DCS WORLD: Moduli Eagle Dynamics
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- Maggiore
- Messaggi: 3515
- Iscritto il: 4 giugno 2011, 21:24
- Simulatore: DCS: A-10C Warthog
- Località: Rosà (VI)
Re: DCS WORLD: A-10C - BS2 - FC3 - DWS
Ho pensato la stessa cosa


Simulatori: DCS World (moduli A-10C, P-51D, CA, UH-1H HUEY, FC3)
Hotas: TM Warthog
Re: DCS WORLD: A-10C - BS2 - FC3 - FCS
ByeChizh - ED Team ha scritto:
DCS World 1.2.11 Change Log
With DCS 1.2.11 we launch Su-27 for DCS World and bring some major fixes for existent projects.
DCS Fw 190 D-9 no longer in beta stage.
- DCS World
- Added Su-27 as separate module
- Incockpit rotaries have limits now (with mouse wheel usage)
- Crash on exit after using receive mode for radio communications is fixed
- Crash if the ship deactivates itself is fixed
- Crash when performing task: landing, after late activation is fixed
- Crash if the object deactivates itself is fixed
- Crash when group (target) is deactivated by a trigger is fixed
- Crash with input initialization errors is fixed
- Crash after reload mission by [LShift+R] is fixed
- Crash on mission exit if message transmitting in progress is fixed
- An animation freeze of aircraft wheels at big speed is fixed
DCS Fw 190 D-9- Manuals updated
- Added Fw 190 campaign by SiThSpAwN
DCS Flaming Cliffs- New flight dynamics of Su-27
- HUD indication of russian fighters are improved
- Added HUD repeater mod on the HDD of MiG-29 and Su-27/33
- F-15C, Su-27. Wheel brakes in controls indicator are added
- Added electric power switch [RShift-L] to all FC aircraft
- Su-27 AI. Flaps deflection is corrected
DCS MiG-21bis[/b]- KPP Director Needle is now horizontal (previously anchored on left side)
- Fixed bolts not moving with canopy/disappearing after jettison.
- Fixed Pilot Oxygen + Emergency Oxygen usage levels.
- Fixed various issues with the AC bus.
- Fixed RSBN needle issues on/around the 0 position.
- Partially fixed the KPP reset functionality.
- Fixed warehouse not listing ASO-2 or SPS-141 if stores are limited.
- Fixed various instances of shaking in hangars during windy weather.
- Drastically altered afterburner fuel consumption.
- Added inner and outer markers to altimetre
- Fixed limited altimeter pressure scale width (scale now moves from 670 -> 790 mmHg)
- Fixed limited altimeter pressure scale knob movement
- Fixed Compressed Air usage.
- Attempted to alleviate sim freezing on aircraft start/initialization
- Overhauled Gear & Suspension to yield more stable taxiing, landing and takeoff behaviour.
- Implemented Ground DC Power.
- Fixed various instances of the Canopy not disappearing when jettisoned or after ejection.
- Fixed instances of multiple canopies spawning during ejection.
- Partially Fixed bouncing/rocking after crash-landing the aircraft.
- Removed Red Padlock Recon sight by default.
- Fixed various instances of grammatical and spelling errors in most training missions.
- Fixed incorrect instructions and mission behaviour in A-G Bombardment training mission.
- Fixed ADI Aircraft Symbol reversal when OFF.
- Fixed incorrect barometric altimeter pressure indication.
- Fixed throttle grip only moving in one direction when using the mouse.
- Revised buggy axis assignments for TDC Range and Target Size
Phant


Re: DCS WORLD: A-10C - BS2 - FC3 - DWS
ByeChizh - ED Team ha scritto:
Small update of 1.2.11.34087
Change Log
- UH-1H. Added message about release of a sling load cargo
- Fw 190 D-9. Corrected issue with Flight Manual
- Su-27 campaign is corrected
- Added Su-27 training mission to single mission section
- Su-27. Brake parachute will be reloading
- CA. Broken HUD indication is fixed
- F-86F. Added missing engine sound[/b]
Phant


Re: DCS WORLD: A-10C - BS2 - FC3 - DWS
•New water animations
•Unified GUI that eliminates the need for separate GUI and simulation .exe while also speeding up mission load times. Later, this will also allow us to integrate simulation elements into the Encyclopaedia and Mission Editor
•Skeleton animations
Mi incuriosivano questi tre punti, ad esempio "Skeleton animations" che tipo di applicazione e vantaggi avrà in dcs world? mentre del "New water animations" si sa cosa sarà? Mentre del secondo punto mi sfugge completamente il significato.
Felix
•Unified GUI that eliminates the need for separate GUI and simulation .exe while also speeding up mission load times. Later, this will also allow us to integrate simulation elements into the Encyclopaedia and Mission Editor
•Skeleton animations
Mi incuriosivano questi tre punti, ad esempio "Skeleton animations" che tipo di applicazione e vantaggi avrà in dcs world? mentre del "New water animations" si sa cosa sarà? Mentre del secondo punto mi sfugge completamente il significato.
Felix
- Jay
- Capitano
- Messaggi: 2905
- Iscritto il: 28 settembre 2012, 21:29
- Simulatore: DCS: A-10C Warthog
- Località: Gonnesa (CI)
Re: DCS WORLD: A-10C - BS2 - FC3 - DWS
New Water animations : ora come ora il mare è SEMPRE calmo. Immagino che con l'introduzione di simulazioni di portaerei realistica, anche il mare andrà di paripasso.
Unified GUI: GUI sta per "Graphical User Interface". Ora come ora il simulatore e l'interfaccia sono due elementi separati (infatti quando lanci una missione viene eseguito un altro programma).
Questo non sarà più così. Le implicazioni son molteplici: dalla possibilità di fare anteprima 3D sul mission editor, alla modifica delle opzioni in real time (qualcosa in più rispetto ai soli comandi come è ora), e così via.
Skeletal animations: la skeletal animation è una tecnica che permette di separare l'animazione della "superficie" di un oggetto dalla parte rigida (nascosta) che ne determina i movimenti. Quindi questo sarà utile sia per animazioni umane realistiche (piloti, soldati, marshall di terra, e così via), che per altri ambiti, infatti questo tipo di animazione è usata ampiamente per oggetti non organici.
Unified GUI: GUI sta per "Graphical User Interface". Ora come ora il simulatore e l'interfaccia sono due elementi separati (infatti quando lanci una missione viene eseguito un altro programma).
Questo non sarà più così. Le implicazioni son molteplici: dalla possibilità di fare anteprima 3D sul mission editor, alla modifica delle opzioni in real time (qualcosa in più rispetto ai soli comandi come è ora), e così via.
Skeletal animations: la skeletal animation è una tecnica che permette di separare l'animazione della "superficie" di un oggetto dalla parte rigida (nascosta) che ne determina i movimenti. Quindi questo sarà utile sia per animazioni umane realistiche (piloti, soldati, marshall di terra, e così via), che per altri ambiti, infatti questo tipo di animazione è usata ampiamente per oggetti non organici.

A-10C MM 11-040
"The A-10C adds the infamy to the scorn, it kills you with a loud fart noise"
Re: DCS WORLD: A-10C - BS2 - FC3 - DWS
ByeWags - Producer ha scritto:
Commercial Entertainment License Now Available
Commercial Entertainment License Now Available
For those that run for-profit flight entertainment centers, we now offer license usage agreements for DCS World and Eagle Dynamics modules.
We also have a license agreement for educational, non-profit uses.
If interested, please e-mail dcs@fighter-collection.com or matt@fighter-collection.com
Phant


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- Capitano
- Messaggi: 3595
- Iscritto il: 28 dicembre 2009, 15:13
- Simulatore: DCS: AH-64D
- Località: Milano
Re: DCS WORLD: A-10C - BS2 - FC3 - DWS
Dalla newsletter di stamani:
"Work continues on DCS World 2 with progress on file structure, clouds and other effects, changes to the front-end GUI, and of course improvements to performance. We are still striving for a late-December 2014 release, but if debugging takes longer than we hope, it is possible that the release could be pushed to January/February 2015. As always, stated dates and timeframes are our best estimates and not promises"
Per completezza in attesa di un post più dettagliato:
http://forums.eagle.ru/showpost.php?p=2 ... ostcount=2
"Work continues on DCS World 2 with progress on file structure, clouds and other effects, changes to the front-end GUI, and of course improvements to performance. We are still striving for a late-December 2014 release, but if debugging takes longer than we hope, it is possible that the release could be pushed to January/February 2015. As always, stated dates and timeframes are our best estimates and not promises"
Per completezza in attesa di un post più dettagliato:
http://forums.eagle.ru/showpost.php?p=2 ... ostcount=2
Ultima modifica di chromium il 4 dicembre 2014, 10:12, modificato 1 volta in totale.

...an airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
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- Maggiore
- Messaggi: 3515
- Iscritto il: 4 giugno 2011, 21:24
- Simulatore: DCS: A-10C Warthog
- Località: Rosà (VI)
Re: DCS WORLD: A-10C - BS2 - FC3 - DWS
Ecco...
Di promesso è sicuro che non lo vediamo a dicembre

Di promesso è sicuro che non lo vediamo a dicembre




Simulatori: DCS World (moduli A-10C, P-51D, CA, UH-1H HUEY, FC3)
Hotas: TM Warthog
- Jay
- Capitano
- Messaggi: 2905
- Iscritto il: 28 settembre 2012, 21:29
- Simulatore: DCS: A-10C Warthog
- Località: Gonnesa (CI)
Re: DCS WORLD: A-10C - BS2 - FC3 - DWS




A-10C MM 11-040
"The A-10C adds the infamy to the scorn, it kills you with a loud fart noise"
Re: DCS WORLD: A-10C - BS2 - FC3 - DWS
Wags - Producer ha scritto:
December 2014 DCS News Letter
DCS: Bf 109 K-4 Kurfürst Available for Download
The Fighter Collection and Eagle Dynamics are pleased to announce that the DCS: Bf 109 K-4 Kurfürst beta is now available for download from the DCS E-Shop:
http://www.digitalcombatsimulator.com/e ... /kurfurst/
Like previous DCS World titles, DCS: Bf 109 K-4 Kurfürst features a painstakingly reproduced model of the aircraft, including the external model, fully interactive cockpit, mechanical systems, and a Professional Flight Model (PFM). Along the lines of our DCS: P-51D Mustang and DCS: Fw 190 D-9 Dora titles, DCS: Bf 109K-4 Kurfürst places you behind the controls of a powerful, propeller-driven, piston engine combat aircraft. Designed long before “fly-by-wire” technology was available to assist the pilot in flight control or smart bombs and beyond visual range missiles were developed to engage targets with precision from afar, the Kurfürst is a personal and exhilarating challenge to master. Powerful and deadly, the last production model of the only single-engined German fighter to see service throughout World War II, the Kurfürst provides an exhilarating combat experience to its drivers, and a worthy challenge to all fans of DCS: P-51D Mustang.
Key Features of the DCS: Bf 109 K-4:
- Unmatched flight physics that allow you to truly feel what it's like to fly this legend.
- Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.
- Interact with cockpit controls with your mouse.
- Accurate Bf 109 K-4 model, squadron markings, and weapons.
- Detailed modelling the Bf 109 K-4 instruments, weapons, engine, radios, fuel, and electrical systems.
- Fly along with fellow DCS: Fw 190 D-9 Doras as you battle DCS: P-51D Mustangs in single and multiplayer games.
DCS World 2 Status
Work continues on DCS World 2 with progress on file structure, clouds and other effects, changes to the front-end GUI, and of course improvements to performance. We are still striving for a late-December 2014 release, but if debugging takes longer than we hope, it is possible that the release could be pushed to January/February 2015. As always, stated dates and timeframes are our best estimates and not promises.
Nevada Test and Training Range (NTTR) and Strait of Hormuz Map Status
Our map team is solely focused on the NTTR map right now. As mentioned in the last newsletter, the team has been having to do a lot of work adapting terrain textures and shadows since the map assets were moved from the terrainviewer tool to DCS World 2. How the terrainviewer tool and the DCS World handle light and shadows is quite different and made the NTTR map in DCS World look an odd yellow hue. In this way, the NTTR map has certainly been a test-bed for us using the new maps tools. While this and other map issues are being worked on, our map 3D modelers have had the time to add Las Vegas McCarren International airport. If time allows, we also hope to also add Tonopah Air Force Base (located in the northwest corner of the rand and it would provide great CONTANT PEG missions).
In parallel, we are also working on RED FLAG campaigns for both the F-15C and A-10C in cooperation with the author Steve Davies and pilots that have flown multiple RED FLAGs.
After the NTTR map is complete, the team will return to the Strait of Hormuz map.
3rd Party Single Player Campaign DLC
Much as we are doing with 3rd party partner aircraft (and maps), we are developing a new copy protection system that will allow talented campaign builders to create and sell DCS campaigns through the DCS e-shop. As with DCS 3rd party aircraft and maps, each campaign will have to meet high quality standards and be part of an official license agreement with TFC/Eagle Dynamics.
We see this as a great incentive for 3rd parties to help increase the amount of quality mission content.
DCS: L-39 Albatros and DCS: MiG-15bis
We have had to revise our production estimates on this project, and we now believe the project will be available in Q2 of 2015. By February 2015, we hope to provide you further updates.
Development of the MiG-15bis has been going well but not fast enough to release a quality product by the end of December 2014. Rather than push it out too soon, we are going to keep it in the oven a bit longer and release it in the first quarter of 2015.
VEAO Hawk Update
The VEAO Simulations team have been busy getting the Hawk ready for release. This includes new training missions for general flight, basic and advanced navigation and weapons systems. The technical team have been busy integrating the Starforce copy protection system and are ironing out some bugs ready for release. The EFM (External Flight Model) is in steady development and will be ready for the VEAO testing team early in the New Year with access to the public in the Beta build Q2 2015.
AvioDev DCS: C-101 Update
The C-101EB model is the primary jet trainer and aerobatic display aircraft of choice for the Spanish Air Force, whilst the C-101CC model, with its 7 hardpoints and uprated engine, is a venerable light attack aircraft, seeing combat with the Honduras Air Force against drugs traffikers. With the two types sporting distinct yet similar cockpit layouts, combined with systems commonality, we anticipate there will be something for everyone in this package, from initial jet training and advanced aerobatics, to the light attack role.
AvioDev have been hard at work completing the C-101EB and C-101CC versions. The EB model is complete, with the light attack version close behind. The AvioDev Technical Team comprises of type rated pilots and engineers, helping to ensure the highest possible accuracy and realism.AvioDev are striving for a January 2015 release. EFM version is scheduled for afterwards.
Features of the EB and CC models include:
Change to the User End License Agreement (EULA)
- Highly accurate systems simulation
- Complete electrical system modelling
- Complete circuit breaker simulation (all systems fail correctly)
- TARSYN gyro system replicated to exacting detail
- Accurate flight director system
- Custom air data simulation (airspeed indicators/altimeters behaviors, etc.)
- Custom navigation system simulation
- Complete fuel system modelling
- Complete hydraulic system modelling (SFM limitations apply)
- Flight controls/landing gear can sustain damage if poorly handled
- Accurate pressurization system (SFM limitations apply)
- Accurate oxygen system (SFM limitations apply)
- Icing model (SFM limitations apply)
- Fully adjustable cockpit and exterior lighting
Additional features of the CC model include:- HUD/Gun sight
- Complete weapons system modelling
- Custom ADF navigation radio system
- AoA indexer and AoA indicator
- Standby airspeed and altimeter incorporating unique physics
- Radio altimeter
- Advanced flight director system
The following change has been made to the EULA:
5. RETURNS AND EXCHANGES
All charges incurred when purchasing download DCS products from the DCS Store are not refundable nor can they be exchanged in whole or in part, regardless of the payment method.[/b]
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Bye
Phant


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- Primo Aviere Capo
- Messaggi: 8467
- Iscritto il: 4 marzo 2008, 21:55
- Simulatore: DCS: Ka-50 Black Shark
Re: DCS WORLD: A-10C - BS2 - FC3 - DWS
ottima news 

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- Maggiore
- Messaggi: 3515
- Iscritto il: 4 giugno 2011, 21:24
- Simulatore: DCS: A-10C Warthog
- Località: Rosà (VI)
Re: DCS WORLD: A-10C - BS2 - FC3 - DWS
Ottima????







Simulatori: DCS World (moduli A-10C, P-51D, CA, UH-1H HUEY, FC3)
Hotas: TM Warthog