IL-2 Sturmovik: Great Battles

Area dedicata ai simulatori di volo
Rispondi
Avatar utente
Phant
Capitano
Capitano
Messaggi: 14324
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 11 novembre 2022, 2:18

Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14324
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 19 novembre 2022, 1:29

Immagine Immagine

Update 18.11.22


Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14324
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 24 novembre 2022, 2:45

Han - Project manager ha scritto:

Update 5.003


Our team has finished the development of the new update 5.003, and it is released. This time we will launch three new pieces of new content at once.

The first object is the C-47 "Skytrain" we have talked about in Dev Blog #331. This big guy has been developed together with Yugra Media company which created the 3D model of the cockpit and updated the external model of this aircraft. It wasn't easy, but this plane is interesting to become familiar with. This most popular military transport plane of WWII is now available in Pilot's Career mode during the Normandy and Rhineland timeframes. You'll be assigned missions like Cargo Delivery, Special Forces Paradrop and Cargo Paradrop (the second and third mission types can occur both during daytime and nighttime in Normandy career). We're hoping you'll enjoy flying it.

Immagine Immagine

The second one is the Western Front 1918 map created for Flying Circus Vol. 2. At this time the flyable zone corresponds to the Rise of Flight map while the buildings and objects are placed in the two most important zones as it was planned for FC Vol.2: Amiens - Lille - Saint Quentin (North-West) and Thionville - Saint Dizier - Nancy (South-East). Both WWI maps, Arras and the new Western Front one are available to owners of either Flying Circus Vol.1 and Vol.2 as we have promised during the project announcement. We hope to continue WWI development in the future and complete the scene along the frontline. For now, the map is WIP even for FC Vol.2 and the development of Career and Advanced Quick Mission modes for it are ongoing. The Quick Mission mode for it is already available, while Yugra-Media continues improving the map itself.

Immagine Immagine

The third new arrival is StuG III Ausf.G - we have talked about this steel German beast in Dev Blog #333. The modeled assault gun was created by MIAG factory using the Pz.Kpfw.III Ausf.M chassis produced by MAN factory. This combat vehicle is the popular Ausführung G version. The most mass produced modification, numbered around 7800 units. They were armed with the 75mm StuK 40 L/48 gun with artillery periscope and equipped with Schurzen side armor sheets, smoke grenade launchers and an infantry MG34 stowed in the fighting compartment which was operated by an unlucky loader who had to expose himself to fire it.

Immagine Immagine

The completion of StuG III allows us to present new Tank Crew editions: Premium and Deluxe. Tank Crew Premium Edition offers the complete Tank Crew - Clash at Prokhorovka experience by adding 4 Collector Vehicles to the already impressive list of 10 legendary combat vehicles. A detailed Prokhorovka map and two campaigns of the original Tank Crew. This Premium Edition is available on our website. The Deluxe Edition is available on Steam and includes Battle of Stalingrad in addition to all this. Either edition offers huge savings compared to purchasing its contents independently.

Of course, this is not all. For instance, Steel Birds campaign has been updated to accommodate the new tactical numbers system and is now available on Steam. There are dozens of other additions and fixes and the work on improving Great Battles continues. The full changelist follows:

Main Features

1. The "Western Front, Spring 1918" map is available in Early Access to all customers who pre-ordered Flying Circus Vol. 2 and to all owners of Flying Circus Vol. 1 as we promised at the time of the announcement. Quick Mission mode works already, the work on finalizing the map and implementing the Pilot's Career and Advanced Quick Mission modes for it continues;
2. The C-47 "Skytrain" transport plane is now available to all who have pre-ordered it. In addition to QMB and AQMG modes, this aircraft can be selected in Normandy and Rhineland Career mode timeframes;
3. The German StuG III Ausf.G assault gun is now available to all who have pre-ordered it;
4. AI-controlled tank Pz.Kpfw. V Ausf.G Panther added;
5. AI-controlled Morris C9B self-propelled anti-aircraft gun with Bofors 40/L60 cannon added;
6. AI-controlled Universal Carrier Mk.II added;
7. The variety and historical consistency of aircraft and tank tactical numbers in Quick Mission, Advanced Quick Mission, and Pilot's Career modes increased;
8. Added the ability to remove external fuel tanks on player-controllable T-34 and SU-122;
9. Smoke grenade launcher functionality added on player-controllable Pz.Kpfw.III Ausf.M, Pz.Kpfw.V Ausf.D, and Pz.Kpfw.VI Ausf.H1;
10. Improved structure damage modeling of WWI airframes under load (their G-limit drop from rifle caliber bullet hits is not as drastic as before).

Other Changes

11. The target distribution in AI aircraft groups has been adjusted. Priority targets like anti-aircraft guns are engaged by one to four planes in the group depending on the leader's AI level, other wingmen will choose other targets;
12. Steel Birds historical campaign has been updated. All flights are assigned tactical numbers according to the time period and specific unit, many other fixes and improvements were made;.
13. The animation of guns in turrets when switching positions has been corrected.
14. Turrets return to default positions when the crew leaves the plane.
15. The cocking animation when reloading the magazine has been restored.
16. Dynamic damage hit marks correctly appear on auxiliary armor panels on Fw 190 A-8, Fw 190 A-6, B-26B55 and others.
17. IL-2 mod. 1943: formation lights won't visually double at a distance.
18. USS Gleaves: torpedo launcher effects are aligned with its position.
19. USS Gleaves: torpedoes in the water are visible at a distance correctly.
20. Custom paint schemes won't have tactical numbers automatically assigned.
21. Normandy videos now have subtitles in Russian, Chinese, German, Spanish and French.;
22. Career ground attack aircraft escort missions won't be randomly generated in a corner of the map.
23. AI-controlled Ordnance QF 17-pounder gun now aims correctly.
24. Churchill IV gunfire sound replaced by a more suitable one.
25. PzKpfw IV Ausf.H is correctly visible at a distance.
26. PzKpfw IV Ausf.H model updated in many ways.
27. The PTK commander's panorama on SU-152 works correctly again.
28. Churchill speed indicators corrected.
29. Ferdinand gunner station now has a mirror for the bubble level indicator.
30. Ferdinand station notes (in-game help) updated.
31. Previews for T-34 mod. 1943 skins restored.
32. Fixed an error in submarines' torpedo launching algorithm, which sometimes caused the torpedoes to explode prematurely.
33. Radiator leakage effect excessive brightness has been reduced.
34. AI pilots won't sometimes taxi after landing in the wrong order.
35. AI pilots whose aircraft are unable to land will now be put at the end of the landing queue.
36. Tank fuel tanks can catch fire even if the engine is knocked out (previously this was blocked to prevent effects doubling).
37. In a case of MG misfire in a player controlled tank the cocking sound can be heard.
38. The disappearance of techno chat messages in Dogfight that could occur in a next flight after bailing out has been fixed.
39. Parachutes appear in multiplayer correctly when there is a wind.
40. The death animation of the A-20 top gunner has been corrected.
41. Yak-9 and Yak-9T: corrected the appearance of extended landing gear warning lights.
42. The rear landing gear of Flying Circus airplanes leaves a correct sized trail on the ground.
43. GUI: the operation of the armament panel in the HUD when there are multiple switchable positions has been corrected.
44. GUI: fixed HUD elements "blinking" at commander's seat.
45. Airco DH4 wreckage appearance has been corrected.
46. Damaged Gotha G.V. airplanes look correct at a distance;
47. Mission Editor: Entente and Central Powers units are displayed in blue and red respectively.
48. Mission Editor: Entente and Central Powers countries are correctly displayed in the Order/Opposition lists in the object properties of the Location type.
49. Mission Editor: the Move Camera to Object command for objects in the mission tree now has a keyboard shortcut Shift+RClick. The right mouse button click with Shift on an object in the mission tree will move the camera to this object.
50. Mission Editor: the Set on Ground command now works recursively for objects in groups and for groups within other groups.
51. U-2VS: a missing rocket on the left wing was added to ammo variants #20 and #29.
52. Tactical number colors were corrected in scenario campaigns.
53. Bomb and rocket aiming helpers won't jitter when enabled.

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14324
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 6 dicembre 2022, 1:44

Immagine Immagine

Update 02.12.22


Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14324
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 13 dicembre 2022, 23:40

Immagine Immagine

Update 13.12.22


Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14324
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 19 dicembre 2022, 1:17

Immagine Immagine

Update 16.12.22


Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14324
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 23 dicembre 2022, 1:53

Han - Project manager ha scritto:

Update 5.004


Our team has finished the development of the new update 5.004, and it is released. Sopwith Snipe and many updates.

The year 2022 is drawing to a close and we did our best to bring you a new update on Christmas Eve. It bears the number 5.004 and adds the Great War Collector Plane Sopwith Snipe to our series. It is a late war aircraft equipped with the most powerful Bentley BR2 rotary engine, producing up to 234 horsepower. By comparison, the Sopwith Camel fighter's Clerget 9B engine produced 130 hp. At the same time, however, the Snipe is 200 kilograms heavier than its predecessor (more than a quarter). Overall, the new fighter is more stable in flight and has better speed and climb characteristics. Everyone who has purchased an airplane now has the opportunity to master it and use it in combat.




In addition to the new vehicle, in update 5.004 we are releasing two AI armored vehicles for the Normandy and Bodenplatte projects - the M8 Greyhound and the SdKfz 234/2 Puma. You'll find new scenario missions for Churchill and StuG III in this update, they were created by community enthusiast super-truite and his friends. More than 80 improvements were made to the "Western Front, Spring 1918" map, which is in the early access phase and is currently being finalized. There are a number of other improvements and fixes to player controllable aircraft, tanks and artificial intelligence. A complete list of changes in the version 5.004 follows:

Main Features

. The Sopwith Snipe, a Royal Air Force collector aircraft from the final phase of the Great War, is now available to its owners;
2. Battle of Normandy AI armored vehicle M8 Greyhound added;
3. Battle of Normandy AI armored vehicle SdKfz 234/2 Puma added;
4. Scenarios for collectible vehicles Churchill and StuG III added (super-truite);
5. Mk.37 rig model for the 5'/38-gun Mk.12 on the Bayfield and Liberty ships updated;
6. Fixed a bug in the aircraft AI leading to incorrect maneuver choices and incorrect aircraft behavior in aerial combat, which was especially noticeable on WWI airplanes;
7. AI pilots correctly climb while maintaining formation;
8. AI pilots controlling high speed capable aircraft are less likely to use risky high-altitude maneuvers at lower altitudes (previously these could led to a collision with the ground);
9. AI pilots should better avoid collisions in some maneuvers, especially in a frontal attack;
10. The tail section damage texture has been fixed on all Bf-109s;
11. The placards were corrected along with other minor improvements on Bf-109 E7, He 111 H6/H16, Ju-87 D3, Spitfire Mk.Vb/IXe/XIV (Oyster_KAI);
12. Incorrect operation of GUI information bar in player controllable tanks has been fixed;
13. C-47A: a number of visual inaccuracies and technical problems with the aircraft model has been fixed, including the shape of upper air intakes on engine nacelles;
14. C-47A: phosphorescent cockpit instrument illumination restored;
15. C-47A: fixed a bug with a broken window when the landing door is opened for bailing out;
16. C-47A: fixed a bug in the bail out animation that caused crew members to visually appear outside the cockpit for a moment;
17. C-47A: added a feature to align engine flaps with the flow;
18. C-47A: a fixed bug with radio compass working on powered off aircraft;
19. Me 262A: fixed reflections in cockpit instruments;
20. Stug III Ausf. G gun now takes more time to reload if the loader is unbuttoned;
21. Crew gestures have been added for the Churchill IV and the Stug III;
22. Stug III Ausf. G - fixed an incorrect position of the machine gun after loader's death, if it was in anti-aircraft position;
23. Stug III Ausf.G. - corrected wrong animation of the side correction input control;
24. Pz.Kpfw.IV Ausf.G - main gun reloading sound aligned with the visual animation;
25. Mission editor: skins which consist of several textures are correctly displayed in the skin list;
26. It is possible to shoot off the trunk behind the turret on Pz.Kpfw.III Ausf.M, Pz.Kpfw.IV Ausf.G, Pz.Kpfw.VI Ausf.H and Churchill IV;
27. It is possible to shoot off the commander cupola on the Tiger;
28. Range of smoke grenade launchers corrected for all player controllable vehicles;
29. Improved sorting of visual effect particles;
30. Western Front map, Spring 1918: Treizennes airfield added;
31. Western Front Map, Spring 1918: Clairmarais airfield moved;
32. Western Front Map, Spring 1918: Ferme airfield is renamed Filescamp Farm;
33. Western Front Map, Spring 1918: Droogland Airfield moved to square 0205-8;
34. Western Front Map, Spring 1918: removed second Epehy;
35. Western Front Map, Spring 1918: added bridge to the fortress in square 0408-9;
36. Western Front Map, Spring 1918: Hoog Huys manor added;
37. Map of Western Front, Spring 1918: added Ferme manor;
38. Western Front Map, Spring 1918: Removed flooded railroad track;
39. Western Front Map, Spring 1918: corrected railroad tracks in square 1202;
40. Western Front Map, Spring 1918: Hoog Huys Airfield moved;
41. Western Front Map, Spring 1918: Filescamp Farm airfield moved;
42. Western Front Map, Spring 1918: added homestead near Droogland airfield;
43. Western Front Map, Spring 1918: corrected wrong track crossing in quadrant 0305-8;
44. Western Front Map, Spring 1918: improved appearance of Thionville Steelworks East and Thionville Steelworks;
45. Western Front Map, Spring 1918: the village of Crochte has been renamed Merckeghem;
46. Western Front map, Spring 1918: Hondschoote village renamed Esquelbecq;
47. Western Front map, Spring 1918: Droogland village moved to square 0205-8 and renamed Winnezeele;
48. Western Front map, Spring 1918: Kemmelberg village moved to square 0207-5 and renamed Kemmel;
49. Map of the Western Front, Spring 1918: Aire is renamed Aire-sur-la-Lys;
50. Map of Western Front, Spring 1918: 25 obstructions on road network removed;
51. Map of the Western Front, Spring 1918: 15 wrong dead ends on the road network were removed;
52. Western Front map, Spring 1918: corrected 18 problematic entrances to railroad bridges.

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14324
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 30 dicembre 2022, 2:19




Update 29.12.22


Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14324
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 5 febbraio 2023, 16:24

Immagine Immagine

Update 01.02.23


Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14324
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 20 febbraio 2023, 1:14

Immagine Immagine

Update 17.02.23


Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14324
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 6 marzo 2023, 1:45

Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14324
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 31 marzo 2023, 1:16

Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14324
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 31 marzo 2023, 1:23

Wardog5711 - Project manager ha scritto:
Update 5.004

Immagine Immagine

Major Features

The WWI Western Front map improved, Flying Circus Career mode added, Flying Circus Vol.II released;
The Spitfire Mk.XIVe with Teardrop Canopy Collector Plane released;
New action-rich historical campaign Wings over Caen added (it's free for Battle of Normandy owners);
11 interesting single missions added for all aircraft of the Battle of Normandy, including Arado and Spitfire XIV, and C-47;
FDT (Flight Direction Tender) ship added, it was created as part of the Battle for Normandy;
Blazing Steppe, Fortress on the Volga and Ice Ring campaigns updated (tactical numbers and correct paint schemes added for each aircraft, the number of aircraft increased by 15-20% in most missions, missions updated for the new sim version and re-tested);
His Majesty Griffons campaign updated (tactical numbers and correct paint schemes added for each aircraft, Ar 234 flight added to mission 9, American vehicles replaced by British in UK held territory, missions updated for the new sim version and re-tested);
Hawks Over the Bulge campaign updated (fixed waypoints);
Added 9 single missions for Flying Circus Vol.II airplanes;

AI Changes

Fixed bugs when AI pilots drop paratroopers and cargo containers (difficulty calculating an approach, wingmen not dropping cargo after the leader);
Corrected evasive maneuvers for World War I aircraft AI pilots, which previously sometimes led to a spin and collision with the ground;
Fixed an issue with AI pilots climbing in formation, which, in particular, could cause the wingmen to fly with their flaps extended and therefore lag behind the rest of the flight;
Improved formation keeping by AI pilots during climb and descent;
AA searchlights on a truck chassis function correctly;

Aircraft Changes

Pe-2 Ser. 35 and Pe-2 ser. 87 - crew models updated;
Pe-2 Ser. 35 and Pe-2 ser. 87 - Female Crew modification added;
Pe-2 Ser. 87: fixed the texture of the machine gun trigger guard in the upper turret (regular and closed);
The location of tactical number symbols has been corrected on the “Two-color” and “White” skins for IL-2 mod. 1943 and the "White" skin for the Yak-1 ser. 69;
Airco D.H.4, Handley-Page O/400 and Breguet 14: flight commander flares fired when giving orders won’t damage the aircraft wing;
A-20B: fixed a problem with the display of the tail signal lights at a distance;
The size of off-road bumpy terrain features on the Normandy map now corresponds the other maps (Kuban, Rhineland, etc.);
Balloon operators launch flares when given a mission command MCU Command: Flare;
Detailed tanks launch flares when given a mission command MCU Command: Flare;
Fw 190 A5/A6/A8: fixed a number of minor typos in the cockpit;
Hs.129: SC50 bomb racks are linked to the middle part of the wing (was to the outer one);
Spitfire Mk.XIV critical engine operating modes have been adjusted similar to Mk.XIVe.
Spitfire Mk.XIV aircraft behavior when extending and retracting flaps has been corrected.
Spitfire Mk. XIV formation lights look correct from a distance when clipped wings are selected;
Spitfire Mk. XIV: fixed a bug due to which the fuel tank damage could be calculated wrong when hitting wing tanks;
Bf 109 G-4: aerodynamic drag and weight of bombs and bomb holders is calculated correctly;
Me 410 A-1: Stuvi scope wind speed readings have been adjusted to match the values in the technochat;
All Bf 109, all Fw 190, IL-2, MiG-3, LaGG-3, MC-202: the point of application of the air drag of the underbelly and underwing cannons has been fixed (it was applied incorrectly, in the center of the aircraft);
All Bf 109: fixed a bug due to which gunpods were linked to the wingtip instead of the middle part of the wing;
Bf 110 G-2: fixed propeller blur at low rpm;
Ar 234 B-2: increased drop in aerodynamic quality of the wing when its part is shot off;
Fixed a random crash bug when setting C-47A engine cowl flaps streamwise;
C-47A engine cowl flap control valves are named correctly in the cockpit;
Fixed display of the Ju 87D-3 gunner's cockpit in multiplayer when a guest gunner is connected;
Recovery time of time limited engine modes have been adjusted (now the required recovery time is proportional to the time limit itself);

Tank Crew Changes

Fixed excessive damage to gun barrels by shell fragments when hitting the rear of the turret;
It is again possible to damage the player controllable tank Pz.Kpfw. V Ausf.G “Panther” undercarriage;
The GUI display of the number of rounds left in a player controllable tank has been fixed;
Churchill tracks are visible in the first person view;
The hull armor is correctly taken into account when calculating an APHE hit at the front part of the Churchill gear box;

Western Front 1918 Map Changes

General fixes for the Western Front map, Spring 1918:
  • Leveled terrain under the Ochey airfield (2630-1);
    Leveled terrain under the Pronville airfield (0908-5);
    Restored objects on the airfield La Bellevue (0905-7);
    Added airfield Marville (1726-5);
    Changed the name of the airfield to Avesnes-le-Sec West (0811-1);
    Removed a flooding from the Etain airfield (1927-2);
    Fixed forest clearings (1327-4, 1427-8, 1328-2, 1325-3);
    Removed the overlapping of buildings in the villages on the front line and trenches (1306-7, 1206-5, 0807-4, 0506-6, 0307-6, 0207-3, 2432-1, 2532-8);
    Airfield Bernes (1209-4) - the sign has been removed from the hangar;
    Train station Lille (0409-7) - removed the extra model of the station, mistakenly added to the map;
    Airfields Stenay and Stenay South (1724-8) and Belrain (2425-7) have leveled terrain;
    Added the city of Luxembourg (1531);
    Added Fort Verdun (2025-6);
    Many farms have been added to the countryside;
    Ypres (0107-3) - added a canal near the city;
    Bridge markings added (1421-3, 1425-4, 1425-3, 1426-2, 1426-3, 1427-1, 1427-8, 1428, 2831-6, 2831-9, 2832-8, 2832 -9, 2520-4, 2520-7, 2519-6, 2625, 0815-4, 0715-7, 0815-8, 0314-5, 0214-3, 0507-4, 0611-5);
    Added missing ground textures near buildings (1203-5, 1203-6, 1203-8, 1406-1, 1306-4, 1310-9, 1103-5, 1105-9, 0910-4, 0911-1, 1523-5 , 1425-1, 0806-9, 1621-1, 1721-9, 1624-4, 1624-1, 1627-2, 1820-9, 1820-2, 1921-9, 2027-8, 2028-4, 2029 -5, 2029-3, 0607-5, 0505-2, 2128-5, 0402-3, 2229-8, 2229-1, 2230-5, 2231-9, 2230-5, 2431-2);
    Corrected forest clearings (1327-4, 1427-8, 1328-2, 1328-5, 1325-3);
    Removed trees from houses 0506-4, 0508-7, 0508-3, 0510-7, 0610-2, 0610-8, 0608-7, 0608-7, 0606-5, 0605-8, 0605-9, 0606-7, 0608- 3, 0609-1, 0508-7, 1207-1);
    Added missing textures for railways (1307-3, 0203-3, 0605-9, 0605-8);
    Toul airfield (2629-8) - the terrain at the end of the runway has been leveled.


Other Сhanges

An excessive shine of camouflage nets fixed;
Fixed a bug in the operation of the air reconnaissance, artillery correction and photo reconnaissance GUI, which led to inability to use it if there were ground vehicles in the mission;
Fixed a bug in the work of MCU: ComplexTrigger, due to which the event of dropping paratroopers worked regardless of the specified country;
Updated the sounds of air explosions of medium and large caliber AA rounds;
Added separate sounds of air explosions for the British QF13-pounder 6 cwt (76.2 mm) and the German Flak 77 L/27 AA guns;
Updated external and internal (heard from cockpit) sounds of the ShVAK autocannon;
Fixed assignment of tactical codes to the aircraft of the player's cover flight in the Career mode;
Tactical codes generated for a mission shouldn’t be applied to the unique skins in the hangar;
Mission Editor: Fixed the drop-down list of countries in the Properties section for airfields.

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14324
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 26 aprile 2023, 0:57

Il2sturmovik.com ha scritto:
Update 5.102

Today we have released another update 5.102 - two new Collector Planes, both of which arrived late in WWI and WWII respectively, and two new free historical campaigns.

The first one of them is the SSW D.IV biplane (also available on Steam). It came too late to the Great War to change Germany’s fortunes, but what machines did make it to front-line squadrons acquitted themselves well. The SS.DIV was the end result of a robust line of aircraft that saw service in the war and it came with a unique feature. The 200-hp SH.IIIa rotary engine had a crankshaft that rotated opposite of the engine and the propeller ’s rotation in an attempt to reduce the torque. The four-bladed propeller gave it a fast rate of climb and a high speed. The SS.DIV was even faster than Germany’s mainstay front-line fighter, the very successful Fokker D.VII. It was also very maneuverable, but reportedly had nasty stall behavior when pushed too far. The SS.DIV was armed with two 2 × 7.92mm machine guns.

Immagine Immagine

In addition to Quick Mission Builder and Multiplayer modes, you can fly it in Career mode during Flying Circus timeframes if you own both this collector plane and either of Flying Circus volumes. In addition, in this case Against the Tide historical campaign (created by Jaegermeister) on the Flying Circus Western Front map will open up for you in the game for free - you'll become one of the Jasta (Jagdstaffel) 22 pilots that received these newest biplanes shortly before the end of the World War I.

The second new arrival is Messerschmitt Bf-109 G-6AS (also available on Steam). It was designed as a high-altitude interceptor and appeared in the Western Europe skies during late Spring 1944. 686 aircraft were built, 226 from scratch and 460 were upgraded from G-6 modification aircraft during repairs. The engine, DB605AS, was a modification of the DB605A. The installation of the bigger supercharger from the DB603 engine has increased the critical altitude and flight characteristics at high altitudes. The engine cowling became bigger, but it had a more aerodynamic form compared to a standard G6 cowling.

Immagine Immagine

Another new historical campaign is added to the game for free - Wild Mustangs. It is available to all owners of the Battle of Bodenplatte and continues the story of 370th FG which started in the Lighting Strikes campaign by the same author (Jaegermeister).

As usual, there are other improvements and fixes as well:

5.102
  • New Collector Plane, the Great War biplane SSW D.IV has been released;
  • New Collector Plane, high altitude interceptor Bf 109 G-6AS has been released;
  • New free historical mini-campaign Against the Tide is available to players who own SSW D.IV Collector Plane and either of the Flying Circus volumes, thus having access to WWI Western Front map;
  • New free historical campaign Wild Mustangs set in the end of WWII is added to the game (it requires Battle of Bodenplatte);
  • Free historical campaign Wind of Fury has been updated (all aircraft have tactical numbers assigned, US vehicles are replaced by British ones in the British held territory, all missions were updated and re-tested);
  • Free historical campaign Sea Dragons (all aircraft have tactical numbers assigned, new aircraft types added, all missions were updated and re-tested);
  • New Ruler map tool added;
  • Dynamic visual damage decals appear on player controllable tanks correctly;
  • Bf 109 family FM corrected - the bug that reduced their listed climb rates a bit has been fixed;
  • Flying Circus Career: AI flight leader correctly takes off on certain airfields;
  • AI pilots priorities updated: now they will try to retain their bombs and rockets and will jettison them in combat only if they have an enemy on their six that is opening fire;
  • Spitfire Mk.XIVe with teardrop canopy: F24 photo control panel switches are now animated;
  • Spitfire Mk.XIVe with teardrop canopy: wing gun covers textures are aligned better;
  • Spitfire Mk.XIVe with teardrop canopy: it is now possible to set higher propeller RPM manually;
  • Bf 109 G-6 Late, Bf 109 G-14: BR-21 control panel typos fixed;
  • OnKilled event in mission logic won't trigger several times from MCU Command: Damage for AI controlled vehicles;
  • LCA is correctly visible in multiplayer (previously its gunner could appear hanging in the air).

Bye
Phant
Immagine Immagine

Avatar utente
Phant
Capitano
Capitano
Messaggi: 14324
Iscritto il: 19 settembre 2003, 15:14
Località: Olbia
Contatta:

Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 18 maggio 2023, 2:04

Immagine Immagine

Rispondi

Torna a “Simulatori”