Falcon BMS 4.32 Update 1

Area dedicata a Mods, Teatri ed Utility per Falcon BMS
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Zakk
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Falcon BMS 4.32 Update 1

Messaggio da Zakk » 17 febbraio 2012, 1:39

Rilasciata la patch Update 1 per Falcon BMS.

Installazione:

Assicurarsi di leggere e capire le seguenti istruzioni (saranno anche mostrate dall'installer).

DESTINATION FOLDER: L'Update 1 deve essere estratto all'interno della cartella originale Falcon BMS 4.32 Setup, NON dentro alla vostra installazione esistente. Dopo l'estrazione dei file, avviare Falcon BMS Setup per applicare l'update a un'installazione esistente pulita/non modificata (scegliere 'Check the internet for product updates'), o per avviare una nuova installazione da zero comprensiva dell'Update 1.

CONFIG FILE: Se state aggiornando un'installazione esistente, il vostro config file (falcon bms.cfg) sarà  sostituito da uno nuovo con valori di default. NON eseguire il backup del vostro vecchio config file per ripristinarlo dopo l'installazione, poichè perderete ogni nuova configurazione del nuovo file! Invece, riconfigurate da zero il vostro file dopo l'aggiornamento.


Change log:
EXE:
? fix for jet wash in MP behind a player
? Fixes for padlock mode. The padlock callbacks that were priority specific we broken (AA and AG) as were
the next/prev padlock functions. These should all work more as expected now separately and together.
? Fix for Angle test value beeing doubled when aerobraking. This fixes the yawing issue when touching in cross
wind and fix the gear break as well in cross wind landing.
? Fix for light airplane not rolling when brake released while heavy was rolling OK.
? Increased RTT line width for the RWR for better visibility, and as an example of how to set different RTT line
widths for different virtual displays or bigger chunks of drawing code. Width for RWR is configurable by
g_fRTTLineWidthRWR right now, we could move this to the 3dcockpit.dat files if we like.
? Implemented additional A/P disconnects:
o when DBU is engaged
o when stall horn is active
? Corrected dashed lines in SMS main and S/J pages.
? Corrected DED ALOW page, now it will be always on the CARA ALOW line when the page is entered.
? Fix for padlock mode: only missiles that are guiding on ownship are treated as high priority now. That
includes friendly missiles (which is new) and means that missiles that are not guiding are treated as very LOW
priority for padlocking (also new behavior).
? Added code to update the new "Current Keyfile" output on the Setup/Controllers UI screen.
? Hydraulic A and B pressure are now monitored. In case of loss of hydraulic power, the hydraulic pressure is
lost more quickly if controls are used fixes the instability of AFM when engine shut down and EPU takes a few
seconds to take over.
? Added new config variable g_bExternalWindowsOnTop, which will ensure that external windows are always
rendered on top of all other windows and the taskbar. Default is 0 (old behavior), set to 1 to activate.
? Tacref, Loadout, Recon & Gfx Preview in setup: Fix for black screen when FSAA is forced on by the video
driver. Fix busted specular highlights and glass shader.
? Corrected DEST OA1/OA2 page DCS up/down behavior.
? Changed gun damage scoring.
? Fixed CTD when the following cfg values were set:
o set g_bShowRainDrops 0
o set g_bShowRainRings 1
? Fix for AIM-120 LOSE/LOSE TOI. The missile kinematic prediction code will now update projections even if
the missile shows a losing condition. This should fix the problem where a bandit that turns back into you
should make for a winning end game for the missile in some cases and this wasn't reflected previously in the
HUD cues.
? Fix for deadlock while client screws with waypoint data, fix crash in 3d.
? 3D pit view panning: Reduced translation for small FOVs to make it smoother.
? Fixed Terrain Line-of-Sight Test.
? Corrected IDM OSB Label ("XMT") position being moved while expanding the HSD.
? WinAmp control:
o adjusted playback "resumed" to "started"
o corrected volume up/down linearity (by using the new Winamp 2.x volume API)
o added new config variable g_bWinAmpOldVolumeAPI (default 0), which allows to revert to the old
Winamp 1.x volume API in case someone still needs it
? Fixed SetByHQ PAK button falsely reactivating in MP campaign.
? Added config variable g_nCampPeriodicSaveMinutes (default 0 = disabled), which allows for cyclic autosave
on the campaign host. This enables public hosts to run w/o monitoring and still have a recent savegame
available in case the server crashes. Note that the time is in "game" minutes, not real minutes, and that the
saving will only be done if the time compression is set to x1.
? AddAdded config variable g_sCampPeriodicSaveName (default "Auto") to set the prefix for the automatic
cyclic save name (campaign date and time will be added automatically).
? Fixed HCMS knob vanishing under certain conditions if used as analogue axis.
? WOW trigger modification.
? Animated effects and ambiance sounds will now be frozen correctly if the sim is paused.
? Alert flights (and so intercept) are now generated only when Squadron is HQ controled
this can be disabled with g_bInterceptsRequireHQSquadControl , true by default
? Fixed stick trim being enabled while A/P was active. Now it only works if A/P is off.
? Corrected AA FCR tracks not being displayed on the HSD in NAV mode, now they are.
? Added a "Theater Check" and a "Falcon Version Check" for client connection attempts. Clients which don't
match the host theater and BMS version (patch level) will not be able to connect to the host. Please note that
there is currently NO proper feedback on the client about WHY the connection has been refused, the client
only sees the usual "unable to connect" message.
? CTD fix (aka Mav CTD - probably a 1000 years one) when trying to change Maverick polarity when no
missiles on-board. The code was dereferencing Sms->curWeapon which was of course NULL. WPN MFD is
in OFF mode without weapons and the crash probably was never found because no one tried to change polarity
when in OFF mode. Anyway, it won't crash anymore.
? Fixed debriefing actual TOT "seconds/minutes early/late" display.
? Adjusted UI keymap display to hide the assigned keytext for blue header lines.
Just FYI, keyfiles come with 4 different possible visibility states:
o -2 = hidden
o -1 = visible and locked in UI, header (blue background, no keytext)
o 0 = visible and locked in UI, normal entry (green keytext)
o 1 = visible and changeable in UI, normal entry (white keytext)
? Corrected OTWGlanceForward getting reversed under certain conditions.
? Fixed a bug in HARM POS mode where a HARM that doesn't find a target on the way to the reference STPT
was hitting the exact STPT position (What makes it kind of "GPS guided" missile). Fixed that by setting some
randomness in the STPT location, not too large so the HARM will find a target if there is and not too small so
it'll not hit too close to STPT exact position when a target wasn't found.
? Excluded texture memory check from low memory warning calculation as it is not reliable enough. Lowered
low memory warning threshold for the other counters to 64 MB.
? Fixed ACMI shadowmap position.
? Added additional "Environment" entry to the ACMI options menu, where options regarding the environment
rendering can be selected:
o "Time of Day": If set (default), ACMI playback will honor the tape timestamp. If deselected, ACMI
will render the view in full 12 o'clock noon sunlight, which will help e.g with night tape reviews.
o "Weather": If set (default), ACMI playback will honor the tape weather. If deselected, ACMI will
render the view in SUNNY condition w/o clouds or fog, which will help e.g. with bad weather tape
reviews.
o "Shadows": If set (default), ACMI playback will render the shadowmap. If deselected, ACMI will be
rendered w/o shadows, which will help e.g. with shadow rendering issues.
? Added additional "Big Fonts" entry to the ACMI "Labels" options menu. If selected, this will render the ACMI
labels with a bigger font, which will help with readability issues.
? Fixes for DX button mappings set for the button release event. Previously all such bindings resulted in the
callback being invoked with key up semantics. Since most discrete callbacks are coded to function with key
down invocation there was no way to get the required functions to work completely. The new code allows you
to specify three behaviors for any DX button binding and to have separate choices of those behaviors for both
button press events and button release events. You can now specify that a binding is invoked with key down,
key up or default behavior.
An example to clarify:

First the conventional form of a DX binding line still looks the same:

SimDMSDown 20 -1 -2 0 0x0 0 "SimDMSDown"

The -2 means: this is a DX button binding, 20 is the button ID# and the -1 says dow key
up/downdefault behavior. This means that the SimDMSDown callback is invoked both for the press
and release of the button and the two invocations get the key-down and key-up parameters
respectively.

Now...if instead of the -1 in the second numeric field we place a -2, that means invoke this binding
with a key down semantic only.

SimDMSDown 20 -2 -2 0 0x0 0 "SimDMSDown"

This results in the SimDMSDown callback being invoked only one time even if you physically press
and release the joystick button.

In addition, you can as before set a different binding line up for the joystick button release event, this is
done as before by placing 0x42 in the 4th numeric field of a DX button binding line as follows:

SimDMSDown 20 -4 -2 0x42 0x0 0 "SimDMSDown"

Note in this case the value in the second field is now -4. -4 in that field of a DX button binding line
means invoke this callback with a key up semantic. So, if this 0x42-equipped line were the only line in
the key file for button 20, what would happen when you physically press the button is that no callback
would be invoked but you would get the SimDMSDown callback invoked when you released the
physical button but with the key up semantic.

In effect then these two lines:

SimDMSDown 20 -2 -2 0 0x0 0 "SimDMSDown"
SimDMSDown 20 -4 -2 0x42 0x0 0 "SimDMSDown"

Do the same as:

SimDMSDown 20 -1 -2 0 0x0 0 "SimDMSDown"

However, a more interesting and useful example is what you would do for the mechanical on/off
switch on the HUD SYM wheel that controls the power for the HUD display if you have that set up to
deliver a DX button event via your controller:

SimHUDOn 20 -2 -2 0 0x0 0 "HUD power on"
SimHUDOff 20 -2 -2 0x42 0x0 0 "HUD power off"

The result of these two lines is that when button 20 (which recall is actually the 21st button on a
Windows joystick controller, F4 numbers them starting from 0 as the first and Windows numbers
starting with 1) turns on, the SimHUDOn callback is invoked with key down semantics and the HUD
should power up. Conversely when button 20 turns off, the SimHUDOff callback is invoked but
noting the -2 in the 2nd numeric field it is also invoked with key down semantics.
? CTD fix for pressing DX buttons in the setup control panel with the new individual DX press/release
keymappings.
? Usage of SimMotionFreeze is now prohibited in MP.
Added additional BMS exe icons colors (gold/green/purple). You can select your preferred icon color for the
BMS exe shortcut by right-clicking on it, then select "Properties". Go to the "Shortcut" tab and find the
"Change icon" button in the lower middle.
? E3 project dome DOF changed from 2 to 14.
? Added a config option g_bMouseButton4TogglesClickablePit (default false). If set, the 4th mouse button (if
available) will toggle between mouselook and clickable pit. By the way: the wheel is button 3.
? Added additional "Wind Check" option to the Tower Approach ATC radio menu. If called, the tower will reply
with the current wind heading at the airbase in three digits, rounded to full 10 degree steps, and the wind speed
in knots in two digits.
? Fix for HARMs not finding targets in POS mode because screwed-up setting of target location causing the
missile to go too high and loss ability to find the intended radar target.
? Corrected framerate logfile ("-log") output directory.
? Fix a bug in HARM HAS mode. When locked up, it was dropping target if other threats of the same type
(which are not the locked target) were behind 3-9 line. It should drop only if the locked target passes the line.


DATA
? E-3 changed to complex. re-DOFed the model and added lights.
? Fixed TDOF for HSI cursor translation.
? Fixed typo in DTC UI. It read Chaff PFM instead of Chaff PGM.
? Fixed SimStepIntercomVolumeUp appearing twice into SimStepIntercomVolumeDown in Keyfile-
generator.xls.
? Updated Hub.exe to hide the "confusing" platform label. It will only show when both platforms are available.
? UI Update: Help windows updated with the descriptions of the new functionalities (Ruler, Set bullseye...)
? UI Updates: Pop menus, changed the delete option, not it has better positions to prevent hit it by mistake
? UI Fix: Setup window, now Blur and Boom options works as desired (before one did the work of the other
one)
? Logbook patches: Added new vSquadron patch
? Updated the patch list for be able to use all logbook patches in campaign mode
? FM updates for:
o HasOldLandingLight set to zero
o Added TGP and HTS data
o E-3 changed to complex. re-DOFed the model and added lights.
? Corrected HSI bezel template texture.
? Fixed Hub.exe problems with Windows XP.
? Updated SR-71 skins BY MANIACSKINWORKS/ZELEGEND, OCT.2011 RELEASE FOR FALCON BMS
4.32
? Added additional Launcher.exe icons colors (gold/green/purple). You can select your preferred icon color for
the Launcher.exe shortcut by right-clicking on it, then select "Properties". Go to the "Shortcut" tab and find the
"Change icon" button in the lower middle.
? Added a "Confirm" option for "Set Bullseye" to the UI map right-click menu to avoid accidental Bullseye
moves.
? Added additional delimiters to the UI map right-click menu to clearly separate "display" from "set" entries.
? DogFight icons glitches fixed
? UI maps (JSTAR, PAK included based on the wonderful Red Dog's ONC chart) and icons refinements… fit
with the BMS's Converted additional theaters (same presentation)
? Numeric scale to PAK slider added
? Updated RF and IF campaigns for KTO
o - Replaced RAAF F-111 with RAAF F-18C (75 Sqn)
o - Replaced ROK F-4D with F-15E-229 (since we don't have the F-15K, the F-15E is its nearest cousin)
o Updated Camo.cfg for KTO
o - Squadrons with appropriate skins, in the game, should now use them
? Falcon4.CT: Reordered Specific for all bombs and fixed wrong Type for CT# 2138 (CBU-89).
Added WCMD.
Changed BRU-55 data in bmsrack.dat so it loads only JSOW, JASSM, JDAM (Up to 1000lb) and WCMD.
Fixed Subtype for WCMD bombs. It was 1 instead of 5.
? Deleted the training mission 17 HMC AIM9 combination due a typo
? Added the mission 17 HCMS AIM9 combination to fix the typo (HMCS)
? Added a full working training scrip of the mission 17 HMCS AIM9
? Changed all text to white in the comms window
? String updates for briefing page / mission list / action point list, e.g. fixes for some overlapping texts.
? Removed dysfunctional high/med/low filter selection from the UI map pop up "Installations" menu.
? Hub.exe: Fixed current directory being passed to CreateProcess.
? Fixed TDOF for HSI cursor translation.
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Grape
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Re: Falcon BMS 4.32 Update 1

Messaggio da Grape » 17 febbraio 2012, 9:55

Fa parte dell'installazione standard AMVI?

[EDIT] Pardon, ho visto che è già  stato aggiornato anche il thread relativo. [/EDIT]
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Magg. Alberto "Grape" Astolfi
AMVI Aeronautica Militare Virtuale Italiana
Simulatori: Falcon BMS, DCS (A-10, M-2000C, MiG-21bis, P-51D, CA), Ms FSX, Prepar3D, X-Plane, Space Shuttle Mission

Muplex
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Re: Falcon BMS 4.32 Update 1

Messaggio da Muplex » 17 febbraio 2012, 10:44

Evvai, che bravi questi della BMS che lavorano in silenzio =)

Slappa
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Re: Falcon BMS 4.32 Update 1

Messaggio da Slappa » 20 febbraio 2012, 17:17

A causa delle tante incomprensioni nate da questo update scrivo qualche riga terra terra per chi ancora non avesse capito come fare,vediamo:

Premetto che è consigliabile fare l'update con il vostro Falcon BMS pulito di qualsiasi modifica come ad esempio il mod dell'hud etc.


1-Procuratevi il file originale di "Falcon BMS 4.32" se non l'avete più dovete riscaricarvelo * http://www.amvi.it/download/falcon/patc ... -4.32.html
Questo è il file iniziale di setup per l'installazione, chiaro no?


2-Ora pigliatevi il file dell'update " Falcon BMS 4.32 Update 1"
* http://www.amvi.it/download/falcon/patc ... ate-1.html
e fate partire l'eseguibile.Indirizzatelo alla cartella del punto 1 es.: D:\Documenti\Falcon BMS\Falcon BMS 4.32 Setup

3-Quando ha finito fate partire il "setup.exe"della cartella medesima.Che ora è aggiornata con i nuovi files del punto 2 per capirci.

4-Seguite semplicemente le istruzioni,potete decidere se installarlo di nuovo comprensivo dell'update o aggiornarlo semplicemente.

Spero di essere stato chiaro se ci sono altri problemi postate qui please :D

bandina
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Re: Falcon BMS 4.32 Update 1

Messaggio da bandina » 20 febbraio 2012, 19:53

Wow ho fatto hai ragione l'installazione è veramente ''particolare'' ciao provo questa nuova versione e se ho problemi vi farò sapere. :yes:

matastor
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Re: Falcon BMS 4.32 Update 1

Messaggio da matastor » 6 aprile 2012, 12:03

Ciao a tutti,
ogni tanto mi riviene voglia di volare e rispolvero qualche simulatore.
Diciamo che ero arrivato ad un discreto livello ad Allied Force, ma purtroppo non e' piu' supportato da anni.
Avevo comprato DCS: Black Shark, ma mi e' sembrato troppo complesso, forse anche per la lingua.
- Recentemente ho comprato DCS: A-10 e ho scaricato il manuale in italiano (grazie a Mago per la traduzione) che pero' non sembra aggiornato alla 1.1.1.1. Mi sembra che non sia in programma l'aggiornamento del manuale. O sbaglio?
- Ho anche installato Falcon BMS come da standard amvi, + scenario Israele.
Vi chiedo: Che documenti devo studiare per volare con Falcon BMS? Ci sono in italiano?
(Ho falcon 4 originale con manuale, ma penso che serva a poco. Ho anche il manuale di Allied Force)
Vi ringrazio per le risposte e la disponibilita'
Matastor

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Zakk
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Re: Falcon BMS 4.32 Update 1

Messaggio da Zakk » 6 aprile 2012, 12:44

Tutta la documentazione ufficiale di falcon bms la trovi nella cartella docs del simulatore.
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matastor
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Re: Falcon BMS 4.32 Update 1

Messaggio da matastor » 6 aprile 2012, 12:55

Zakk ha scritto:Tutta la documentazione ufficiale di falcon bms la trovi nella cartella docs del simulatore.
Ti ringrazio per la tempestiva risposta.

Mago
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Re: Falcon BMS 4.32 Update 1

Messaggio da Mago » 6 aprile 2012, 18:51

Occhio, che per sviscerare a fondo l f-16 ti trovi con una cosa piu' complessa di black shark
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Se entri in Df, da qualche parte hai sbagliato.

Simulatori: Open Falcon - Falcon AF Allied Force

Master
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Re: Falcon BMS 4.32 Update 1

Messaggio da Master » 7 aprile 2012, 10:52

Anche l'A-10 è complesso neh... Se vuoi volare su un aereo che devi saper portare (a partire dal rifornimento in volo)... l'A-10 fa per te :grande: non va a velocità  smodata xò come l'F-16 :muro: ma carichi il doppio dell'armamento ed è in grado di stazionare sui targhet al suolo, senza eseguire continui refueling, un infinità  di tempo rispetto al falcone.
(Campagna A-10 :D)
Scherzo...

Oviamente in AMVI le scelte sono ampie.

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Re: Falcon BMS 4.32 Update 1

Messaggio da Vlad » 7 aprile 2012, 14:26

Ehmmm...... volevo fare l'upgrade a Falcon quindi se ho ben capito meglio partire da una installazione pulita.
ok ma come faccio a disinstallare falcon? sul pannello di controllo -> programmi e funzionalità  non c'è; elimino la cartella e basta?
Grassie :)

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Zakk
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Re: Falcon BMS 4.32 Update 1

Messaggio da Zakk » 7 aprile 2012, 14:28

Prova avviando l'installer, dovrebbe darti anche l'opzione per disinstallare
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Vlad
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Re: Falcon BMS 4.32 Update 1

Messaggio da Vlad » 7 aprile 2012, 14:29

Ah! giusto, che testa che c'ho :D

Grazie, procedo

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Vlad
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Re: Falcon BMS 4.32 Update 1

Messaggio da Vlad » 7 aprile 2012, 14:35

No niente, mi da l'opzione per installare :what:
ma come cacchio se fa?

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Zakk
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Re: Falcon BMS 4.32 Update 1

Messaggio da Zakk » 7 aprile 2012, 14:37

A me l'aveva data quando ho avuto lo stesso problema, hai lanciato l'installer originale o hai incluso anche l'update 1?
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