DCS WORLD: Combined Arms - Supercarrier - NS 430 GPS

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Phant
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Re: DCS WORLD: Combined Arms

Messaggio da Phant » 5 settembre 2013, 1:29

Wags - Producer ha scritto:
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DCS VERSION 1.2.6 NOW AVAILABLE

DCS version 1.2.6 Change Log

DCS World

Added new anti-ship penetrating warhead for anti-ship missiles.
Increased Max G for the following missiles: R-60 (from 18 to 42), MICA (from 18 to 24), and R-40 (from 8 to 15).
R-27ET: Decreased rear hemisphere DLZ.
R-73: Corrected mass and thrust.
R-77: Corrected time, fuel flow and thrust.
SA-8 Osa: Increased range at low altitude from 6 to 8 km.
Corrected the lock on range of IR missiles.
Added Australia as a new country choice.
Renamed APA-50 to APA-5D.
Fixed error with coalition.addGroup()function.
Added a new 3D model for the B-8V20 rocket launcher.
Fog of War: Aircraft will no longer be visible on F10 map once it leaves line of sight of enemy units.
Added exhaust smoke to Kusnetsov aircraft carrier.
Kills are now tracked in the Log Book for Campaigns.
Engagement range of ground units has been adjusted.
Su-25T bomb Interval and Quantity are now working correctly.
Trigger GROUP DEATH will working with event ON DESTROY.
Fixed several SAMs ignoring the set "Alarm State Green".
Debriefing: Fixed event recording. This will also correct log book errors.
MiG-23 will now attack the moving ground target with rockets.
Many minor corrections in the game.
Wingman will report leader about enemy radar activity.
Multiplayer: Radio communications are now working.
Multiplayer: Debriefing window in the mission is now disabled for clients.
Multiplayer: Fixed several crashes.
New ambient sound system (sea, shallow water, fields, wind, g-breath effect).
Wind + turbulence sound depends on mission weather parameters.
New wingtip vortices, new touchdown smoke.

DCS: Combined Arms

Fixed multiplayer crash when land groups are assigned a route.
Added German CA Manual.
Smoke markers for controlled ground units are limited with 10 smokes at each color.
Input: Absent joystick commands restored.
HUD: Added cues of masking for line of firing by vehicle elements.
HUD: Added health points indicator.
MP missions replaced to MP folder..
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Felix
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Re: DCS WORLD: Combined Arms

Messaggio da Felix » 20 settembre 2013, 9:26

Sapete se la ED ha intenzione di continuare lo sviluppo e di approfondire CA?
Grazie

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Re: DCS WORLD: Combined Arms

Messaggio da chromium » 20 settembre 2013, 9:36

Felix ha scritto:Sapete se la ED ha intenzione di continuare lo sviluppo e di approfondire CA?
Grazie
Credo lo sappiano solo loro, sicuramente molti bug sono stati segnalati (tra i più "pregni" il famoso controllo per i client dei voli IA e la creazione di una "player can control" tickbox sempre per i voli IA)
Immagine

...an airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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Re: DCS WORLD: Combined Arms

Messaggio da Felix » 20 settembre 2013, 10:56

chromium ha scritto:
Felix ha scritto:Sapete se la ED ha intenzione di continuare lo sviluppo e di approfondire CA?
Grazie
Credo lo sappiano solo loro, sicuramente molti bug sono stati segnalati (tra i più "pregni" il famoso controllo per i client dei voli IA e la creazione di una "player can control" tickbox sempre per i voli IA)
Ciao e scusa se ti rompo, ma cos'è esattamente "player can control" tickbox sempre per i voli IA?

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Re: DCS WORLD: Combined Arms

Messaggio da chromium » 20 settembre 2013, 11:43

Felix ha scritto:
chromium ha scritto:
Felix ha scritto:Sapete se la ED ha intenzione di continuare lo sviluppo e di approfondire CA?
Grazie
Credo lo sappiano solo loro, sicuramente molti bug sono stati segnalati (tra i più "pregni" il famoso controllo per i client dei voli IA e la creazione di una "player can control" tickbox sempre per i voli IA)
Ciao e scusa se ti rompo, ma cos'è esattamente "player can control" tickbox sempre per i voli IA?
Mica rompi :). al più siamo un attimo OT mi sà  :)

Se guardi da mission editor cliccando su un qualsiasi gruppo di terra, il designer ha a disposizione una casellina a destra in cui c'è scritto "player can control" (o simile). Togliendo la spunta da quella casellina, che è "on" di default, chiunque usi combined arms non può controllare quel gruppo. In pratica impedisce ad eventuali umani di modificare il comportamento di quell'unità , di conseguenza preservando eventuali situazioni che devono avvenire per il buon funzionamento della missione così come progettata.

Questa casella non esiste per i voli, quindi anche quando si potrà  controllarli da client, ogni slot CA sarebbe in grado di modificare il comportamento dei voli... il che, se ad esempio applicato ad un volo che opera una CAP e viene manualmente mandato ad intercettare un ostile tramice CA altrove, pò modificare sensibilmente tutta la missione. Di conseguenza servirebbe anche tale aggiunta, in modo da consentire ai designer di preservare anche alcuni voli oltre che alcuni gruppi di terra.
Immagine

...an airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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Re: DCS WORLD: Combined Arms

Messaggio da Felix » 20 settembre 2013, 12:00

Grazie, ho capito, una cosa che uso molto quando costruisco dei grossi scenari in cui decido di prendere il comando solo di alcune unità  di terra lasciando il resto all'AI, CA lo uso in single e principalmente come un wargames, lascia molto spazio alla fantasia, peccato non sia possibile controllare la parte aerea in modo più completo e realistico. Grazie ancora

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Re: DCS WORLD: Combined Arms

Messaggio da chromium » 20 settembre 2013, 12:16

Felix ha scritto:Grazie, ho capito, una cosa che uso molto quando costruisco dei grossi scenari in cui decido di prendere il comando solo di alcune unità  di terra lasciando il resto all'AI, CA lo uso in single e principalmente come un wargames, lascia molto spazio alla fantasia, peccato non sia possibile controllare la parte aerea in modo più completo e realistico. Grazie ancora
E' un peccato perchè il meglio CA lo da in Multi, quando puoi interfacciarti con i voli, sia stando dalla loro parte che contro di loro :).

Cmq se macini parecchio di script (non come me) puoi sempre abbinare MIST 3.1 ed SLmod 7 e creare dei voli che si dirigano verso determinate coordinate inserite o bombardino un determinato punto etc.... udio, io non saprei farlo, ma così a naso mi sembra tecnicamente possibile.
Immagine

...an airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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Re: DCS WORLD: Combined Arms

Messaggio da Phant » 2 ottobre 2013, 13:15


DCS 1.2.6.18651.276 Update

We have released an update 1 to DCS version 1.2.6.18651. Please use the auto updater and Module Manager as primary tool for updates and module installation.

DCS 1.2.6 Update 1 - Change Log

DCS World

Fixed crash when loading mission from a public server.
Fixed crash after jumping from aircraft during an "Autostart".
Fixed crash when try to lock ground target when using Easy Radar mode.
Fixed crash after collision of two aircraft.
Fixed crash when player gets close to column with delayed start.
Fixed crash after plane switches to glide path.
Kuznetsov ATC can now recover multiple flights without causing collisions.
Fixed IR pointer when using Combined Arms.
Corrected SSE: Empty Error message on coalition.addGroup().
Glide slope ring and К, Г marks for landing mode are now present for airfields with full Russian ILS system.
Restored Flight tasking commands when not in Game Mode. Attack air defenses: LWIN-D. Attack ground units: LWIN-G. Attack your locked target: LWIN-Q.
Fixed 'Value' in trigger 'Bomb in zone' trigger action.
Fixed missing text: "2, rolling" when starting taxi.
Corrected R-73 DLZ for AI. They should no longer launch outside their DLZ.

DCS: Combined Arms

Fixed crash occurring when Targeting Panel of selected unit is viewed.
Keyboard input script has been corrected.
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Re: DCS WORLD: Combined Arms

Messaggio da Phant » 8 ottobre 2013, 15:44


DCS 1.2.6.18933 Update

We have released an update 2 to DCS version 1.2.6.18933. Please use the auto updater and Module Manager as primary tool for updates and module installation.

DCS 1.2.6.18933 Update 2 Change Log

DCS World

Fixed a crash caused by AI in certain conditions.
Fixed crash caused by fullscreen mode failing to initialize when using multimonitor presets (fall back to windowed mode in case of fail).
Multiplayer. Fixed client crash caused by AWACS being killed.
Kh-22 missile 3D model corrected.
Su-25T. Laser Rangefinder doesn't turned OFF when Route mode selected is fixed.
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Re: DCS WORLD: Combined Arms

Messaggio da Felix » 21 ottobre 2013, 11:10

Qualcuno sà  cosa sia CA 1.5?

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Re: DCS WORLD: Combined Arms

Messaggio da Phant » 22 ottobre 2013, 16:10

Felix ha scritto:
Qualcuno sà  cosa sia CA 1.5?
Dovrebbe essere una numerazione di versione (1.5) interna di Combined Arms.

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Re: DCS WORLD: Combined Arms

Messaggio da Phant » 22 ottobre 2013, 23:30

Wags - Producer ha scritto:
DCS 1.2.6.19532.290 Update

DCS World

Fixed static aircraft submerged in ground on some airfields.
FARP ATC will now respond to "Abort Takeoff" if the player starts with engines running.
Fixed GUI error after attempting to delete a unit under some conditions.
A Ground Vehicle Group can now be placed from ME menu.
Multiplayer: Fixed crash when one player performs belly landing.
Su-25T: Fixed crash when Kh-25MPU is launched when seeker deflection is too great.
New Su-25T quick missions has been added (EN).
New Su-25T interactive training lessons has been added (EN).
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Re: DCS WORLD: Combined Arms

Messaggio da Phant » 26 novembre 2013, 4:58

Chizh - ED Team ha scritto:
DCS 1.2.6.20768 Update

Right now we have good progress with 1.2.7 version but have decided to release small update 1.2.6 with 2 noticeable fixes.

- Fixed StarForce protection bug with false virtual machine error.
- The bug which prevented with normal work on the PC with Nvidia Optimus technology is fixed.
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Re: DCS WORLD: Combined Arms

Messaggio da Phant » 24 gennaio 2014, 17:44

Chizh - ED Team ha scritto:
Immagine

DCS 1.2.7.23097 released

Updates to 1.2.7 go through the intermediate version 1.2.6.99999.3 due to some fundamental changes to the updater.
It's a virtual version used to replace the updater which was a part of DCS World. From now on the updater is a separate entity. Thus will allow for faster technology updates.

  • DCS World
  • Improved network play stability.
  • Track file are now automatically created when a crash is detected. In order to help the team find and correct MP issues that we are not always in position to produce during testing, 1.2.7 introduces the writing of tracks even when the game crashes. These tracks can be provided to the testers and developers in order to reproduce the conditions that caused the crash and correct it. This feature is a big step towards solving possible future and current problems that are often difficult to hunt down. When playing on a server and you experience a crash, put up an MP crash post and include that track in your post. Same thing goes for server owners.
  • CBU-87/103. Decreased the count of graphic effects for improving FPS.
  • ECM effectiveness against air defense systems has been significantly increased.
  • Adjust Control window for in-game input adjustment were added. Adjust Control button can be find in the system panel by pressing ESC.
  • VHF AM radio frequencies now correctly increased by 10 Mhz.
  • The input modifiers are separated for each input layer (for each aircraft).
  • Corrected night detection ranges of ground units with IR sensors.
  • Reworked the Dynamic Launch Zone (DLZ) of SAMs. It will now take to account the target’s data instead of the earlier fixed zone.
  • Kh-25ML (AS-10) new flight dynamics implemented.
  • Increased explosive mass of HE rounds. It is implemented for compensation of a fragmental effect absence.
  • R-27R/T, R-27ER/ET. Corrected drag and lift. Adjusted DLZ data.
  • Corrected a far LOD of projectile's green tracer.
  • Added engine smoke for most aircraft.
  • Added SAM launchers elevation above target LOS. To preventing the missile crashing to surface when target flying very low the SAMs will be launch missiles slightly above LOS of SAM to target.
  • Added AI MQ-9 Reaper.
  • Changed Tu-22M3 payloads. If you have custom payloads of Tu-22M3 please delete custom file C:\Users\<USER NAME>\Saved Games\DCS\MissionEditor\UnitPayloads\Tu-22M3.lua to prevent conflict.
  • Added new GBU-31(V)3 penetrating bomb.
  • AIM-9M/P, MIM-72G. Decreased lift and drag factors.
  • Spanish squadrons added to the log book.
  • AGM-84E changed warhead type from blast-fragmentation to penetration.
  • Added new Su-33 model.
  • Bombs are now visually loaded into the bomb-bays for the B-52, B-1B, and Tu-22.
  • B-52 and B-1B now have CAS tasks.
  • Support for Microsoft Sidewinder Force Feedback 2 stick is now working again for all modules. Tuning is ongoing.
  • Support for Logitech G940 FFB stick is now working again for all modules except Mi-8MTV2 rudder trim. Tuning is ongoing. You must set FFB shake in the FFB Tune Menu to 100%.
  • New and improved ship wakes. Must set water setting to High.
  • New, improved GUI for mission and track loading menu.
  • Legend for airfields with PRMG-type ILS has been added to ME map.
  • Added new sounds for missiles, cannon of all calibers, explosions.
  • Added sound of bombs and missiles in flight.
  • Altered the sound of the drogue chute, removed the sound from AI aircraft not equipped with a drogue chute.
  • Corrected force feedback for the Logitech G940 joystick.
  • Corrected debriefing window translation error for "All".
  • Corrected radio items only being added after switching to a new unit.
  • Corrected missing airfield names in client landing messages.
  • Corrected dual GBU-12 loading for the F-16.
  • Corrected anti-radiation missiles that was self-destruct soon after launch.
  • Corrected crash that could result from closing the Mission Editor in certain conditions.
  • Corrected crash that could possibly result from closing the simulation from the taskbar.
  • R-73: Slightly decreased drag and lift.
  • R-27 series: Slightly decreased drag.
  • Corrected F-16A MLU skins.
  • Corrected bug that could result in AI aircraft no longer take defensive action against incoming missiles.
  • AIM-7M missile: Corrected motor data: thrust, time and fuel flow.
  • Czech, German, French and Russian localisation updates.
  • Fixed JTAC not responding to some radio calls.
  • Fixed bug pertaining to the hiding of mission editor layers causing graphical artifacts in the Mission Editor.
  • Fixed AI aerial refueling bugs.
  • Fixed crash that could happen due to certain ground unit sounds.
  • Multiplayer: Fixed client crash when switching slot after changing radio receive mode.
  • Added more compatibility with earlier DCS missions.
  • Corrected JTAC assignment procedure in ME.
  • Fixed error when player tries to contact a JTAC.
  • Fixed crash when SA-6 missile hits its target.
  • Fixed bug with wrong course set of Patriot template.
  • The ALQ-131 weight adjusted.
  • The ALQ-184 weight and drag adjusted.
  • Corrected sound effect of Mach cone.
  • Many other minor corrections.

    DCS: Combined Arms

  • Correct reload-time Bushmaster cannon and 7.62 ammo count for Challenger 2 .
  • Correct hitting sound and other minor changes.
  • Add sound smoke grenades.
  • Correct sound for F1 view.
  • Add sound change RPM.
  • Added movement sound to light vehicles, sound of traveling over water.
  • Updated engine sound for a number of vehicles.
  • New missile launch sounds for TOW, BM-21 GRAD.
  • Corrected problem when jumping from an aircraft to a ground unit.
  • Fixed bug with IR pointer and laser when spot designation is frozen in space when exiting binocular view.
  • JTAC callsign will display in F10 menu.
  • Fixed bug if player take control after AI has fired, tank no longer ignores rearm-time for gun.
  • Tanks ammo count and reload times are adjusted.
  • Corrected AP shots 105, 120, 125mm.
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Re: DCS WORLD: Combined Arms

Messaggio da Phant » 31 gennaio 2014, 18:09

Eagle Dynamics ha scritto:
DCS Combined Arms 1.5 WIP

T-90. Shooting from main gun with the laser rangefinder and ballistic computer. See a triple lamps indicator at bottom edge of screen.

• Red -- target out of range. Fire is not permitted.
• Green -- target in range. Gun is ready. Weapons free.
• Yellow -- gun is aiming by fire control computer.

Range counter in meters.



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