DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

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chromium
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Re: DCS WORLD: Combined Arms

Messaggio da chromium » 7 maggio 2013, 14:08

Beh noi l'abbiamo installata e non abbiamo osservato particolari problemi, perlomeno ad ora. A quale bug ti riferisci?
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...an airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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Felix
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Re: DCS WORLD: Combined Arms

Messaggio da Felix » 7 maggio 2013, 14:25

chromium ha scritto:Beh noi l'abbiamo installata e non abbiamo osservato particolari problemi, perlomeno ad ora. A quale bug ti riferisci?
Forse voi che lo usate in multy non avete da gestire aerei AI, perché dando un target a una aereo AI va tutto in crash.
Felix

chromium
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Re: DCS WORLD: Combined Arms

Messaggio da chromium » 7 maggio 2013, 14:29

Ah ecco a cosa ti riferisci. In effetti, è così: in multi nemmeno si può usare la funzione di controllo dei velivoli lato client, di conseguenza... non ha peso in quel che utilizziamo :)
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...an airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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Felix
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Re: DCS WORLD: Combined Arms

Messaggio da Felix » 7 maggio 2013, 14:47

chromium ha scritto:Ah ecco a cosa ti riferisci. In effetti, è così: in multi nemmeno si può usare la funzione di controllo dei velivoli lato client, di conseguenza... non ha peso in quel che utilizziamo :)
Un pò di invidia c'è, usare questi simulatori come fate voi penso che sia tutto un altro mondo. :roll:

chromium
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Re: DCS WORLD: Combined Arms

Messaggio da chromium » 7 maggio 2013, 14:59

Qualsiasi tipo di multiplayer è decisamente più coinvolgente dell'attività  in SP, anche a prescindere dal fatto che esistano infiniti modi per utilizzarli in termini di realismo o organizzazione o coinvolgimento :).
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...an airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Mago
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Re: DCS WORLD: Combined Arms

Messaggio da Mago » 7 maggio 2013, 18:15

Felix perché non provi a fare il ca per noi? Così non ti devi preoccupare per quel bug :)
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Se entri in Df, da qualche parte hai sbagliato.

Simulatori: Open Falcon - Falcon AF Allied Force

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Flanker
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Re: DCS WORLD: Combined Arms

Messaggio da Flanker » 7 maggio 2013, 19:18

Se sei appassionato di mezzi di terra, sei cmq approdato nel luogo potenzialmente giusto.
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Simulatori: Troppi...
Altro: Arma 3, Total War Saga

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Phant
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Re: DCS WORLD: Combined Arms

Messaggio da Phant » 27 maggio 2013, 20:12

Wags - Producer ha scritto:
DCS 1.2.4.12179.160 update is now available.

Please use the auto updater and Module Manager as primary tool for updates and module installation. Due to publishing complexities, we'll push updates to the auto-updater first. The installers will be day or two later.

DCS WORLD

Multiplayer: Fixed anti radar homing missiles exploding after launch if the mission was restarted by the server.
Multiplayer: Fixed AI pilots in the aircraft when client aircraft are activated by a trigger.
Multiplayer: Fixed "Show All Routes" button staying pressed when reconnected to server.
Multiplayer: Fixed differences between what the host and clients are seeing in regards to ground units.
Modules Manager: Fixed module removal option.
General: Fixed incorrectly oriented road outpost in old missions always heading north.
Sound: Fixed the Logitech USB Headset driver issue.

DCS: Combined Arms

Replaced the missing sounds of secondary machine-guns.
Fixed server not receiving information about switching off a unit's autopilot from a client.
Fixed T-80U firing AP shells in salvo after jumping to the tank on a public server.
Fixed cruise control for ground units.
Fixed ABS for ground units.
Fixed crash when assigning targets.
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Phant
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Re: DCS WORLD: Combined Arms

Messaggio da Phant » 27 maggio 2013, 20:14

Wags - Producer ha scritto:
DCS 1.2.4.12547 update is now available

DCS WORLD

Multiplayer. Icon and life bar of killed unit will now not disappear for client when icons are hidden.
Multiplayer. Fixed client crashes after a server un-pauses a mission.
Fixed situation in which sometimes a client doesn't get info about group placement.
Fixed client crash on mission restart while still loading a mission.
Added FW-190 as a static object.
FW-190. Engine exhaust heat blur has been removed.
Fixed missing sounds embedded in a mission file.
Module manager. Removed installed add-on's from the available modules tab.
The command menu problem has been fixed: some menus could not display their sub-menus.
Fixed the AI not being able to obey advanced waypoint attack restrictions.

DCS: Combined Arms

Ground Commander can no longer move units that should be immobile during a mission (such as static SAM sites).
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Re: DCS WORLD: Combined Arms

Messaggio da Phant » 27 maggio 2013, 20:16

Wags - Producer ha scritto:
DCS ver. 1.2.4.12913.167 Update

DCS World

- Adjusted the Module Manager such that, when logged in, the Module Manager will now display the user's login-name.
- Fixed radars in track mode not being visible on Radar Warning Receivers (RWR).
- The search/acquisition mode for the S-300 tracking/engagement radar (Flap Lid) has been removed.
- Fixed missing search radar indications for the SA-6, SA-11, and I-Hawk.

DCS: Combined Arms

- The full rearming after activating autopilot after a gunshot is fixed.
- Fixed incorrect machine gun ammo displaying after switching on autopilot for a client.
- Fixed binocular view when using a two-monitor configuration.
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Re: DCS WORLD: Combined Arms

Messaggio da Phant » 22 luglio 2013, 23:34

Wags - Producer ha scritto:
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DCS Version 1.2.5 Now Available

DCS Change Log 1.2.5

Please use the Auto Updater. To force an auto update, from the Start menu, select Eagle Dynamics - DCS World - Update DCS world.

DCS World

• Anti-radiation missiles: Added proximity fuses and adjusted accuracy.
• Further improvements to game stability.
• Improved MS Sidewinder FFB2 joystick support.
• Corrected module installation issues.
• Resource manager: Corrected logistic links.
• Resource manager: The value, speed and periodicity have been adjusted. Default supply speed is now 60 km/h.
• Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.
• When a target is no longer visible, the AI aircraft will use the target's last known position and velocity to search for it.
• Added "STOP TRANSMISSION" trigger action.
• AI behavior option "DISPERSE UNDER FIRE" now has new parameter - dispersion delay.
• Added new AI behavior option - "RTB ON OUT OF AMMO".
• Added more tooltips to the Mission Editor.
• Message filter for Lock On aircraft: RShift+\.
• Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE).
• Detection of radars by RWR have been reworked to make player and AI systems equal.
• The parking spaces for Anapa and Krymsk airbases have been corrected.
• Su-25T: The gun funnel has been adjusted.
• The several air to air missile factors have been adjusted.
• Updated airbase charts by http://www.10thGunfighters.de and http://www.ariescon.com
• M256 HEAT ballistics corrected.
• Improved fire and smoke of aircraft fragments.
• Improved material of flares.
• Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie.
• Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.
• The broken input after exporting to HTML is fixed.
• Su-25T Quick Start mission trigger has been fixed.
• Mission Editor crashing after mission save in some circumstances has been fixed.
• Static objects will now be hidden when Fog of War is enabled.
• Crash after destruction of a firing MLRS Grad or Smerch is now fixed.
• SA-19 Tunguska will no longer engage the tactical air to surface weapons.
• Su-27 model. Sorbcya ECM pod navigation light position has been fixed.
• The armor of M6 Linebacker is now the same as the M2 Bradley.
• Added checkbox to save custom views in the OPTIONS - MISC page.
• IR signature of many aircraft have been corrected.
• Fixed issues with absent engine sound when the player leaves the aircraft via RAlt-J.
• Mission editor error, when trying to set client skill before placing unit on the map is fixed.
• M2 Bradley ammo has been adjusted. 70 HE and 230 AP, 900 12.7
• The issue with burning aircraft causes huge FPS loss due to smoke / fire has been fixed.
• All missions and campaigns for modules are now translated into Spanish.
• SEAD aircraft no longer strafe when out of ARMs.

DCS: Combined Arms

• Adjusted the machine gun sights for several vehicles.
• Manual updated.
• Fixed issue where tanks with AP shell can't lock sea units.

Notes:

1- Earlier we had hoped to include some ATC changes in 1.2.5. However, due to some unresolved bugs and a staffing change, we were unable to complete this in time for 1.2.5.

2- We are well aware of other known item such EOS, CBU-97/105 effectiveness, countermeasure effectiveness, client control of air units in CA, game performance, etc., and they will be addressed as time and resources allow. There really is no need for, "what about..." questions.
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Phant
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Re: DCS WORLD: Combined Arms

Messaggio da Phant » 26 luglio 2013, 19:53

Wags - Producer ha scritto:
DCS Patch 1.2.5.15865 Now Available

A hot fix for DCS 1.2.5 can now be downloaded through the auto updater.

• WinXP is supported once again.
• The A-10A Advanced Flight Model (AFM) is no longer AWOL.
• The broken UH-1 input file has been repaired.
• The crash resulting from the broken aircraft activation / deactivation triggers has been addressed.
• Fixed the periodic green explosions.

There are other 1.2.5 issues that will be addressed in a second patch next week.
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Phant
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Re: DCS WORLD: Combined Arms

Messaggio da Phant » 2 agosto 2013, 23:28

Wags - Producer ha scritto:
DCS 1.2.5.16184 Update 2 Available

The second update to DCS 1.2.5.16184 is now ready for download through the auto-updater. Here is the change log:

A-10A: DCS Flaming Cliffs Fixes:
- Fixed trim system.
- Fixed landing lights.
- Fixed navigation lights.
- Fixed damage model.
- Fixed slip ball.
- Fixed autopilot (you may need to delete your input file to reset)

Added A-10A manual.
Added Su-25 manual.
Added new DCS World User Manual that includes chapters for Resource Manager and Module Manager.
Corrected radio channel errors.
Added A-10A and Su-25 mission translations.
Fixed Group Dead condition.
Fixed Part of Group in Zone and All of Group in Zone for clients.
Fixed Lua expression renamed to Lua predicate, and the trigger.
Corrected unrealistic Su-25T wingman behavior.
Corrected images in the Encyclopedia.
French localization for DCS: A-10C Warthog now available.
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Phant
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Phant
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Re: DCS WORLD: Combined Arms

Messaggio da Phant » 12 agosto 2013, 14:35


DCS 1.2.5.16508.225 update 3 is now available

- Fixed A-10A refueling and rearming.
- Fixed A-10A salvo mode box on HUD.
- Corrected localization for Czech versions of A-10A and Su-25 Quick Start.
- Corrected debriefings.
- Adjusted "shoulder size" from cockpit view.
- Fixed Radar Warning Receiver (RWR) laser detection.
- Resolved German version of Combined Arms missions.
- Removed Russian texts from mission data.
- Fixed two static buildings have the same name.
- Corrected payload names for Russian localization.
- Corrected typos in "The Serpents Head Coop" mission.
- Fixed Ka-50 trimmer after "jumping" to a ground unit.
- Fixed Ka-50 incorrect ejection from AI pilots.
- Corrected A-10C Sim input commands for Russian localization.
- Fixed Russian localization Encyclopedia: "АПА-50" instead "АПА-5Д".
- Adjusted Combined Arms special options texts for proper case.
- Corrected random failure option translations.
- Fixed crash related to CMD loader.
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Phant
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Phant
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Re: DCS WORLD: Combined Arms

Messaggio da Phant » 17 agosto 2013, 0:50

Wags - Producer ha scritto:
DCS 1.2.5.16508.227 Update

A new update was released today (1.2.5.16508.227), but the only change is that it provides compatibility with the release of DCS World and modules on Gamefly.
Bye
Phant
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