IL-2 Sturmovik: Great Battles

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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 12 dicembre 2017, 19:26

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Update 08.12.17


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 22 dicembre 2017, 2:46

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Update 15.12.17


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 27 dicembre 2017, 17:28





Update 22.12.17


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 2 gennaio 2018, 3:25




Update 29.12.17


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 28 gennaio 2018, 15:02

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Update 26.01.18


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 14 febbraio 2018, 1:13

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Update 09.02.18


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 18 febbraio 2018, 16:39

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Update 16.02.18


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 27 febbraio 2018, 3:33

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Update 22.02.18


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Aviators » 27 febbraio 2018, 15:27

The IL-2 Forum is down for special maintenance. This does not affect your ability to play the game. The maintenance will last approximately 4 days.
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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 4 marzo 2018, 16:36

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Update 02.03.18


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Aviators » 17 marzo 2018, 18:55


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 17 marzo 2018, 19:20

Jason_Williams - Producer ha scritto:
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Version 3.001 Launched - Battle of Kuban is Officially Released


New Content:
1. A-20B bomber is added to the project and all Battle of Kuban owners can fly it now;
2. Yak-7b series 36 fighter is added to the project and all Battle of Kuban owners can fly it now;
3. P-39L-1 fighter is added to the project and all Battle of Kuban owners can fly it now;
4. New Collectors Plane: Bf 109 G-6 fighter;
5. New Collectors Plane: La-5FN series 2;
6. New Career single-player mode replaces the old dynamic campaign;
7. The new Cooperative multiplayer mode is available along with the classic Dogfight;
8. New historical static campaign 'Sea Dragons' designed by Alexander -BlackSix- Timoshkov telling the story of an IL-2 mod. 1943 pilot is added to the project and all Battle of Kuban owners can play it now;
9. Now you can host a multiplayer server from within the game client and play on it yourself;
10. New 'Mods On' mode allows modifying the game files. Multiplayer server owners can allow or disallow players with the modified game files to connect;
11. Bf-109 G-6 Collector Plane comes with painstakingly researched paint schemes created by community enthusiasts III/JG2_Gustav05 and I./ZG1_Panzerbar;
12. La-5FN series 2 Collector Plane comes with painstakingly researched paint schemes created by the community enthusiast I./ZG1_Panzerbar;
13. IL-2 mod. 1943 now comes with all of its textures made in 4K quality (default and all official paint schemes, bump, specular and damage textures) created by the community enthusiast =BlackHellHound1=;

Graphics:
14. Terrain visibility distance has been increased from 40 to 150 kilometers with Settings option;
15. New raindrops effect on the cockpit and pilot glasses;
16. Clouds visibility distance has been increased from 40 to 150 kilometers;
17. Heavy cumulus clouds were made more complex, some of the weather variations now have two level clouds;
18. Because of the increased rendering distance, cumulus cloud patterns were reworked for all weather types;
19. Fixed the issue where clouds could drop shadows on the mountains above them;
20. Cloud 'moving' effect when you fly very close to it has been minimized;
21. Large white horizon band has been removed thanks to the new rendering distance;
22. Skydome lighting has been made bluer;
23. Cirrus clouds rendering has been improved;
24. Winter lighting has been tuned for more contrast shadows with a slight blue hue;
25. Completely redone texturing of summer and autumn Stalingrad maps: overall steppe look was made more authentic, fields tiling has been removed;
26. Landscape texture flickering on the big and steep mountains has been eliminated;
27. Tree crowns drop more detailed shadows;
28. Landscape detail change with distance has been made less apparent on Ultra graphics preset;
29. There is a new graphics option that enables or disables 4K textures (when set to On, the game will use 4K textures if available);
30. Player controlled tanks use the new visual tech that simulates prismatic optical instruments;
31. Player controlled tank Panzer III now has a movable prismatic visor and armor hatches that can cover the view slits;
32. Main menu and aircraft settings hangar scene now has a different lighting; welding blinks and sounds were removed;
33. Player controlled tank T-34 now uses the new tech that allows very detailed tank tracks (it will be used for the Tank Crew vehicles);

AI Aircraft and Game World:
34. Damage to large objects from small explosions now calculated more accurately;
35. Some trees (on tree-line, along with the roads, individual ones) can be toppled with a powerful impact;
36. AI pilots evade mountains and hills better;
37. Shallow dive ground attack procedure has been improved for cases with high initial aircraft altitude;
38. AI pilots evade ground objects during shallow dive ground attack procedure better;
39. AI pilots will follow the flight leader even if the wingman player decides to fly elsewhere;
40. AI Hs-129 B-2 takes off correctly;
41. Heavy loaded AI planes take off correctly;
42. All AI planes in the group attack targets if there are enough of them;
43. All AI planes in the group choose targets correctly and won't attack the same target if there are enough of them;
44. AI priorities during the ground attack were updated. Primary targets are AAA, then locomotives, then tanks, then artillery, then everything else. Targets closer to the center of the ground attack area have more priority;
45. Ships damage modeling has been improved, they are harder to destroy;
46. Large ships except tankers have simulated damage control;
47. AI groups taxi to a flight strip faster;
48. Parachutes are correctly modeled in multiplayer;

Physics, Aircraft Systems and Models:
49. Yak-1 machinegun synchronizer C2K-19 has been replaced with C2K-26 that fires three rounds per one propeller revolution instead of one;
50. UB machineguns and ShVAK dispersion on Yak-1 fighters has been corrected using the newly found test data;
51. IL-2 canopies can be fixed in the open position;
52. Ultimate load factor calculations were updated for all aircraft;
53. 'Unbreakable' difficulty option now works correctly - an aircraft won't explode from a powerful impact when it is on;
54. The issue with He-111 engines having different initial throttle control positions after starting a mission in the air has been fixed;
55. IL-2 mod. 1943 instruments illumination works correctly now;
56. Compass locator on all aircraft now works only when powered and won't show strange readings when power is turned on or off or whenever a beacon signal is found or lost;
57. 'Unbreakable' difficulty option now works correctly for Bf-110, He-111, Ju-88, Ju-52, IL-2 and Pe-2;
58. 'Unbreakable' difficulty option now correctly turns flopped over MiG-3 and Hs-129 B2 back to normal position;
59. 'Unbreakable' difficulty option now turns flopped over planes back to normal position without excessive overload and won't cause shaking of aircraft laying on the ground with retracted landing gear;
60. An aircraft or its parts won't kick up a dust or snow hitting a runway or other hard surface;
61. An aircraft losing a small part won't display a debris cloud effect;
62. Damage model issue has been fixed (a fractured part won't break off when completely stationary);
63. Aircraft canopies now break off at correct places;
64. Jettisoned Bf-109 ?7 canopy now correctly adds drag, broken off parts have corrected aerodynamic characteristics;
65. Oil viscosity changes with temperature, causing an engine to be damaged faster when the maximum oil temperature is exceeded;
66. The control wheel of the R-7 constant speed governor rotates much slower according to reference data resulting in much slower propeller RPM switching (IL-2, MiG-3, Pe-2 series 87, Yak-1 series 69 and Yak-7b series 36 are affected);
67. Because of the slower propeller RPM switching on IL-2, MiG-3, Pe-2 series 87, Yak-1 series 69 and Yak-7b series 36, 'Engine auto control' difficulty option automatically lowers the propeller pitch if the landing gear is released and IAS is dropping (to make go-around during landing possible);
68. Ammo counters on Fw-190 A-3, Fw-190 A-5, Bf-110 G-2 and MC.202 ser. 8 were corrected;
69. Metal surfaces on P-40E-1, P-39L-1, A-20B and MC.202 series 8 now rendered differently for polished metal visual effect (others to come in the future);
70. IL-2 mod. 1943 visual damage effects were corrected so fractured parts won't appear hanging in the air;
71. Rear armored glass joints on Yak-1b series 127 now look better;
72. MG 15 reload handle position on Ju 52 has been corrected;

Statistics System:
73. Remnants of the aircraft unlocking system in statistics are completely gone;
74. Statistics data in all game modes made more detailed with subcategories;
75. Statistics screen shows secondary objective status in all game modes;
76. Completed and failed objectives can be displayed on the flight map in all game modes if enabled by a mission designer;
77. Victory points are now calculated differently and don't depend on difficulty level;
78. All game modes now share the same flight status system. Point modifiers are changed in Dogfight mode;
79. Pilot capture by the enemy now works in all game modes (if a mission designer has set up the friendly and enemy territories using Influence Area instrument). Tank crews can't be captured;

Multiplayer:
80. Multiplayer server options now don't depend on the difficulty level;
81. Player ban time can be specified in server options;
82. Players can view Dogfight statistics and vote for a ban in the lobby or during flight;
83. Dogfight servers now recognize Trigger Mission Objective conditions (completing Primary Objective grants a win to one of the teams while completing Secondary Objectives reduces the 'life points' of a team;

User interface:
84. Mission route on the map made clearer;
85. Single mission lists made more convenient and compact;
86. Campaign designers can now block aircraft loadouts and modifications separately (previously it was possible to block them only simultaneously);
87. Many user interface elements made more compact;
88. New option added: user interface scaling (useful for monitors with high DPI);
89. Credits added to the main menu;
90. The game client won't hang anymore on the very first run during input devices initialization;

'Blazing Steppe' campaign:
91. The campaign has been updated to the current mission design standard;
92. Map tactical overlays are updated to be more detailed;
93. Waypoint following logic has been improved;
94. Take-off is counted when 30 meters altitude is reached instead of 200, making the take-off of large joint groups faster and reducing the possibility of skipping the first waypoint;
95. Text translations are updated.

'10 Days of Autumn' campaign:
96. The campaign has been completely reworked;
97. Map tactical overlays are redone;
98. Waypoint following logic has been improved;
99. Take-off is counted when 30 meters altitude is reached instead of 200, making the take-off of large joint groups faster and reducing the possibility of skipping the first waypoint;
100. Skipping intermediate waypoints won't interfere with the mission progress and landing on the home airfield anymore;
101. Now there are more aircraft in the air at the same time in some missions, somewhat increasing the difficulty level;
102. Text translations are updated.


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 9 aprile 2018, 14:38

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Update 06.04.18


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 20 aprile 2018, 2:04

Han - Producer ha scritto:
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Update 3.002


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Career:
1. Landing secondary task is counted correctly;
2. Airfield name is correctly listed in the new day message text;
3. A player will be executed for firing at allies;
4. A rare issue that could happen during starting a mission without a player has been fixed;
5. Several similar awards awarded simultaneously (for example, monetary bonuses) show up correctly;
6. Iron ?ross 1st class, Honor Goblet and German cross in gold are awarded correctly;
7. Wound badges are awarded correctly;
8. Second and subsequent awarding of The Order of the Red Banner has been corrected;
9. Order of the Patriotic War of the 1st degree is awarded correctly;
10. Honorary medals given for the completion of battles are awarded correctly;
11. Pilot names in the mission briefing are shown in the chosen language;
12. Miscellaneous data in the mission briefing is shown in the metric or imperial system depending on what is selected in the game options;
13. Monetary bonuses for the number of combat sorties are awarded correctly;
14. The layout of some newspaper issues has been corrected;
15. Career re-entering problem in a day of regiment relocation was fixed;
16. Missed new airfield name in a day of relocation was fixed;
17. A missing image was added to regiment change event;
18. An additional message added after the successful landing at home airfield in the river crossing attack mission type, landing secondary task is counted in the statistics;
19. AI planes use correct paint scheme depending on the season (Summer or Winter);
20. Aircraft modifications become available in historically accurate timeframes:
- MiG-3: 20mm SHVAK cannons since June 1942;
- La-5 series 8: M-82F engine and faceted canopy since March 1943;
- Bf 109 G2: transparent armored headrest since November 1942;
- Ju-87D: Bk-3,7 cannons since March 1943;
- Hs 129: MK-103 gun since July 1943.
21. Problematic take-off from some airfields (Tushino, Dvoyevka, etc.) has been addressed;
22. Other squadron fighters won't appear on the same runway with players flight and collide with it;
23. AI controlled MC.202 on the Moscow map and Fw-190A-3 on the Stalingrad map won't appear anymore since they weren't there historically (these planes are only accessible to the player);
24. The types of aircraft in the AI groups have been adjusted according to historical data;
25. IL-2 mod.1943rd year now uses a two-color version of camouflage (green-black) until August 1943 and the new three-color camouflage at the beginning of August and later;
26. The bridge in the river crossing attack mission in the vicinity of Sukhanovsky (map coordinates 0817-7) correctly show as destroyed;
27. AI won't try to land at the enemy (players) territory;
28. 'Enemy ferry attack mission' has been renamed to 'Enemy river crossing attack';
29. AI dive bombers (Ju-87) will always correctly attack their target instead of circling above it;
30. AI planes won't collide with the trees at the Kalinin airfield;
31. 'Rare' and 'medium' Career object intensity settings will result in better performance;
32. Enemy bomber groups won't fly during overcast weather;
33. During the ground troops cover missions the player's flight will continue to attack nearby enemy aircraft after completion of the mission task;
34. In ground attack missions you won't sometimes get the mission successful message while flying to the target;
35. Pe-2 in the battle of Kuban are equipped with VUB-1 turret mod by default, representing 110+ series of the aircraft;
36. Player now is assigned to missions more frequently while playing in transport regiments;
37. Custom skins can be assigned to the player aircraft and his unit if the player is the unit commander.

Multiplayer:
38. Clients no longer disconnect from a server when a new mission is being loaded;
39. Server host now sees shooting turrets of other players correctly;
40. Player's ban time setting works correctly;
41. Coop: mission timer setting added;
42. Coop: quorum setting added (the minimal amount of players required to start the mission);
43. Game servers list is sorted correctly;
44. Game servers list includes mission file name;
45. Game servers list blocks attempts to connect to a restarting server;
46. Zero ping color corrected in the game servers list;
47. You can vote to ban a player who does not occupy an airplane (spectator);
48. Multiplayer mission loading screen has been corrected;
49. Mission log now contains additional parameters used by custom statistics systems;
50. Difficulty settings edit in SDS config managing dialog has been fixed in DServer tool;

User Interface:
51. Added a system of external GUI dialogs that can be connected to a mission and interacted in it;
52. Description and position of a task on the map updates correctly;
53. Opening the map or changing its scale made smoother;
54. The password for the game is stored more securely if you choose the 'remember password' option;
55. Spotter areas on the mission map are shown correctly;
56. MCU_Icon text displays on the mission map correctly even if there is no icon image selected;
57. Some GUI screens open faster;
58. Fixed the focus of the zoom in the cursor on the game map;
59. Fixed speed zoom on the map "Flight log";
60. The game won't hang at the end of a single mission when autoplay.cfg config file is in use;
61. Music won't play when the mission ends if it is disabled;
62. Fixed a rare problem when the Accept button in joystick re-mapping dialog didn't work;
63. "0m" tooltips were removed in Quick Mission;

Airplanes
64. A-20B exhaust flames corrected;
65. P-39L-1 machine gun reload handles correctly disappear if you choose to remove the machine guns;
66. A-20B bomber in the distance is visible correctly;
67. Smoke generator positions on P-39L-1 and Yak-7B aircraft were corrected;
68. 'Ghost canopy' has been removed from A-20B fragments;
69. Spent cartridges are ejected from a correct location of P-39L-1;
70. Radio compass on P-39L-1 and A-20B functions correctly;
71. La-5 maximum G load has been corrected;
72. La-5 motor properties at altitude have been slightly corrected;
73. A fire on Ju-88 won't remain in the air if its wing is detached;
74. Bendix radio compass switches positions were fixed on A-20B;
75. A-20B airplane engine start problem in Expert difficulty was fixed;

General:
76. Forest LOD boundary has been made less apparent on some maps;
77. Spring, Summer and Autumn seasons roads have been improved visually;
78. Asynchronous terrain caching system has been improved, resulting in less noticeable terrain loading;
79. Login procedure has been optimized, halving the time required;
80. Selecting the aircraft modifications in the mission editor works correctly;
81. A dark bar in the center of the image in HTC Vive that some users could see has been removed (that was a performance optimization);
82. 'Warped edges' issue in PiMax 4K has been eliminated (minimized);
83. TrackIr roll axis problem was fixed;
84. Formation movement of ships and ground vehicles in the User Formation mode has been improved (especially when turning);
85. "10 Days of Autumn" Campaign - map frontlines were fixed;
86. "10 Days of Autumn" Campaign - map route color was changed and the secondary objectives were hidden.


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Re: IL-2 Sturmovik: Great Battles

Messaggio da Phant » 30 aprile 2018, 0:27

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Update 27.04.18


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