Cliffs 3 by Eagle Dynamics
    Updated external and cockpit 3D models of next aircraft: A-10A, F-15C, Su-27, Su-33, J-11.
    Su-33 repair on a carrier's deck ends up with aircraft in water - fixed.

  • DCS: Black Shark 3 by Eagle Dynamics
    Fixed Crash CockpitKa50.dll
    ST. ABRIS Map screen flickers constantly if Display Resolution setting if set to "1024 every frame" - fixed

  • DCS: Combined Arms by Eagle Dynamics
    Synchronization of S-300 launchers on slopes in MP - fixed.
    Infantry does not move after switching green state - fixed.
    Fixed lock-on state of SON-9.
    Deactivation works only on part of units from the group - fixed
    Fixed Liveries-name FFG Oliver Perry
    Fixed issue with ground units that in some cases allowed them to track targets without clear LOS (AAA and SAM tracking target behind mountain).
    Fixed problem with short launch range of NASAMS.
    Added lock-on and launch sounds for Strela and Igla.
    Fixed position of static units.
    Fixed recoil from missile launches.
    Fixed weather in CA missions.
    Increased sight magnification of ATGM TOW launcher

  • DCS: South Atlantic by RAZBAM Simulations
    Updated MR maps for noise textures
    Updated Ground clutter, improved foliage blending and density to improve seamless transition
    Fixed log entry bug for Azalea-SD bush missing
    Fixed - Rio Turbio NDB map display
    Relocated Cullen Airfield to the right Geo location
    Fixed Cullen F10 map bug
    Introduced a 40m dredged channel for ships to use at San Carlos water and Ajax bay within the Falklands Islands
    Reworked MPA, Ushuaia, Ushuaia Helo Port to be more in keeping with the surrounding area.
    Reworked blocks within Stanley to increase performance

  • DCS: Syria Map by Ugra Media
    Optimization of scenes and models:
    the number of bushes in scenes of airfields and forest areas was reduced;
    the number of damage models was reduced;
    reduced the number of damages textures;
    simplified damages and car models.
    Updated vector data renderer on ground textures
    The territories of southern Israel and Jordan have been worked out in more detail
    Added Amman, King Abdullah II, Prince Hassan, Muwaffaq Salti and Herzliya airfields
    Fixed the GRM of runway 03 in Beirut airfield
    Fixed relays in Ramat David airfield
    Fixed ILS in Ramat David airfield
    Fixed errors in objects
    Fixed the depth of the sea near the shore
    Changed tower frequency from emergency 121.5 to normal 120.5 at Wujah Al Hajar airfield
    Increased the length of the runway at Ein Shemer airfield
    Added parking lots at Ein Shemer, Megiddo, Ramat David airfields

  • DCS: Normandy 2.0 Map by Ugra Media
    Fixed bugs on the Thames Embankment in London
    Fixed an error in the terrain at Bernay St. Martin airfield
    Fixed errors in taxiways of Biggin Hill and Lympne airfields
    Removed duplicated ATC towers
    Reduced the number of objects in the scenes of airfields Detling, Lympne, Manston
    Improved scenes of airfields Biggin Hill, Detling, Lympne, Manston
    Improved backing scenes of airfields Detling, Lympne, Manston, Abbeville Drucat, Merville Calonne
    Added traffic at Biggin Hill, Detling, Lympne, Manston airfields
    Added the High Halden and Dunkirk airfields

  • DCS F-14 Tomcat by Heatblur Simulations
    Added AN/ALQ-167 ECM pod as a visual loadout model for TARPS missions.
    Added ECA countermeasure pod visual models for TARPS missions.
    Fixed AI Wingman 2 and Wingman 4 issues in the Comms menu.

  • DCS AJS-37 Viggen by Heatblur Simulations
    Major art revision and refinements for better accuracy and useability. Special thanks to Viggen maestro MYSE.
    • Added missing lights to the upper airbrake.
      Corrected landing lights mounting angle and properties.
      Changed taxi light properties for more accurate angle and intensity.
      Remade the Distance indicator to show the distance more accurately.
      • Range accuracy is now within +- 100m (1000m), average accuracy is +-40m (400m).

      NEW: Added optional Imperial altimeter and distance indicator.
      NEW: Implemented major art corrections and refinement pass for entire DCS: Viggen cockpit, non exhaustive list including:
      Modified model of pitch trim indicator, break pressure gauge, oxygen gauge, nozzle position indicator.
      Rotated EP13 glass, and changed HUD and radar screen.
      Evened out lighting strength on instruments
      Fixed broken lighting on some instruments
      Fixed some degenerate normals across the entire cockpit mesh.
      Removed the black paint on panels being illuminated
      Added "LJUS RADAR" symbols to illuminate radar brightness and BELYSNING to illuminate cockpit illumination.
      Added arrow illumination on FR22 panel, and MIL flag on distance indicator.
      Fixed white lines in the radar display moving with the sweep
      Removed lens flare from lights.
      Added night lighting to warning flag on CI.
      Changed FLI needles and wings to be lit more realistically
      Added dots on panels to see what position the rotary switches are in
      Added STD cover lighting effect
      Clearer and more accurate warning panels. Also dotted a few Å,Ä and Ö, and added some missing lines.
      Redder altitude warning light, brighter AP light and ALT warning light, and clearer radar range numbers.
      Thickened altimeter 0.5 lines and added text on weapon jettison and X-tank jettison covers.
      Added emissiveness to the α 15,5 button for nighttime visibility.
      Updated placement of selected CI scale (15,30,60,120 lights): Moved toward the bottom of the scope
      Updated CI compass bug size: Made wider and slightly thicker, and updated 12 o'clock marker size and shape.
      Added missing lights to Fälld last, Trans/Rev, AP buttons, Reverser handle, CI bearing bug.
      Changed colour of FÄLLD LAST and TRANS/REV rights, to orange and yellow respectively
      Changed cartridge reader model and texture to fit new DTC
      Animated throttle linkage to move with the throttle more accurately and attached rear half of throttle linkage for linked movement.
      Animated canopy lever linkage to move more accurately
      Made FLI ball horizon fixed in rotation per real device.
      Increased “SNURK” button size and
      Fixed duplicated VFR/IFR chart.
      Fixed clipping on the left ejection rope and added the right side ejection rope.
      Updated KB panel model/texture
      Updated placement of FLI parts to align with each other, recentered FLI ball and remastered FLI ball texture entirely.
      Added Dzus fasteners to the right annunciation panel, made the oxygen switch larger, and added separate white startup marks on the right annunciator panel.
      Put emergency instruction illumination switches to TILL
      Added Illumination to FR22 “GRUPP” and “BAS” text, and updated rollers for both.
      Added illumination dimming to the annunciation panels.
      Added mounting screws for the AOA indicator, made altimeter knob larger, changed textures on altimeter settings controls.
      Made the arrows on FR22 change with Instr. lighting knob
      Made the instruments on the left panels change with Instr. lighting knob
      “Radar light” changes colour with pol filter changes
      Added glass “windows” to FR22 “GRUPP” and “BAS” selectors
      Made the “MKR” knob girthier, and updated its textures.
      Changed size of waypoint buttons and changed WP panel textures slightly.
      New Data panel model
      Added 6 o’clock marker on CI compass, glass to ADI slipp ball, and missing glass to CI.
      Added “PK/FK” button on left wall panel
      Adde missing text to INSTR Belysning and FLI Bel and changed colour of several lamps.
      Added text on “ALLMÄNBEL” knob, changed NÖDFRIGÖRNING decals and added FK on master mode.
      Changed “LJUS RADAR” knob model, added several decals on emergency trim panel.
      Added numbers to temperature control and text to radio test knob.
      Changed AFK light colour to orange
      Made “α15,5”’s button “on” light larger
      Changed model around the RWR lights and changed RWR light textures.
      Added screws to CI modelled compass
      Made FR22 selector panel’s “AM” and “FM” lights to illuminate individually to show which is selected
      Changed altimeter “STD” select animation to move the knob out, instead of in. It also moves more
      Changed distance indicator model and centered hands on clock.
      Added text on HUD brightness knob: “LJUS SI”
      Slightly changed orientation of reverser handle.
      Increased size of speed indicator knob.
      Added animation for correct start pos for speed indicator hand

  • Campaigns

    DCS: AV-8B Sky Warrior Campaign by Eagle86
    • All missions: Ship routes have been changed. Fixed the erroneous triggering of the "part of the group in the zone" trigger when the group is dead.
      Mission 3: fixed a bug with the takeoff of the wingmen.


    DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
    • All missions – Some adjustments made to prevent premature landing list activation


    DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
    • Campaign file has been completely rebuilt
      Users now have option to select hot start or cold start versions of the missions in the campaign menu (see
      screenshot)
      Mission file names and briefing names have been changed to accommodate campaign changes
      Also includes all fixes from previous updates


    DCS: P-51D Debden Eagles Campaign by Reflected Simulations
    • Mission 7 takeoff bug workaround
      Mission 7 Dry pass on armored car workaround
      Mission 8 Caboose Red 4 Engine failure simulated better
      Mission 10 Blue 3 and 4 won't take off - fixed


    DCS: F-14A Fear the Bones Campaign by Reflected Simulations
    • Mission 11 tanking progression bug fix


    DCS: F-14 Speed & Angels Campaign by Reflected Simulations
    • Mission 9 safety trigger added for qual conditions


    DCS: MAD Black Shark Campaign by Stone Sky
    • Edited the text of the radio dialogue in mission 4
      Removed static JF-17s that sometimes caused an error in mission 4
      Search beacon in mission 8 has been redesigned


    DCS: MAD Campaign by Stone Sky
    • Fixed takeoff weight for the Gazelle in mission 7


    DCS: MAD AH-64D Campaign by Stone Sky
    • Fixed bug UH-60 in mission 11
      Added FCR to all missions
      Infantry fall into inside the Tarawa landing ship - fixed


    DCS: UH-1H The Huey Last Show Campaign by SorelRo
    • Mission 10: LZ Latigo tweaks and fail safe triggers added for the user not to be destroyed by the opposing forces
      Mission 15: AI units tweaked to prevent crashes on takeoff. Time acceleration stops when voiceovers are triggered.


    DCS: F-16C Red Flag 21-1 Campaign by Eagle DynamicsBunyap Campaigns
    • Updated missions to include critical mission times in the Briefing and added datalink assignments for Team and Donors


    DCS: P-51D Debden Eagles Campaign by Reflected Simulations
    • Mission 7 takeoff bug workaround
      Mission 7 Dry pass on armored car workaround
      Mission 8 Caboose Red 4 Engine failure simulated better
      Mission 10 Blue 3 and 4 won't take off - fixed


    DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
    • More damage fail safes added to mission 12. Fine tuning.


    DCS: F-14A Fear the Bones Campaign by Reflected Simulations
    • Mission 11 tanking progression bug fix


    DCS: F-14 Speed & Angels Campaign by Reflected Simulations
    • Mission 9 safety trigger added for qual conditions
      Mission 9-10 front radio channels updated
      Mission 7-8 bandit engagement safety triggers added
      Mission 12 PDF update


    Mi-8MTV2 and Ka-50: Memory of a Hero Campaign by Stone Sky
    • Ka-50-2 was unavailable in mission 5 - fixed


    DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
    • Updated skins for PLAYER and WINGMAN Ai aircraft due to incorrect bort number display issue
      PLAYER now wears VMFA-232 Red Devils liveries (Squadron actually deployed to Inherent Resolve)
      Updated Missions 10 - Rail yards - fixed target 3 smoke FX error, Added SEAD success notification


    A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions
    • Corrected AI Taxi issues for TAC 11, 12, 13, 14, 15, 16 and 17 for both A-10C and A-10C II campaigns.


    UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development
    • Mission 1: AI does not trigger when landing at station 1. The trigger has been adjusted and the take-off can be forced as a solution via the F10 radio menu.

Bye
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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 10 aprile 2024, 23:36

Digitalcombatsimulator.com ha scritto:
DCS 2.9.4.53549
  • New campaigns:
    Introduced new campaign - DCS: Mi-24P Outpost Campaign by Stone Sky.

  • DCS World
    CTD with new Oculus/Meta Quest 2/3 v63 software - fixed.
    NEW: Added over-pressure shockwave influence from bombs, missiles, shells and gunfire on terrain vegetation like trees, bushes, and grass.
    FIXED - Linked Zone doesn't work with player-controlled units in Mission Editor.
    ChinaAssetPack. Fixed HQ-7 AI launcher missile guidance issue (better hit rate).
    ChinaAssetPack. Changed HQ-7 EO drivable version back to tracking radar version
    Voice chat:
    • Added a separate input layer for each FC3 aircraft.
      Added the Forced PTT mode for intercom.
      Fixed. FM range is missing R-862 radio.
      Fixed. The frequency range of P-832M.

    Weapons. Chaffs do not affect some radar-guided SAMs missiles - fixed.
    AI aircraft. Tanker hose-cone is in retracted state when refuelling - fixed.
    Update default trimmer sounds in accordance with new references.
    AI aircraft. Helicopter with certain main rotor damage makes its crew heads bounce as if head-bangers - fixed.
    ME. Crash when deleting text from editor text field in some cases - fixed.
    GUI. When the user edit the joystick name and pressing <ENTER> (as suggested by tooltip), OPTIONS window closes - fixed.
    Weapons. AGM-65E2\L still hits the target after the laser designator turns off - fixed.
    ME. Freeze at Sim Poststart when using 'Show Hidden Units' - fixed.
    MP. When started after a DCS client, a local dedicated server "steals" Force Feedback from the DCS client - fixed.
    MP. JTAC laser code setting is transferred to another mission - fixed.
    AI surface. Some ships prevent Fog of War unfogging when they are more or less distant from the enemy targets - fixed.
    AI surface. Ground units don't work if the mission has an intro - fixed.
    AI surface. Some units always face north - fixed.
    Airborne troops. Crash when requesting to disembark - fixed.
    AI surface. Added new sound for M-60, BMD-1 and BTR-D.
    3D Models. Fixed models (SA-10) S-300.
    GUI. CTD when trying to play Ogg Theora video tutorials - fixed.
    SNS devices. Digital map floating after initialization when an aircraft spawns airborne - fixed.

  • DCS: F-16C Viper by Eagle Dynamics
    G effect improvements. Loss of color, tunnel vision, and black out have been adjusted and all happen over a greater time period. This is most useful AFTER performing a G warmup (4 to 5 G for 90-degrees, and then the same manoeuvre back in the other direction). At 9.3 G and after a G warmup, blackout now occurs at approximately 30 seconds instead of 9.5 seconds. - work in progress. Sound effects will be done later.
    Added embedded INS+GPS logic based on Kalman filter. - work in progress.
    Fixed: “Knife Edge Pass” review FCS logic.
    Fixed: TGT-TO-VRP (CCRP) crash when activating it.
    Fixed: CTD when switching FCR mode in OVERRIDE.
    Fixed: Datalink with human players not working if GPS is unavailable.
    Fixed: Datalink doesn't work for maps in the Western hemisphere.
    Fixed: Multiplayer datalink share of detected air targets.
    Fixed: VSR gets stuck in EXP when switching to VSR in EXP.
    Fixed: FCR auto-display range is not working with a SAM designated target.
    Fixed: VSR Scan limits not possible to slew.
    Fixed: TGP line-of-sight oscillations and freezing.
    Fixed: Commanding area or point track with TGP in STBY moves SPI to behind aircraft.
    Fixed: FPS drop with JDAM.
    Fixed: Maverick ripple lock loss.
    Fixed: MAV TD BOX drift.
    Fixed: Inboard HARMs jettisoned inhibit outboard HARMs from designation.
    Fixed: HSD Expand can cause some symbology to disappear.
    Fixed: MSL/DGFT/AA mode OSB 9..
    Fixed: Sensors do not follow steerpoint after AGM-65 EO-VIS usage.
    Fixed: WCMD loss of TUI after bomb release on HUD.
    Fixed: HTS major and minor axis data becomes unstable in some situations.
    Fixed: Engine nozzle feathers graphical error.
    Fixed: Jamming SURV effect improvements.
    Fixed: Display behaviour for AGM-65 LOS Circle "in range" box is inconsistent.
    Fixed: Cockpit seems to have two reflections.
    Fixed: IAM missed by the amount of drift.
    Fixed: GMT TMS Up while tracking moving ground targets causes target info and background map to disappear.
    Fixed: AGM-65 setting SOI to WPN before designating in EO-VIS moves designation to 0,0 coordinates.
    Fixed: GBU-24 symbology jumping around and erratic when on ground.
    Fixed: Cursor zero ignores newly set Mark Point if using DTOS.
    Fixed: F-16 Switching from TWS to RWS while in STT drops track briefly.
    Fixed: Visual issue with F-16 HUD glass edge.

  • DCS: F/A-18C by Eagle Dynamics
    Fixed: BRA on RDR ATTK page does not use MAG, using TRUE heading incorrectly.
    Fixed: AACQ and Bullseye information is overlapping - Bullseye symbol overlapping.
    Fixed: High drag bomb release error in Free Fall (FF) mode.
    Fixed: RAID mode can be "pre-activated" prior to entering TWS.
    Disabled Game Flight Mode.
    Fixed: ASI command makes a little overcompensation command - Pitch down tendency.
    Fixed: Check stab command NU at landing flare touch down.
    Fixed: TDC in RDR ATTK and AZ/EL does not show info for trackfiles in memory, when in STT.
    Fixed: Check trim advisory not showing.
    Fixed: Steerpoint TPOD misalignment/drift.
    Fixed: ACM Slew and NO RAD indication under specific flow.

  • DCS: A-10C II Tank Killer by Eagle Dynamics
    Fixed. Altimeter is missing a decimal separator for pressure setting.

  • DCS: AH-64D by Eagle Dynamics
    Game Flight Mode disabled.
    Fixed: CTD on turning on AH-64D TADS.
    George AI tuning.

    NOTE: In the next update, we plan to add LINK, ZOOM, and C-Scope functions.

  • DCS: Mi-24P Hind by Eagle Dynamics
    Added: Bind for radar altimeter dangerous altitude setting
    Fixed: While “Hydro Lock” option activated , moving collective without hydro release pressed still affects avionics but not FM

  • DCS: P-47D Thunderbolt by Eagle Dynamics
    Fixed. P-47D-40 bugged gunsight external texture
    Fixed. hydraulics drives fail to extend undercarriage after repair
    Added. New landing gear physics

  • DCS: P-51D Mustang by Eagle Dynamics
    Added. New landing gear physics (including TF-51D)

  • DCS: Spitfire LF Mk. IX by Eagle Dynamics
    Cockpit reflection tuned

  • DCS: Supercarrier by Eagle Dynamics
    Fixed: Deck crew LODs have spikes
    Fixed: Supercarrier ATC radio menu is broken during takeoff from the catapult
    Fixed: Radio menu may break after repeated landing request in some case

  • DCS: Mirage F1 by Aerges
    General:
    • Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) when the 'Solo Flight' option is selected.
      The rear pilot is now not present in a human-controlled Mirage F1 BE, once in the mission, when the 'Solo Flight' option is enabled.
      Adjusted appearance of the aircraft mission options dialog.
      Now with the 'Disable force feedback effects' option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well.
      Now with the 'Disable force feedback effects' option checked, 'Force Feedback' section in the Special Options dialog is inactive.


    Radar:
    • Implemented radar 'Standby' mode.
      Implemented radar power up sequence: Display is available at the 31st second after radar power up (PNE light goes out at the 35th second), and transmitter is ready after 3 minutes timeout (EMI light will cease at this moment).
      Added power up logic for the radar “AP” (parametric amplifier) light.
      Fixed dedicated 1st and 2nd stage commands of the radar antenna elevation buttons behaviour when 2nd stage is released with 1st stage still being held pressed.
      The radar resulting antenna altitude difference now can't be more than +/-48000 ft in both 'E' and 'D' elevation control modes.


    Systems:
    • Fixed clickability issues (shifted clickspots) with the lights panel at the right side of the Optical Sight ( 'C + M or SW' and 'Jammer Detection' lights).
      Fixed AoA light strip not illuminating in Mirage F1 BE rear cockpit.
      Fixed combat flaps logic not working in Mirage F1 BE.
      Fixed Optical Sight test symbology appearance:
      'Approach' test mode is now enabled for testing only when none of the weapon modes were selected.
      Attitude scale now displays -60 deg of pitch and 180 deg of bank in normal scale display mode, and -40 mil of pitch and 180 deg of bank in simplified scale display mode.
      Gun firing reticle now has 40 mil diameter in all test modes.
      Adjusted the following symbols positions in various test modes: target symbol, gun firing reticle, radar command reticle.
      IFF will start in N when the aircraft is initialised hot on the ground.
      Fixed brightness adjustment of IFF lights.
      Default mode 2 IFF code is now 2000.
      Added magnetic indicator logic in the Mode 4 IFF panel.
      Fixed launch problems created by a mixed F1 and F4 rocket payload.


    Flight Model:
    • Added vibrations with airbrake deployment at high Mach.
      Fixed a small bug in airbrake pitching moment tables.


    Communications:
    • Added 'Engage Ships' radio command.
      Added 'Engage with' radio submenu.
      Added F1 TRAP 136 and TRAP 137B radios presets for Voice Chat.
      Changed TRAP 136 V/UHF radio guard frequency to the standard one: 243 MHz.
      Voice Chat intercom does not operate anymore when electric power is unavailable.


    3D model and textures:
    • Added cryptographic computer unit texture.


    Miscellaneous:
    • Updated Flight Manual. Mainly IFF description, including mode 4, and Controls Window description.

  • DCS: C-101 Aviojet by AvioDev
    General:
    • Rear pilot is now not present in the Mission Editor preview window (basically in payload dialog) when the 'Solo Flight' option is selected.
      'Solo Flight' is now available for AI-controlled aircraft.
      Fixed C-101EB 'English' cockpit livery not being applied.
      Now with the 'Disable force feedback effects' option checked, force feedback joysticks (if any is connected) will always return a constant spring force. All FFB shake effects will be disabled as well.


    Communications:
    • Added Voice Chat sound filters parameters for ARC-134, V/TVU-740, and VHF-20B radios presets.

  • DCS: JF-17 by Deka Ironwork Simulations
    New: inSky SATAC 2022 Champion skin
    New: draw two airspace on HSD (A: purple and B: cyan)
    • MISSION (default): Added by mission maker using draw->line->segments
      • Blue: BKYA and BKYB
        Red: RKYA and RKYB
        Neutral: NKYA and NKYB

      F10 Label: Added by player on F10 using label
      • JKYA1~JKYA10 and JKYB1~JKYB10
        Always closed polygon

      Preset: Added by preset lua
      • Each terrain has its own airspace lua
        Lua sample can be found in JF-17/Doc directory
        Lua (file) can be edited (replaced) during (MP) mission for quick update
        In MP, each flight/squadron can use its own lua (convenient distribution)
        Help keep F10 map clean

      Clean: remove airspace from HSD
      Note:
      • You can select airspace source in configuration panel then update DTC
        Each draw no more than 10 line segments

    Fixed: unstoppable refocus of WMD7 camera
    Fixed: WMD7 laser cannot be repaired after run out of life
    Adjusted: WMD7 CCD image source (better CCD grey image)
    Adjusted: install/remove ladder and inlet cover via config panel
    Adjusted: switched to ED’s GB-6 and LS-6

  • DCS: Black Shark 3 by Eagle Dynamics
    Fixed Ka-50 old QS Syria missions corrupted start position
    Incorrect audio/subtitle warning given for INU Fixpoint within 18km - fixed

  • DCS: F-14 Tomcat by Heatblur Simulations
    Fixed minor vertex normal issues on left engine nacelle (A)
    Slightly improved rendering performance by merging some indicator elements.
    Fixed various minor issues in LoD 1-3.

  • DCS: Flaming Cliffs by Eagle Dynamics
    A-10A. Panel lights texture issue (border) - fixed
    A-10A. Cockpit model adjustments
    Su-33. Reflections can be too strong at odd times on gauges - fixed
    Su-25T. Kh-58 missile collide with plane during launch with big sideslip angle - fixed
    A-10A. HSI and ILS are not working - fixed
    Su-25A. CCRP ripple release mode does not work with MBD2-67 - fixed
    Su-27. MFD placed in wrong place in HUD view mode - fixed

  • DCS: L-39 Albatros by Eagle Dynamics
    Added Marianas Instant Action missions

  • DCS: Mi-8MTV2 by Eagle Dynamics
    Cockpit reflections tuned

  • DCS: Yak-52 by Eagle Dynamics
    FIXED: Reflections too strong under flashlight

  • DCS: Combined Arms by Eagle Dynamics
    Fixed player-JTAC operation in MP.

  • DCS: NS430 by Eagle Dynamics
    Fixed. Terrain mode memory leak leads to CTD
    Fixed. Options menus have truncated labels
    Fixed. Wrong indicated ground speed
    Fixed. HFOM and VFOM statuses on GPS page won't fit into its fields
    Fixed. Crash that happens during zooming in and out on the Persian Gulf map

  • Campaigns

    DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
    Campaign was updated to version 2.3

    • All Missions - Top down review and many bugs squashed big and small. Many thanks to Pyrocumulous! His help was instrumental.
      All missions - radio frequencies better coordinated for all aircraft in the strike package
      All missions - updated Datalink connections for all like aircraft.
      All missions - changed all displayed messages to Clearview
      All missions - updated to new F10 menu system which adds new options for the player to manage thier simulation's environment. Thanks Gareth Magnall https://www.youtube.com/@Pukin-Dog
      All missions - Wingmen (Pig-2, 3 & 4) changed over to a seperate group for more tasking flexibility. Thanks B.D.
      All missions - added the option of a Practice Sortie to each mission. This will allow the mission pilot to exit the primary mission, fly a practice sortie with the same loadout as the primary mission, and then reenter the primary mission. The mission pilot can fly and practice any technique/profile, rearm and refuel as desired, and then re-enter the primary mission when ready.
      All missions - now have the ability to accelerate time (fast forward between waypoints) without missing any mission critical inputs or messages. Thanks Sedlo.
      All missions - datacards use different font/colors for easier reading.
      All missions - end of mission music added.


    DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations
    • All missions – Air defense visibility adjusted to get AI SEAD flights attack higher priority targets over Rapiers and AAA


    DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
    • Updated mission 13


    DCS: F-14A Fear the Bones Campaign by Reflected Simulations
    • Su-25T was removed from modules list


    DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
    • Added campfire to mission 1 to assist in location of enemy training camp


    P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
    • ATC frequencies changed and corrected


    Spitfire IX The Big Show Campaign by Reflected Simulations
    • Complete revamp of the campaign to version 2.0
      Every mission uses historical locations now
      Mission historical inconsistencies fixed
      Mission timings adjusted based on further research
      Smoothened triggers
      More voice overs and sound effects added
      Reworked kneeboards and briefing visuals
      Corrected mission timings
      ATC frequencies changed and corrected yet again.


    DCS: P-51D Debden Eagles Campaign by Reflected Simulations
    • ATC frequencies changed and corrected yet again.
      All takeoff sequences were reworked


    DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations
    • More damage fail safes added to mission 12


    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations
    • ATC frequencies changed and corrected


    DCS: P-47D Wolfpack Campaign by Reflected Simulations
    • Mission 12 - flight has no bombs - fixed


    A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions
    • Corrected CMSP Switch Trigger Test for both A-10C and A-10C II BFT01 missions.


    DCS: UH-1H Worlds Apart - Spring 2025 Campaign
    • Mission 1 - In some cases, AI does not trigger when landing at station 1. The trigger has been adjusted and the take-off can be forced as a solution via the F-10 radio menu.


    DCS: Raven One Dominant Fury Campaign
    Mission 2:
    • fixed issue where mission would not progress after reporting seeing the yacht
      complete mission update to match new radio system
      F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion
      added Link4 and ACLS to the carrier

    Mission 9:
    • fixed issue with Texaco 21 refuelling of Texaco 11
      fixed issue with SCUDs not firing and breaking the mission
      complete mission update to match new radio system
      F10 radio menu and space bar now can be replaced by HOTAS switches for better immersion
      added Link4 and ACLS to the carrier
      added working TACAN to all flight members


    F/A-18C Serpent’s Head 2 Campaign by Badger633
    • Missions 1: Fail on entering display fixed.
      Missions 3,5, 8 and 10: EZ refuel versions Fords fuel mass reduced


    F/A-18C Rise of the Persian Lion by Badger633
    • Mission 6: IR shield removed from enemy Helos.
      Mission 7: Convoy blocking itself and not moving fixed.
      Missions 4 to 9 and 13: EZ refuel versions Fords fuel mass reduced.


    F/A-18C Rise of the Persian Lion 2 by Badger633
    • Mission 6: F18 not exploding fixed.
      Mission 4,6,8,9a,9a and 12: EZ refuel versions Fords fuel mass reduced.
      Mission 12: Bugged moving rectangular zone fixed.


    Known issues:
    • Propeller and Jet wash effect on nearby vegetation environment was added but not finished yet WIP
      F-16C - Flight Alignment procedure still requires some tuning, coming in a future update. In-Flight Alignment in pre-GPS era requires additional couple of FIXes in addition to the first two OFLY FIX to calculate the velocity properly. These FIXes can be made in any suitable mode: TPOD, FCR, HUD, OFLY, the only requirement is to keep the aircraft at a straight line between the fixes. Of course, the fixes should be done precisely.

Bye
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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 16 aprile 2024, 1:35

Digitalcombatsimulator.com ha scritto:
DCS 2.9.4.53627
  • DCS World
    Error in wMessage::buildSpeech() ("F-15E - Communication issues with high-digit call signs, support high digits callsigns)
    GUI Error when try to change frequency in the generated mission

  • DCS: F-16C Viper by Eagle Dynamics
    INS loses data if engine shuts down and EPU is triggered
    laser code set in ME not working
    Tuning the IFA alignment - IFA with GPS velocity update fix

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Phant
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Phant
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Re: DCS WORLD --> Updates versione Stabile

Messaggio da Phant » 16 aprile 2024, 1:36

Digitalcombatsimulator.com ha scritto:
DCS 2.9.4.53707
  • DCS World
    Slingload cargo can't be hooked in multiplayer (dedicated server) - fixed
    Network protocol changed

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Phant
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