DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 15 giugno 2020, 19:02

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 3 luglio 2020, 18:24

Digitalcombatsimulator.com ha scritto:
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Kiowa Warrior - Polychop Simulations

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“With the help of the pilots we are currently evaluating details, which also includes the refinement
and corrections of the avionics system of the aircraft. During the coming weeks, we hope to inte-
grate the moving map feature to the avionics and also finetune the weapons and the flight model
of the Hellfire missiles and will integrate another rocket type, that we have not shown or talked
about yet, that will make it possible to properly engage infantry and light armoured vehicle units in
DCS World.

During the past months we have also worked on certain aspects of the flight model that either
needed corrections or refinements. For example, the torque values of forward flight at all possible
altitudes, speeds and temperatures. Currently, we are working on the hover torque requirements
to accurately mimic real aircraft as closely as possible. We are also looking at the flight character-
istics below ETL, effective translational lift.

Performance pages have recently been added to the DCS Kiowa Warrior MFD, which will enable
you to ask the system to calculate your power for certain flight envelopes in level and hover flight.
Night vision has also been added, which we plan to update prior to release with a new feature never
before seen in DCS World Helicopters, but we do not want to reveal anything yet, because we can
not yet foresee obstacles we may come across that might delay such a special night vision feature.
We are confident that on release, we will have realised the most accurate Kiowa Warrior representation
in the game market.

At the moment we have 19 US Army liveries of various Kiowa Warrior troops, these include older
aircraft markings. 16 Croatian army liveries were added as well, which is the complete fleet of the
Kiowa Warriors they operate, including the tail number 327 that crashed on the 27th of January 2020
and resulted in the unfortunate loss of the aircraft and crew. Our condolences go out to the family and
friends of the crew.

Since everyone was affected by the COVID-19 pandemic, our production has slowed down a bit during
the past weeks, because we as a team were also affected. Nevertheless we are back to normal again
and our team is back to normal status because we have the desire to keep our promise for a release in
2020, which also includes the time required for the quality verification process by Bell Helicopters.
That said, we are also currently working on 3 stand-alone campaigns for the DCS Kiowa Warrior.

Finally we hope everyone stays safe and is excited for the release of DCS: Kiowa Warrior.”


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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 17 luglio 2020, 17:12

Flyingironsimulations.com ha scritto:
FlyingIron - 2020 & Beyond - DCS A7 News

For this July update we'd like to share with you all our latest news on several of our projects, including the much anticipated A7E Corsair II for DCS World, as well as update you on our other projects and our general plans, timelines & goals for the remainder of 2020.

We aim to be as transparent as possible with all our development, so we apologise that this update has been along time in the making! We've been heads down lately, busy with our P-38L project for X-plane 11, which has been serving as a sort of test-bed for some of our new simulation methods being developed for the A7 Project. With the P-38 now nearing completion, we're happy to say that our focus will be shifting over onto the A7 completely, so you can expect to receive much more regular development updates from here on out for the Corsair.

A7E Corsair II for DCS World

Let's get things started by discussing what we've been up to in terms of development of the A7 Corsair.

Firstly, the bad news: Unfortunately we don't have much to show in terms of Art development as of right now, so there aren't many flashy screenshots attached to this update. Expect that to change very soon! As previously discussed, with the programming work expected to take significantly longer to complete than the visual art, our Artist has been diverted onto our P-38 project whilst we progress further into development of the Corsair. With the Lightning almost complete, Art is now being refocused onto the A7 full-time, so you can expect to see progress updates coming through regularly.

Much of our development time thus far has been spent learning the ins & outs of DCS World and it's complex code structures, learning how systems work together and the flow of information within the sim. Admittedly this has been a daunting but necessary task, and we're pleased to say that we are making excellent headway and now beginning 'the real work' of developing the aircraft FM & systems.

With that out of the way, lets get onto discussing some of the specifics what we've been working on and what we have planned:

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SFM & AI Model Development

One of the first & most important phases of development is the creation of the SFM (Simple Flight Model), which is used by the AI for flight. The SFM serves as a great starting point as it is not only essential for AI Flight, but also provides a data foundation for the EFM. Work here has progressed rapidly and SFM tuning is nearing completion, with weapons testing & AI behaviour to be examined next.

EFM (Flight Model) Development

Creating the Flight Model for the A7 is undoubtedly one of the most complex & difficult aspects of creating the simulation, and is receiving the appropriate time and care within development. Our EFM is being built in several phases; starting from simple and being refined & updated repeatedly to achieve the depth & realism of simulation we are aiming for. Currently we are working to complete Phase 1; a simplified FM that incorporates the key equations of motion & fundamental flight physics simulations accurately.

We are experimenting with multiple approaches of FM simulation, however it is likely we will use a hybridised combination of blade element theory, CFD analysis & data tables to create our FM. Ultimately we believe in this case the end is more important than the means; our number 1 priority is and always will be to create an A7 that flies as true-to-life as it possibly can, and we will use any combination of techniques to achieve this.

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Building Core Flight Systems

At the same time, work is progressing in development of the aircraft's core systems, specifically the fuel, hydraulic, electrical, flight control & oxygen systems. This is of course a hugely complex task given that virtually every detail of each system is being simulated; not only what you see & control as the pilot, but also everything that is happening under the hood to power & control these systems. To give an example; each facet of the electrical system is simulated & modelled; from your generator RPM & electrical output calculations, down to the most minute details such as the resistance & impedance of wires within a circuit.

As these systems provide the foundation for more complex weapon, navigation and targeting systems, we will be developing these systems first before moving onto the aforementioned advanced systems.

Photogrammetry & New Art Technology

Whilst our Art team hasn't been actively working on the Corsair, we have been working on integrating several new workflow techniques for the A7, with early tests providing some very exciting results. Specifically, Alex has been experimenting with photogrammetry & 3D Scanning techniques, which can yield stunningly accurate results in a short amount of time.

Thankfully we've had several people assisting us here by providing pictures, videos and reference material for us to work with. We are always looking for more however and if you think you might be able to assist in this department by providing reference material, please feel free to contact us directly via our website.


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Re: DCS WORLD: Moduli di Terze Parti

Messaggio da Phant » 20 luglio 2020, 2:00

Dash@TrueGrit - 3rd Party Developer ha scritto:
TrueGrit Virtual Technologies - DCS: Eurofighter

thank you for being patient. I have some good news for you today.

The IRIS-T is CONFIRMED for the Eurofighter Typhoon in DCS!

Check out the pictures and enjoy your Sunday.


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