DCS WORLD: Moduli Eagle Dynamics

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 29 maggio 2020, 1:47

Digitalcombatsimulator.com ha scritto:
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DCS 2.5.6.49798 Stable
  • Main Features
    Available DCS: Supercarrier by ED with new Arleigh Burke class destroyer, updated Russian Kuznetsov carrier and Su-33 as bonus.
    Available DCS: JF-17 by Deka Ironwork Simulations
    DCS: Black Shark cockpit update. New 3D model of Ka-50 cockpit.
    F-16 Viper and F/A-18C Hornet. Update of aircraft systems, sensors and weapons.
    A lot of major and minor improvements for F-14 Tomcat and AJS Viggen by Heatblur, AV-8B N/A and M-2000C by RAZBAM, C-101 by AvioDev and a number of fixes for most other aircraft.
    WWII stuff growth with new aircraft, ground vehicles and ships.
    Some for terrain updates. Caucasus - trees and some visual improvements. Persian Gulf - night lighting, sea shoreline, PAPI lights on airdromes. Normandy - Spring and Fall textures, Airfields, unique buildings and structures and others.
    A lot of improvements of DLC campaigns by Baltic Dragon, Mapple Flag, Reflected Simulations, Low-Level-Heaven Mission Development, Apache600.
    Fixed several hundred bugs, added dozens of new features, improved stability of the game and multiplayer, as well as many, many minor fixes and improvements.

  • DCS World
    Added AI short-range missile Scud-B launcher into ground units of some countries (Iran, Iraq and others). It can drive, but the missile is not yet functioning and does not launch. WIP
    Western RWR:
    LHA-1 Tarawa index '40', – same AN/SPS-40 as on Spruance.
    KJ-2000 index 50.
    JF-17 index JF.
    HQ-7 LN SP index 7.
    HQ-7 STR SP index HQ.
    Fixed M249 AI Infantry poor response to enemy contact.
    Fixed name liveries for DEN Leo2A5.
    Fixed flight.dll crash on user track.
    Fixed mistake in text pop-up in the Russian version of lesson 1 (flaps rising) for Su-25T tutorial.
    China Asset Pack: added the 09III SSN AI submarine
    ME: Focused and unfocused checkboxes will no longer look so similar
    ME: TAB switch order on the weather panel has been corrected
    ME. Text in the condition field on the group panel will not be memorized for the next mission
    Static ships will now spawn at sea level
    ME. Eliminated the same static names of units in the template
    User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed
    Maps surface optimizations
    Maps traffic optimizations
    Increased night visibility distance of urban area lights
    MP: Client and dedicated server instances now use common nicknames.lua file
    Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields
    MP: Static objects no longer spawn differently for server and clients
    Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox
    Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header
    AGM-154A-B: Corrected Radar Cross Section (RCS) value
    A-10C, FC3 and BS2 modules migrated to ED DRM protection
    Caucasus. Hovering cranes fixed
    Missile exhaust fluctuations eliminated
    MP. Speedboats spawned via scripting are invisible to clients - fixed
    Added new User Manuals 2020 of DCS (EN, RU)
    Crash on to many messages on screen - fixed
    Russian Static Object "outpost" does not render in the open beta - fixed
    LOD Issues on Units and Static objects - fixed
    Mission start trigger not working for some functions - fixed
    DCS Hangs after playing user track - fixed
    Runway Spotlights vs Cockpit gauges - fixed
    Sea Flicker ( sometimes ) - fixed
    Mission generator doesn't work - fixed
    KC-130. LODs corrected
    MP. DS. Sound errors spamming log - fixed
    Crash at login without authorization data - fixed
    Multiplayer memory leak on carrier - fixed
    Updated Chinese localization (fixed crash on file dialog window opening)
    MP. Dedicated Server. Static aircraft elevated from the ground - fixed
    MP. Dedicated Server. Memory leak using stennis - fixed
    MP. Dedicated Server. AAA and SAM will not engage targets until they have passed overhead - fixed
    ME. Fixed a bug leading to unauthorized switching of a player’s aircraft to AI
    Sound Options. Add "Play Audio While Minimized" option
    AI CH-47 not land in user mission - fixed
    HOLD not working at waypoint zero for units - fixed.
    Input. Clear combination action raised error for axes in Foldable view - fixed
    Chat and BDA panel configs moved to the user's folder for preventing crash in LUA script
    Someone logged into your account on a different machine.
    Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower
    MP. Stennis. Can't start from 3rd cat - fixed
    AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory
    Leader Vehicle. Move crash - fixed
    Get Target State For Car crash - fixed
    AIM-120. Fixed bug where loft trajectory was dependent on missile heading
    MP. Fixed occasional crash at artillery fire
    Some memory leaks in the terrain sources were fixed
    Crash when AI helicopters collect troops - fixed
    Wake turbulence damages aircraft on the ground - fixed
    Helicopter AI wingman taxi bug with script - fixed
    MP. Missiles flying underground & into Space - fixed
    Aircraft repair under hard cover will not creates problem - fixed.
    MP. Fixed statistics.
    ME. Fixed Statics returning the 'Ammo' name in ME, name can now be set correctly
    Fixed Scripting Engine bug causing Airports to return random ID's they have been pounded back into submission and will now have the correct id number for their actual position
    ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ord they are loading easier when there are multiple versions of the same type
    VR. Medium water creates double vision for terrain - fixed
    VR. Fixed automatic use of headset audio for the outputs which are set to default device
    Aircraft carrier. Ejected pilot fall through all decks - fixed
    SCUD missile. Corrected skins
    MP. Added support for clients behind CG-NAT
    MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss)
    Sound. Fixed theme music for ED/BST modules
    Sound. Added a sound mod example to Doc/Sounds
    Added correct drag for PGU 20 mm family and fine tuned M56 family
    Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed
    RIM-7 missile. Added self destruction after losing target
    Refactoring load images MM. Fix for some cases when user can't run DCS
    Adjusted radio for Al Dhafra
    AGM-88. Fixed crash that appeared in some conditions
    AGM-88. Zero-lift drag decreased according to CFD research
    SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
    Cruiser Moscow. Restored functionality of AK-630 30mm guns
    If a player exits the game after ejecting he got a death in the logbook - fixed
    Crash after landing on an airfield where there is no available parking - fixed
    Sound. Force stereo when drivers report 0 output channels
    Sound. Recover from device disconnection (like hibernation or device unplug)
    MP. Fixed a rare crash on client connection in busy missions
    Fixed crash caused by a memory leak in clickable elements of cockpit
    Added "engage air weapons" option for ships
    Su-33 AI don't use AAR lights for refueling at night - fixed
    Voice chat - added an option to block start of the voice chat on the server
    MP. Added ability to see Time on Map in multiplayer lobby
    MP. Added national flags to the server list
    JTAC switching target caused crash - fixed
    Black exhaust smoke from jet engines gets bright in moonlight - fixed
    MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected
    Vehicle not moving because of too steep elevation - fixed
    Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed
    Sometimes no sound when starting DCS - fixed
    AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed
    Graphic option window. Added Custom Graphic Preset buttons
    Animated fences on ships stopped working - fixed
    MP. Dedicated server unable to disable voice chat - fixed
    Ejected Pilot falls through roofs - fixed
    Reducing the CPU load when pathfinding a group of infantry.
    Fix for liveries names of A-20G
    Fixed crash at second landing.
    General game performance increased
    Unit health bars On could cause FPS drop - fixed
    Mission Editor - Individual Ship Icons in a group will no longer disappear on zoom out
    Mission Editor - Changing a FARP Country will no longer reset its position
    Mission Editor - Dragging an aircraft on a carrier no longer resets parking to spot #1
    Mission Editor - Template menu no longer returns to USA with previous countries template
    Controls GUI corrupts when scrolling - fixed
    WS ship defence not defending against AGM-65. RCS limitation of CIWS Phalanx has been reduced
    BGM-109B. Engine and autopilot modified. Extended range to 1700km
    The effect of tracer bullets has been restored
    Eliminated midnight light phenomenon
    Browning guns sound update
    AI ground units get stuck navigating around destroyed buildings - fixed
    AI ground units refuse to move if the last WP is near a building - fixed
    E-2D. Corrected collision mode and damage animation
    AI aircraft unable to connect with the tanker while in a turn - fixed
    Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed
    ME. Group renaming action has no immediate effect in the list - fixed
    VR. Added option of the bloom effect and configure the MSAA mask
    ME. Tab order on waypoint screen is out of order - fixed
    Sound. No possibility to change sound devices in simulation - fixed
    MP. Reduced warping and rubberbanding
    MP. Improved deck landing and takeoff
    MP. Improved time sync and timeout detection
    MP. Added country flags to the server
    MP. Player's aircraft doesn't appear in multiplayer tracks if the server was paused during the connection - fixed
    MP. Dedicated server. Fill missing entries in options.lua with defaults at webgui start
    MP. Favorite star in the server list disappears after refresh - fixed
    MP. Laser marks remain if user left server or switches slot - fixed
    MP. Fixed client desync when server was paused right in the moment of the client’s initialization
    Fixed a problem with shader lines of variable length, doing constant vertices recalc
    Cockpit panels illumination of AI wingmen from external F2 is not visible - fixed
    S-25L missile disappears without explosion when hit the tree - fixed
    The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed
    AI vehicles do not follow a simple off road route - fixed
    MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be orange
    Static units can not be placed under hardcover - fixed
    Rearming at a FARP causes a crash - fixed
    MP. Problem with empty server-list - fixed
    MP. Added support for systems with disabled IPv6
    Added check for SSE 4.1 support
    AV-8B spawned on the inside of other aircraft on deck - fixed
    Add Portugal as a country to ME and Logbook
    ME. Removed some non working effect presets from Effects Static Object
    Fixed crash after destruction of leader vehicle, during execution command Following leader
    F-14. Fix of AIM-7 missile that has broken guidance
    WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
    MP. Corrected the wrong countries' flags for server table

  • DCS F-16C by ED
    Cockpit. MFD. Fixed wrong AG weapons number. Tuned lighting of navigation gauges and SAI.
    Gap near canopy with head shift and mouse look - Fixed
    LERX vortex effect corrected.
    INS no longer tracks current coordinates in ATT mode.
    No longer ALIGN indication in NARF.
    Hydraulic flow corrected for JFS start procedure.
    INS alignment resets when knob placed to NORM from STOR HDG.
    INS coordinates should be confirmed by pilot on DED with enter.
    INS coordinates fields on DED no longer limited to 5 or 6 digits.
    INS coordinates confirm procedure added to autostart macro.
    INS alignment now degraded in BATH mode.
    AG TLL Line Points fixed.
    Restored missing INS altitude correction from CADC data.
    SAI pitch trim index animation corrected.
    Fixed DED sub-pages switching.
    Fixed AIM-120 reticle position on target
    Added EEGS Level 5 gunsight and improved EEGS Level 2 - WIP (Dogfight HUD will come a bit later)
    Semi Transparent screens in “HUD only” LAlt+F1 view will no lower cause issues for image
    Removed OFF label from the TACAN knob
    Input for DL switch and MAP switch
    New open canopy sound
    Corrected CTD when moving throttle from off to idle in Cold and Dark instant action
    Corrected the HUD altitude not being affected by pressure adjustments
    Added improved afterburner effect
    Adjusted engine fuel flow (WIP)
    Adjusted turn rate performance for CAT I (WIP)
    Corrected AIM-9 cage command
    Corrected ejection after use of safety lever engaged
    Added AIM-9 SLAVE and BORE SMS selection from the Cursor Switch depress function
    Voice messages now cease when the MAL & IND LTS button is released
    Added weapon release delay for the AIM-120
    Centered AIM-120 symbol within the TD box on the HUD
    Added ILS declutter option by pressing the Cage/Uncage HOG button
    Added INS velocity error due to incorrect initial coordinates
    If an In Flight Alignment (IFA) is enabled with a non-aligned INS, an incorrect heading on the HUD will now result
    The HUD FPM will now be removed if there is incorrect INS data alignment
    IFA time has increased
    Corrected the ALOW error
    Tuned the ILS command steering being too sensitive and providing steering too late
    Corrected the LINK 16 STN page
    Corrected the LINK 16 TIMING
    Fixed CNI COM 1 data entry
    Fixed the A-A Tacan getting a frozen range when another client cycles their channel number
    Corrected SAI caging
    The TACAN volume knob now correctly controls TACAN power
    Corrected keyboard commands for the Fuel Quantity Knob
    Adjusted AIM-9 seeker reticle position on the HUD
    Adjusted rotation on several cockpit control elements.
    Added new F-16C training mission covering CCRP Bombing and CBUs.
    Added new UFC training mission.
    Updated TACAN DED Page information in Early Access Guide.
    Fixed Dogfight Mode ( Redone Attitude Awareness Arc/Add DLZ for dogfight/Remove silence radar mode in dogfight switch/Correct ACM BORE HUD indication/Added MFD/Add DLZ on FCR page)
    Search targets on FCR screen have velocity vectors instead of Hotlines - Fixed
    Missing Lock Lines - Fixed
    No LOFT for AIM-120 - Fixed
    FCR AA Declutter toggles by short depressing COMM Sw inboard for less than 0.5 sec
    Improved EEGS mode (Adjusted T symbol,1 and 9g pipper/Adjusted A/A gunsight funnel Level 3 to 4 transition dynamics (now a bit smoother)/T-symbol out-of-plane maneuver lines maximum length was limited)
    Horizon line seems too high on Persian Gulf Map - Fixed
    F-16 has no option to send flight to tanker in radio menu - Fixed
    Add Canopy Color Option
    Added canopy and MFD reflections options
    UFC training mission inaccuracies - Fixed
    Cockpit Warning lights material tuned
    Add livery for FS - 13/14/22/23/55/77/79/179/480/522
    Add bort number
    Radar STT automatic range scale adjustment does not work if STT was entered from TWS
    Lesson 4 - Added CN localization
    Lesson 19 - Added DE Voice-Overs
    Bort number problems - Fixed
    CNI Errors (Wind data/Hack time added) - Fixed
    Engine Is torching intermittent during startup - Fixed
    Active (A) and Time to Impact (T) for AIM-120 Errors - Fixed
    FPS Loss at High AOA - fixed. Radar altimeter calculations were modified to improve performance.
    TGP rewrites point coordinates to first selected point coordinates - Fixed
    Missing wheel chocks model and functionality - Fixed
    RWR keybindings are mapped wrong - Fixed
    In MP a contact can show as Hostile and Friendly at the same time - Fixed
    Added Sound effects for throttle movements
    F-16 STBY Compass seems to be affected by acceleration a lot - Fixed
    Added a new fake afterburner sound
    Canopy tint synced in MP
    US marking missing on wings - Fixed
    Update to Russian localization
    Training. Lesson 4 - Added CN localization. Lesson 19 - Added DE Voice-Overs.
    FPS dropped several times when gear UP on the ground - fixed.
    Strobe light need to be brighter at night - Fixed
    Anti collision light not seen on multiplayer servers - Fixed
    LEF should be at 2° up during cold start.- Fixed
    FCR Hostiles returning Friendly - Fixed
    Highlight of the selected weapon is not removed after selective jettison - Fixed
    SAI Arrow does not move with ball - Fixed
    Fuel tanks weight is incorrect - Fixed
    Training mission CCRP bombing is in game mode - Fixed
    INS Alignment: STOR HDG alignment doesn't finish - Fixed
    Interior lighting at minimum power has lower brightness then without lighting in day light - Fixed
    Tail texture improvement
    Self illumination materials edited
    Typo. F-16C Inputs. Ru localization
    Quick start and training missions cause abnormal DCS behavior
    Added german Viper manual

  • DCS F-18C Hornet by ED
    Improved accuracy of gun funnel
    Improved stabilization of radar-directed gun sight and gun accuracy
    TGP added to the 4th station
    CCIP bombing in AUTO mode always using high-drag configuration is fixed
    Corrected instances of only one bomb from a dual rack being released
    HUD and attack radar page Rmax values now match
    Corrected JDAM and JSOW menu freezes
    Pre-Planned mode skipping elevation has been fixed
    Fixed AGM-65F count down after rearm if walleye is used with an air start
    Fixed AGM-65F seeker continuing to slew after uncage
    Fixed SAI caging and OFF flag
    Fixed SAI cage knob clickability
    Note: New Targeting pod pointing modes are in work, but were not ready for this update
    Updated Flight Manual CN
    AIM-120 Rapid fire crash - fixed
    Added FLIR Pointing Modes (HUD Pointing Modes/Snowplow Pointing Mode/Velocity Vector Slaved (VVSLV) Mode)
    Radar sometimes doesn't see targets in multiplayer - Fixed
    Fixed A/A gunsight foresight cue/Adjusted A/A gunsight funnel
    Port Side Navigation Light Stays on - Fixed
    Added canopy and MFD reflections options
    Major update of the German Hornet manual
    Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed
    Client aircraft doesn't show in MSI in radar page - Fixed
    Mk5 Rockets not available for the inner wing stations - Fixed
    Cage/uncage switch doesn't configure AMRAAM for Visual mode launch - Fixed
    Flying without wings - Fixed
    Target Vector Stem Error - Fixed
    Shoot Cue given by changing RADAR range - Fixed
    AGM-65E/F slew limits overflow - Fixed
    Changing Laser Code for Weapon Changes D/L FREQ - Fixed
    HAFU symbol in STT mode is always green - Fixed
    RADAR page doesn't show flood indication if DATA button is pressed. - Fixed
    Using Maverick and switching to A/A causes issues with the Maverick - Fixed
    Add Update RWS DATA sub-level page
    Can not select AUTO without selecting CCIP first - Fixed
    Client aircraft doesn't show in MSI in radar page - Fixed
    RWR tracks on radar page should be below the dugout - Fixed
    Hornet cockpit lights dim - Fixed
    Harpoon R/BL Skim ditch into the sea sometimes - Fixed
    AGM-65E can not find JTAC laser but self TGP laser only - Fixed
    Colour option on radar page does not affect ILS needle colour - Fixed
    Bombs fall short if mode has not been selected by user Fixed
    Weapon data set while using ground power lost when engines start - Fixed
    The F/A-18C Chinese manual has been updated
    Fixed default switches position without TGP
    2.75' Rockets M151 HE Typo in Hornet loadout - Fixed
    Litening Pod:
    • Added Indication of the position of the aircraft (Attitude Indicator/AoA indicator/ASL/Steering Cue)
      Added FLIR Laser Ranging Indication
      Litening TPOD head no longer stows when in STBY or OFF (The Litening TPOD external model's head is not longer stowed when the FLIR power switch is moved to the STBY or OFF position) - Fixed
      FLIR stow additional conditions (OPR status, LG down, RAlt less than 200ft/OPR status, WoW, Ground Speed more than 5kts) - Fixed
      LTD/R switch should have 2 positions - Fixed
      TGP has incorrect IR FOV angles - Fixed
      TGP elevation should be tied to horizon line instead of aircraft boresight - Fixed
      TGT and FLIR Square Misaligned - Fixed
      TGP still works even if removed during rearm - Fixed
      Zoom control indication occupies 2 pushbuttons when it should occupy 3 - Fixed
      Added GRAY option
      Added ALG option (Automatic Gain and Level control option)

    AGM-65F seeker LOS indication is not proper- Fixed
    JDAM - (add: IZLAR/ Auto Mode for PP and TOO Mode / dynamic TOF /TOT -PP Cue - In-Zone / TOT cue on HUD/ heading is defined for IZLAR)
    AIM-7 can be guided via LTWS - Fixed
    AIM-120 can guide to a target even if the radar cannot see the target in TWS mode - Fixed
    FPS issues on the SA page - Fixed
    Radar trackfiles aging out very quickly - Fixed
    Prog 2 ignored if undesignate is used in auto mode - Fixed
    Uncaged AGM-65F does not slave to the same point as pod - Fixed
    AI do not show cockpit light in F2 view - Fixed
    Parked F-18 static model has wrong aileron position - Fixed
    Bright AMPCD/HUD at Night - Fixed
    Missiles launched in RWS after tracking in LTWS perform incorrect guidance - Fixed
    F-18 radar does not provide data-link in TWS mode - Fixed
    Reset scale on SA page for elements, set max position value for calculating symbols on SA page like on HSI page - Fixed
    Cockpit SNSR panel texture edited
    Missions to be re-saved for branch
    Harpoon BOL HPTP Ignores waypoint and flies bearing immediately - Fixed
    Laser Mav will not show LKD if targeting a building - Fixed
    TGP. Added OFFSET cursor
    TGP. Transferring TDC priority to the FLIR page changes the tracking mode - fixed
    TGP. SLAVE behaves different for JDAM PP / TOO - fixed

  • DCS: F-14B by Heatblur Simulations
    Added Cage the Bear campaign COOP version, thank you Kaba!
    Fixed Bone Strike mission for SP and COOP
    Updated most SP missions to have mission goals enabled
    Fix for datalink showing missiles
    Fixed various initialization issues
    Fix to nozzle logic during engine starts and shutdowns
    Tweaked damage resistance for engines and wing tanks - direct missile hits will cause more damage
    Aerodynamic damage improvements - direct missile hits will cause more damage
    Fix for doubling of trim rate when using a FFB stick (also ignore vJoy as a FFB device)
    Significantly improved drawcall efficiency of VDI and HUD - may boost FPS on drawcall/CPU constrained systems
    Added default pilot bindings for the new VKB F-14 stick
    Reduced audible range of exterior sounds
    Added new compressor stall sounds
    Fixed sound files paths for RWR, KY-28 and Walkman (2.5.6 compatibility)
    Added lubber line to Whiskey Compass
    Fixed gaps in weapons selector on pilot’s stick
    Added RIO white floodlights
    Added CAP category knob CW/CCW keybindings
    Multiple low speed and ground effect handling qualities improvements in pitch axis
    Slightly Increased Stab Power (also in ground effect)
    Additional MIL and AB thrust tweaks for performance following stores drag improvements
    Tweaked drag while maneuvering above mach 1.2
    Reduced landing gear pitch moment
    Removed glass from collision model
    Fixed custom cockpit livery not registering (Thanks uboats!)
    Use INS for radar stabilization instead of real-time DCS values
    Fixed regression in angle limits of radar stabilization that caused contact/track loss in RWS/TWS at large pitch angles
    Fixed the transponder panel code ranges: M1 00-73 (5 bit octal), M3 0000-7777 (12bit octal)
    Fixed regressions caused by SDK mismatch:
    Fixed debriefing window not appearing
    Fixed trim not working
    Fixed debriefing window not appearing
    Fixed AIM-9 SEAM/Lock
    Mission starting in F10 view
    NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work
    Fix for radar ground stabilization at high roll angles
    Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew
    Fix for RWS contacts on TID timing out too soon in a 1-bar scan
    Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor)
    Fix for AB lighting at too high of a throttle position
    Improvements to pilot stick travel animation
    Added afterburner markers on controls indicator
    Removed debug carrier glideslope on controls indicator
    Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!)
    More realistic FFB travel with trim actuator movement
    Adjusted compressor stall spool dynamics
    Fine tuning of pitch axis handling qualities
    NEW! Introducing TWS-Auto for the AWG-9
    Updated tutorial mission “Carrier based take off”
    Added keybinds for seat adjustment
    Added Jester keybinds for BVR
    Disabled AI kneeling (for supercarrier)
    Added holdback bar (for supercarrier)
    Added salute command (for supercarrier)
    Supercarrier compatibility added for client/player
    WIP: F-14B AI compatibility for supercarrier
    Fixed VIS FIX updating delta continuously
    Fix VDI range bar scale value not being shown
    Fixed Track Hold green light
    Adjusted pitch rate damper
    Updated Cage the Bear Campaign, including two new missions - thank you Kaba!
    NEW: Added 8 new missions for DCS: Supercarrier, 6x Quickstart Case 1, Case 3 and Carrier Quals for Caucasus and Persian Gulf, 2x COOP 2 to 8 Carrier Quals for both Caucasus and Persian Gulf
    Correlate datalink targets on TID to sensor targets
    Tweaked hostile/friendly/unknown TID symbol sizes
    Fixed Jester TWS-A /TWS-M endless loop with phoenix in air and player commands during TWS-A
    Fixed jester switching to RWS with scan ranges set to < 100 nm
    Fixed HUD steering tee in TWS-A
    Tweaks to reduce TWS ghost track formation
    Reset TID tracks on PGM RESTART (“soft purge”)
    Fixed HUD/VDI to use AHRS instead of INS heading
    Fixed HUD glow showing without power
    Major overhaul of exterior night lighting:
    Lights are now brighter
    Lights now cast glow
    Some lights now dynamically illuminate the aircraft and environment
    All lights are now visible at much greater view distances
    Lowered intensity of landing light
    Anti-collision and shoulder formation lights now cast dynamic lighting on the ground and other surfaces
    Fixed afterburner spotlight light direction
    Added salute option to comms for consistency between modules (won't trigger animation for now - Supercarrier)
    Added radio comms for “Tomcat Ball” (Supercarrier)
    Added keybind for “Tomcat Ball” (Supercarrier)
    Fixed AI wingsweep not working on ground (Supercarrier)
    Fix to comms commands for ground crew launch
    Added CVN-71, CVN-72 and CVN-73 to RWR threat library (Supercarrier)
    Fixed datalink connections with supercarrier. (Note: ACLS is currently off glideslope, we will fix it asap. ICLS is working as intended)
    Fixed nose wheel steering scaling and initialization
    Removed vJoy FFB check (Brunner stick should work now)
    Reduced flap pitch moment and adjusted it vs. airspeed
    Tweak to F110 fuel controller to reduce fuel flow overshoots
    Probable fix to engine not re-lighting after damage or death
    Adjusted flap lift and drag at speeds above deploy speed limit
    Adjusted default starting pitch trim
    Fixed issue where ground spoilers would deploy regardless of flap lever position with throttle at IDLE
    Fixed kneel switch solenoid (no longer need to hold switch to kneel nosegear)

  • DCS AJS-37 by Heatblur Simulations
    Added active stores display activated when in TAKT/Out, just pressed IRRB FRAMSTEGN (unless in IDNR) and when UNSAFED (unless in IDNR).
    Fixed minus-sign on CK37 thanks to user outbaxx.
    Fixed fading-effect of CK37 panel display.
    Improved accuracy of low-drag bombs.
    Time-to-waypoint is now zero when landing gears are extended or in landing-mode, before it was just frozen.
    Fix to IFF IDENT CTD.
    Fixed issues with sidewinder step (IRRB FRAMSTEGN) button.
    NEW!:Added Red Flag 16-2 Nevada Campaign free for all Viggen owners!
    Fix to CTD related to firing last sidewinder
    Fix to CTD when mission plan has more than 11 waypoints
    Fix to Ignition Coil and RADAR/EL Maintenance test CTDs
    Fixes to Wrath Of Thunder Campaign, including fixed AI wingman take-off on first five missions
    Restart button (Återstart) fixed
    Fixed the RWR / Master volume knob repeating, tweaked gain on rotation
    Update Rb75 series FM to AFM
    Fixed so Rb15 search modes SKORT and STRAK prioritize targets closest to middle of search cone instead of closest to missile
    Added new shadow-blocking geometry to avoid light shining through cockpit tub
    Fixed sound loop errors in cockpit engine sounds
    Radar elevation axis mapping added (was left out of the last change log)
    Magnetic declination knob (KURSKORR) animation corrected
    Fixed issue where RAT-generator would retract on no weight on wheels instead of gear up.
    Fixed duplicate Restart mapping.
    Fixed ctd when pressing IRRBFRAMSTEGN (missile step) or IR-SNABBVAL (fast select) when not carrying sidewinders. Also fixed issue when turning off IRRBFRAMSTEGN it would perform another missile-step.
    Integrated custom bomb ballistics solver.
    Fixed issue where air density was hardcoded but should be calibrated by groundcrew.
    Fixed animation of magnetic declination knob.
    Fixed radar screen brightness setting not having any effect in B-scope mode
    Wrath of Thunder mission 6: fixed mission complete logic
    Fixed RAT sync in multiplayer
    Tweaked engine smokiness
    Tweaked zero alpha pitch moment at slower speeds
    Fix to Sidewinder model / smoke
    Fixed Master mode switch sound when using keyboard/joystick
    Fixed intermittent keyboard mapping bug
    Rb04 radar altimeter now works over terrain
    Fix a small issue where Rb04s wouldn't fly in parallel but instead eventually converge
    Fixed issue where only one bomb would be released per trigger press in DIRECT mode
    Fix to Emergency pitch trim clicking nose up not working
    Fixed issue where RUTA-beam would stay on the radar screen after another waypoint has been selected
    Fixed that FACKLSL warning would stay on even after reload when having only one KB-pod loaded
    Corrected amount of chaff and flares carried in KB-pods
    Fixed issue where not all chaffs would be released
    Fix to lysbomb not releasing after rearm
    Auto start/stop feature added
    Probable fix to NaN warning in DCS.log
    Fix to airbase names sometimes corrupting kneeboard flight plan
    Fix to "unknown weapon type" warning in log
    Fix so two RWR-lights are on when the emitter is between coverage of the two antennas
    Fix for last signal time in ELINT-analysis
    F10 markings map is now grouped by author so you can select either your own flight plan or someone else’s. Markings now also display time of creation
    Improved track-replay consistency, especially for taxiing

  • DCS AV-8B by RAZBAM
    CAS page update, you can now edit and delete records
    Fixed cockpit texture text issue
    Fixed bomb release order
    Fixed CTD after alignment when selecting DATA page
    Fixed Flashing letters in HUD
    Fixed TACAN offset symbol position in the MPCD
    Fixed VVM HUD position will now remain on the same horizontal plane with the GVM
    Changed the gun pod ammo to PGU-32/U SAPHEI-T 25 mm rounds
    Fixed issue with invisible KC-130 Tanker
    NSEQ routing now enabled
    EHSD Overlay 1: Air refueling zones enabled (max 3)
    EHSD Overlay 2: Flight plan route display enabled
    ILV cockpit files updated
    Fixed issue with the guns firing with a Nozzle angle less than 30 Degrees
    Fixed fuel pump keybind issue
    Improved nose wheel steering logic
    Updated exterior models - fixed tail code number
    Updated Training Mission 9 (LHA) - TACAN changed so there is no conflict with Kobuleti
    GPWS "Pull Up" rules rework to make it less sensitive
    TPOD now stows when placed in Standby
    Sidewinder SEAM mode is enabled
    Sidewinder firing when not in AA mode bug fix
    Sidearm firing when not in AG mode bug fix
    MPCD + HUD Night mode update
    EMERG Page with Emergency procedures is enabled
    Various WCA and Auditory Cue Corrections
    Corrected issue causing infinite sound bug
    Improved delays of auditory cues to when the fault occurs
    Improved prioritization of auditory cues based on fault priority
    Fixed GEAR WCA light and auditory cue logic
    Fixed errant CAUTION, CAUTION auditory alert when starting mission
    Further improvements to GPWS auditory tone logic as well as corrected rules for determining GPWS alert conditions
    Fixed CAUTION, CAUTION not allowed to replay for a minimum of 5 seconds if already played

  • DCS M-2000C by RAZBAM
    Added High Res cockpit pilot body with animations
    Added Pilot patches with different uniform colors
    Updated training mission 1 for Caucasus and NTTR to reflect changes in the module
    Fixed bugs in Coup d'Etat mission 2 and 3 by Baltic Dragon
    Added multiplayer version of the Coup d'Etat campaign (to be found under single missions)
    Updated manual (version 1.1.0)
    Fixed auto-start not continuing past FBW test due to cover condition not being open for switch to activate
    Adjustment seat - Corrected travel to align with actual seat and body movement, Corrected seat/body animation calculation so it goes full extent
    Adjusted VTB for new eye point view when added VR pilot
    M-2000C Caucasus Campaign:
    • M05: Flight Lead now waits for player before taxiing
      M05: Flight Lead now waits for player before taxiing
      M05: Flight Lead now waits for player before taxiing
      M02: fixed issue with F-5s not engaging friendly helos
      M02: if F5 crashes into the hills before Iranian attack, the mission will no longer fail

    Training missions (Caucasus and NTTR): updates to reflect changes to the module
    Added kneeboard pages with instructions to each mission
    ILV cockpit files updated
    Seat height range adjusted
    Fixed issue with INS Panel not working after using JVN Switch
    Added Head to VR Pilot's Shadow
    Keybinds:
    • Radar HOTAS "TDC CENTER" changed to "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets
      Radar HOTAS "STT/TWS Toggle (Target Lock)" changed to "STT/TWS Toggle"
      With a locked AA target: toggles between STT/TWS tracking modes (same as before)
      With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default
      Guns default firing mode: TOT and PAR either in AA or CAS. Mode will reset to default when deselecting the weapon
      Rockets default firing mode: TOT. Mode will reset to default when deselecting the weapon
      S530D Salvo mode is disabled
      Default switches position when starting in the air:
      Radar Altimeter is active (Switches in M and H respectively)
      Radar is on EM mode
      DDM is OFF (if it is mounted)
      DDM (IR Missile detector) is now unmounted and OFF by default
      FBW "too slow" sound logic updated
      AP "Gong" Sound logic updated
      AP Roll limit updated
      AP Track Index behavior fixed

    Display Changes:
    • S530D SVI Brackets have been deleted. They do not exist in the M-2000C
      S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target
      Radar TDC is now available in SIL and EM modes
      TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode
      CCRP Target cross "+" has been deleted. This is a M-2000D feature only

    RWR contact display logic
    RWR Brightness enabled
    Magic MAV search enabled. It includes HUD TD updates
    Close Combat Mode Vertical Scan bug fix
    IP Bombing release bug fix
    Manual updated with Magic MAV search
    M-2000C campaign: Mission 05: Chevy 11 blocked by humvee which refused to move - FIXED. Mission 12: Messages play at the beginning of the mission - FIXED.
    CNM logic fix. Approved and Finalized
    MAG/MAV search logic update. Approved and FInalized
    Selective Jettison CTD bug fix
    INS: BAD Rho/Theta entry modified from KM/Deg to NM/Deg
    Radar lost contact memory (DO) enabled
    PCA updated: RDO Button enables/disables DO for manual unlock
    Special Options update:
    • Show the AOA in the HUD: fixed
      TDC Gate Aperture for PPI Mode: Added (modificator for radar TDC in PPI mode)
      TDC Keyboard Precision: Added (modificator for TDC speed when using keyboard)

    Updated cockpit model - Corrected map chart holder not stowed

  • DCS: C-101 by AvioDev
    Several engine sound updates (Still WIP)
    Modified binaries structure
    Upgraded external and cockpit textures using PBR (Still WIP)
    Fixed "floating" harness in rear cockpit of external model when flying solo
    Engine correctly shuts down now after 20 sec timeout if startup was attempted with fuel valve switch in the OFF position
    Fixed flowmeter indication when CB's are pulled, both EB and CC: No fuel flow, fuel used counting or FF indication when pressing test, if corresponding CB is pulled
    Added pitch trim sound when using airbrake.
    Both EB and CC pitch trim control systems were reworked:
    Pitch trim indicator light (located on the Emergency Trim Panel) now is ON when the stabilizer actuactor was energized by the signals sum from either main, emergency or airbrake compensating trim systems. The signal is determined as a concurrent sum from both cockpits and can be zero (the light will be OFF) if the resulting sum of commands is zero.
    Twilight cockpit light issue solved. Now cockpit lights are on or off on hot start based on solar altitude (sun zenith angle) instead of day hour.
    Several external model, textures and liveries updates, including PBR.
    Added kneeboard to external pilot. (Known bug: kneeboard is now visible in cockpit view when pilot is not present. Will be fixed in next version).
    Updated bump of shoulder patches of external pilot model.
    Added normal bump to GPU.
    Kneeboard is now not visible in the internal view when the pilot is not present.
    Moving the front cockpit air diffuser will not hide/show the control stick.
    Updated Caucasus cold start QS mission. (Replaced AI C-130 by Yak-52 since it was too large for the parking positions at that airport).
    Seat movement sound correctly stops now when reaching max position, if moving it from one end to the other
    Adjusted reset speed of accelerometer needles according to real behaviour
    Implemented safety pin of canopy fracturing handle
    Modified fracturing handle
    Ejection mode selection lever is now functional: by default, it ejects instructor and then pilot, but can be switched off to allow for independent ejection
    Fixed ejection pin state initialization at cold start
    Both ejection seat handle pin and canopy fracturing handle pin store now in their corresponding compartment, map box or soft Velcro case
    Fixed erroneous cabin pressure value at altitude. Behaviour for large differences of pressure is also modified
    1020 Hz radio test tone is heard now again
    Fixed external lights initialization
    Added Ejection Seat Priority Lever ON/OFF control input
    Clickable cockpit is now conforming to DCS standards. Both C-101 EB and C-101CC
    Corrected Generator OFF position when using control input, it now correctly sets to OFF
    Solved longitudinal stability problems. The airplane now behaves correctly in flight (good stability) and during takeoff and landing. No more issues with nose down tendency after landing and nose up "jumping" after takeoff
    Left console interior red light in the rear cockpit does not deploy the emergency gear extension handle any more
    Fixed emergency fuel korry button light that was not illuminating when pressed
    Fixed C-101CC trim. It now has a correct range of +6.5 and -2.0
    Landing lights will now be in taxi position when starting on runway
    Dimmers brightness decreases now when rotating clockwise, when rotated completely the light will go off
    Removed Mk-84 from the C-101CC inventory and removed BR-500 from center pylons, those weapons exceed the maximum authorized weight that may be carried by the underwing pylons
    Improvement of console lights visibility in external view
    Improvement of stairs external and internal model
    Several improvements in C-101CC cockpit textures
    Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap
    Improved rudder pedals adjustment mechanism. It now works in the following manner: pull handle and adjust rudder pedals distance while keeping the handle pulled, then release handle. Using keyboard or joystick commands also works correctly now
    Added backlight to FD front cockpit buttons that are not activated
    Added smoke command to communications menu
    Deleted attack commands from comms menu of C-101EB
    Changed 3D model of cockpit mirror
    Harnesses are now correctly displayed when control stick is hidden
    Updated EN and ES localizations
    Fixed oxygen consumption at oxygen pressures less than approx 150 psi
    Corrected oxygen consumption to take into account 2 pilots (it was consuming two times what it should), and improved timing of oxygen consumption as well
    Optimized Collision model, reducing number of polygons to improve FPS
    Improved ejection seat 3D model and added new textures
    Added common bindings to EB and CC joystick profiles. Flashlight can now be assigned to joystick button
    Added Airmix-100% oxygen control. Oxygen consumption works correctly on both 100% and Airmix positions. Pilot's oxygen starvation works correctly on both 100% and Airmix positions
    Updated EN and ES localizations
    Fixed some discrepancies in control inputs
    Fixed typo in EN Flight Director training mission
    Control inputs reorganization
    Fixed rudder trim control input binding
    Added Throttle Idle Detent - Idle and Throttle Idle Detent - Stop input commands. Previously there was only Throttle Idle Detent Toggle
    Fixed throttle idle-cutoff control animation
    Added Wheel Brakes axis cheat (braking both wheels at the same time) to C-101 EB and C-101 CC
    Fixed missing rear cockpit pilot kill event
    Oxygen breathing indicator now doesn't work if the pilot is dead or not present in the cockpit
    Added PBR to stairs textures of cockpit model and external model
    Antiskid is now functional
    Added antiskid failure. It can now be selected in Mission Editor
    Added antiskid fail due to gear damage
    Added "Allow Smoke On Ground" option to Mission Editor
    Smoke system of C-101EB is now not possible to activate on ground if Mission Editor option "Allow Smoke On Ground" is not ticked
    Trim tone and light will go off now when reaching trimming limits
    Fixed several errors in dcs.log
    Added RAD TEST switch - OUT position in IFF panel to control input bindings
    Sight does not change now when depressing the trigger if guard is closed
    Fixed weapons switch, it starts now in the off position at mission start
    Fixed roll angle marks in ADI. They now show bank angle precisely
    Added 45 degrees marks to HSI
    Added aft lubber line to HSI
    Fixed vertical deviation scale of HSI: replaced center dot by center line
    Fixed heading bug of HSI. It doesn’t overlap now fore lubber line
    Mark in turn and slip indicator shows now a 3°/sec standard turn rate
    Added smooth movement to turn and slip indicator needle

  • DCS: A-10C Warthog by ED
    Custom cockpit options updated to correspond with the new model name.
    Added strip on windshield glass by outer edges.
    Canopy still present in F1 view after jettison - fixed.
    Glued strip antenna added to the top of canopy.
    BRT DIM Switch has no effect - fixed.
    New cockpit caution panel APU GEN not illuminated - fixed.
    ADI pointer not illuminated - fixed.
    Emergency Chute Safety pin Should be removed for flight
    Incorrect binding of left throttle button (see pos. 6, fig. 70, Flight manual English) if user connects TM Hotas Warthog Throttle - fixed
    It is not possible to command ground crew after starting one or both engines. They respond that the throttles must be moved to IDLE for them to do stuff even though engines are at idle. Fixed
    Unable to connect or disconnect GPU with engines on - fixed
    Some improvements in cockpit PBR textures (much WIP, expect large improvements in further updates).
    Fixed landing light beam direction.
    The cockpit flood and storm lights do not illuminate now the tarmac / runway below the cockpit.
    Repainted Ejection Seat Safety Pin.
    Fixed functionality of Ejection Seat Handle and Ejection Seat Handle Safety Pin. Added corresponding commands and modified clickable action.
    The Ejection Seat Handle will not move now if the safety pin is installed.
    Triple E (Eject) keyboard command is disabled by the corresponding Ejection Safety Pin now.
    The batteries will not heat anymore when isolated from the bus.
    Taxi lights fixed.
    Fixed waypoint names for three A-10C instant action missions
    Fixed french WP names in MESSAGE TO ALL Triggers
    Gun GAU-8 dispersion corrected
    Corrected circuit breaker panel
    The DUMP lettering is restored
    Corrected Single Player Missions by MadDog-IC. Added all localizations EN, RU, CN, CS, ES, DE, FR to missions where appropriate. Moved all Units out of trees
    Text above G-meter backlit - fixed
    If player was hit by missile when in cockpit view, dcs frozen - fixed

  • DCS MiG-21bis by Magnitude 3 LLC
    Longitudinal stability model improved
    Suspension model improved
    AI aircraft SFM model improved to more closely comply with “human” model, most notably in terms of previous AoA differences for comparative performances
    Positions of fire and smoke effects corrected to comply with visual damage
    Some audio-visual effects fixes, such are corrected F2 RPM indication for afterburner regimes, IR signature on afterburner, etc
    First stage of code cleanup: part of the code optimized for faster execution and less memory use. Next stage in progress
    Corrected inverted animation of PRMG localizer needle on NPP instrument

  • DCS F-5E Tiger II by ED
    Added German Voice-Overs to training missions.
    The color of the sight reticle lightened
    The color of the radar indication lightened
    Corrected cockpit lighting
    Cut electrical lights on damage

  • DCS F-86F Sabre by ED
    Cut electrical lights on damage

  • DCS L-39 Albatros by ED
    L-39 hangs and then crashes after all power - fixed
    In the case when the aircraft is controlled by a player in the back seat and is thrown out of the server for some reason, control passes to the first player
    Fixed training missions for L-39. Mission "GS-23 Gun": fixed typo in English localization. Mission "PK-3 Gun Pods": 4 Gun Pods are used

  • Flaming Cliffs 3 by ED
    Su-27. Multiplayer data link ghost contacts - fixed
    F-15C. Instant Action Persian Gulf F15C Free flight over West Dubai. Increased start speed to 0.8M to prevent stall conditions
    Multiplayer data link ghost contacts eliminated
    A-10A. Gun GAU-8 dispersion corrected
    MiG-29. Corrected reflections on the HUD
    Su-25. Corrected reflections on the HUD
    Su-25T. When you start the right engine you see the animation of the left engine - corrected.
    Su-33. If the player requests repair on the deck, his plane should be moved to a free parking place
    Su-25. NAV lights do not cast shadows

  • DCS Mi-8MTV2 by ED
    Fixed broken view position of door gunner at the second mission run.
    GUI. Fixed white bar issue in the training section
    Mi-8 Spring Tension Campaign. Mi-28 suddenly explodes in mission 12 - fixed
    Added direct controls to pod selector.
    Spring Tension Campaign. No progress in mission 12 - fixed.
    Cockpit red flood lights corrected
    Mi-8 Spring Tension - no progress in mission 11 - fixed
    Cut electric lights on damage
    Animation of the weapon light on the overhead corrected
    Cockpit illumination tuned
    Corrected rotor of cockpit cooling ventilator

  • DCS UH-1H Huey by ED
    Fixed broken view position of door gunner at the second mission run.
    UN Pilot campaign. Mission 3 and 5 corrected.
    First training mission. Localization reverted back to the Russian language.
    UH-1H RPM Increase input not working correctly - fixed.
    UN Pilot campaign. Player and wingman spawn in one place - fixed

  • DCS Black Shark 2 by ED
    Introducing the new 3D cockpit.
    Ka-50 can't spawn at Kuznetsov - fixed.
    IT-23 now can't be adjusted without electric power.
    Georgian Oil War - Grand Campaign - mission ATO-A-P4.2. Added tigger with removing trees action for tank platoon "G Tank 1".
    Tuned autostart script that could not start the second engine at an air temperature above +30 Celsius.
    The L-140 panel behind the right shoulder has been restored.
    Corrected EGT needles color.
    Connector of the laser standby switch will be linked with this switch. No need to click the void space.
    Corrected engine levers LH RH text.
    Auto-man switch animation - fixed.
    Weapon panel lamps color - fixed.
    Increased time to idle working of first engine for correct start second engine in the cold conditions
    Fixed a bug that broke the display of the message "AIRCRAFT READY"
    Corrected mirror images inside the cockpit
    The Standby Compass (the one on the overhead) fails to show directions from 180° to 360° - fixed
    Corrected flight manual. Added descriptions of switches of PPR-800 panel
    Dead Valley mission, вugfix. Ka-50 born on the perking with MiG-27 - fixed. Ka-50 group assigned to correct parkings. Removed forest on the SPG Msta position.
    Added the mirrors toggles commands
    Georgian Oil War Campaign to DCS 2.5x Compatibility done by MadDog-IC
    Georgian Oil War - Grand Campaign - mission ATO-A-P4.2 Added trigger with removing trees action for tank platoon "G Tank 1"
    Corrected single missions by MadDog-IC
    Clear Tkvarcheli.miz corrected. A player will not be spawn with his wingman on the same site
    Added option to hide cyclic / stick in cockpit
    ABRIS. Change date in setup menu caused DCS crash - fixed
    Broken Anti-collision light repaired

  • DCS SA342 Gazelle by Polychop Simulations
    Fixed gun alignment
    Added combat mix (3 HE - 1AP)
    Added SNEB68 smoke marker rockets

  • DCS Fw 190 A-8 by ED
    Gear indicator lights failing or not working correctly - fixed.
    SZKK4 controls (knobs and switches) clickable zone increased.
    Added priming to the autostart sequence
    Major updates for cooling and oil systems
    Start-up procedures and priming were tuned for proper use in different weather conditions
    Fixes for propeller governor
    Engine sounds update
    Destroyed tail no longer has multiple tails
    Training missions update
    • Training with bombs is added
      Update for start-up and take-off training

    Added W.Gr.21 rockets and corresponding control panel in the cockpit
    Added all currently existing german bombs to the arsenal
    AB 250 cluster bomb with SD 10A submunition
    • AB 250 cluster bomb with SD 2 submunition
      AB 500 cluster bomb with SD 10A submunition
      SC 50
      SC 250 J
      SC 250 L2
      SC 500 J
      SC 500 L2
      SD 250 Stg
      SD 500 A

    Added provision for the fuel tank
    • 300 liters fuel tank added

    Windscreen glass color edited
    New skins added to the game
    Manual update with information about bombs and rockets
    Bombs added to the next missions:
    • Nevada - Range Target Strike.miz
      Normandy - Airfield Attack.miz
      Persian Gulf - Anti-Shipping Strike.miz

    Payloads drag for FW 190 A8 - fixed
    Geometry of propeller edited in 2-4 LODs for better FPS performance
    Wing payload drag and mass fixed

  • DCS Fw 190 D-9 by ED
    Clickable zone increased for cockpit controls: FuG 16 radio selectors, Landing Gear and Flaps Controls pushbuttons, Rocket control switches, Fuel gauge switch, ReVi altitude selector (rotary I)
    ReVi altitude selector rotary II is fixed at "63"
    Added priming to the autostart sequence
    W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the ground
    R4M is incorrectly located on pylons and hangs in the air - fixed
    Corrected the instruments lighting in the cockpit

  • DCS Spitfire IX by ED
    Corrected rudder keyboard commands.
    Fixed extra wind sound when the pilot rotates the camera to the rear view.
    Added correct ammo for Spitfire, adjusted dispersion
    Fixes for arguments for proper visualisation of battle damage

  • DCS Bf 109K-4 by ED
    Major sounds update
    Added controls for new FyG 25 knob
    Cut electrical lights on damage

  • DCS P-51 Mustang by ED
    Ammo belts for P-51 - corrected
    Cut electrical lights on damage
    Piston engine sound dropped - fixed

  • DCS Combined Arms by ED
    Mouse click will no longer fire weapon when ingame debriefing window is open.
    Crash in campaign CA Frontlines Georgia - fixed
    Fixed for WW2 unit incorrect sound idle run, accelerate, synchronized engine sound with transmission
    Fixed saving gearbox type in tracks
    Fixed loop sounds for some MG
    Fixed time for reloading and rearming for some units
    Increased ship CIWS efficiency (Phalanx and AK-630)
    Fixed the continuation of AC tracking after destruction of the radar in Ticonderoga type of cruisers
    Fixed position and animation of protective doors for Ticonderoga type of cruisers
    Fixed SAM Rapier, now for the Rapier work requires LN + Blindfire and / or optical
    Improved AI movement when controlling on F10 map.
    Fixed the problem with the insufficient turn of TD on target
    Fixed armor SPG M12
    M163 Vulcan was invulnerable to HE rockets - fixed
    Missile blows up right after launch on player-controlled SA-15 - fixed
    Fixed position of Driver camera on Sd.Kfz.234/2
    Animation of AT-3 Sagger fixed on barrel elevation of BMP-1 and BMD-1
    Barrel visibility issues fixed on SPTD “Msta” while zooming out
    Effective altitude of “Tunguska” SA-19 missiles is now limited to 3500 metres
    Combined Arms Aircraft ignore speed if not set by slider - fixed
    Opel Blitz Embark not working - fixed
    Fixed CA crash in case of no CA module and user tries to take vehicle

  • DCS WWII Asset Pack by ED
    New AI units added to the module:
    • Ju 88A-4 - torpedo bomber aircraft
      A-20 - medium bomber aircraft
      Stug III - assault gun
      M10 - tank destroyer
      Mk VIII Centaur IV - cruiser tank
      Elefant - heavy tank destroyer
      Mk IV Churchill VII - infantry tank
      M8 Greyhound - armored car
      8.8 cm Flak 41 - anti aircraft gun
      Flakscheinwerfer 37 - searchlight
      V-1 and launching ramp as static object
      Shnellboot S-100 class
      U-boat Type VII

    LS Samuel Chase damage model corrected
    APC and HE shells added for M10
    Churchill & Cromwell IV Hull Guns now function correctly with Combined Arms
    Opel Blitz Embarking Fixed
    Embark for Kubelwagen 82 missing - fixed

  • DCS Persian Gulf Map by ED
    New light sources with increased visibility range
    Higher accuracy and resolution of seabed to meet new water requirements
    Improved sea shoreline
    More accurate trees lod transition
    Fixed PAPI lights on airfields

  • DCS: Normandy 1944
    Spring and Fall textures are updated
    Spring and Fall trees are also updated
    Coastal line artifacts are removed
    Landscape artifacts are removed
    Multiple airfield parkings and taxiways fixes
    Airfields are refined with new scenery
    Fortification scenery improved
    Unique buildings and structures improved
    Pegasus Bridge and Chateau de Falez were added

  • DCS Caucasus by ED
    Trees restored to original visualization.
    Trees removed from roads in some locations.
    Mozdok 08 runway broken lights fixed.
    Improved a scene on the Gudauta airfield.
    Larger aircraft can not use the taxiway. Fixed
    Some minor visual improvements.

  • Voice Chat
    Clients could not talk to each other - fixed
    Game log flooded by debug messages - fixed
    Servers do not need a separate port for voice chat anymore
    Known issue: VC availability is controlled by client’s setting only, ignoring server options

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 29 maggio 2020, 1:49

Digitalcombatsimulator.com ha scritto:
  • DCS Campaigns
    Enemy Within 3.0 campaign by Baltic Dragon:
    • Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn't stop the convoy in Charlie. Added safeguard allowing players to skip the mission in case of bugs (AI ground units pathfinding problems).
      Mission 5. Fixed rare issue where damaged Mi-8 (first target) would take off thus breaking the mission.
      Mission 7. Helipad and insurgent camp is no longer covered by the trees.
      Mission 8. Removed landing flight of A-10s that got stuck at the end of runway, preventing Player's wingman from taxiing.
      Mission 9. Minor changes to AI wingman target reporting. Fixed rare instance where several different messages with the attack outcome would play.
      Mission 10. Updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4.
      Mission 13. Fixed rare issue when briefing at WP1 wouldn't start. Fixed issue with Special Forces exiting target building refusing to move. Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building.
      Mission 14. Fixed issue with F-16s not engaging bandits.
      Mission 16. Updated triggers so that chances of saving HVA are higher. Minor fixes to VO timings.
      Mission 17. Fixed issue with show of force by player having no effect on the CLA troops on the ground. Fixed problem with the convoy carrying HVA refusing to move
      Mission 21. Updated Predator's callsign (Popeye instead of Pontiac in remarks page)


    F-86F Hunters over the Yalu Campaign by Reflected Simulations:
    • Corrected F-86 livery folder name for displaying of custom liveries.
      Wake turbulence off enforced
      Player's flight engages the primary target
      Updated F-86F custom skins


    UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development:
    • Added DE documentation
      Mission 1: F10 Map Marker added. Score system changed. Skip Mission function available at the second task (final score 55). Fíxed vehicle spawn points.
      Mission 2: F10 Map Marker added. Score system changed. Al landing points slightly changed. Tasks 1 to 3 – When cargo is destroyed, these facts and options are displayed. Task 2 - Information about the time limit added. Many knew voice-overs during cargo transport added. WOLF 1 no longer slides into the water. The mission will continue in time. Skip Mission function available before the third task (final score 55). Cargo changed – Container doesn’t flip over and gets destroyed that easy anymore
      Mission 3: F10 Map Marker added. Score system changed. Many Voice-Overs improved. More immersion - Mi-8 at Tango bravo now on the radio talking and announcing their current position (voice-overs added). Task two / recapture the outpost, adopted. Skip Mission function available before the second task (final score 55). Deleted broken trigger (Pilot dead)
      Campaign English and German Documentation added.
      Mission 5-2: Many new voice-overs, F-10 Map marker added, Score system adjusted, Skip Mission function available at the second task (final score 55)


    Spitfire IX The Big Show Campaign by Reflected Simulations:
    • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
      Corrected parkings.
      Bomber formation performance optimizations
      Revised Spawning points
      Updated P-51D Mustang skins
      New WWII assets added to the missions
      "Remove units for better performance" option optimized in high unit count missions


    Spitfire Operation Epsom Campaign by Banyap.
    • Corrected parkings.


    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
    • Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
      Mission 12 - corrected parkings.
      Bomber formation performance optimizations
      Revised Spawning points
      Updated P-51D Mustang skins
      New WWII assets added to the missions
      "Remove units for better performance" option optimized in high unit count missions


    F-86F Hunters over the Yalu Campaign by Reflected Simulations:
    • Wake turbulence off enforced. Player's flight engages the primary target. Updated F-86F custom skins.


    M-2000C Red Flag Campaign by Baltic Dragon:
    • Mission 7: small tweaks to F-15E behaviour.
      Mission 15: fixed missing "fox 1 and 2" calls from flight members, fixed an issue. where Max would not fight with the Gazelles.
      Mission 3: Updated Metal flight behaviour to engage quicker. Fixed bug with other flights not returning to base.
      Mission 5: removed a truck that refused to move and blocked Chevy 12
      Mission 9: fixed an issue with B1 that stops taxiing to the active
      ​Mission ​14: intercepted F-16 will now land much quicker
      Mission 4: fixed bug with wingmen not responding to player


    L-39 Kursant Campaign by ED:
    • Corrected voice over and subtitles of first massage.


    P-51D Operation Charnwood Campaign by Banyap:
    • Corrected parkings.


    P-51D Mustang Blue Nosed Bastards of Bodney by Reflected Simulations:
    • Corrected parkings.
      Bomber formation performance optimizations
      Revised Spawning points
      Revised climbing waypoints
      Updated P-51D Mustang skins
      Campaign updated for the new Normandy map
      Wake turbulence off enforced
      Player's flight engages the primary target
      Campaign updated for the new Normandy map. Wake turbulence off enforced. Player's flight engages the primary target.
      New WWII assets added to the missions
      "Remove units for better performance" option optimized in high unit count missions


    F-5E Aggressors BFM Campaign, F-5E Aggressors ACM Campaign, F-15C Aggressors BFM Campaign and F/A-18C Aggressors BFM Campaign by Mapple Flag:
    • Updated some units to current models
      Removed unused units and replaced them with static models
      Corrected parking positions to match 2.5.6 changes
      Practice missions now placed in their own campaign
      Minor updates to the briefing text in all missions


    F-5E Aggressors BFM Campaign by Mapple Flag
    • Mission BFM04: Updated skin for AI aircraft


    A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag:
    • AFT05 missions: Corrected altitude triggers for flare drop.
      Practice missions now placed in their own campaign


    A-10C TTQ Campaigns by Maple Flag:
    • Practice missions now placed in their own campaign


    A-10C The Enemy Within Campaign by Baltic Dragon
    • Mission 12: fixed issue with ground units (Raider) refusing to move
      Mission 13: updated triggers for second briefing


    DCS BS2 Republic Campaign:
    • Minor changes in missions Despair, Party, Cleanup


    The Museum Relic Campaign by Apache600:
    • Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc)
      NDB morse code has been corrected on numerous briefing and kneeboard pages
      Grammatical errors fixed in briefing pages (though I'm sure some still exist)
      Mission 8.6 for MiG-15 and F-86: Fail safe helo F10 radio operations fixed, and missing radio comms restored


    Combined Arms: Frontlines Georgia Campaign:
    • Adjusted missions with new Hidden on Planner Option for better Fog of War
      Adjusted unit death requirements for advancement
      Other minor fixes and tweaks with all missions


    F-15C The Georgian War campaign by Baltic Dragon
    • M8: silenced Georgian EWRs, adjusted F-16 behavior
      M10: silenced Georgian EWRs
      M11: Added AI AI Georgian GCI during combat
      M12: Added AI Georgian GCI during combat. Removed truck blocking the taxiway
      M13: Added AI Georgian GCI during combat

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 29 maggio 2020, 17:02

Digitalcombatsimulator.com ha scritto:
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DCS World 2.5.6 - Stable Release

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DCS World 2.5.6 represents one of the biggest updates since the launch of DCS World 2.5
and offers powerful new tools capable of CPU load distribution and FPS management when
using peripheral hardware. Many of the improvements in this update are thanks to your
feedback and requests, we can’t wait to hear what you think.

The Stable release covers over 700 improvements, features and fixes.

Marianas - Development Report

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Rota Island, also known as the Friendly Island is 19km in length and has a population of
3,500 people. It is the southernmost island of the United States Commonwealth of the
Northern Marianas Islands. It has been modelled in extraordinary detail and is close to completion.

We continue to work on the organised, unincorporated territory of the United States in
Micronesia; Guam. This island was captured by the Japanese in 1941 and occupied for
almost 3 years. The American forces recaptured the island on the 21st of July, 1944;
Liberation Day commemorates this victory. Special attention is being given to the
Andersen Air Force Base located approximately 4km northeast of Yigo. Andersen AFB
is one of two critical air bases in the Asia Pacific region. Guam’s almost unrestricted
airspace and it’s close proximity to the Farallon de Medinilla Island, a naval bombing
range 250km north, make it an ideal training environment. Andersen AFB is home to
36th Wing (PACAF), 734th Air Mobility Support Squadron (Air Mobility Command) and
Helicopter Sea Combat Squadron Twenty-Five (HSC-25).

We continue to improve the cross balance of colour and gamma between terrain textures
(vegetation and ground), trees and other objects (infrastructure). The water’s fluidity, colour
and transparency have also been tuned for more realistic characteristics.

We are now working on the P-47D Thunderbolt and The Channel Early Access Map and look
forward to sharing the progress with you over the coming weeks.

Varjo Technologies - Cooperations

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Highest-end virtual simulations by DCS and Varjo

DCS World now supports Varjo’s human-eye resolution headsets, Varjo VR-2 and VR-2 Pro.
Varjo is the Finnish maker of the world’s most advanced virtual and mixed reality products
for professionals. Together Varjo and DCS offer one of the highest definition and most
realistic experiences available in the ‪flight simulator market.

With Varjo’s industrial-grade devices that deliver 60 pixels per degree resolution, the
smallest details in the cockpit, including the smallest font sizes, buttons and gauges are
crystal clear. In addition, the mixed reality headset Varjo XR-1 permits you to use your
own hands as controllers, whilst flying in photorealistic virtual scenery using real-time chroma keying.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 3 giugno 2020, 1:08

Kate Perederko - Staff ha scritto:
DCS: F/A-18C Hornet Features Roadmap 2020

Thank you for your participation in our F/A-18C Hornet Roadmap features poll. 3000 responses were received and thank you for your valuable feedback and participation. The chart below illustrates your priorities. In summary:

  • Flight model update
    AG radar and all its features
    Datalink symbols, EW symbols, and AG mode for JHMCS
    ATFLIR
    Aircraft Setup Card in Options, Mission Card for 60 waypoints and MUMI page
    ASPJ ECM jammer
    Azimuth / Elevation air-to-air radar mode with AUTO IFF modes
    LOFT modes, ARM, JPF, and other JDAM and JSOW remaining functions
    Mark points
    SLAM-ER air-to-surface missile


Immagine

We have reconsidered our plans in accordance with your priorities, and adjusted our planning based on this and our capabilities and available development time.

The final list of features that are planned to be delivered in 2020 for DCS: F/A-18C Hornet:

  • Completion of the Litening Targeting Pod
    Dynamic launch zones and AUTO LOFT mode for JDAM
    AG radar: Real Beam Ground Map (MAP)
    SLAM air-to-surface missile
    Update flight model for ground effect, takeoff pitch effects, auto-pilot based on FPM, touch and go handling, and other remaining flight model issues
    AG radar. EXP modes (1-2-3), GMT and GMTT modes, and SEA search mode
    Datalink symbols, EW symbols, and AG mode for JHMCS
    AG radar. AGR (air to ground ranging) mode
    AG radar interleaved mode (SEA and GMT)
    ATFLIR
    ASPJ ECM jammer
    Azimuth / Elevation air-to-air radar mode with AUTO IFF modes
    LOFT modes, ARM, JPF, and other JDAM and JSOW remaining functions
    Mark points
    SLAM-ER air-to-surface missile
    INS / GPS full simulation and alignment (carrier and ground)
    Harpoon, SEA radar directed mode (FTT)
    S/A and AUTO countermeasure modes
    Flight member TGT ground target SA page symbol missing
    HARM Pre-Briefed mode
    Correct possible flare number loaded
    GBU-24 Paveway III LGB
    Adjust countermeasure programs when on ground
    GBU-32 JDAM
    IN LAR cue is missing
    UFC BU page
    Select AA and AG on ground
    Fuel BIT (FLBIT) Page
    AIM-7P
    BDU-45 Training Bomb


The list is long, and the schedule is tight, but we make this our goal.

Coming later 2021 we plan to add:

  • New and updated HOTAS functions
    Radar SPOT mode
    Jamming targets not displayed on radar, should be in dugout
    RWS RAID air-to-air radar sub-mode missing
    The missing function of WIDE radar auto acquisition mode, cannot slew it
    ACLS mode
    Coupled autopilot modes
    Offset waypoints
    TALD decoy
    Mk-77 firebomb
    GEN-X decoy
    Gun sparks at night


We have one encompassing feature that requires cooperation between the F/A-18C and F-16C Team, the DCS Core Team, and 3rd Party Developers: create a shared planning environment and agree on a single strategy to support mission planning for many aircraft types. This includes an Aircraft Setup Card in Options and a Mission Planning Card for waypoints with properties (Sequences, Target Points, Pre-Planned Targets, Pre-Briefed Targets, Initial Points, Bullseyes, etc.) and MUMI and similar pages. This is a complex task that we have been designing, and we will be working with all participants to create the best Aircraft Setup and Mission Planner possible.

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Re: DCS WORLD: Moduli Eagle Dynamics

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Re: DCS WORLD: Moduli Eagle Dynamics

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 4 giugno 2020, 18:05

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Re: DCS WORLD: Moduli Eagle Dynamics

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 5 giugno 2020, 18:10

Digitalcombatsimulator.com ha scritto:
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The Channel Release - A DCS World Terrain

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DCS: The Channel Map is now available in Early Access. Our map of the South East of England and North Eastern France encompasses historical airfields, urban areas, roads and railways, ports and other features that make it the perfect setting for the World War II air war in Europe between 1940 and 1945.

This highly detailed map also provides a wonderful opportunity to mass deploy ground assets and to re-enact epic air battles and enjoy ground operations not yet seen in DCS World.

P-47D Thunderbolt - Early Access Release

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This week we Introduce the heavyweight Republic P-47D Thunderbolt, which first took to the skies in May, 1941. Nicknamed the Jug, it was a real workhorse of the Allied victory, weighing nearly twice as much as the British Spitfire. Fully loaded, it could deliver about half the payload of a B-17 Flying Fortress.
The P-47D was popular amongst pilots, with an astounding safety record, a roomy cockpit and an enhanced visibility bubble canopy. The Republic Aviation factories in New York, Indiana and Buffalo assembled 15,600 units between 1942 and 1945. The Pratt & Whitney R-2800-59 Double Wasp radial engine enabled the Juggernaut to keep up with the nimble and lightning-fast North American P-51D Mustang. Thunderbolts were sent to Britain, France and even the Soviet Union, where they largely served in interceptor roles.
The new DCS: P-47 Thunderbolt is designed to work on the latest DCS World 2.5.6 and is not compatible with previous versions. It takes advantage of our latest graphics and texture technology, enabling you to push the limits of your system, whilst maintaining good frame rates.
We hope you will enjoy this update to the World War II era product range and look forward to your constructive feedback, which helps us deliver better products.

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Re: DCS WORLD: Moduli Eagle Dynamics

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 7 giugno 2020, 18:40





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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 12 giugno 2020, 17:44

Digitalcombatsimulator.com ha scritto:
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Syria - A DCS World Terrain

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This week our third-party Ugra Media announced that DCS: Syria is approaching it’s final
stages of development. This map covers most of the eastern coast of the Mediterranean Sea,
it includes several climatic zones and territories of 5 states - Syria, Israel, Lebanon,
Turkey and Jordan.

Since the times of Ancient Egypt, the Roman and Ottoman empires, large-scale wars were
fought across these lands. Thousands of years ago these battles were fought with swords
and arrows, today these areas have become the theatres of grandiose air combat simulation.

During the Arab-Israeli confrontation, Soviet MiGs, American Phantoms and French Mirages
fought here. And today almost the entire arsenal of DCS combat aircraft and helicopters rise
into the sky above this territory.

DCS Syria will bring 32 aerodromes including the international airports of Damascus, Beirut,
Adana and Haifa.

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 19 giugno 2020, 18:12

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 26 giugno 2020, 18:47

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Re: DCS WORLD: Moduli Eagle Dynamics

Messaggio da Phant » 3 luglio 2020, 18:17

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