F4BMS --> Falcon BMS 4.32 - Update 5

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F4BMS --> Falcon BMS 4.32 - Update 5

Messaggio da Kite » 24 aprile 2013, 10:34

http://www.benchmarksims.org/forum/show ... 2-Update-5

Gents,

the BMS Dev crew decided to release one last patch (again) for 4.32, Update 5! While these are mostly bugfixes, there are some nice additions that you may be pleased to see. Unless for some reason there are any major bugs associated with this release, it will represent our last release for 4.32. We are extremely happy to present you with this release, and we hope you will find it worth your time.

This update will install on top of an unmodified Falcon BMS 4.32 plus Update 1 plus Update 2 plus Update 3 plus Update 4 installation, it's not a standalone installer.

By popular demand, here are some "picture-driven" installation instructions for your reference, and while these only include U1 to U4, I am sure that all of you can apply the same logic for U5 as well:
http://www.benchmarksims.org/forum/s...ll-BMS-4-32-U4

Please make sure that you read and understand the following installation instructions (they will be displayed by the installer as well):

Update 5 installs in the same way like Update 1-4 did, so if you understood the U1 / U2 / U3 / U4 instructions, there is NOTHING NEW for you here:

DESTINATION FOLDER: Update 5 must be targeted at the original Falcon BMS 4.32 Setup folder, NOT into your Falcon BMS installation location! After the update installer has been finished, you need to run the Falcon BMS Setup program to either apply the update to an existing BMS 4.32 plus U1 plus U2 plus U3 plus U5 installation (choose 'Check the internet for product updates'), or perform a fresh 4.32 plus U1 plus U2 plus U3 plus U4 plus U5 installation from scratch.

CONFIG FILE: If you update an existing installation, your config file (falcon bms.cfg) will be replaced with new default values. Do NOT backup your old file to restore it after the update, because you will loose all new config values! Instead, please do your configuration again after the update.


Step-by-step details:

(1) The pre-requirement for installing the update is to have the original BMS setup folder available. That is the one with the red colored Setup.exe. Take a note on the folder name where this exe is. This folder is NOT your actual game folder that you use to start BMS itself. It's the folder wherever you downloaded and extracted the original BMS 4.32 base installer.

(2) The original BMS setup folder needs to have Update 1, Update 2, Update 3 and Update 4 already applied, as Update 5 is incremental only (like all BMS updates).

(3) Next, RUN (do not unzip) the Update 5 installer. It will ask you where the BMS setup folder is. Select the folder that you have identified in the 1st step.

(4) After the Update 5 installer has finished, run the red colored Setup.exe that you have identified in the 1st step. Either perform a fresh new installation, or check for updates (if you check for online updates, the Update 1, 2, 3, 4 and 5 will now be shown in addition to the 4.32 base install) and let the Setup update your existing installation.


Ok, here you go! Like the base and U1/U2/U3/U4 installations, Update 5 is distributed as a TORRENT, so go ahead and KEEP SEEDING!
Falcon_BMS_4.32_Update_5.torrent.zip

Here's the torrent checksum:
Code:
File: Falcon_BMS_4.32_Update_5.torrent
Size: 19.2 KB
CRC-32: ac8e9181
MD4: 8b2210ab9f0a631d9c8cc0b2be4d2acf
MD5: 1b81e154ec899f84f6697d6ec6a0d492
SHA-1: 6b694e94a84e994ded5d74dfc1bf021ecc277b72
And here's the checksum for the actual Update 5 installer:
Code:
File: Falcon_BMS_4.32_Update_5.exe
Size: 30.0 MB
CRC-32: c09c950c
MD4: fd15a36377561922e92fccfd81d6cd1b
MD5: 6e7f4ef40888779db035a2556a6da806
SHA-1: 74229c30149b12e40c035501992cd311e537351f

The changelog is available both as part of the updated BMS-Manual.pdf which you will find in the Docs\Falcon BMS Manuals folder, pages 149 ff, and here:
Code:
Exe:
- Improved FPS.
- Set LargeAddressAware flag on 32 bit executables.
- Fixed squadron patches showing up transparent.
- Fix the "Load Error" message in UI when loading the DTC.
- Fix for the FCR BIT timer going into negative count if the FCR isn't displayed on MFD at the moment that the count reaches 0.
- Allow the TGP to set the ground spot position to the trackpoint if it's in A-G mode and displayed on one of the MFDs. That will force deaggregation of entities close to the trackpoint.
- Set default PS emitter activeRange to 300K feet. Some effects use greater visibleDistanceScale than the previously defined activeRange - 100K feet.
- Candidate fix for the problem where dumb bombs appeared never to hit in 2D world. This seems in fact to be because making bombs with range of zero means they have a low single digit chance to hit rather than no chance...wrong either way. This change makes the hit chances more reasonable at the expense of a very small boost in chances for stand-off weapons fired in 2D. Note: this corresponds to a data change: all dumb bombs should be marked range equal zero now.
- FalconEditor updates. Ability to edit alternative theaters.
- Fix for problem with data mismatch for internal fuel vs. sum of all internal fuel tanks which did lead to problem not disconnecting from boom.
- Fix for new CL calculation where maybe some rounding error will cause trouble.
- Turbulence in U4 is heavily broken. Fixed now.
- Fix for the missing AIM-120 Reticle in MRM mode. Fix for AIM-120s in MRM mode showing "SRM" HUD string, it's now "MRM" again.
- Reverted fix for AI not able to takeoff from airstrips, as it had negative side-effects.
- Vcas could have been updated incorrectly.
- A race condition existed where clients would receive other client's FalconSessions before the F4Comm's code flagged the connections as being connected. This would then set the FalconSession's IsConnected state to false. VU would then cull that session shortly afterwards.
- Changed degree symbol in recon window to show up as '*' instead of '^' (the proper '°' is currently not available in the screen font).
- Added new config option g_bCenterUI (default 0/false). If set to 1/true, the 2D UI will be centered horizontally and vertically on the desktop, instead of honoring the 3D window position coordinates. Like this, ppl with multiple screens in use (e.g. TripleHead2Go or EyeFinity) can center the 2D UI, while still having the 3D spanning all the screens. Note that if g_bCenterUI is true, the coordinates for the main screen will not be saved back to windowconfig.dat in case the window is moved (e.g. because borders are active).
- Added config option g_nMaxAIvsIVCOffset (default 500, range 0-10000) which specifies the maximum +/- offset of the "AI vs IVC" volume. This option should allow for further testing of valid offsets, as it has been reported that the AI vs IVC balance functionality has no or very little effect.
- Fix for clients who could not, or took ages to connect to each other.
- Fix to get GM radar to render objects.
- Fixed culling issues on objects displayed in GM radar, and make objects render in white.
- Fixed the wrong win/loose/tie counting bug in the logbook.
- Fixed CTD in EyeFly.
- Fixed (some) vanishing objects in EyeFly view.
- Fixed FPM in Drift C/O, it was translated relative to the wing plane before, it's now correctly translated relative to the horizon plane instead.
- Fixed remaining invisible A/C in MP.

Data:
- Added Campground VFS squadron patch.
- Corrected patch IDs. Attention: Your logbook might show a different squad patch in U5 than you actually expect, because some IDs have been re-ordered. In that case, simply change the squad patch, this is a one-time-only issue.
- Updates for weapon data so that dumb bombs are marked range equal zero. I've edited the ones I know about that had non-zero ranges but more may remain -- this needs checking. As of code change, dumb bombs ought to be range zero in all cases.
- Added HAF pilot pictures and 16th squad patches.
- Bad data for internal fuel vs. sum of all fuel tanks did lead to problem not disconnecting from boom.
- Fix for fluttering left aileron on A-10.
- Added "set g_bCenterUI 0" to the config MISC section. See code changelog for details.
- KTO campaign files save0.cam and save1.cam fixed (Invalid AObj).
- Updated "BMS Keymap.pdf" and "Keystrokes Keymap.pdf" to reflect latest keyfile changes.
- CAM file overhaul:
-- All CAM files:
--- Tacedit action : Repair Obj, Auto Flag Obj, Clean Obj Flags, Reset Parents, Calculate Radar (based with the last THEATER.MEA), Remove Bad Links (no bad link), Check Obj (no error)
--- Rebuild Occupation Map
--- Rebuild PAK Map
--- Rebuild Squadrons (cleaning)
--- Check Units (no error)
-- SAVE/Save0.cam:
--- MissionCommander action : 60 of 94 Squadron Rosters Fixed, 586 of 688 Battalion Rosters Fixed, 2 of 16 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- SAVE/Save1.cam:
--- MissionCommander action : 21 of 52 Squadron Rosters Fixed, 144 of 477 Battalion Rosters Fixed, 2 of 5 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- SAVE/Save2.cam:
--- MissionCommander action : 14 of 47 Squadron Rosters Fixed, 23 of 444 Battalion Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- Korea/Save0.cam:
--- MissionCommander action : 86 of 104 Squadron Rosters Fixed, 584 of 686 Battalion Rosters Fixed, 1 of 15 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- Korea/Save1.cam:
--- MissionCommander action : 61 of 68 Squadron Rosters Fixed, 479 of 527 Battalion Rosters Fixed, 1 of 2 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- Korea/Save2.cam:
--- MissionCommander action : 71 of 82 Squadron Rosters Fixed, 455 of 538 Battalion Rosters Fixed, 1 of 14 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- Korea2/Save0.cam:
--- MissionCommander action : 76 of 86 Squadron Rosters Fixed, 584 of 686 Battalion Rosters Fixed, 1 of 15 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- Korea2/Save1.cam:
--- MissionCommander action : 57 of 57 Squadron Rosters Fixed, 480 of 527 Battalion Rosters Fixed, 1 of 2 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- Korea2/Save2.cam:
--- MissionCommander action : 67 of 72 Squadron Rosters Fixed, 456 of 538 Battalion Rosters Fixed, 1 of 14 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- Korea3/Save0.cam:
--- MissionCommander action : 86 of 105 Squadron Rosters Fixed, 584 of 686 Battalion Rosters Fixed, 1 of 15 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- Korea3/Save1.cam:
--- MissionCommander action : 66 of 75 Squadron Rosters Fixed, 479 of 527 Battalion Rosters Fixed, 1 of 2 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- Korea3/Save2.cam:
--- MissionCommander action : 71 of 82 Squadron Rosters Fixed, 455 of 538 Battalion Rosters Fixed, 1 of 14 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
- Updated Kolbe's DX Generator and Keystroke Files to Ver 1.6 (User/Joystick/Generic).
- Updated all Mirage 2000 cockpits to add support for ECM Power switch.

If you have trouble using the torrent download method, here's a list of public mirrors (Thanks for offering them! If you want you have YOUR mirror added/removed from this list, please contact me by PM). However, please try to use the torrent 1st whenever possible:
(mirrors will be added as soon as the torrent can sustain itself, please do NOT post mirrors on your own, PM me if you want to offer a mirror!)

As the mirrors are NOT related to BMS, please make SURE to confirm the validity of the mirror files after downloading! Use the hash info above.


Hope you enjoy the update!
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Re: Falcon BMS 4.32 - Update 5

Messaggio da Aviators » 24 aprile 2013, 12:02

ultimo update per la 4.32 :)

Blackworm
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Re: Falcon BMS 4.32 - Update 5

Messaggio da Blackworm » 24 aprile 2013, 12:19

Alleluia! E tanti saluti al windshear assassino in finale :grande: :grande: XD

Shardan
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Re: Falcon BMS 4.32 - Update 5

Messaggio da Shardan » 24 aprile 2013, 12:25

Come si dice a Cagliari e in Sardegna "Givviara ora!!" trad: era ora!!
:grande: :airforce:
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Re: Falcon BMS 4.32 - Update 5

Messaggio da Catu » 24 aprile 2013, 16:01

blackworm ha scritto:Alleluia! E tanti saluti al windshear assassino in finale :grande: :grande: XD
A me piaceva!
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Re: Falcon BMS 4.32 - Update 5

Messaggio da Lion » 25 aprile 2013, 0:02

Che dire tanta roba e tante novità ...A questo punto cosa ci sarà  dopo la update 5?? :roll:

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Re: Falcon BMS 4.32 - Update 5

Messaggio da Zakk » 25 aprile 2013, 0:06

Un'altra versione... la 4.32.6 o la 4.33 :D
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Master
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Re: Falcon BMS 4.32 - Update 5

Messaggio da Master » 25 aprile 2013, 9:23

Updated & ready to fly with Ice in the next OCT.

Mo mi sparo 5 o 6 ramp start così, la prossima volta, parto da ramp e non da taxi.

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Re: F4BMS --> Falcon BMS 4.32 - Update 5

Messaggio da aleppio » 7 maggio 2013, 20:27

salve a tutti vorrei chiedere una cosa riguardo a questo update:
ho notato che sono stati rivoluzionati molti tasti che per molto tempo erano rimasti pressochè invariati.
è possibile ripristinare l'uso dei tasti dell'update 4 oppure mi merita reinstallare tutto quanto tralasciando la versione 5?

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Re: F4BMS --> Falcon BMS 4.32 - Update 5

Messaggio da Mago » 7 maggio 2013, 20:36

stranissimo che un update cambi i tasti, non e' che semplicemente hai perso il tuo profilo?
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Re: F4BMS --> Falcon BMS 4.32 - Update 5

Messaggio da aleppio » 7 maggio 2013, 20:47

ho notato che ad esempio è cambiato il tasto S (prima potevo scorrere gli sterrpoint adesso appare la visuale del muso e l'hud con i due schermi mfd)
la combinazione Shift + tn2 è disabilitata
i tasti del tn sono adesso adibiti alla selezione dei canali radio
ed altri che non stò ad elencare.

l'installazione l'ho fatta pulita perchè ho dovuto formattare il pc salvando solo il logbook :)

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Re: F4BMS --> Falcon BMS 4.32 - Update 5

Messaggio da Mago » 7 maggio 2013, 23:36

appunto, non e' che semplicemente prima usavi un altro keystroke?
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Re: F4BMS --> Falcon BMS 4.32 - Update 5

Messaggio da aleppio » 8 maggio 2013, 0:56

mha, che io sappia ho sempre installato e giocato senza mai intervenire sui tasti fino all'update 4. non sapevo neanche ci fosse la possibilità  di cambiare interamente tutti o quasi, i comandi di volo.
in ogni caso ho reinstallato tutto e con l'update 4, tutto funziona normalmente anche con il vecchio logbook, mi spiace solo di perdere le eventuali innovazioni che l'update 5 ha portato, e spero non siano fondamentali per chi come me vola offline

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