IL-2 Sturmovik: Cliffs of Dover
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- Iscritto il: 5 gennaio 2004, 16:38
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Re: IL-2 Sturmovik: Cliffs of Dover
topastro mandami in mp la mail...
Re: IL-2 Sturmovik: Cliffs of Dover
Aggiornamento sul sit 1c:
Saluti!Sorry I haven't posted in a couple of days, I waited until our progress was a little more clear. We are up on here a lot, and your feedback and reports are extremely helpful. Thank you all for your support!
We are planning another patch for this coming Monday the 18th of February, with a beta version of the patch this Friday the 15th. The beta version will be the same as before, manually extractable to your game folder, then automatically overwritten by the release version of the patch.
Before I get more into the patch, I want to discuss the sfs – mod situation a bit. First of all, the data you're accessing was never intended to be hidden from the user, but rather accessible as part of our larger plans for SDKs and user mods and expansions. It's just we planned to open it up ourselves eventually, once the SDK was ready, but our enterprising fans found a way to do it earlier.
Most importantly, I need to mention something about Valve anti-cheat. Valve has their standard feature running on top of multiplayer, and we have some of our own additional checks. The way it works is not an automatic immediate server ban, but rather a data-gathering and review process resulting in eventual account ban from all multiplayer for the game.
So while many of you may enjoy playing around with game content, please do so offline. We do not yet have the user interface for switching between modified and stock files, nor do we have the server GUI to allow/disallow custom content so that makes things a little more difficult for the players. We're probably going to ignore any infractions before today, but we'll become more aggressive in the coming days. Please be warned. There will be a wide-scale account ban once we identify a large number of culprits. Everyone will be banned simultaneously, with no prior warning or chance for redemption. If you do not wish to be made an example of, please do not use ANY modified files in any online matches.
After all, cracking the game is against the EULA and theoretically we could ban everyone who has ever tried any mod, but that of course would serve no purpose. Once again, we do not mind you fiddling with your own game on your own machine, as long as you don't use that ability to try to give yourself an unfair advantage online.
And now, the patch.
1. Further improvements to framerate in regards to the terrain engine. The improvement promises to be the most drastic yet, but since it's currently split in half between two different machines we won't have a more precise idea of the FPS gain until later today or early Friday.
2. SSAO is optional, a checkbox in Video Options.
3. Texture manager split into a separate core, which does wonders for performance on 4+ cores but offers no improvement on two cores.
4. Texture quality slider added to video options.
5. New Steam Lobby feature as an alternative to existing Server search.
6. Improvements to the Quick Mission Builder feature.
7. Large number of various changes in aircraft and cockpits
Future plans and roadmap:
1. SLI / Crossfire support (had to temporarily halt development due to ongoing work on FPS and texture manager)
2. Improvements to the campaign engine, including a rank and awards system.
3. Changes to multiplayer interface to better deal with the mods
4. More FM and DM tuning
5. Finally, documentation on dedicated server and campaign interface that should allow more meaningful 3rd party content!
- Superblu
- Tenente Colonnello
- Messaggi: 6021
- Iscritto il: 4 maggio 2008, 17:23
- Simulatore: DCS: F-16C Viper
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Re: IL-2 Sturmovik: Cliffs of Dover
Grazie Topo.
@RugerOne:
Questo è quello di cui ti parlavo ieri sera
@RugerOne:
Questo è quello di cui ti parlavo ieri sera




F-16C MM 00-042
"There's no such thing as a natural-born pilot." - Chuck Yeager
S! Ruger
My Rig:
Corsair HX850i, Gigabyte X470 Aorus Ultra Gaming, AMD Ryzen5 5600X
G.Skill RipjawsV 32GB DDR4-3200, MSI RX6800XT
- RugerOne
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Re: IL-2 Sturmovik: Cliffs of Dover
MMMMM Capisco! 




Simulatori: IL2 series, DCS series.
Staff Comando, Gestione e Controllo
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- Superblu
- Tenente Colonnello
- Messaggi: 6021
- Iscritto il: 4 maggio 2008, 17:23
- Simulatore: DCS: F-16C Viper
- Contatta:
Re: IL-2 Sturmovik: Cliffs of Dover
Ruger One ha scritto:MMMMM Capisco!







F-16C MM 00-042
"There's no such thing as a natural-born pilot." - Chuck Yeager
S! Ruger
My Rig:
Corsair HX850i, Gigabyte X470 Aorus Ultra Gaming, AMD Ryzen5 5600X
G.Skill RipjawsV 32GB DDR4-3200, MSI RX6800XT
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- Primo Aviere Scelto
- Messaggi: 1447
- Iscritto il: 5 gennaio 2004, 16:38
- Simulatore: IL2 Sturmovik
Re: IL-2 Sturmovik: Cliffs of Dover
http://simhq.com/forum/ubbthreads.php/t ... ost3258584
link interessante sullo start up di vari velivoli in CoD!
link interessante sullo start up di vari velivoli in CoD!
- RugerOne
- Colonnello
- Messaggi: 9465
- Iscritto il: 27 agosto 2004, 13:49
- Simulatore: DCS: Velivoli Storici AMVI
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- Contatta:
Re: IL-2 Sturmovik: Cliffs of Dover
Hai visto Antonio come sono perspicace?
Grazzie Pizzu anche se è da un po che ci smanettiamo..

Grazzie Pizzu anche se è da un po che ci smanettiamo..




Simulatori: IL2 series, DCS series.
Staff Comando, Gestione e Controllo
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- Primo Aviere Scelto
- Messaggi: 1447
- Iscritto il: 5 gennaio 2004, 16:38
- Simulatore: IL2 Sturmovik
Re: IL-2 Sturmovik: Cliffs of Dover
ehehehe ci credo...ho installato l'altro giorno CoD...per la fretta non ho neanche guardato le impostazioni e ho lanciato
la missione di addestramento sul decollo: lasciamo stare...se torno a casa e scopro che i dettagli erano già impostati su low
posso pure cambiare pc altrimenti magari solo la scheda video!!!anche i tempi di caricamento sono biblici!
"certo che per essere un' alpha non è male!" come qualcuno ha detto!!!
le potenzialità sono però da paura...forse tra un paio d'anni potremo giocarci degnamente!
la missione di addestramento sul decollo: lasciamo stare...se torno a casa e scopro che i dettagli erano già impostati su low
posso pure cambiare pc altrimenti magari solo la scheda video!!!anche i tempi di caricamento sono biblici!

"certo che per essere un' alpha non è male!" come qualcuno ha detto!!!
le potenzialità sono però da paura...forse tra un paio d'anni potremo giocarci degnamente!

- RugerOne
- Colonnello
- Messaggi: 9465
- Iscritto il: 27 agosto 2004, 13:49
- Simulatore: DCS: Velivoli Storici AMVI
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- Contatta:
Re: IL-2 Sturmovik: Cliffs of Dover
Pizzu volarci volarci!Piggy ha scritto:forse tra un paio d'anni potremo giocarci degnamente!





Simulatori: IL2 series, DCS series.
Staff Comando, Gestione e Controllo
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Re: IL-2 Sturmovik: Cliffs of Dover
IL-2 Sturmovik: Cliffs of Dover - Patch 1.00.14072 (BETA)
Hi everyone,
The beta patch is out. You do not have to install it unless you want to help us test it for issues.
If everything is all right with the patch, the live version of it will hit steam servers late Monday night Moscow time.
Before installing the patch, make sure that your game version is up to date. If you have disabled automatic updates in steam, re-enable it and allow steam to update the game to the most recent version which is 1.00.13954. The game version is shown in the lower right corner of the main interface screen.
The patch will not work with an earlier version of Cliffs of Dover.
Download the patch and manually extract it to your main game directory which by default is
(Program Files)\Steam\steamapps\common\il-2 sturmovik cliffs of dover
Your new game version will be 1.00.14072. This patch will later be overwritten by an automatic update.
Note that while this version will allow you to play online with the older version, they are actually incompatible and you will run into issues. You do not have to report them.
http://www.1cfiles.com/IL2_CliffsofDove ... _14072.rar
What to look for:
1. Please test the heck out of the new Steam Lobby. NOTE: lobby interface is not yet localized.
2. Changes in performance – please report whether it's gotten better, and if so, by how much.
3. Any graphical bugs or glitches, especially with landscape, buildings and trees.
4. Any other unforeseen glitches and bugs.
PLEASE keep this thread ONLY for the discussion of the beta patch. Please do not re-report previously reported issues. Please do not use this as a Q&A thread or a flamewar thread or a feature request thread or a lamentation thread. Please keep it purely utilitarian. That's what this beta patch is – a quick way to see if it does what it should without doing something it shouldn't.
Thank you all for your support!
NOTE: This is the international version of the patch. It will not work with the Russian version. If you have purchased a Russian version of the game, download this instead:
http://www.1cfiles.com/IL2_CliffsofDove ... 072_ru.rar
Incomplete beta patch readme (the final patch will contain more features):
MULTIPLAYER
* Added a new Steam Lobby feature to the Multiplayer section as an alternative to the existing server search. A lobby is a place for players to gather before joining or creating a server. The most important feature of a Lobby is that it allows one to join servers running on a non-public IP, bypassing network address translation. It will of course also allow you to send players to a public IP server just as well.
When a lobby links to a public IP server, that server can be accessed both from the Lobby, or directly from the Server search. With a non-public IP, the only way to access a server is through a lobby.
When running a dedicated server, the lobby host can link to it by pressing the Find Server button. Otherwise just press Play to create a new Server.
[to be expanded]
* Fixed certain aircraft flame and smoke effects not syncing when playing on-line and recording tracks.
GRAPHICS
* Further improvements to framerate in regards to the terrain engine. It will be most noticeable on machines with 4+ CPU cores.
* SSAO is optional, can be toggled on the fly with a checkbox in Video Options. Turning SSAO off will slightly decrease the graphical quality of the game while improving performance.
* Texture quality slider added to video options. The settings are Original (no change), High (reduced 2x), Medium (reduced 4x) and Low (reduced 8x). Lowering texture size will cause significant performance gain on lower-end machines at the expense of the graphic quality. Please not that the feature is smart enough not to downscale aircraft textures, so the most crucial components of the game will remain unaffected.
AIRCRAFT
* Completely removed overload assessment from carburetters. Rolls-Royce engines will now cut if overload is negative, and will not cut if it is positive. (old values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but this apparently confused most of the players)
* When starting in mid-air, all gyro instruments will be spinned up so you don't have to wait for AH to get in shape, as well as course setters and DI set to actual heading for you.
* Reworked damage module to work dramatically faster when a plane is under heavy bullet bombardment.
* Elevator trim is now set close to neutral when starting in air.
* Returned the water splash when a plane plummets into the water.
* The Spitfire DM will no longer occasionally ignore detached rear fuselage.
* Changed WEP control feedback on Bf. 109. Rather than showing an 'On-Off' message, it now will show if it actually is switched on, and when it actually switches off.
* Fixed minor Bf. 109 damage visuals.
* Ju. 88 gear struts now break off gear well covers when they detach from the plane.
* Fixed missing power cords in Bf. 109 and Hurricane cockpits.
* Fixed visual issue with bullet holes in cockpit glass.
* Fixed issue with FW. 200 radiator flaps floating on detached engines.
* Fixed missing geometry on Spitfire's damaged right wing under the landing flap.
* Reworked movement of the Hurricane boost cut-out pull knob.
* Fixed minor Bf. 110 damage visuals.
* Propellers on detached motors will now appear stalled.
* New spectacular fuel storage explosions (blow up those large round cistern buildings around the map)
* An invisible mental force won't raise your landing flaps on the strip after you start the engine any more.
* Replaced every tachometer in every British and Italian plane with an electrical type, since some people find needle movement on the mechanical type not what they expected.
* Jammed and stuck motors won't budge when flying at high speed.
* Adjusted behavior of broken engines.
* Doubled quantity of air in undercarriage emergency discharge containers. This makes it more likely that your emergency gear will have enough momentum to push the struts down till they lock.
* Landing flaps on Bf. 110 can now be ripped off only as whole, not in halves.
* Bf. 110 hydraulics pump is now driven by its right motor as it should.
* Fixed a bug with carburetor backfire always causing intake damage.
* New assessment causes less initial destruction to surrounding area when fuel storage explodes.
* Fuel storage fires, on the contrary, will be more destructive.
* Flames and heat from aerial fires will now make a plane catch fire, rather than break its parts.
* Implemented new getParameter() to AiAircraft interface to allow more access to aircraft state in mission scripts.
mirrors:
eng:
http://www.megaupload.com/?d=87VANFZS
https://rapidshare.com/files/457555591/ ... 14072a.rar
rus:
http://www.megaupload.com/?d=S9FUUZRQ
https://rapidshare.com/files/457555589/ ... 072_ru.rar
Torrent:
eng:
http://www.1cfiles.com/IL2_CliffsofDove ... ar.torrent
rus:
http://www.1cfiles.com/IL2_CliffsofDove ... ar.torrent
FONTE: http://forum.1cpublishing.eu/showpost.p ... ostcount=1


- RugerOne
- Colonnello
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- Iscritto il: 27 agosto 2004, 13:49
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Re: IL-2 Sturmovik: Cliffs of Dover
Piccola nota storica per tutti coloro che sono in possesso di CoD. Nella pagina principale del simulatore si sente una "canzoncina", allegra e spensierata che fa ricordare il periodo.. Beh quella "canzoncina" non'è niente meno che l'inno della Luftwaffe che si intitola Bomben auf Engeland
Direi.. Fantastica!
S!
Direi.. Fantastica!

S!



Simulatori: IL2 series, DCS series.
Staff Comando, Gestione e Controllo
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- Primo Aviere Scelto
- Messaggi: 1447
- Iscritto il: 5 gennaio 2004, 16:38
- Simulatore: IL2 Sturmovik
Re: IL-2 Sturmovik: Cliffs of Dover
Ruger One ha scritto:Pizzu volarci volarci!Piggy ha scritto:forse tra un paio d'anni potremo giocarci degnamente!![]()
ahahahahaha ogni tanto scappa anche a me sorry!!!!!



Re: IL-2 Sturmovik: Cliffs of Dover
Ottimo miglioramento di prestazioni e microscatti quasi spariti per me dopo la patch 

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- Primo Aviere Scelto
- Messaggi: 1447
- Iscritto il: 5 gennaio 2004, 16:38
- Simulatore: IL2 Sturmovik
Re: IL-2 Sturmovik: Cliffs of Dover
ti riferisci all'ultima beta patch uscita vero?
ieri ho fatto qualche test...riducendo ahimè la risoluzione al minimo è volabile con grafica peggiore di IL2 e purtroppo
con un sacco di microscatti!
dimenticavo:
Intel core 2 duo e8600
asus p5q
ati hd 4870
4 gb ddr2 corsair dominator
win xp
P.S. consigliereste per CoD di passare a 7?se si meglio 32 o 64bit?
ieri ho fatto qualche test...riducendo ahimè la risoluzione al minimo è volabile con grafica peggiore di IL2 e purtroppo
con un sacco di microscatti!
dimenticavo:
Intel core 2 duo e8600
asus p5q
ati hd 4870
4 gb ddr2 corsair dominator
win xp
P.S. consigliereste per CoD di passare a 7?se si meglio 32 o 64bit?
Re: IL-2 Sturmovik: Cliffs of Dover
Non sò se 7 è meglio di Xp per Cod, ma sospetto di si.
Ad ogni modo io mi sono sempre trovato bene con 7, e ritengo inutile passare a 7 e rimanere a 32bit, tanto vale passare ai 64.
Saluti!
Ad ogni modo io mi sono sempre trovato bene con 7, e ritengo inutile passare a 7 e rimanere a 32bit, tanto vale passare ai 64.
Saluti!